Created by: YGO Mod (20517634)

Created On: 05/20/2023

Main: 55 Extra: 15

3 cardDroll & Lock Bird
3 cardDroll & Lock Bird
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


3 cardGold Pride - Captain Carrie 3 cardGold Pride - Captain Carrie
Gold Pride - Captain Carrie
WATER 3
Gold Pride - Captain Carrie
  • ATK:

  • 900

  • DEF:

  • 1700


If your LP are lower than your opponent's: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Gold Pride" Trap from your Deck to your hand. If this card is sent to the GY: You can target 1 "Gold Pride" monster you control that was Special Summoned from the Extra Deck; banish up to 3 "Gold Pride" cards from your GY, and if you do, that monster gains 500 ATK for each card banished this way. You can only use each effect of "Gold Pride - Captain Carrie" once per turn.


1 cardGold Pride - Nytro Head 1 cardGold Pride - Nytro Head
Gold Pride - Nytro Head
FIRE 8
Gold Pride - Nytro Head
  • ATK:

  • 2300

  • DEF:

  • 2600


If your LP are lower than your opponent's: You can Special Summon this card from your hand. During your opponent's Standby Phase: You can Special Summon 1 "Nytro Token" (Pyro/FIRE/Level 8/ATK 0/DEF 0) to your opponent's field, but it cannot be used as Link Material. During your opponent's Main Phase (Quick Effect): You can target 1 "Nytro Token" on the field; destroy that Token, also destroy all cards in its adjacent Monster Zones and Spell & Trap Zones. You can only use each effect of "Gold Pride - Nytro Head" once per turn.


1 cardGold Pride - Roller Baller 1 cardGold Pride - Roller Baller
Gold Pride - Roller Baller
EARTH 5
Gold Pride - Roller Baller
  • ATK:

  • 1800

  • DEF:

  • 1600


If your LP are lower than your opponent's: You can Special Summon this card from your hand. During the Main Phase (Quick Effect): You can Fusion Summon 1 "Gold Pride" Fusion Monster from your Extra Deck, using monsters from your hand or field as material. You can only use each effect of "Gold Pride - Roller Baller" once per turn.


2 cardNoh-P.U.N.K. Deer Note 2 cardNoh-P.U.N.K. Deer Note
Noh-P.U.N.K. Deer Note
EARTH 5
Noh-P.U.N.K. Deer Note
  • ATK:

  • 2100

  • DEF:

  • 1800


You can reveal 1 other "P.U.N.K." monster in your hand; Special Summon either the revealed monster or this card, and send the other to the GY. If this card is sent from the field to your GY: You can target 1 "P.U.N.K." monster in your GY, except a Level 5 monster; Special Summon it, but you cannot Special Summon "Noh-P.U.N.K. Deer Note" for the rest of this turn. You can only use each effect of "Noh-P.U.N.K. Deer Note" once per turn.


2 cardNoh-P.U.N.K. Foxy Tune 2 cardNoh-P.U.N.K. Foxy Tune
Noh-P.U.N.K. Foxy Tune
LIGHT 8
Noh-P.U.N.K. Foxy Tune
  • ATK:

  • 2300

  • DEF:

  • 2600


Once per turn, when this card destroys an opponent's monster by battle: You can gain LP equal to that monster's original ATK. You can only use each of the following effects of "Noh-P.U.N.K. Foxy Tune" once per turn. You can Tribute 1 "P.U.N.K." monster; Special Summon this card from your hand. You can send this card from your hand or field to the GY; send 1 card from your hand to the GY, and if you do, Special Summon 1 "P.U.N.K." monster from your Deck, except a Level 8 monster.


2 cardNoh-P.U.N.K. Ogre Dance 2 cardNoh-P.U.N.K. Ogre Dance
Noh-P.U.N.K. Ogre Dance
DARK 8
Noh-P.U.N.K. Ogre Dance
  • ATK:

  • 2500

  • DEF:

  • 2000


Once per turn, when your opponent activates a monster effect (Quick Effect): You can make this card gain ATK equal to that opponent's monster's original ATK until the end of this turn. You can only use each of the following effects of "Noh-P.U.N.K. Ogre Dance" once per turn. You can Tribute 1 "P.U.N.K." monster; Special Summon this card from your hand. You can send this card from your hand or field to the GY; add 1 "P.U.N.K." monster from your Deck to your hand, except a Level 8 monster.


