Created by: YGO Mod (20517634)

Created On: 06/01/2026

Main: 55 Extra: 15

2 cardBig-Winged Berfomet 2 cardBig-Winged Berfomet
Big-Winged Berfomet
DARK 5
Big-Winged Berfomet
  • ATK:

  • 1400

  • DEF:

  • 1800


If this card is Normal or Special Summoned: You can add 1 Level 4 Beast monster and/or 1 "Chimera Fusion" from your Deck to your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fusion Monsters. If this card is sent to the GY as material for a Fusion Summon: You can target 1 Illusion monster in your GY; Special Summon it. You can only use each effect of "Big-Winged Berfomet" once per turn.


1 cardBuio the Dawn's Light 1 cardBuio the Dawn's Light
Buio the Dawn's Light
DARK 3
Buio the Dawn's Light
  • ATK:

  • 1000

  • DEF:

  • 1500


Monsters in your leftmost or rightmost Main Monster Zones cannot be destroyed by card effects. You can only use each of the following effects of "Buio the Dawn's Light" once per turn. If this card is in your hand: You can target 1 Fiend Effect Monster you control; negate its effects, and if you do, Special Summon this card. If this card is sent to the GY: You can add 1 "Mutiny in the Sky" from your Deck to your hand.


1 cardDiabellze the Original Sinkeeper 1 cardDiabellze the Original Sinkeeper
Diabellze the Original Sinkeeper
LIGHT 7
Diabellze the Original Sinkeeper
  • ATK:

  • 2500

  • DEF:

  • 2000


If a "Sinful Spoils" card is in either player's GY, you can Special Summon this card (from your hand). You can only Special Summon "Diabellze the Original Sinkeeper" once per turn this way. Your opponent must Set Spell/Trap Cards before activating them. If a Spell/Trap becomes Set on the field, while this card is in the Monster Zone (except during the Damage Step): You can target 1 card you control and 1 card your opponent controls; destroy them. You can only use this effect of "Diabellze the Original Sinkeeper" once per turn.


1 cardEmissary from the House of Wax 1 cardEmissary from the House of Wax
Emissary from the House of Wax
FIRE 3
Emissary from the House of Wax
  • ATK:

  • 800

  • DEF:

  • 1800


When an opponent's monster declares an attack: You can Special Summon this card from your hand. You can only use this effect of "Emissary from the House of Wax" once per turn. If this card battles a monster, neither can be destroyed by that battle. At the end of your opponent's Battle Phase: You can activate this effect; until the start of your opponent's next Battle Phase, all Attack Position monsters your opponent currently controls cannot change their battle positions, nor be used as material for a Fusion, Synchro, Xyz, or Link Summon, also their effects are negated.


1 cardFleeting Phantom Mask Master 1 cardFleeting Phantom Mask Master
Fleeting Phantom Mask Master
EARTH 8
Fleeting Phantom Mask Master
  • ATK:

  • 2400

  • DEF:

  • 0


If this card battles a monster, neither can be destroyed by that battle. If this card is Normal or Special Summoned: You can send 1 Fiend, Illusion, or Spellcaster monster from your Deck to the GY, then you can make this card's Type become the original Type of that sent monster. If this card is in your GY: You can banish 1 Spell from your GY; Special Summon this card. You can only use this effect of "Fleeting Phantom Mask Master" once per Duel, and its previous effect only once per turn.


3 cardGazelle the King of Mythical Claws 3 cardGazelle the King of Mythical Claws
Gazelle the King of Mythical Claws
EARTH 4
Gazelle the King of Mythical Claws
  • ATK:

  • 1500

  • DEF:

  • 1200


If this card is Normal or Special Summoned: You can add 1 Level 5 Fiend monster or 1 "Chimera Fusion" from your Deck to your hand. If this card is sent to the GY as material for a Fusion Summon: You can add 1 Illusion monster from your Deck to your hand. You can only use each effect of "Gazelle the King of Mythical Claws" once per turn.


