Ancient Warrior Deck #710366 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Ancient Warriors - Masterful Sun Mou x3, Nibiru, the Primal Being x3, Tri-Brigade Fraktall x3. Created May 31, 2026 by YGO Mod.

Deck Ancient Warrior OCG

Created by: YGO Mod (20517634)

Created On: 05/31/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: LowEvaluated Oct 22, 2026
20± 10/ 100
Power Score
Structural 46
Reliability 35
Going First 45
Going Second 48

Deck — Deck Power Evaluation

Final Contextual Deck Power: 20/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 45.5
Going First 45
Going Second 48
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Toolbox
  • Secondary strategies: Midrange
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Extra Deck Link Monsters (Tri-Brigade Arms Bucephalus II 3500 ATK, Shuraig 3000 ATK, Underworld Goddess 3000 ATK) summoned from Beast, Beast-Warrior and Winged Beast material; Ancient Warriors monster beatdown with Lu Feng and Savage Don Ying, supported by the Ancient Warriors Oath Link-3 buff
  • Turn 1 (going first): Search an Ancient Warriors or Tri-Brigade engine card with Three Visits or Fire Formation - Tenki, Normal Summon a Beast-Warrior or Beast, then Link Summon through Tri-Brigade or Ancient Warriors Link monsters (text-based read, no recorded boards)
  • Turn 2 (going second): Hold Ash Blossom, Droll & Lock Bird, Infinite Impermanence and Nibiru to interrupt the opponent's first line, then rebuild through searcher text and Link Summons
  • Recovery: Banish Beast-family monsters from the GY to Link Summon through Tri-Brigade Kitt, Arms Mouser or Bearbrumm, and recover with Tri-Brigade Hammer searches
  • After siding: Not evaluable: the deck has no Side Deck (0 cards), so no post-side plan exists

Why it scores here

This deck is scored on the system as a whole, not by averaging its card scores, and it is marked Illegal, so the final number is capped to a theoretical, structural-only read. Its opening access is reasonable on paper: 16 searcher-text cards give about an 83% chance of at least one in a 5-card opener, and the Link-heavy Extra Deck offers strong end-boards such as Bucephalus II and Shuraig. Those strengths are offset by a split engine (Tri-Brigade, Ancient Warriors, Fire Formation, Springans, Cyclone, Forbidden and Code Talker), a 0% exact-archetype purity, and a 44% proxy chance of no archetype core in hand. The deck also carries four rule violations (two copies over the Limited and Semi-Limited caps, and two Forbidden cards), has no Side Deck, and has no recorded boards or tournament context, so the score rests on text and probability inference only. Popularity and archetype usage stats confirm the list is real but did not add points.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 45 P(at least one searcher in a 5-card opener) ≈ 0.83 from 16 searcher-text cards; engine split across sub-archetypes lowers the core-live rate (Inferred)
D2 Opening-Hand Quality & Brick Management 40 Archetype core (8 copies) has ≈0.56 chance of being in a 5-card opener, so ≈0.44 proxy brick rate; many hand traps with no board role (Inferred)
D3 Combo Conversion & Ceiling 40 Text-only read: Tri-Brigade banish-to-Link and Ancient Warriors summon triggers can chain, but no parseable boards exist to confirm the ceiling (Inferred)
D4 Combo Floor & Median Output 35 No recorded boards; median output cannot be measured, so this is a conservative text-based estimate (Inferred)
D5 Interruption Resilience & Route Redundancy 50 14 hand traps and several negates give disruption, but there is no independent second line confirmed in data (Inferred)
D6 Resource Economy, Recovery & Grind 45 Searchers and Link-recursion from the GY give some grind, but the deck spends many cards on single-use negates (Inferred)
D7 End-Board & Interaction Quality 55 Ash Blossom, Infinite Impermanence, Droll & Lock Bird, Crossout Designator, Nibiru and Evenly Matched cover a wide interaction range (Inferred from card text)
D8 Going-Second & Board-Breaking Power 50 Going-second hand-trap density is high (≈0.84 for one hand trap in a 6-card hand), but no measured going-second split exists (Inferred)
D9 Offensive Pressure & Closing Power 55 End-boards with 3000-3500 ATK Link monsters and piercing or direct text are strong on paper (Verified stat, Inferred closing)
D10 Main Deck Efficiency & Flexibility 40 55 Main Deck cards spread across 25 distinct cards, 8 of them single copies, with many tech and out-of-archetype slots; compactness is weak (Verified count)
D11 Extra Deck Efficiency & Coverage 60 13 Link monsters and 2 Xyz monsters give flexible Extra Deck coverage with multiple Link Ratings (Verified composition)
D12 Side Deck Adaptability 30 Side Deck is empty (0 cards), so no adaptability exists (Verified)
D13 Matchup Coverage & Format Fit 30 No tournament link and no dated meta sample, so matchup fit is Provisional
D14 Pilotability & Error Tolerance 50 Multi-step Link chains and several Quick Effect windows raise decision load, but the deck is not extreme (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 45.5, Going First ≈ 45, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: Illegal list cap (-23). Final formula: Illegal cap: 0.80*Structural(45.5) + 0.20*TournamentReliability(35) = 43.4 before the legality modifier, then capped to 20 as a theoretical, structural-only read (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.83 · key two-card combo ≈ — · full-brick estimate ≈ 0.44 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher text (16 cards) gives a high chance of finding an engine piece
  • Large interaction suite (14 hand traps, negates and removal) covers many openers
  • Extra Deck has strong Link end-boards (Bucephalus II, Shuraig, Underworld Goddess) and flexible Link Ratings

