Deep Sea Deck #710841 — Yu-Gi-Oh! OCG

Created by: YGO Mod (20517634)

Created On: 05/31/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: Low
0/ 100
Power Score

Deck — Deck Power Evaluation

Final Contextual Deck Power: 0/100 (Confidence: Low)

Overall score Value
Structural Deck Power —
Going First —
Going Second —
Meta Power provisional
Tournament Reliability —
  • Primary strategy: Combo
  • Secondary strategies: Midrange
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Synchro/Xyz board with negation and removal; Beatdown with high-ATK monsters (Poseidra, Mermail bosses)
  • Turn 1 (going first): Open with Atlantean/Mermail starters to establish Level 7 monsters, Synchro into Trishula or Adamancipator Risen-Dragite for disruption, protect with end-board negation
  • Turn 2 (going second): Use hand traps (Ash, Nibiru, Droll & Lock Bird) to disrupt opponent's setup, then break board with Forbidden Droplet or removal effects
  • Recovery: Graveyard recursion via Mermail searchers and Poseidra effect; resource recovery via Abyss-steam draw effect
  • After siding: No side deck available; theoretical post-side plan would adjust hand-trap and tech ratios

Why it scores here

This deck is illegal in OCG format and cannot receive a normal Final Contextual score. Two forbidden cards (Maxx C and Bahamut Shark) are present, making evaluation theoretical only. The list runs only 40% of core Deep Sea cards per usage statistics, heavily splashing Atlantean/Mermail instead. Without combo evidence, legal status resolution, or a valid side deck, scoring is impossible.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 0 Archetype core P(>=1 hand 5) ≈ 0.97 but deck is illegal and heavily off-core (40% of 25 expected cards missing); cannot score (Verified legality violation)
D2 Opening-Hand Quality & Brick Management 0 19 archetype-core copies present, but with Maxx C and Bahamut Shark both forbidden and running Moulinglacia (requires 5 WATER in GY condition), opening hands risk bricking on unmet conditions (Inferred / Illegal)
D3 Combo Conversion & Ceiling 0 No combo evidence supplied; text-only read suggests Trishula/Adamancipator boards with 1-2 negations as ceiling, but unverified without recorded lines (Inferred)
D4 Combo Floor & Median Output 0 Median output unknown; starter diversity (Neptabyss, Abyssteus, Icejade Ran) could support 2-3 synchro summons, but no observed data (Inferred / Data Gap)
D5 Interruption Resilience & Route Redundancy 0 Multiple starter lines and recursion via Mermail effects suggest moderate redundancy, but Moulinglacia as a one-of tech payoff is fragile; only ~2 independent routes without disruption (Inferred)
D6 Resource Economy, Recovery & Grind 0 Abyss-steam draw effect and Mermail searchers provide some resource refill; Poseidra recovery effect available; grind potential moderate but unverified (Inferred)
D7 End-Board & Interaction Quality 0 End-board interaction: Trishula negates, Adamancipator disruption, Mermail Abyssgaios attack negation layer; ~2-3 distinct disruptions inferred, but board detail unknown (Inferred)
D8 Going-Second & Board-Breaking Power 0 Forbidden Droplet and hand-trap suite (Ash x2, Nibiru x1, Droll x1) present for going-second; removal coverage moderate; effective board-break rate unverified (Inferred)
D9 Offensive Pressure & Closing Power 0 Poseidra 2800 ATK, Mermail bosses 1700-2100 ATK; Atlantean Dragoons direct attack support on low-level monsters; closing power modest without lethal guarantees (Inferred from card text)
D10 Main Deck Efficiency & Flexibility 0 40-card main with 26 distinct cards; 5 hand-traps + 2 traps + 7 spells + 26 monsters = moderate efficiency; many tech one-ofs (Eria, Moulinglacia, Mermail Abysspike) reduce compactness (Observed)
D11 Extra Deck Efficiency & Coverage 0 15-card Extra Deck: 6 Xyz, 6 Synchro, 3 Link; coverage broad but many slots feel flex (Lancea, Swordsoul Chengying, Marincess Coral); Extra Deck efficiency moderate (Observed)
D12 Side Deck Adaptability 0 Side deck absent (0 cards); no post-side adaptation possible; cannot adjust for matchups (Verified constraint)
D13 Matchup Coverage & Format Fit 0 Archetype meta-share unavailable; Deep Sea is niche; deck runs only 40% core, heavy Atlantean/Mermail splice; format fit unknown; meta power provisional (Provisional)
D14 Pilotability & Error Tolerance 0 Combo complexity moderate (3-4 step lines into Synchro); decision density low for a combo deck; error tolerance likely moderate, but pilotability unverified without examples (Inferred)

How the score was computed

Strategy profile: None applied. Structural ≈ —, Going First ≈ —, Going Second ≈ —, Meta = provisional, Tournament Reliability ≈ —. Modifiers: none. Final formula: Illegal deck — scoring suppressed. Two forbidden cards present: Maxx C (Forbidden), Bahamut Shark (Forbidden).

