Nimble Deck #712203 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Nimble Beaver x3, Spright Blue x3. Created Jun 1, 2026 by YGO Mod.

Deck Nimble OCG

Created by: YGO Mod (20517634)

Created On: 06/01/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Jun 1, 2026
66± 5/ 100
Power Score
Structural 70
Reliability 58
Going First 75
Going Second 68

Nimble Level 2 Combo Pile — Deck Power Evaluation

Final Contextual Deck Power: 66/100 (±5 · Confidence: Medium)

Overall score Value
Structural Deck Power 70
Going First 75
Going Second 68
Meta Power provisional
Tournament Reliability 58
  • Primary strategy: Combo
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Establish layered Level 2 XYZ/Link board with negations and beatdown; Disrupt opponent with hand traps and board breakers then close with boss monsters
  • Turn 1 (going first): Open Spright/Nimble/Frog starter, summon Rank2 XYZ or Link-2, set Solemn/Spright negate
  • Turn 2 (going second): Use Super Poly/Forbidden Droplet/Kaiju to break board then combo into own disruption
  • Recovery: Recur Beast/Frog monsters via Melffy return, Nimble Angler, Toadally Awesome summon
  • After siding: None (no side deck)

Why it scores here

The deck is a Level 2 toolbox-combo pile built around Spright, Nimble, Melffy, and Frog cards, achieving high opening consistency (P≥1 core piece ≈0.97 Inferred) but running 55 main cards adds slight dilution. It converts starters into a layered board of Rank 2 XYZ, Link-2, and Fusion monsters with multiple negation sources (Toadally Awesome, Spright Carrot/Red, Solemn traps) yet median output is modest without recorded combos. Resilience is aided by redundant Level 2 lines and recursion, but the zero side deck severely hurts best-of-3 adaptation. Popularity of archetype components did not earn points; the score reflects system synergy and interaction density, not card averages.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 75 Core Level 2 engine group (26 copies) yields P(open ≥1)=0.966 in 5-card hand (Inferred)
D2 Opening-Hand Quality & Brick Management 65 55-card main with 22 singles includes some bricks (Lava Golem, Mirror) but hand-trap density 0.63 going second (Inferred)
D3 Combo Conversion & Ceiling 80 Spright Starter + Blue/Jet can build Gigantic Spright + S:P Little Knight board with multiple negations, ceiling high (Inferred)
D4 Combo Floor & Median Output 60 No recorded combos; median expected Rank2 XYZ + hand trap, modest (Inferred)
D5 Interruption Resilience & Route Redundancy 70 Redundant Level 2 lines across Spright/Frog/Melffy and GY recursion provide route variety (Inferred)
D6 Resource Economy, Recovery & Grind 75 Mulcharmy Fuwalos, Garura draw, Melffy Hide-and-Seek and Nimble Angler enable resource regen (Inferred)
D7 End-Board & Interaction Quality 85 19 negation-text cards and Toadally Awesome/Solemn traps yield layered interaction (Observed text flags)
D8 Going-Second & Board-Breaking Power 70 Super Polymerization, Forbidden Droplet, Kaiju x2 and Lava Golem give going-second break power (Inferred)
D9 Offensive Pressure & Closing Power 60 Gigantic Spright (ATK up to 3200), Predaplant 2700, Melffy direct attack provide closing (Inferred)
D10 Main Deck Efficiency & Flexibility 65 55-card main slightly bloated with singleton tech; coherent Level 2 theme (Inferred)
D11 Extra Deck Efficiency & Coverage 80 15 Extra slots used for 7 XYZ/3 Fusion/4 Link/1 Synchro covering many boards (Observed)
D12 Side Deck Adaptability 5 Side deck count 0 eliminates post-side adaptation in BO3 (Verified)
D13 Matchup Coverage & Format Fit 50 No dated metagame sample; matchup fit provisional (Provisional)
D14 Pilotability & Error Tolerance 60 Multi-engine Level 2 combos with Synchro/Xyz/Link branches require pilot skill (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 70, Going First ≈ 75, Going Second ≈ 68, Meta = provisional, Tournament Reliability ≈ 58. Modifiers: limited_staples (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.97 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • High opening consistency of Level 2 engine
  • Dense interaction layer (negates, hand traps, traps)
  • Flexible Extra Deck coverage (XYZ/Link/Fusion/Synchro)

Weaknesses

  • 55-card main deck dilutes combo precision
  • No side deck (0 cards) hurts BO3
  • Several singleton tech cards may brick

Critical choke points

  • Reliance on single-copy extra deck bosses (S:P, I:P, Toadally Awesome)
  • Opponent disruption of Level 2 summon can stall lines
Priority Remove Add Reason
1 Mirror of the Ice Barrier Infinite Impermanence Ice Barrier spell is low impact; Impermanence is core staple for disruption
2 Lava Golem Mulcharmy Purulia Lava Golem is dead weight without tribute; Purulia adds hand trap density

Evidence & confidence

  • Verified: Legality status Legal; Card text excerpts; Banlist statuses (Limited/Semi-Limited copies within limits); Usage statistics core list
  • Observed: Extra deck breakdown 7 XYZ/3 Fusion/4 Link/1 Synchro; Role tag counts from text flags
  • Inferred: P(open core) 0.966 from hypergeometric; Combo ceiling from card text; Median output modest; Going-second break power
  • Provisional: Matchup format fit D13; Meta Power
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Nimble

Nimble Breakdown

 
 

 

 

 

 

 

 
 

 

 
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