3 cardSanta Claws 3 cardSanta Claws
Santa Claws
LIGHT 6
Santa Claws
  • ATK:

  • 1200

  • DEF:

  • 2500


You can Special Summon this card (from your hand) to your opponent's field in Defense Position, by Tributing 1 monster they control. If Summoned this way, once, during the End Phase of this turn: You can draw 1 card.


1 cardPSY-Frame Driver 1 cardPSY-Frame Driver
PSY-Frame Driver
LIGHT 6
PSY-Frame Driver
  • ATK:

  • 2500

  • DEF:

  • 0


A Psychic soldier that rides into battle against the Security Forces on currents of lightning, using an autonomic amplifier called "PSY-Frame".


1 cardGagaku-P.U.N.K. Wa Gon 1 cardGagaku-P.U.N.K. Wa Gon
Gagaku-P.U.N.K. Wa Gon
EARTH 3
Gagaku-P.U.N.K. Wa Gon
  • ATK:

  • 900

  • DEF:

  • 600


You can pay 600 LP; add 1 "P.U.N.K." Spell from your Deck to your hand. When your opponent activates a card or effect that targets a "P.U.N.K." monster(s) you control, or when your opponent's monster targets one for an attack (Quick Effect): You can draw 1 card. You can only use each effect of "Gagaku-P.U.N.K. Wa Gon" once per turn.


3 cardGhost Belle & Haunted Mansion 3 cardGhost Belle & Haunted Mansion
Ghost Belle & Haunted Mansion
EARTH 3
Ghost Belle & Haunted Mansion
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation. ● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck. ● Special Summon a Monster Card(s) from the GY. ● Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.


3 cardGhost Ogre & Snow Rabbit 3 cardGhost Ogre & Snow Rabbit
Ghost Ogre & Snow Rabbit
LIGHT 3
Ghost Ogre & Snow Rabbit
  • ATK:

  • 0

  • DEF:

  • 1800


When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.


2 cardGold Pride - Leon 2 cardGold Pride - Leon
Gold Pride - Leon
WIND 3
Gold Pride - Leon
  • ATK:

  • 1500

  • DEF:

  • 1200


If your LP are lower than your opponent's: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can target 1 non-Warrior "Gold Pride" monster in your GY; Special Summon it in Defense Position, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "Gold Pride" monsters. During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using only "Gold Pride" monsters you control. You can only use each effect of "Gold Pride - Leon" once per turn.


1 cardJoruri-P.U.N.K. Madame Spider 1 cardJoruri-P.U.N.K. Madame Spider
Joruri-P.U.N.K. Madame Spider
EARTH 3
Joruri-P.U.N.K. Madame Spider
  • ATK:

  • 900

  • DEF:

  • 600


You can pay 600 LP; add 1 "P.U.N.K." Trap from your Deck to your hand. When you activate a "P.U.N.K." card or effect that targets a card your opponent controls (except during the Damage Step) (Quick Effect): You can target 1 face-up monster your opponent controls; its ATK becomes halved until the end of this turn. You can only use each effect of "Joruri-P.U.N.K. Madame Spider" once per turn.


3 cardNoh-P.U.N.K. Ze Amin 3 cardNoh-P.U.N.K. Ze Amin
Noh-P.U.N.K. Ze Amin
EARTH 3
Noh-P.U.N.K. Ze Amin
  • ATK:

  • 600

  • DEF:

  • 600


You can pay 600 LP; add 1 "P.U.N.K." monster from your Deck to your hand, except "Noh-P.U.N.K. Ze Amin". If this card is sent to the GY: You can target 1 "P.U.N.K." monster you control; it gains 600 ATK. You can only use each effect of "Noh-P.U.N.K. Ze Amin" once per turn.


3 cardPSY-Framegear Gamma
3 cardPSY-Framegear Gamma
PSY-Framegear Gamma
LIGHT 2
PSY-Framegear Gamma
  • ATK:

  • 1000

  • DEF:

  • 0


Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. When your opponent activates a monster effect while you control no monsters (Quick Effect): You can Special Summon both this card from your hand and 1 "PSY-Frame Driver" from your hand, Deck, or GY, and if you do, negate that activation, and if you do that, destroy that monster. During the End Phase, banish the face-up monsters Special Summoned by this effect.


1 cardUkiyoe-P.U.N.K. Sharakusai 1 cardUkiyoe-P.U.N.K. Sharakusai
Ukiyoe-P.U.N.K. Sharakusai
EARTH 3
Ukiyoe-P.U.N.K. Sharakusai
  • ATK:

  • 1200

  • DEF:

  • 600


You can pay 600 LP; Fusion Summon 1 "P.U.N.K." Fusion Monster from your Extra Deck, using monsters from your hand or field as material. During your opponent's turn (Quick Effect): You can pay 600 LP; immediately after this effect resolves, Synchro Summon 1 "P.U.N.K." Synchro Monster using monsters you control as material. You can only use each effect of "Ukiyoe-P.U.N.K. Sharakusai" once per turn.