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.97 · key two-card combo ≈ — · full-brick estimate ≈ 0.03 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Broad Atlantean/Mermail searcher suite enables consistent access to play-starters.
  • Multiple Synchro payoffs (Trishula, Adamancipator, Coral Dragon, Lancea) provide different disruption angles.
  • Hand-trap density (5 copies) offers reasonable going-second interaction.
  • Graveyard recursion routes via Mermail effects support grinding.

Weaknesses

  • ILLEGAL: Maxx C (Forbidden) and Bahamut Shark (Forbidden) present — deck cannot be used in official OCG play.
  • Only 40% of core cards present (10 of 25 expected); heavy deviation into Atlantean/Mermail splash suggests unclear archetype identity.
  • No side deck (0/15 slots) eliminates post-side adaptation; critical flaw for best-of-3.
  • Missing several universal extra-deck staples listed as 100% inclusion (Infinite Impermanence, Dominus Impulse, Deep Sea Repetiteur, Graydle Dragon).
  • Moulinglacia one-of requires exact 5 WATER in GY condition — fragile, situational payoff.
  • No combo evidence means ceiling, median, and floor output are unverified; board quality unknown.

Critical choke points

  • Forbidden cards in deck — structural illegality.
Priority Remove Add Reason
1 Maxx "C" (Forbidden in OCG) Infinite Impermanence or other staple negation Maxx C is Forbidden; substituting with an in-format interaction tool restores legality.
2 Bahamut Shark (Forbidden in OCG) Rank 4 WATER Xyz support or flex slot (e.g., LeVirtue Dragon if not already present) Bahamut Shark is Forbidden; removing it and filling the slot clarifies the Extra Deck's role.
3 15-card side deck No side deck present; required for best-of-3 play. Recommend hand-trap flex (Veiler, Effect Veiler), board-break tech (Red Reboot), and archetype-specific counters.
4 Moulinglacia the Elemental Lord (fragile conditional summoning) Dominus Impulse or Deep Sea Repetiteur (core utility) Moulinglacia requires 5 WATER GY and is a one-of; core Deep Sea cards are 100% inclusion and provide more reliable consistency.

Evidence & confidence

  • Verified: Legality status: Illegal (two Forbidden cards present); Deck size: 40 main, 15 extra, 0 side (constraints met for main/extra, side empty); Card text: Resolved for all 40 cards; Banlist status: Maxx C = Forbidden, Bahamut Shark = Forbidden (OCG)
  • Observed: Usage statistics: Core card presence 40% (10 of 25); archetype spread shows heavy Atlantean/Mermail concentration; Composition: 5 hand-traps, 15 searchers, 7 negation-text, 10 removal-text
  • Inferred: Engine consistency: P(>=1 archetype core starter in hand 5) ≈ 0.97; Combo ceiling: Trishula + Adamancipator board with 1-2 negations, inferred from Extra-Deck boss names and text; unverified without recorded lines; Combo floor: Estimated 2-3 Synchro/Xyz summons per line, moderate resource generation; Going-first plan: Synchro into disruption; going-second plan: hand-trap + removal; Interruption resilience: ~2 independent starter lines; Poseidra recovery available but contingent on board state; Board-breaking power: Forbidden Droplet + hand-traps present; unverified effectiveness
  • Provisional: Meta Power: Null — no dated metagame sample supplied; archetype meta-share unavailable; Tournament Reliability: Unverifiable — no tournament context; Matchup coverage: Format fit unknown (Deep Sea niche, 40% core, heavy splash)
  • Data gaps: Legality violation: Two Forbidden cards render the deck unplayable in OCG format. No side deck (0/15 slots) — cannot evaluate post-side adaptation. No combo evidence — combo ceiling, median, floor, power distribution, board_per_starter, and interaction_density all missing. No tournament context — archetype meta-share, per-pilot match record, and format-specific performance data absent. No win-rate telemetry — brick rate, starter rate, matchup outcomes, going-first/second split unverified. No guides — strategic intent and standard plays for this list unknown.

More OCG Info

Deep Sea

Deep Sea Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top