1 cardHecahands Breus 1 cardHecahands Breus
Hecahands Breus
DARK 7
Hecahands Breus
  • ATK:

  • 2800

  • DEF:

  • 1300


If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Hecahands Breus" once per turn. If a card(s) is added to your opponent's hand (except during the Draw Phase or Damage Step): You can Special Summon this card from your hand. During your Main Phase: You can look at 1 random card in your opponent's hand, then if it is a monster, you can Special Summon it to your field.


1 cardHecahands Gaigas 1 cardHecahands Gaigas
Hecahands Gaigas
DARK 7
Hecahands Gaigas
  • ATK:

  • 1200

  • DEF:

  • 2800


If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Hecahands Gaigas" once per turn. If a card(s) is added to your opponent's hand (except during the Draw Phase or Damage Step): You can Special Summon this card from your hand. During your Main Phase: You can excavate the top 3 cards of your opponent's Deck, and if you do, you can Special Summon 1 excavated monster to your field, also shuffle the rest into the Deck.


1 cardHecahands Godos 1 cardHecahands Godos
Hecahands Godos
DARK 7
Hecahands Godos
  • ATK:

  • 2300

  • DEF:

  • 2000


If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Hecahands Godos" once per turn. If a card(s) is added to your opponent's hand (except during the Draw Phase or Damage Step): You can Special Summon this card from your hand. During your opponent's Main Phase (Quick Effect): You can target 1 monster in your opponent's GY; Special Summon it to your field, but banish it when it leaves the field.


3 cardHecahands Ibtel 3 cardHecahands Ibtel
Hecahands Ibtel
LIGHT 6
Hecahands Ibtel
  • ATK:

  • 1600

  • DEF:

  • 2100


If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Hecahands Ibtel" once per turn. You can reveal this card in your hand; shuffle this card into the Deck, then Special Summon 1 "Hecahands" monster from your Deck in Defense Position, except "Hecahands Ibtel". If this card is sent to the GY: You can target 1 "Hecahands" monster in your GY, except "Hecahands Ibtel"; Special Summon it.


1 cardHecahands Mankibuel 1 cardHecahands Mankibuel
Hecahands Mankibuel
LIGHT 6
Hecahands Mankibuel
  • ATK:

  • 1850

  • DEF:

  • 1850


If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Hecahands Mankibuel" once per turn. You can reveal this card in your hand; Fusion Summon 1 "Hecahands" Fusion Monster from your Extra Deck, using monsters from your hand or field, including this card in your hand. If an Illusion Fusion Monster(s) is sent to your GY, while this card is in your GY (except during the Damage Step): You can add this card to your hand.


2 cardHecahands Yadel 2 cardHecahands Yadel
Hecahands Yadel
LIGHT 6
Hecahands Yadel
  • ATK:

  • 2100

  • DEF:

  • 1600


If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Hecahands Yadel" once per turn. You can reveal this card in your hand; shuffle this card into the Deck, then add 1 "Hecahands" Spell/Trap from your Deck to your hand. If this card is sent to the GY: You can target 1 "Hecahands" Spell/Trap in your GY; Set it.


1 cardKing Tiger Wanghu 1 cardKing Tiger Wanghu
King Tiger Wanghu
EARTH 4
King Tiger Wanghu
  • ATK:

  • 1700

  • DEF:

  • 1000


When a monster(s) with 1400 or less ATK is Normal Summoned or Special Summoned: Destroy those monsters with 1400 or less ATK. This card must be face-up on the field to activate and to resolve this effect.


1 cardMaster Tao the Chanter 1 cardMaster Tao the Chanter
Master Tao the Chanter
EARTH 3
Master Tao the Chanter
  • ATK:

  • 1200

  • DEF:

  • 900


If this card battles a monster, neither can be destroyed by that battle. If this card is sent to the GY: You can target 1 Illusion monster in your GY, except "Master Tao the Chanter"; Special Summon it in Defense Position, also you cannot Special Summon from the GY for the rest of this turn, except Illusion monsters. You can only use this effect of "Master Tao the Chanter" once per turn.


