Mekk-Knights Deck #712331 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Kashtira Fenrir x3, Mekk-Knight Blue Sky x3, Mekk-Knight Purple Nightfall x3. Created Jun 1, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 06/01/2026
Main Deck (55)
- Dimension Shifter x1
- Droll & Lock Bird x2
- Girsu, the Orcust Mekk-Knight x1
- Kashtira Fenrir x3
- Kashtira Riseheart x1
- Kashtira Unicorn x2
- Kumongous, the Sticky String Kaiju x1
- Mekk-Knight Blue Sky x3
- Mekk-Knight Indigo Eclipse x1
- Mekk-Knight Purple Nightfall x3
- Mekk-Knight Red Moon x1
- Mekk-Knight Yellow Star x1
- Nibiru, the Primal Being x3
- Primite Dragon Ether Beryl x3
- Tearlaments Kashtira x1
- Mekk-Knight Avram x1
- Ash Blossom & Joyous Spring x3
- Called by the Grave x1
- Dark Ruler No More x2
- Harpie's Feather Duster x1
- Kashtira Birth x3
- Kashtiratheosis x1
- Pressured Planet Wraitsoth x3
- Primite Drillbeam x1
- Primite Lordly Lode x3
- Terraforming x1
- Triple Tactics Talent x1
- World Legacy's Memory x3
- Kashtira Big Bang x1
- Solemn Accusation x1
- World Legacy Whispers x1
- World Legacy's Secret x1
Extra Deck (15)
- Accesscode Talker x1
- Black Luster Soldier - Soldier of Chaos x1
- Gorgon of Zilofthonia x1
- I:P Masquerena x1
- Knightmare Unicorn x1
- Lib the World Key Blademaster x1
- Mekk-Knight Crusadia Avramax x1
- Mekk-Knight of the Morning Star x2
- Mekk-Knight Spectrum Supreme x1
- S:P Little Knight x1
- Striker Dragon x1
- Underworld Goddess of the Closed World x1
- Kashtira Shangri-Ira x2
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 25/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 50 |
| Going First | 52 |
| Going Second | 48 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Tempo
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 7 violation(s).
Identity & game plan
- Win condition: Mekk-Knight and Kashtira link/Xyz boards (Mekk-Knight Spectrum Supreme, Crusadia-style 3000 ATK Links) built through the Mekk-Knight column Special Summon engine; Kashtira Shangri-Ira board pressure after Kashtira search loops
- Turn 1 (going first): Open Mekk-Knight Blue Sky / Purple Nightfall with World Legacy's Memory and Kashtira Birth, then Link or Xyz into a 3000 ATK board; the list has no Mekk-Knight Crusadia Avramax, so the Link finisher is thin
- Turn 2 (going second): Hold Ash Blossom, Nibiru and Droll-style hand traps for the opponent's first combo, then rebuild a board from the GY via Mekk-Knight banishes
- Recovery: Mekk-Knight monsters revive from the GY (Mekk-Knight Yellow Star and Red Moon banish a Mekk-Knight from the GY to destroy); Kashtira searchers refill the hand
- After siding: Not evaluable: the deck has no Side Deck (0 cards) and no post-side data exists
Why it scores here
The deck is scored on the system, not by averaging its cards. Consistency is the strongest part: the 11-copy Mekk-Knight core gives about a 69% chance of at least one core card in a 5-card opener, and 23 searcher-text cards push that to about 94% for some search. The Extra Deck (13 Links, 2 Xyz) supplies 3000 ATK closers, and 24 removal-text cards plus 9 hand traps give the deck real interaction. The score is held down by an illegal list (three Forbidden Kashtira Fenrir, three Forbidden Called by the Grave style cards, and over-limit hand traps), by the sub-archetype spread (only 20 of 70 archetype-tagged copies are exact Mekk-Knight; Kashtira, Primite and Broken World dilute the engine), by the lack of a Side Deck, and by no recorded combos or tournament data. Archetype popularity was not credited, and no points came from it.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(>=1 core Mekk-Knight card in 5-card opener) ~0.69 across 11 copies; P(>=1 searcher-text card) ~0.94 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | Proxy brick rate ~0.31 for the core group in a 5-card hand; off-archetype copies 70 of 79 archetype-tagged copies, so hands risk conflicting sub-engines (Inferred) |
| D3 | Combo Conversion & Ceiling | 52 | No recorded boards; ceiling read from card text only (Mekk-Knight column summons into 3000 ATK Links, Kashtira Shangri-Ira loops) (Inferred) |
