Created by: Tyler10nyson (041523)

Created On: 01/16/2022

Transcendent Crystals

Need 14 UR

UR Rarity
Crystal Beast Sapphire Pegasus3 card
UR Rarity
Star Seraph Scepter3 card
UR Rarity
Number 39: Utopia1 card
UR Rarity
Number C39: Utopia Ray1 card
UR Rarity
Stellarknight Delteros1 card
UR Rarity
Crystal Bond1 card
UR Rarity
Necrovalley2 card
UR Rarity
Rare Value2 card

Main: 23 Extra: 7

UR Rarity
Crystal Beast Sapphire Pegasus
UR Rarity
Crystal Beast Sapphire Pegasus
Crystal Beast Sapphire Pegasus
WIND 4
Crystal Beast Sapphire Pegasus
  • ATK:

  • 1800

  • DEF:

  • 1200


When this card is Summoned: You can place 1 "Crystal Beast" monster from your hand, Deck, or GY, face-up in your Spell & Trap Zone as a Continuous Spell. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.


UR Rarity
Crystal Beast Sapphire Pegasus
UR Rarity
Crystal Beast Sapphire Pegasus
Crystal Beast Sapphire Pegasus
WIND 4
Crystal Beast Sapphire Pegasus
  • ATK:

  • 1800

  • DEF:

  • 1200


When this card is Summoned: You can place 1 "Crystal Beast" monster from your hand, Deck, or GY, face-up in your Spell & Trap Zone as a Continuous Spell. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.


UR Rarity
Crystal Beast Sapphire Pegasus
UR Rarity
Crystal Beast Sapphire Pegasus
Crystal Beast Sapphire Pegasus
WIND 4
Crystal Beast Sapphire Pegasus
  • ATK:

  • 1800

  • DEF:

  • 1200


When this card is Summoned: You can place 1 "Crystal Beast" monster from your hand, Deck, or GY, face-up in your Spell & Trap Zone as a Continuous Spell. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.


SR Rarity
Crystal Beast Topaz Tiger
SR Rarity
Crystal Beast Topaz Tiger
Crystal Beast Topaz Tiger
EARTH 4
Crystal Beast Topaz Tiger
  • ATK:

  • 1600

  • DEF:

  • 1000


If this card attacks an opponent's monster, it gains 400 ATK during the Damage Step only. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.


SR Rarity
Crystal Beast Topaz Tiger
SR Rarity
Crystal Beast Topaz Tiger
Crystal Beast Topaz Tiger
EARTH 4
Crystal Beast Topaz Tiger
  • ATK:

  • 1600

  • DEF:

  • 1000


If this card attacks an opponent's monster, it gains 400 ATK during the Damage Step only. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.


UR Rarity
Star Seraph Scepter
UR Rarity
Star Seraph Scepter
Star Seraph Scepter
LIGHT 4
Star Seraph Scepter
  • ATK:

  • 1800

  • DEF:

  • 400


When this card is Normal or Special Summoned: You can add 1 "Star Seraph" monster from your Deck to your hand, except "Star Seraph Scepter". An Xyz Monster that was Summoned using 3 or more monsters, including this card on the field, as materials gains this effect. ● When it is Xyz Summoned: You can target 1 other card on the field; destroy it, and if you do, you can draw 1 card.


UR Rarity
Star Seraph Scepter
UR Rarity
Star Seraph Scepter
Star Seraph Scepter
LIGHT 4
Star Seraph Scepter
  • ATK:

  • 1800

  • DEF:

  • 400


When this card is Normal or Special Summoned: You can add 1 "Star Seraph" monster from your Deck to your hand, except "Star Seraph Scepter". An Xyz Monster that was Summoned using 3 or more monsters, including this card on the field, as materials gains this effect. ● When it is Xyz Summoned: You can target 1 other card on the field; destroy it, and if you do, you can draw 1 card.


UR Rarity
Star Seraph Scepter
UR Rarity
Star Seraph Scepter
Star Seraph Scepter
LIGHT 4
Star Seraph Scepter
  • ATK:

  • 1800

  • DEF:

  • 400


When this card is Normal or Special Summoned: You can add 1 "Star Seraph" monster from your Deck to your hand, except "Star Seraph Scepter". An Xyz Monster that was Summoned using 3 or more monsters, including this card on the field, as materials gains this effect. ● When it is Xyz Summoned: You can target 1 other card on the field; destroy it, and if you do, you can draw 1 card.


SR Rarity
Star Seraph Sovereignty
SR Rarity
Star Seraph Sovereignty
Star Seraph Sovereignty
LIGHT 4
Star Seraph Sovereignty
  • ATK:

  • 800

  • DEF:

  • 2000


Cannot be used as material for an Xyz Summon, except for an Xyz Summon that uses 3 or more monsters as material. If you Normal or Special Summon a "Star Seraph" monster(s), except during the Damage Step: You can Special Summon this card from your hand, and if you do, draw 1 card, then you can Special Summon it if it is a "Star Seraph" monster.