3 cardMirror Swordknight 3 cardMirror Swordknight
Mirror Swordknight
LIGHT 4
Mirror Swordknight
  • ATK:

  • 1900

  • DEF:

  • 300


If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Mirror Swordknight" once per turn. (Quick Effect): You can Tribute this card; Special Summon 1 monster from your Deck that mentions "Chimera Fusion", except "Mirror Swordknight". When a monster your opponent controls activates its effect, while you control "Chimera the Flying Mythical Beast" (Quick Effect): You can banish this card from your field or GY; negate that effect.


3 cardMulcharmy Fuwalos 3 cardMulcharmy Fuwalos
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


2 cardNibiru, the Primal Being 2 cardNibiru, the Primal Being
Nibiru, the Primal Being
LIGHT 11
Nibiru, the Primal Being
  • ATK:

  • 3000

  • DEF:

  • 600


During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


1 cardNightmare Apprentice 1 cardNightmare Apprentice
Nightmare Apprentice
DARK 6
Nightmare Apprentice
  • ATK:

  • 2000

  • DEF:

  • 1700


You can Special Summon this card (from your hand) by discarding 1 card. You can only Special Summon "Nightmare Apprentice" once per turn this way. If this card battles a monster, neither can be destroyed by that battle. If this card is Normal or Special Summoned: You can add 1 Illusion monster from your Deck to your hand, except "Nightmare Apprentice". You can only use this effect of "Nightmare Apprentice" once per turn.


2 cardRadian, the Multidimensional Kaiju 2 cardRadian, the Multidimensional Kaiju
Radian, the Multidimensional Kaiju
DARK 7
Radian, the Multidimensional Kaiju
  • ATK:

  • 2800

  • DEF:

  • 2500


You can Special Summon this card (from your hand) to your opponent's side of the field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn: You can remove 2 Kaiju Counters from anywhere on the field; Special Summon 1 "Radian Token" (Fiend-Type/DARK/Level 7/ATK 2800/DEF 0), but it cannot be used as a Synchro Material.


1 cardThe End of Anubis 1 cardThe End of Anubis
The End of Anubis
DARK 6
The End of Anubis
  • ATK:

  • 2500

  • DEF:

  • 0


While this card is face-up on the field, all effects of Spell, Trap, and Monster Cards that target a card(s) in the Graveyard or that activate in the Graveyard are negated.


2 cardGhost Ogre & Snow Rabbit 2 cardGhost Ogre & Snow Rabbit
Ghost Ogre & Snow Rabbit
LIGHT 3
Ghost Ogre & Snow Rabbit
  • ATK:

  • 0

  • DEF:

  • 1800


When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.


3 cardChimera Fusion 3 cardChimera Fusion
Chimera Fusion
Spell Quick
Chimera Fusion

    During the Main Phase: Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as material, including a Beast or Fiend monster. During your Main Phase, if this card is in your GY and you have "Chimera the Flying Mythical Beast" on your field or in your GY: You can activate 1 of these effects; ● Add this card to your hand. ● Banish this card, and if you do, Special Summon both 1 "Gazelle the King of Mythical Beasts" and 1 "Berfomet" from your Deck and/or GY. You can only use this effect of "Chimera Fusion" once per turn.


    3 cardDark Ruler No More 3 cardDark Ruler No More
    Dark Ruler No More
    Spell Normal
    Dark Ruler No More

      Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn, also, for the rest of this turn after this card resolves, your opponent takes no damage. Neither player can activate monster effects in response to this card's activation.




      Tag(s):

      2 cardEnemy Controller
      2 cardEnemy Controller
      Enemy Controller
      Spell Quick
      Enemy Controller

        Activate 1 of these effects. ● Target 1 face-up monster your opponent controls; change that target's battle position. ● Tribute 1 monster, then target 1 face-up monster your opponent controls; take control of that target until the End Phase.


        2 cardEye of Illusion 2 cardEye of Illusion
        Eye of Illusion
        Spell Quick
        Eye of Illusion

          If you control an Illusion or Spellcaster monster: Activate 1 of these effects; ● Your Illusion and Spellcaster monsters cannot be destroyed by battle this turn. ● During your opponent's turn: Target 1 face-up monster your opponent controls; take control of it until the End Phase. ● When an opponent's monster declares an attack: Target 1 face-up monster your opponent controls, except the attacking monster; change the attack target to it and perform damage calculation.