2 cardCosmic Cyclone 2 cardCosmic Cyclone
Cosmic Cyclone
Spell Quick
Cosmic Cyclone

    Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.


    3 cardDark Ruler No More 3 cardDark Ruler No More
    Dark Ruler No More
    Spell Normal
    Dark Ruler No More

      Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn, also, for the rest of this turn after this card resolves, your opponent takes no damage. Neither player can activate monster effects in response to this card's activation.




      Tag(s):

      3 cardEmergency Teleport
      3 cardEmergency Teleport
      Emergency Teleport
      Spell Quick
      Emergency Teleport

        Special Summon 1 Level 3 or lower Psychic-Type monster from your hand or Deck, but banish it during the End Phase of this turn.




        Tag(s):

        2 cardGold Pride - Better Luck Next Time! 2 cardGold Pride - Better Luck Next Time!
        Gold Pride - Better Luck Next Time!
        Spell Continuous
        Gold Pride - Better Luck Next Time!

          When this card is activated: You can add 1 "Gold Pride" monster from your Deck to your hand, and if you do, lose LP equal to its ATK. If a face-up "Gold Pride" monster(s) you control that was Special Summoned from the Extra Deck returns to the Extra Deck (except during the Damage Step): You can draw 1 card. You can only use this effect of "Gold Pride - Better Luck Next Time!" once per turn. You can only activate 1 "Gold Pride - Better Luck Next Time!" per turn.


          1 cardP.U.N.K. JAM Extreme Session 1 cardP.U.N.K. JAM Extreme Session
          P.U.N.K. JAM Extreme Session
          Spell Field
          P.U.N.K. JAM Extreme Session

            Once per turn: You can banish 1 "P.U.N.K." card from your GY; Special Summon 1 "P.U.N.K." monster from your hand. If a Psychic monster you control paid LP to activate its effect: You can draw 1 card. You can use this effect of "P.U.N.K. JAM Extreme Session" up to twice per turn.


            3 cardEvenly Matched 3 cardEvenly Matched
            Evenly Matched
            Trap Normal
            Evenly Matched

              At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


              1 cardGold Pride - Start Your Engines! 1 cardGold Pride - Start Your Engines!
              Gold Pride - Start Your Engines!
              Trap Normal
              Gold Pride - Start Your Engines!

                If your opponent Normal or Special Summons a monster(s): Target 1 of those monsters; reveal 3 "Gold Pride" monsters from your Deck, your opponent randomly picks 1 for you to Special Summon, shuffle the rest into your Deck, then destroy the targeted monster.


                3 cardInfinite Impermanence 3 cardInfinite Impermanence
                Infinite Impermanence
                Trap Normal
                Infinite Impermanence

                  Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                  1 cardJoruri-P.U.N.K. Dangerous Gabu 1 cardJoruri-P.U.N.K. Dangerous Gabu
                  Joruri-P.U.N.K. Dangerous Gabu
                  Trap Normal
                  Joruri-P.U.N.K. Dangerous Gabu

                    You can target 1 Effect Monster your opponent controls; negate its effects (until the end of this turn), then, if you control a "P.U.N.K." monster, gain LP equal to that targeted monster's original ATK. You can only activate 1 "Joruri-P.U.N.K. Dangerous Gabu" per turn.


                    1 cardJoruri-P.U.N.K. Nashiwari Surprise 1 cardJoruri-P.U.N.K. Nashiwari Surprise
                    Joruri-P.U.N.K. Nashiwari Surprise
                    Trap Normal
                    Joruri-P.U.N.K. Nashiwari Surprise

                      Target 1 Set card your opponent controls, or, if you control a "P.U.N.K." monster, you can target 1 face-up card your opponent controls instead; destroy it. You can only activate 1 "Joruri-P.U.N.K. Nashiwari Surprise" per turn.


                      1 cardGold Pride - Pin Baller 1 cardGold Pride - Pin Baller
                      Gold Pride - Pin Baller
                      DARK 9
                      Gold Pride - Pin Baller
                      • ATK:

                      • 3000

                      • DEF:

                      • 0


                      "Gold Pride - Roller Baller" + 1+ "Gold Pride" monsters If this card is Fusion Summoned: You can equip face-up monsters your opponent controls to it, up to the number of Fusion Materials used. You can only use the previous effect of "Gold Pride - Pin Baller" once per turn, also, if your LP are lower than your opponent's, the effect's activation and effect cannot be negated. Once per turn, during the End Phase, if the previous effect was activated this turn: Return this card to the Extra Deck, and if you do, Special Summon 1 "Gold Pride - Roller Baller" from your Deck or GY.