Weaknesses

  • Four rule violations make the list Illegal in OCG (two Forbidden cards and two copy-limit overages)
  • No Side Deck, so no post-side plan at all
  • Split across six or more sub-archetypes with 0% exact-archetype purity, weakening engine cohesion
  • No recorded boards or tournament data, so the power read is inferred from text

Critical choke points

  • Archetype core (8 copies) absent in roughly 44% of opening hands
  • Each Link Summon depends on Beast, Beast-Warrior or Winged Beast material in the GY or hand, which can run dry after interruption
Priority Remove Add Reason
1 Called by the Grave (1) and Triple Tactics Talent (1) Legal in-archetype or Side Deck replacements Both are Forbidden in OCG; the list cannot be played as built until they are removed
2 One copy each of Ash Blossom & Joyous Spring (3 to 2) and Droll & Lock Bird (2 to 1) Any legal replacement from the same role (hand trap or tech) Copy limits are exceeded; fixing these returns the list to legal size and copy counts
3 Low-impact single-copy tech cards Fill a 15-card Side Deck with hand traps and floodgates for the post-side plan The deck has no Side Deck, leaving D12 at 30 and no answer to matchups it cannot beat in game one

Evidence & confidence

  • Verified: Deck is Illegal: 4 violations under the OCG BanList (Called by the Grave and Triple Tactics Talent Forbidden; Ash Blossom 3 vs 2 and Droll 2 vs 1); Main Deck size 55 within 40-60; Extra Deck 15 within 0-15; Side Deck 0; Composition: 13 Link, 2 Xyz, 0 Side; archetype_spread across 9 labels; 14 hand traps and 16 searcher-text cards from curated flags
  • Observed: Usage stats show 8 archetype core cards, 3 present in this list; this confirms the deck is a real, accessible build
  • Inferred: Opening access to at least one searcher ≈0.83 and archetype-core presence ≈0.56 (hypergeometric); Interaction breadth from negate and hand-trap card text; Going-second hand-trap density ≈0.84 for one hand trap in six cards
  • Provisional: Meta Power (no dated metagame sample supplied); Matchup fit (no tournament link)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no Side Deck supplied (0 cards) — post-side plan cannot be assessed no win-rate telemetry exists in YGOVN — going-first/second, matchup, brick and OTK rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Ancient Warrior

Ancient Warrior Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top