          1 cardHecahands Tartaros 1 cardHecahands Tartaros
          Hecahands Tartaros
          Spell Quick
          Hecahands Tartaros

            Activate 1 of these effects (but you can only use each effect of "Hecahands Tartaros" once per turn); ● If you control a "Hecahands" monster: You can target 1 Spell/Trap your opponent controls; return it to the hand. ● Fusion Summon 1 "Hecahands" Fusion Monster from your Extra Deck, by banishing its materials from your field and/or GY. If you use a face-up monster you control that is owned by your opponent as material, you can treat it as a "Hecahands" monster.


            1 cardMutiny in the Sky 1 cardMutiny in the Sky
            Mutiny in the Sky
            Spell Normal
            Mutiny in the Sky

              Fusion Summon 1 Fiend or Fairy Fusion Monster from your Extra Deck, by shuffling Fiend and/or Fairy monsters from your GY into the Deck as material. If this card is in your GY: You can send 1 Fiend or Fairy monster from your hand or face-up field to the GY; add this card to your hand. You can only use each effect of "Mutiny in the Sky" once per turn.


              3 cardThe Hidden Hecahands 3 cardThe Hidden Hecahands
              The Hidden Hecahands
              Spell Normal
              The Hidden Hecahands

                (When you activate this card, you can also send 1 other card you control to the GY.) Add 1 "Hecahands" monster from your Deck to your hand, then if you sent a card to the GY at activation, you can Set 1 "Hecahands" Spell/Trap from your Deck, except "Hecahands". You can banish this card from your GY; your opponent draws 1 card, then they discard 1 card. You can only use each effect of "Hecahands" once per turn.


                3 cardTwin Twisters 3 cardTwin Twisters
                Twin Twisters
                Spell Quick
                Twin Twisters

                  Discard 1 card, then target up to 2 Spells/Traps on the field; destroy them.


                  1 cardHecahands Bait 1 cardHecahands Bait
                  Hecahands Bait
                  Trap Continuous
                  Hecahands Bait

                    You can Tribute 1 "Hecahands" monster, or 1 monster you control that is owned by your opponent; take control of 1 monster your opponent controls. You can only use this effect of "Hecahands Bait" once per turn. Once per turn, during your End Phase: Send 1 card you control to the GY.


                    1 cardIb'al-Hecahands 1 cardIb'al-Hecahands
                    Ib'al-Hecahands
                    Trap Counter
                    Ib'al-Hecahands

                      When your opponent activates a monster effect, while you control a "Hecahands" monster: Negate the activation, and if you do, destroy that monster, then you can Special Summon the destroyed monster to your field. You can only activate 1 "Ib'al-Hecahands" per turn.


                      1 cardYad'al-Hecahands 1 cardYad'al-Hecahands
                      Yad'al-Hecahands
                      Trap Counter
                      Yad'al-Hecahands

                        When your opponent activates a Spell/Trap Card, while you control a "Hecahands" monster: Negate the activation, and if you do, destroy that card, then you can Set the destroyed Spell/Trap to your field. You can only activate 1 "Yad'al-Hecahands" per turn.


                        1 cardAzamina Sol Erysichthon 1 cardAzamina Sol Erysichthon
                        Azamina Sol Erysichthon
                        DARK 6
                        Azamina Sol Erysichthon
                        • ATK:

                        • 2700

                        • DEF:

                        • 0


                        1 Illusion monster + 1 Fiend monster If this card is Fusion Summoned: You can target 1 card on the field; send it to the GY. During the Standby Phase: You can target 1 "Azamina" or "Sinful Spoils" card in your GY; add it to your hand. You can only use each effect of "Azamina Sol Erysichthon" once per turn.


