Trickstar Deck #712415 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Nibiru, the Primal Being x3, Trickstar Candina x3, Ghost Belle & Haunted Mansion x3. Created Jun 1, 2026 by YGO Mod.

Deck Trickstar OCG

Created by: YGO Mod (20517634)

Created On: 06/01/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: Low
25± 10/ 100
Power Score
Structural 37
Reliability 30
Going First 33
Going Second 36

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 37
Going First 33
Going Second 36
Meta Power provisional
Tournament Reliability 30
  • Primary strategy: Toolbox
  • Secondary strategies: Tempo, Mechanic: Link
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status: Illegal. 5 violation(s).

Identity & game plan

  • Win condition: Link Summon Sky Striker Ace and Trickstar Link monsters off Sky Striker Mobilize and Trickstar searches, then push damage with Link monsters (Inferred from card text); Recovering Sky Striker Ace monsters from the GY through Ace Link and Raye/Roze text (Inferred from card text)
  • Turn 1 (going first): Search a Sky Striker or Trickstar monster, Link Summon an Ace, then extend through Mobilize and Light Stage (Inferred; no recorded boards)
  • Turn 2 (going second): Use Nibiru, Ghost Belle, Droll & Lock Bird and Forbidden Droplet to disrupt the opponent's board, then rebuild from the Sky Striker Ace searches (Inferred)
  • Recovery: Ace monsters in the GY, Trickstar Reincarnation, and Sky Striker Ace searches (Inferred)
  • After siding: None; the deck has an empty Side Deck and cannot adapt in a best-of-3 (Verified)

Why it scores here

The list is Illegal in OCG: five copy-limit or banlist violations, including two Forbidden cards (Called by the Grave and Triple Tactics Talent), so it receives a capped, theoretical score rather than a normal contextual one. Structurally, the deck's core Sky Striker and Trickstar searchers give it a reasonable chance of a live starter, with an archetype-core group probability of about 0.72 in the opening 5 (Inferred). The main deck is weakened by 20 tech and 8 hand-trap cards, 14 singletons, and only 12.9% exact-name archetype purity, which raises brick risk and lowers conversion. Combo evidence is absent, so conversion and floor scores rest on card text alone. Usage statistics confirm the list is a recognised variant, but popularity is not scored, and card scores were not averaged into the deck score. The base blend of 36 was reduced by an illegality modifier of -11 to give 25.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 45 Searcher text in 15 of 55 cards; archetype-core group P(>=1 in opening 5) about 0.72 (Inferred)
D2 Opening-Hand Quality & Brick Management 35 20 tech and 8 hand-trap cards in 55 main slots raise dead-in-hand and brick risk (Inferred)
D3 Combo Conversion & Ceiling 35 No parseable boards; conversion judged from card text only (Inferred)
D4 Combo Floor & Median Output 30 No combo evidence; median output unknown, estimated low because of tech density (Inferred)
D5 Interruption Resilience & Route Redundancy 40 Multiple Sky Striker and Trickstar searchers give some redundancy, but there are no recorded interruption tests (Inferred)
D6 Resource Economy, Recovery & Grind 35 Recursion through Sky Striker and Trickstar GY effects is present in card text; net economy unmeasured (Inferred)
D7 End-Board & Interaction Quality 45 Negation and removal text covers 15 and 14 cards; Forbidden copies are illegal and cannot be used (Inferred)
D8 Going-Second & Board-Breaking Power 35 Going-second disruption exists through hand traps, but there is no recorded split (Inferred)
D9 Offensive Pressure & Closing Power 30 Link attackers and Ace text exist, but no end-board or damage data is recorded (Inferred)
D10 Main Deck Efficiency & Flexibility 35 Compactness is weakened by 29 distinct main-deck cards and 20 tech slots (Verified count, Inferred effect)
D11 Extra Deck Efficiency & Coverage 55 12 Link and 3 Fusion Extra Deck cards with explicit Sky Striker Ace coverage (Verified structure)
D12 Side Deck Adaptability 5 Side Deck is empty, so no post-side adaptability exists (Verified)
D13 Matchup Coverage & Format Fit 30 No tournament or dated meta sample; archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Link and search sequences with several tech choices need careful sequencing (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 37, Going First ≈ 33, Going Second ≈ 36, Meta = provisional, Tournament Reliability ≈ 30. Modifiers: banlist_exposure (-11). Final formula: Illegal cap: uncapped 0.80*Structural(37) + 0.20*TournamentReliability(30) = 36, reduced by the illegality modifier to 25 (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.72 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher text (15 cards) gives a high chance of a live Sky Striker or Trickstar starter
  • Full Link and Fusion Extra Deck with explicit Sky Striker Ace coverage
  • Hand traps and negation give a going-second option

Weaknesses

  • Illegal copy counts and two Forbidden cards
  • Low exact-name archetype purity (12.9%) with 20 tech slots
  • No side deck, so no post-side plan
  • No recorded boards or win-rate data

Critical choke points

  • Sky Striker Mobilize - Engage! and Super Polymerization are over the copy limit, so the legal version runs fewer searches and Fusion access
  • Ace Link monsters depend on a Sky Striker or Trickstar starter being available
Priority Remove Add Reason
1 Called by the Grave; Triple Tactics Talent Legal tech or hand traps within the copy limits Forbidden cards make the list illegal and cannot be fixed by copy reduction alone
2 One copy each of Super Polymerization and Sky Striker Mobilize - Engage! Searcher or starter cards that are not Semi-Limited Brings both cards within the Semi-Limited limit of 2 without losing engine density
3 One copy of Droll & Lock Bird One Side Deck slot Meets the Limited limit of 1 and adds the Side Deck the list currently lacks
4 Some of the 20 tech cards Core Sky Striker or Trickstar engine cards Raises exact-name purity and reduces dead-in-hand risk

Evidence & confidence

  • Verified: Main 55, Extra 15, Side 0 against OCG size rules; Five copy-limit violations and two Forbidden cards, read from the ban field; Archetype-core inclusion and copy counts from usage statistics; Exact-name purity 12.9%, role-tag counts, Extra Deck breakdown
  • Inferred: Starter access probability 0.72 for the archetype-core group; Brick and tech dead-card risk; Conversion, floor and ceiling estimates from card text; Going-first and going-second estimates
  • Provisional: Meta Power (null, no dated metagame sample); Matchup and format fit (no tournament data)
  • Data gaps: No combos supplied: combo floor, median, and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record are absent No win-rate telemetry for going-first, going-second, matchup, or brick and starter rates Meta Power provisional without a dated metagame sample Deck title is null in the export

More OCG Info

Trickstar

Trickstar Breakdown

 
 

 

 

 

 

 

 
 

 

 
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