SR Rarity
Star Seraph Sovereignty
SR Rarity
Star Seraph Sovereignty
Star Seraph Sovereignty
LIGHT 4
Star Seraph Sovereignty
  • ATK:

  • 800

  • DEF:

  • 2000


Cannot be used as material for an Xyz Summon, except for an Xyz Summon that uses 3 or more monsters as material. If you Normal or Special Summon a "Star Seraph" monster(s), except during the Damage Step: You can Special Summon this card from your hand, and if you do, draw 1 card, then you can Special Summon it if it is a "Star Seraph" monster.


UR Rarity
Crystal Bond
UR Rarity
Crystal Bond
Crystal Bond
Spell Normal
Crystal Bond

    Add 1 "Crystal Beast" monster from your Deck to your hand, and place 1 "Crystal Beast" monster with a different name from your Deck face-up in your Spell & Trap Zone as a Continuous Spell. You can only activate 1 "Crystal Bond" per turn.


    SR Rarity
    Crystal Promise
    SR Rarity
    Crystal Promise
    Crystal Promise
    Spell Normal
    Crystal Promise

      Target 1 "Crystal Beast" card in your Spell & Trap Card Zone; Special Summon that target.


      SR Rarity
      Crystal Promise
      SR Rarity
      Crystal Promise
      Crystal Promise
      Spell Normal
      Crystal Promise

        Target 1 "Crystal Beast" card in your Spell & Trap Card Zone; Special Summon that target.


        UR Rarity
        Necrovalley
        UR Rarity
        Necrovalley
        Necrovalley
        Spell Field
        Necrovalley

          All "Gravekeeper's" monsters gain 500 ATK and DEF. Cards in the Graveyard cannot be banished. Negate any card effect that would move a card in the Graveyard to a different place. Negate any card effect that changes Types or Attributes in the Graveyard.


          UR Rarity
          Necrovalley
          UR Rarity
          Necrovalley
          Necrovalley
          Spell Field
          Necrovalley

            All "Gravekeeper's" monsters gain 500 ATK and DEF. Cards in the Graveyard cannot be banished. Negate any card effect that would move a card in the Graveyard to a different place. Negate any card effect that changes Types or Attributes in the Graveyard.


            SR Rarity
            Rainbow Bridge
            SR Rarity
            Rainbow Bridge
            Rainbow Bridge
            Spell Normal
            Rainbow Bridge

              Add 1 "Crystal" Spell/Trap from your Deck to your hand.


              SR Rarity
              Rainbow Bridge
              SR Rarity
              Rainbow Bridge
              Rainbow Bridge
              Spell Normal
              Rainbow Bridge

                Add 1 "Crystal" Spell/Trap from your Deck to your hand.


                SR Rarity
                Rainbow Bridge
                SR Rarity
                Rainbow Bridge
                Rainbow Bridge
                Spell Normal
                Rainbow Bridge

                  Add 1 "Crystal" Spell/Trap from your Deck to your hand.


                  UR Rarity
                  Rare Value
                  UR Rarity
                  Rare Value
                  Rare Value
                  Spell Normal
                  Rare Value

                    If you control 2 or more "Crystal Beast" cards in your Spell & Trap Zone: Your opponent chooses 1 "Crystal Beast" card in your Spell & Trap Zone, you send it to the GY, and if you do, you draw 2 cards.


                    UR Rarity
                    Rare Value
                    UR Rarity
                    Rare Value
                    Rare Value
                    Spell Normal
                    Rare Value

                      If you control 2 or more "Crystal Beast" cards in your Spell & Trap Zone: Your opponent chooses 1 "Crystal Beast" card in your Spell & Trap Zone, you send it to the GY, and if you do, you draw 2 cards.


                      SR Rarity
                      Crystal Conclave
                      SR Rarity
                      Crystal Conclave
                      Crystal Conclave
                      Trap Continuous
                      Crystal Conclave

                        Once per turn, if a face-up "Crystal Beast" monster(s) you control is destroyed by battle or card effect: You can Special Summon 1 "Crystal Beast" monster from your Deck. You can send this face-up card from the field to the GY, then target 1 "Crystal Beast" card you control and 1 card on the field; return them to the hand. You cannot activate these effects in the same Chain.


                        SR Rarity
                        Crystal Conclave
                        SR Rarity
                        Crystal Conclave
                        Crystal Conclave
                        Trap Continuous
                        Crystal Conclave

                          Once per turn, if a face-up "Crystal Beast" monster(s) you control is destroyed by battle or card effect: You can Special Summon 1 "Crystal Beast" monster from your Deck. You can send this face-up card from the field to the GY, then target 1 "Crystal Beast" card you control and 1 card on the field; return them to the hand. You cannot activate these effects in the same Chain.