                        2 cardBerfomet the Mythical King of Phantom Beasts 2 cardBerfomet the Mythical King of Phantom Beasts
                        Berfomet the Mythical King of Phantom Beasts
                        WIND 6
                        Berfomet the Mythical King of Phantom Beasts
                        • ATK:

                        • 2400

                        • DEF:

                        • 600


                        2 monsters with different Types (Beast, Fiend, or Illusion) This card's name becomes "Chimera the Flying Mythical Beast" while on the field or in the GY. You can only use each of the following effects of "Berfomet the Mythical King of Phantom Beasts" once per turn. If this card is Fusion Summoned: You can send 1 Beast, Fiend, or Illusion monster from your Deck to the GY. During your opponent's turn (Quick Effect): You can banish this card from your GY, then target 1 of your banished Beast, Fiend, or Illusion monsters, except "Berfomet the Mythical King of Phantom Beasts"; Special Summon it.


                        1 cardChimera the Illusion Beast 1 cardChimera the Illusion Beast
                        Chimera the Illusion Beast
                        DARK 8
                        Chimera the Illusion Beast
                        • ATK:

                        • 3100

                        • DEF:

                        • 2800


                        "Chimera the Flying Mythical Beast" + 1+ Illusion monsters This card's name becomes "Chimera the Flying Mythical Beast" while on the field or in the GY. This card can attack monsters a number of times each Battle Phase, up to the number of materials used for it. If this card battles a monster, neither can be destroyed by that battle. At the end of the Damage Step, if this card battled an opponent's monster: You can change that opponent's monster's ATK to 0, also negate its effects.


                        1 cardChimera the King of Phantom Beasts 1 cardChimera the King of Phantom Beasts
                        Chimera the King of Phantom Beasts
                        WIND 6
                        Chimera the King of Phantom Beasts
                        • ATK:

                        • 2100

                        • DEF:

                        • 1800


                        1 Beast monster + 1 Fiend monster This card's name becomes "Chimera the Flying Mythical Beast" while on the field or in the GY. You can only use each of the following effects of "Chimera the King of Phantom Beasts" once per turn. If this card is Fusion Summoned: You can activate this effect; send 1 random card from your opponent's hand to the GY during the End Phase of this turn. During your opponent's turn (Quick Effect): You can banish this card from your GY, then target 1 Beast, Fiend, or Illusion monster in your GY; Special Summon it.


                        1 cardGuardian Chimera 1 cardGuardian Chimera
                        Guardian Chimera
                        DARK 9
                        Guardian Chimera
                        • ATK:

                        • 3300

                        • DEF:

                        • 3300


                        3 monsters with different names Must first be Fusion Summoned using only Fusion Materials from your hand and field, with at least 1 monster from each. If this card is Fusion Summoned by a Spell Card or effect: You can draw cards equal to the number of cards used as material from the hand, and if you do, destroy cards your opponent controls equal to the number of cards used as material from the field. You can only use this effect of "Guardian Chimera" once per turn. While "Polymerization" is in your GY, your opponent cannot target this card with card effects.


                        1 cardHecahands Dandalos 1 cardHecahands Dandalos
                        Hecahands Dandalos
                        DARK 7
                        Hecahands Dandalos
                        • ATK:

                        • 2900

                        • DEF:

                        • 3000


                        2 "Hecahands" monsters You can target 1 monster your opponent controls; take control of it. You can only use this effect of "Hecahands Dandalos" once per turn. If this card battles a monster, neither can be destroyed by that battle. Your "Hecahands" Fusion Monsters, and monsters you control that are owned by your opponent, can attack directly.


                        2 cardHecahands Jauzah 2 cardHecahands Jauzah
                        Hecahands Jauzah
                        LIGHT 8
                        Hecahands Jauzah
                        • ATK:

                        • 2400

                        • DEF:

                        • 2500


                        1 "Hecahands" monster + 1 Illusion monster Must first be either Fusion Summoned, or Special Summoned (from your Extra Deck) by Tributing 2 monsters you control (1 face-up monster owned by your opponent and 1 Illusion monster). If this card battles a monster, neither can be destroyed by that battle. During your Main Phase: You can add 1 "Hecahands" card from your Deck or GY to your hand. You can only use this effect of "Hecahands Jauzah" once per turn.


