Adventurer Token Deck #711971 — Yu-Gi-Oh! OCG

41 Main, 15 Extra, incl. The Phantom Knights of Decayed Cloak x3, The Phantom Knights of Doomed Soleret x3, The Phantom Knights of Silent Boots x3. Created Jun 1, 2026 by YGO Mod.

Deck Adventurer Token OCG

Created by: YGO Mod (20517634)

Created On: 06/01/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 30, 2026
51± 7/ 100
Power Score
Structural 54
Reliability 50
Going First 55
Going Second 45

Deck — Deck Power Evaluation

Final Contextual Deck Power: 51/100 (±7 · Confidence: Medium)

Overall score Value
Structural Deck Power 54
Going First 55
Going Second 45
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Combo
  • Format: ocg

Legality

Main 41 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Xyz and Link bosses (Phantom Knights Malevolent Scythe, Dark Rebellion Four Heavenly Dragons, Raidraptor - Arsenal Falcon, Break Sword) built from Phantom Knights hand and GY summons; Adventurer Token board via Water Enchantress, Wandering Gryphon Rider and Rite of Aramesir
  • Turn 1 (going first): Open a Phantom Knights monster or searcher, summon a Phantom Knights monster that searches a second, then Xyz into a 2500-3000 ATK boss (Inferred)
  • Turn 2 (going second): Hand-Special-Summon Phantom Knights monsters from hand to reach Xyz material, using Fog Blade or Umbrage Veil to protect the boss (Inferred)
  • Recovery: Banish Phantom Knights monsters from the GY for searches and Special Summons, and use Raider's Wing and Ragged Gloves to rebuild Xyz boards (Inferred)
  • After siding: No side deck is present, so there is no post-side plan (data_gap)

Why it scores here

The score comes from the system: nine copies of the Phantom Knights core give about a 73% chance of at least one core card in a 5-card opening hand, and 14 searcher-text cards give about an 89% chance of at least one searcher, so the deck usually has a functional T1 line (Inferred). Recovery is decent because many Phantom Knights effects work from the GY and banish, and the 15-card Extra Deck offers several Xyz and Link boss routes. The weak points are the missing side deck, the absence of recorded boards (no combo ceiling or median can be measured), and 54 off-archetype main deck copies that dilute the engine. Popularity (archetype usage of 62.5% core presence) confirms the list is real but did not add points, and card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(>=1 of 9 Phantom Knights core cards in opening 5) ≈ 0.73; P(>=1 searcher in 5) ≈ 0.89 (Inferred)
D2 Opening-Hand Quality & Brick Management 52 Many Phantom Knights monsters are hand-Special-Summonable, but 22 distinct main deck cards and 54 off-archetype copies create conflicting hands (Inferred)
D3 Combo Conversion & Ceiling 50 No parseable recorded boards; ceiling is read from card text only, e.g. 2500-3500 ATK Xyz bosses from Phantom Knights and Dark Rebellion (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards; median output is unmeasured and text-only read suggests frequent single-boss lines with thin follow-up (Inferred, provisional)
D5 Interruption Resilience & Route Redundancy 58 Searchers, GY recursion and multiple Xyz and Link routes give independent lines after disruption, but there are no hand traps and few negations (Inferred)
D6 Resource Economy, Recovery & Grind 60 Raider's Wing, Ragged Gloves, Ancient Cloak and Stained Greaves recycle from GY and banish, supporting re-buy after trades (Inferred)
D7 End-Board & Interaction Quality 55 Four negation-text cards and about 31 removal-text cards; interaction is strong for a midrange deck but there are no hand traps (Inferred)
D8 Going-Second & Board-Breaking Power 50 Going-second plan relies on hand Special Summons and Fog Blade, with no hand traps and no floodgates; board-breaking is text-inferred only (Inferred)
D9 Offensive Pressure & Closing Power 58 Boss ATK ranges from 2500 to 3500 (Dark Rebellion, Kali Yuga, Evilswarm Ophion), but the deck has no recorded closing data (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 62 41 Main Deck cards with 10 singleton copies, all within the OCG 40-60 range; tech and splash are limited to Foolish Burial and Reinforcement (Verified)
D11 Extra Deck Efficiency & Coverage 66 15 Extra Deck cards: 11 Xyz and 4 Link, with several flex Extra Deck options; S:P Little Knight is the one Limited Extra card (Verified)
D12 Side Deck Adaptability 30 Side deck is zero cards, so no post-side adaptability exists (Verified, data gap)
D13 Matchup Coverage & Format Fit 40 No tournament context or dated meta sample; archetype meta-share is not available (Provisional)
D14 Pilotability & Error Tolerance 55 Several multi-step Phantom Knights chains and Xyz Summons; the card count is high, so the deck needs experienced piloting (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 54, Going First ≈ 55, Going Second ≈ 45, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: no side deck (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers = 0.80*54 + 0.20*50 - 2 ≈ 51

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.73 · key two-card combo ≈ — · full-brick estimate ≈ 0.27 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense Phantom Knights searcher and hand-summon network gives high T1 and T2 access
  • Eleven Xyz and four Link Extra Deck options give flexible boss routes
  • Strong GY recursion and banish-cost engine supports rebuilding after interruption

Weaknesses

  • No side deck, so no matchup adaptation in best-of-3
  • 54 off-archetype Main Deck copies dilute the engine and add conflicting hands
  • No recorded boards, so the combo ceiling and median are unmeasured

Critical choke points

  • Phantom Knights hand-summon and Xyz boss routes depend on a few Limited or single-copy cards (Foolish Burial, Reinforcement of the Army, S:P Little Knight)
  • Opening without any Phantom Knights monster or searcher leaves the deck dependent on Adventurer Token cards that are only partly supported
Priority Remove Add Reason
1 Single copy of Dracoback, the Rideable Dragon One Phantom Knights searcher or hand-summon monster Raises engine density and reduces off-archetype dead cards in the opening hand (Inferred)
2 Foolish Burial Second Phantom Knights's Fog Blade Adds a second protection and negate line for the boss, and removes a Limited card (Inferred)
3 none A 10-15 card side deck (e.g. extra negations or Xyz boss protection) Gives post-side adaptation, which is currently missing (Verified, data gap)

Evidence & confidence

  • Verified: Legal in OCG: 41 Main, 15 Extra, 0 Side, all restricted cards at legal copy counts; Archetype core presence 62.5% from usage statistics; Phantom Knights accounts for 33 of 61 archetype-tagged copies (exact-name purity 3.6%)
  • Inferred: Opening-hand consistency estimates (73% core, 89% searcher); Recovery and interruption resilience from card text; Interaction density from removal and negation text
  • Provisional: Meta Power (no dated meta sample); Matchup and format fit (no tournament context)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no side deck — post-side plan cannot be evaluated no win-rate telemetry exists in YGOVN — brick, starter and matchup rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Adventurer Token

Adventurer Token Breakdown

 
 

 

 

 

 

 

 
 

 

 
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