| D4 | Combo Floor & Median Output | 45 | combos_evidence absent: median output is text-only and cannot be measured (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 50 | 9 hand traps and 24 removal-text cards give alternatives, but Ash Blossom and the Droll/Unicorn duplicates are illegal, and one choke point (Mekk-Knight Blue Sky column) remains (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Mekk-Knight GY banish recursion and Kashtira searchers regenerate resources; no grind data exists (Inferred) |
| D7 | End-Board & Interaction Quality | 55 | 11 negation-text and 24 removal-text cards, with Ash Blossom and Droll as hand-trap layers; Called by the Grave and Triple Tactics are Forbidden and not usable (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 50 | 9 hand traps and multiple negates help vs. an established board, but only 1 Link/Xyz floodgate-style card and no Side Deck limit this (Inferred) |
| D9 | Offensive Pressure & Closing Power | 62 | Link-3 and Link-4 3000 ATK Links plus Shangri-Ira give closing power; the deck has no Crusadia Avramax and only one Shangri-Ira-style Xyz base (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 40 | 55 Main cards at the legal minimum-range size but only 32 distinct cards and 70 off-archetype copies lower compactness (Observed composition) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 15 Extra cards with 13 distinct, covering Mekk-Knight, Kashtira and Knightmare Links, which is broad but low on exact-theme depth (Observed composition) |
| D12 | Side Deck Adaptability | 15 | Side Deck is empty (0 cards); no post-side plan can be evaluated (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link and no dated meta sample; Mekk-Knights archetype share unknown (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multiple engines (Mekk-Knight column, Kashtira Xyz, Primite, Broken World) and many decision points raise the pilot burden (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 50, Going First ≈ 52, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist_exposure (-12). Final formula: Structural 50 (Midrange profile) -> 0.80*50 + 0.20*40 = 48; context modifiers -12 gives 36 before the Illegal cap; Illegal deck capped at 25. Theoretical/structural only. Meta Power provisional (null).
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.69 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Core Mekk-Knight engine with 11 copies gives about 69% opener access (Inferred)
- 23 searcher-text cards support consistent search (Inferred)
- Strong Link and Xyz closers at 3000 ATK (Observed composition)
Weaknesses
- Illegal list: Forbidden and over-limit cards
- Sub-archetype dilution: 70 of 79 archetype-tagged copies are off-theme
- No Side Deck and no post-side plan
- No combo or tournament data to measure floor or meta
Critical choke points
- Mekk-Knight column placement (summons depend on two cards in the same column)
- Kashtira Fenrir and other Forbidden cards removed from the list make the Kashtira engine unplayable as built
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Kashtira Fenrir (3), Called by the Grave (1), Triple Tactics Talent (1), Dimension Shifter (1) | Legal Mekk-Knight or Kashtira replacements within the copy limits | Restores legality; without this the deck has no normal score. |
| 2 | Excess Ash Blossom (1), Kashtira Unicorn (1), Droll & Lock Bird (1) | Legal single or unlimited support cards | Brings every card within its copy limit. |
| 3 | Off-theme single-copy support | Mekk-Knight Crusadia Avramax and a small Side Deck | Adds a 3000 ATK Link finisher and the missing post-side plan. |
Evidence & confidence
- Verified: Illegal status: 7 over-limit or Forbidden entries; Side Deck count is 0; Main 55 / Extra 15 within size rules
- Observed: Composition: 13 Links, 2 Xyz, 70 off-archetype copies; Core Mekk-Knight group of 11 copies
- Inferred: Opener access ~0.69 for the core engine; Brick rate ~0.31 for the core group; Ceiling and interaction read from card text
- Provisional: Meta Power (null); Matchup and tournament reliability
- Data gaps: no combos supplied: floor, median and ceiling are text-only inference no tournament link: archetype meta-share and pilot record absent no win-rate telemetry for going-first, going-second, matchup or brick rates Meta Power is provisional unless a dated metagame sample is supplied Side Deck is empty, so post-side scores rest on composition only
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