                        1 cardHecahands Xeno 1 cardHecahands Xeno
                        Hecahands Xeno
                        DARK 9
                        Hecahands Xeno
                        • ATK:

                        • 3400

                        • DEF:

                        • 3500


                        3 "Hecahands" monsters If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Hecahands Xeno" once per turn. During the Main Phase (Quick Effect): You can look at 2 random face-down cards in your opponent's Extra Deck, then you can Special Summon 1 of them to your field. If this Fusion Summoned card you own and control is destroyed by your opponent's card effect: You can take control of any number of monsters your opponent controls.


                        1 cardLuce the Dusk's Dark 1 cardLuce the Dusk's Dark
                        Luce the Dusk's Dark
                        DARK 8
                        Luce the Dusk's Dark
                        • ATK:

                        • 3500

                        • DEF:

                        • 3000


                        3 Fiend and/or Fairy monsters in your GY Monsters in your leftmost or rightmost Main Monster Zones cannot be destroyed by card effects. You can only use each of the following effects of "Luce the Dusk's Dark" once per turn. You can target 1 card your opponent controls; send 1 Fiend or Fairy monster from your Deck to the GY, and if you do, destroy that card. If another card(s) you control is destroyed by card effect (except during the Damage Step): You can target 1 card on the field; destroy it.


                        1 cardMagnum the Reliever 1 cardMagnum the Reliever
                        Magnum the Reliever
                        LIGHT 8
                        Magnum the Reliever
                        • ATK:

                        • 2800

                        • DEF:

                        • 2000


                        1 monster Special Summoned from the Extra Deck + 1 monster in the hand You can target 1 "Polymerization" Spell or "Fusion" Spell in your GY; place that card on the bottom of the Deck, then draw 1 card. When another card, or its effect, is activated (Quick Effect): You can banish 1 "Polymerization" Spell or "Fusion" Spell from your GY, then target 1 card on the field; destroy it. You can only use each effect of "Magnum the Reliever" once per turn.


                        1 cardDhampir Vampire Sheridan 1 cardDhampir Vampire Sheridan
                        Dhampir Vampire Sheridan
                        DARK
                        Dhampir Vampire Sheridan
                        • ATK:

                        • 2600

                        • DEF:

                        • 1000


                        2+ Level 6 monsters If you use a monster(s), with a Level, that is owned by your opponent for the Xyz Summon of this card, treat it as Level 6. Once per turn: You can detach 1 material from this card, then target 1 card your opponent controls; send it to the GY. Once per turn, if a Monster Card(s) is sent from the field to your opponent's GY by card effect, or a monster is destroyed by battle and sent to your opponent's GY: You can detach 1 material from this card; Special Summon 1 of those monsters to your field in Defense Position.


                        1 cardNumber 11: Big Eye 1 cardNumber 11: Big Eye
                        Number 11: Big Eye
                        DARK
                        Number 11: Big Eye
                        • ATK:

                        • 2600

                        • DEF:

                        • 2000


                        2 Level 7 monsters Once per turn: You can detach 1 material from this card, then target 1 monster your opponent controls; take control of that monster. This card cannot attack the turn this effect is activated.


                        1 cardWollow, Founder of the Drudge Dragons 1 cardWollow, Founder of the Drudge Dragons
                        Wollow, Founder of the Drudge Dragons
                        DARK
                        Wollow, Founder of the Drudge Dragons
                        • ATK:

                        • 2400

                        • DEF:

                        • 1300


                        2+ Level 6 monsters Monsters you control gain 100 ATK/DEF for each card in your opponent's GY. (Quick Effect): You can target 1 card in your opponent's GY and detach 1 or 2 materials from this card, then activate the appropriate effect; ● 1: Return it to the Deck. ● 2: If the target is a monster, Special Summon it face-up, or in face-down Defense Position, to your field. If it is not, Set it on your field. You can only use this effect of "Wollow, Founder of the Drudge Dragons" once per turn.




                        More OCG Info

                        Hecahands Breakdown

                         

                         

                         

                         

                         

                         

                         

                         

                         

                         

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