                          SR Rarity
                          Crystal Conclave
                          SR Rarity
                          Crystal Conclave
                          Crystal Conclave
                          Trap Continuous
                          Crystal Conclave

                            Once per turn, if a face-up "Crystal Beast" monster(s) you control is destroyed by battle or card effect: You can Special Summon 1 "Crystal Beast" monster from your Deck. You can send this face-up card from the field to the GY, then target 1 "Crystal Beast" card you control and 1 card on the field; return them to the hand. You cannot activate these effects in the same Chain.


                            SR Rarity
                            Evilswarm Ouroboros
                            SR Rarity
                            Evilswarm Ouroboros
                            Evilswarm Ouroboros
                            DARK
                            Evilswarm Ouroboros
                            • ATK:

                            • 2750

                            • DEF:

                            • 1950


                            3 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then activate 1 of these effects. Each effect can only be used once while this card is face-up on the field. ● Target 1 card your opponent controls; return that target to the hand. ● Send 1 random card from your opponent's hand to the Graveyard. ● Target 1 card in your opponent's Graveyard; banish that target.


                            SR Rarity
                            Gagaga Samurai
                            SR Rarity
                            Gagaga Samurai
                            Gagaga Samurai
                            EARTH
                            Gagaga Samurai
                            • ATK:

                            • 1900

                            • DEF:

                            • 1600


                            2 Level 4 monsters Once per turn: You can detach 1 material from this card, then target 1 "Gagaga" monster you control; it can make a second attack during each Battle Phase this turn. When another monster you control is targeted for an attack while this card is in Attack Position: You can change this card to face-up Defense Position, and if you do, change the attack target to this card and perform damage calculation.


                            R Rarity
                            Number 18: Heraldry Patriarch
                            R Rarity
                            Number 18: Heraldry Patriarch
                            Number 18: Heraldry Patriarch
                            LIGHT
                            Number 18: Heraldry Patriarch
                            • ATK:

                            • 2200

                            • DEF:

                            • 2200


                            2 Level 4 monsters Once per Chain, during either player's turn, if 2 or more monsters with the same name are on the field: You can detach 1 Xyz Material from this card; choose 1 monster among those with the same name, and destroy all other monsters with that name. While this card remains face-up on the field, your opponent cannot Summon monsters with the same name as any of the monster(s) chosen for this card's effect. If this card is sent to the Graveyard: You can send 2 "Heraldic Beast" monsters from your Deck to the Graveyard.


                            UR Rarity
                            Number 39: Utopia
                            UR Rarity
                            Number 39: Utopia
                            Number 39: Utopia
                            LIGHT
                            Number 39: Utopia
                            • ATK:

                            • 2500

                            • DEF:

                            • 2000


                            2 Level 4 monsters When a monster declares an attack: You can detach 1 material from this card; negate the attack. If this card is targeted for an attack, while it has no material: Destroy this card.


                            SR Rarity
                            Number 70: Malevolent Sin
                            SR Rarity
                            Number 70: Malevolent Sin
                            Number 70: Malevolent Sin
                            DARK
                            Number 70: Malevolent Sin
                            • ATK:

                            • 2400

                            • DEF:

                            • 1200


                            2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.


                            UR Rarity
                            Number C39: Utopia Ray
                            UR Rarity
                            Number C39: Utopia Ray
                            Number C39: Utopia Ray
                            LIGHT
                            Number C39: Utopia Ray
                            • ATK:

                            • 2500

                            • DEF:

                            • 2000


                            3 Level 4 LIGHT monsters You can also Xyz Summon this card by using a "Number 39: Utopia" you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) You can detach 1 Xyz Material from this card; it gains 500 ATK and 1 monster your opponent controls loses 1000 ATK, until the End Phase. You must have 1000 Life Points or less to activate and to resolve this effect.


                            UR Rarity
                            Stellarknight Delteros
                            UR Rarity
                            Stellarknight Delteros
                            Stellarknight Delteros
                            LIGHT
                            Stellarknight Delteros
                            • ATK:

                            • 2500

                            • DEF:

                            • 2100


                            3 Level 4 monsters While this card has Xyz Material, your opponent cannot activate cards or effects when you Normal or Special Summon a monster(s). Once per turn: You can detach 1 Xyz Material from this card, then target 1 card on the field; destroy it. If this card is sent from the field to the Graveyard: You can Special Summon 1 "tellarknight" monster from your hand or Deck.




                            More Duel Links Info

                            Crystal Beasts Breakdown

                             

                             

                             

                             

                             

                             

                             

                             

                             

                             

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