Mekk-Knights Deck #712331 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Kashtira Fenrir x3, Mekk-Knight Blue Sky x3, Mekk-Knight Purple Nightfall x3. Created Jun 1, 2026 by YGO Mod.

Deck Mekk-Knights OCG

Created by: YGO Mod (20517634)

Created On: 06/01/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 22, 2026
25± 8/ 100
Power Score
Structural 50
Reliability 40
Going First 52
Going Second 48

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 50
Going First 52
Going Second 48
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Tempo
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 7 violation(s).

Identity & game plan

  • Win condition: Mekk-Knight and Kashtira link/Xyz boards (Mekk-Knight Spectrum Supreme, Crusadia-style 3000 ATK Links) built through the Mekk-Knight column Special Summon engine; Kashtira Shangri-Ira board pressure after Kashtira search loops
  • Turn 1 (going first): Open Mekk-Knight Blue Sky / Purple Nightfall with World Legacy's Memory and Kashtira Birth, then Link or Xyz into a 3000 ATK board; the list has no Mekk-Knight Crusadia Avramax, so the Link finisher is thin
  • Turn 2 (going second): Hold Ash Blossom, Nibiru and Droll-style hand traps for the opponent's first combo, then rebuild a board from the GY via Mekk-Knight banishes
  • Recovery: Mekk-Knight monsters revive from the GY (Mekk-Knight Yellow Star and Red Moon banish a Mekk-Knight from the GY to destroy); Kashtira searchers refill the hand
  • After siding: Not evaluable: the deck has no Side Deck (0 cards) and no post-side data exists

Why it scores here

The deck is scored on the system, not by averaging its cards. Consistency is the strongest part: the 11-copy Mekk-Knight core gives about a 69% chance of at least one core card in a 5-card opener, and 23 searcher-text cards push that to about 94% for some search. The Extra Deck (13 Links, 2 Xyz) supplies 3000 ATK closers, and 24 removal-text cards plus 9 hand traps give the deck real interaction. The score is held down by an illegal list (three Forbidden Kashtira Fenrir, three Forbidden Called by the Grave style cards, and over-limit hand traps), by the sub-archetype spread (only 20 of 70 archetype-tagged copies are exact Mekk-Knight; Kashtira, Primite and Broken World dilute the engine), by the lack of a Side Deck, and by no recorded combos or tournament data. Archetype popularity was not credited, and no points came from it.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(>=1 core Mekk-Knight card in 5-card opener) ~0.69 across 11 copies; P(>=1 searcher-text card) ~0.94 (Inferred)
D2 Opening-Hand Quality & Brick Management 45 Proxy brick rate ~0.31 for the core group in a 5-card hand; off-archetype copies 70 of 79 archetype-tagged copies, so hands risk conflicting sub-engines (Inferred)
D3 Combo Conversion & Ceiling 52 No recorded boards; ceiling read from card text only (Mekk-Knight column summons into 3000 ATK Links, Kashtira Shangri-Ira loops) (Inferred)
D4 Combo Floor & Median Output 45 combos_evidence absent: median output is text-only and cannot be measured (Provisional)
D5 Interruption Resilience & Route Redundancy 50 9 hand traps and 24 removal-text cards give alternatives, but Ash Blossom and the Droll/Unicorn duplicates are illegal, and one choke point (Mekk-Knight Blue Sky column) remains (Inferred)
D6 Resource Economy, Recovery & Grind 55 Mekk-Knight GY banish recursion and Kashtira searchers regenerate resources; no grind data exists (Inferred)
D7 End-Board & Interaction Quality 55 11 negation-text and 24 removal-text cards, with Ash Blossom and Droll as hand-trap layers; Called by the Grave and Triple Tactics are Forbidden and not usable (Inferred)
D8 Going-Second & Board-Breaking Power 50 9 hand traps and multiple negates help vs. an established board, but only 1 Link/Xyz floodgate-style card and no Side Deck limit this (Inferred)
D9 Offensive Pressure & Closing Power 62 Link-3 and Link-4 3000 ATK Links plus Shangri-Ira give closing power; the deck has no Crusadia Avramax and only one Shangri-Ira-style Xyz base (Inferred)
D10 Main Deck Efficiency & Flexibility 40 55 Main cards at the legal minimum-range size but only 32 distinct cards and 70 off-archetype copies lower compactness (Observed composition)
D11 Extra Deck Efficiency & Coverage 60 15 Extra cards with 13 distinct, covering Mekk-Knight, Kashtira and Knightmare Links, which is broad but low on exact-theme depth (Observed composition)
D12 Side Deck Adaptability 15 Side Deck is empty (0 cards); no post-side plan can be evaluated (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link and no dated meta sample; Mekk-Knights archetype share unknown (Provisional)
D14 Pilotability & Error Tolerance 45 Multiple engines (Mekk-Knight column, Kashtira Xyz, Primite, Broken World) and many decision points raise the pilot burden (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 50, Going First ≈ 52, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist_exposure (-12). Final formula: Structural 50 (Midrange profile) -> 0.80*50 + 0.20*40 = 48; context modifiers -12 gives 36 before the Illegal cap; Illegal deck capped at 25. Theoretical/structural only. Meta Power provisional (null).

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.69 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Core Mekk-Knight engine with 11 copies gives about 69% opener access (Inferred)
  • 23 searcher-text cards support consistent search (Inferred)
  • Strong Link and Xyz closers at 3000 ATK (Observed composition)

Weaknesses

  • Illegal list: Forbidden and over-limit cards
  • Sub-archetype dilution: 70 of 79 archetype-tagged copies are off-theme
  • No Side Deck and no post-side plan
  • No combo or tournament data to measure floor or meta

Critical choke points

  • Mekk-Knight column placement (summons depend on two cards in the same column)
  • Kashtira Fenrir and other Forbidden cards removed from the list make the Kashtira engine unplayable as built
Priority Remove Add Reason
1 Kashtira Fenrir (3), Called by the Grave (1), Triple Tactics Talent (1), Dimension Shifter (1) Legal Mekk-Knight or Kashtira replacements within the copy limits Restores legality; without this the deck has no normal score.
2 Excess Ash Blossom (1), Kashtira Unicorn (1), Droll & Lock Bird (1) Legal single or unlimited support cards Brings every card within its copy limit.
3 Off-theme single-copy support Mekk-Knight Crusadia Avramax and a small Side Deck Adds a 3000 ATK Link finisher and the missing post-side plan.

Evidence & confidence

  • Verified: Illegal status: 7 over-limit or Forbidden entries; Side Deck count is 0; Main 55 / Extra 15 within size rules
  • Observed: Composition: 13 Links, 2 Xyz, 70 off-archetype copies; Core Mekk-Knight group of 11 copies
  • Inferred: Opener access ~0.69 for the core engine; Brick rate ~0.31 for the core group; Ceiling and interaction read from card text
  • Provisional: Meta Power (null); Matchup and tournament reliability
  • Data gaps: no combos supplied: floor, median and ceiling are text-only inference no tournament link: archetype meta-share and pilot record absent no win-rate telemetry for going-first, going-second, matchup or brick rates Meta Power is provisional unless a dated metagame sample is supplied Side Deck is empty, so post-side scores rest on composition only

More OCG Info

Mekk-Knights

Mekk-Knights Breakdown

 
 

 

 

 

 

 

 
 

 

 
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