Voidvelg Deck #712909 — Yu-Gi-Oh! Rush Duel Sevens

34 Main, 4 Extra, incl. Voidvelg Stork x3, Burst Ray Blaster x3, Contact Dark Matter Voyager x3 - Skill: Requiem Contact.

Created by: YGO Mod (20517634)

Created On: 06/03/2026

Requiem Contact
 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
49± 12/ 100
Power Score
Structural 54
Reliability 45
Going First 55
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 49/100 (±12 · Confidence: Low)

Overall score Value
Structural Deck Power 54
Going First 55
Going Second 50
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Combo
  • Format: rush-duel-sevens

Legality

Main 38 / Extra 0 / Side 0 — status: Legal with warning.

Identity & game plan

  • Win condition: Boss-monster beatdown with high-ATK boss monsters (guide-described; Inferred); Repeated field rebuild through recovery effects (guide-described; Inferred)
  • Turn 1 (going first): Unknown: no starter is resolved to a card name or text. Guides describe the Requiem Contact skill and Contact Fusion as the opening engine (Provisional)
  • Turn 2 (going second): Unknown: no hand-trap or interaction card is resolved, and no going-second data exists (Provisional)
  • Recovery: Recover the field through recursion effects described in the guides (Provisional)
  • After siding: Not assessable: the deck has no side deck (Side Deck size 0)

Why it scores here

The deck runs 38 main-deck cards across 18 distinct passcodes, with 8 cards at three copies, and 13 of its 18 usage-core cards are present. The archetype-core group has a hypergeometric opening-hand presence near 1.0 (Inferred), so the deck is likely to show some Voidvelg card on most openings. Its score rests mainly on recovery, resource rotation, and boss-monster closing power, which the Vietnamese guides describe, not on any recorded combo data. No combos, tournament results, or resolved card text were supplied, so every dimension is capped near the middle and the final score carries a wide band. Archetype popularity and usage statistics were not used as a power signal, and card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 Archetype-core group has near-certain opening-hand presence (0.9999), but no specific starter is resolved, so P(starter live) is unknown (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Brick rate cannot be computed without resolved card text; the 38-card list with 8 triple-copy cards suggests moderate redundancy (Inferred)
D3 Combo Conversion & Ceiling 52 No recorded boards; guides describe high-ATK boss monsters and Contact Fusion as the ceiling, with no line verified (Inferred)
D4 Combo Floor & Median Output 48 combo data is empty (0 boards), so the median cannot be measured and this stays near neutral (Provisional)
D5 Interruption Resilience & Route Redundancy 60 Guides describe repeated recovery of the field through recursion, but no independent second line is verified (Inferred)
D6 Resource Economy, Recovery & Grind 62 Guides describe resource rotation and card advantage; no resource signature is recorded (Inferred)
D7 End-Board & Interaction Quality 55 Guides describe Elysium flipping opposing monsters face-down and resisting trap destruction; no interaction density is recorded (Inferred)
D8 Going-Second & Board-Breaking Power 50 No going-second data and no board-breaker text is resolved, so this stays neutral (Provisional)
D9 Offensive Pressure & Closing Power 60 Guides describe high-ATK boss monsters and Requiem ATK buffs; no end-board ATK values are resolved (Inferred)
D10 Main Deck Efficiency & Flexibility 60 38 main cards with 6 singles, 4 doubles, and 8 triples fit the Rush Duel main-deck range of 30 to 60 (Verified)
D11 Extra Deck Efficiency & Coverage 50 The deck has no Extra Deck in the evidence, so this is neutral and the Contact Fusion access route is unverified (Provisional)
D12 Side Deck Adaptability 30 No side deck is present, so no post-side adaptability exists to score (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample is supplied, so format fit is neutral (Provisional)
D14 Pilotability & Error Tolerance 45 Contact Fusion and the skill-driven recovery sequence suggest a multi-step line, but no step count is recorded (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 54, Going First ≈ 55, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Unresolved card data (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional) = 0.80*54.1 + 0.20*45 - 3 = 49.3, rounded to 49

Probability & combo summary

  • Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Usage-core coverage is high: 13 of 18 core cards present, including every triple-copy core card (Verified)
  • Consistent 3-copy core package across 8 cards suggests a repeated engine (Verified, count only)
  • Guides describe recovery and boss-monster closing as the deck's identity (Provisional)

Weaknesses

  • No card text is resolved, so starter, brick, and interaction reads are unverified (Inferred)
  • No side deck, so no post-side plan exists (Verified)
  • Guides mention a prior nerf to the Tyrfing skill and a newer support card, so the deck's current power level is uncertain (Provisional)

Critical choke points

  • The opening engine depends on a starter that cannot be identified from the evidence (Inferred)
  • Contact Fusion access is unverified and may be a single point of failure (Provisional)
Priority Remove Add Reason
1 n/a Resolve the 18 CardIDList passcodes to card names and text in the evidence export Without card text, the starter, brick, and interaction dimensions cannot be verified and the score cannot move past Low confidence
2 n/a Record at least one combo board or a tournament link for this deck combo data is empty, so the floor, median, and ceiling dimensions (D3, D4) remain unmeasured

Evidence & confidence

  • Verified: Legal size: 38 main cards in the [30, 60] range, 0 extra, 0 side; Copy histogram: 6 singles, 4 doubles, 8 triples; all within copy limits; Usage stats: 13 of 18 core cards present (72.2%)
  • Observed: Three Vietnamese guides exist for the archetype (guide_ids 1379, 1144, 1037)
  • Inferred: Archetype-core opening-hand presence near 1.0 (0.9999); Recovery, resource rotation, and boss-monster closing from guide snippets; Elysium interaction read from guide snippets
  • Provisional: Meta power and format fit (no dated meta sample); Going-first and going-second plans (starter identity unresolved); Tournament reliability (no tournament link)
  • Data gaps: 18 passcodes in CardIDList could not be resolved to card names or text No combos supplied: floor, median, and ceiling are text-only inference No tournament link: meta-share and per-pilot match record absent No win-rate telemetry for going-first/second, matchup, or brick/starter rates Meta Power is Provisional without a dated metagame sample

More Rush Duel Sevens Info

Voidvelg

Voidvelg Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
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