                      1 cardUkiyoe-P.U.N.K. Rising Carp 1 cardUkiyoe-P.U.N.K. Rising Carp
                      Ukiyoe-P.U.N.K. Rising Carp
                      WATER 8
                      Ukiyoe-P.U.N.K. Rising Carp
                      • ATK:

                      • 1000

                      • DEF:

                      • 2600


                      2 "P.U.N.K." monsters You can Tribute this Fusion Summoned card; Special Summon up to 2 "P.U.N.K." monsters with different names from each other from your hand and/or Deck, except Level 8 monsters, in Defense Position. If you Synchro Summoned using this card as material: You can target 1 "P.U.N.K." monster you control; it can make a second attack during each Battle Phase this turn. You can only use each effect of "Ukiyoe-P.U.N.K. Rising Carp" once per turn.


                      1 cardAussa the Earth Charmer, Immovable 1 cardAussa the Earth Charmer, Immovable
                      Aussa the Earth Charmer, Immovable
                      EARTH
                      Aussa the Earth Charmer, Immovable
                      • ATK:

                      • 1850

                      • LINK-2

                      Link Arrow:

                      Bottom-Left

                      Bottom-Right


                      2 monsters, including an EARTH monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 EARTH monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 EARTH monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Aussa the Earth Charmer, Immovable" once per turn.


                      1 cardKnightmare Unicorn 1 cardKnightmare Unicorn
                      Knightmare Unicorn
                      DARK
                      Knightmare Unicorn
                      • ATK:

                      • 2200

                      • LINK-3

                      Link Arrow:

                      Left

                      Right

                      Bottom


                      2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                      1 cardPSY-Framelord Lambda 1 cardPSY-Framelord Lambda
                      PSY-Framelord Lambda
                      LIGHT
                      PSY-Framelord Lambda
                      • ATK:

                      • 1700

                      • LINK-2

                      Link Arrow:

                      Bottom-Left

                      Bottom-Right


                      2 monsters, except Tokens You can activate the effects of "PSY-Framegear" monsters in your hand even while you control a monster(s). If a face-up Psychic monster you control is banished face-up while you control this monster (except during the Damage Step): You can activate this effect; during the End Phase of this turn, add 1 "PSY-Frame" card from your Deck to your hand. You can only use this effect of "PSY-Framelord Lambda" once per turn.


                      1 cardDraco Berserker of the Tenyi 1 cardDraco Berserker of the Tenyi
                      Draco Berserker of the Tenyi
                      DARK 8
                      Draco Berserker of the Tenyi
                      • ATK:

                      • 3000

                      • DEF:

                      • 0


                      1 Tuner + 1+ non-Tuner monsters When your opponent activates a monster's effect (Quick Effect): You can banish it. If this attacking card destroys an Effect Monster by battle and sends it to the GY: This card gains ATK equal to the destroyed monster's original ATK, also it can make a second attack on a monster during this Battle Phase. You can only use each effect of "Draco Berserker of the Tenyi" once per turn.


                      1 cardGold Pride - Star Leon 1 cardGold Pride - Star Leon
                      Gold Pride - Star Leon
                      LIGHT 6
                      Gold Pride - Star Leon
                      • ATK:

                      • 2000

                      • DEF:

                      • 2000


                      1 Tuner + 1+ non-Tuner monsters During the Main Phase (Quick Effect): You can target 1 face-up monster your opponent controls; this card gains ATK equal to that target's original ATK, then, if your LP are lower than your opponent's, you can destroy that monster. You can only use the previous effect of "Gold Pride - Star Leon" once per turn. Once per turn, during the End Phase, if the previous effect was activated this turn: Return this card to the Extra Deck, and if you do, Special Summon 1 "Gold Pride - Leon" from your Deck or GY.


                      2 cardP.U.N.K. JAM Dragon Drive 2 cardP.U.N.K. JAM Dragon Drive
                      P.U.N.K. JAM Dragon Drive
                      EARTH 8
                      P.U.N.K. JAM Dragon Drive
                      • ATK:

                      • 2700

                      • DEF:

                      • 2400


                      1 Psychic Tuner + 1+ non-Tuner monsters If this card is Special Summoned by the effect of a "P.U.N.K." card, or Synchro Summoned: You can pay 600 LP; take 1 Level 3 Psychic monster from your Deck and either add it to your hand or send it to the GY. If your opponent activates a card or effect in response to your "P.U.N.K." card or effect activation, while this card is in your GY: You can Special Summon this card. You can only use each effect of "P.U.N.K. JAM Dragon Drive" once per turn.


                      1 cardPsychic End Punisher 1 cardPsychic End Punisher
                      Psychic End Punisher
                      LIGHT 11
                      Psychic End Punisher
                      • ATK:

                      • 3500

                      • DEF:

                      • 3500


                      1 Tuner + 1+ non-Tuner monsters While your LP are less than or equal to your opponent's, this Synchro Summoned card is unaffected by your opponent's activated effects. Once per turn: You can pay 1000 LP, then target 1 monster you control and 1 card your opponent controls; banish them. At the start of the Battle Phase: You can make this card gain ATK equal to the difference in your LP and your opponent's.


                      1 cardUkiyoe-P.U.N.K. Amazing Dragon 1 cardUkiyoe-P.U.N.K. Amazing Dragon
                      Ukiyoe-P.U.N.K. Amazing Dragon
                      WIND 11
                      Ukiyoe-P.U.N.K. Amazing Dragon
                      • ATK:

                      • 3000

                      • DEF:

                      • 2800


                      1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can target cards your opponent controls, up to the number of Level 3 Psychic monsters with different names you control and in your GY; return them to the hand. You can target 1 "P.U.N.K." monster in your GY, except "Ukiyoe-P.U.N.K. Amazing Dragon"; Special Summon it. You can only use 1 "Ukiyoe-P.U.N.K. Amazing Dragon" effect per turn, and only once that turn.


                      1 cardDingirsu, the Orcust of the Evening Star 1 cardDingirsu, the Orcust of the Evening Star
                      Dingirsu, the Orcust of the Evening Star
                      DARK
                      Dingirsu, the Orcust of the Evening Star
                      • ATK:

                      • 2600

                      • DEF:

                      • 2100


                      2 Level 8 monsters You can only Special Summon "Dingirsu, the Orcust of the Evening Star(s)" once per turn. You can also Xyz Summon this card by using an "Orcust" Link Monster you control as material. If a card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this card is Special Summoned: You can activate 1 of these effects; ● Send 1 card your opponent controls to the GY. ● Attach 1 of your banished Machine monsters to this card as material.


                      1 cardDivine Arsenal AA-ZEUS - Sky Thunder 1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                      Divine Arsenal AA-ZEUS - Sky Thunder
                      LIGHT
                      Divine Arsenal AA-ZEUS - Sky Thunder
                      • ATK:

                      • 3000

                      • DEF:

                      • 3000


                      2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                      Tag(s):

                      1 cardGold Pride - Chariot Carrie 1 cardGold Pride - Chariot Carrie
                      Gold Pride - Chariot Carrie
                      WATER
                      Gold Pride - Chariot Carrie
                      • ATK:

                      • 1900

                      • DEF:

                      • 2700


                      2 Level 3 monsters You can detach 1 material from this card; add 1 "Gold Pride" Spell from your Deck to your hand, then if your LP are lower than your opponent's, you can send 1 "Gold Pride" monster from your Deck to the GY. You can only use the previous effect of "Gold Pride - Chariot Carrie" once per turn. Once per turn, during the End Phase, if the previous effect was activated this turn: Return this card to the Extra Deck, and if you do, Special Summon 1 "Gold Pride - Captain Carrie" from your Deck or GY.


                      1 cardNumber 90: Galaxy-Eyes Photon Lord 1 cardNumber 90: Galaxy-Eyes Photon Lord
                      Number 90: Galaxy-Eyes Photon Lord
                      LIGHT
                      Number 90: Galaxy-Eyes Photon Lord
                      • ATK:

                      • 2500

                      • DEF:

                      • 3000


                      2 Level 8 monsters If this card has a "Photon" card as material, it cannot be destroyed by card effects. You can only use each of the following effects of "Number 90: Galaxy-Eyes Photon Lord" once per turn. ● When an opponent's monster activates its effect (Quick Effect): You can detach 1 material from this card; negate that monster's effect, and if the detached material was a "Galaxy" card, destroy that card. ● During your opponent's turn (Quick Effect): You can take 1 "Photon" or "Galaxy" card from your Deck, and either add it to your hand or attach it to this card as material.




                      More TCG Info

                      Psy-Frame Breakdown

                       

                       

                       

                       

                       

                       

                       

                       

                       

                       

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