Resonator Deck #710294 — Yu-Gi-Oh! TCG
55 Main, 14 Extra, incl. Artifact Lancea x3, Bone Archfiend x3, D.D. Crow x3.
Created by: YGO Mod (20517634)
Created On: 05/31/2026
Main Deck (55)
- Artifact Lancea x3
- Bone Archfiend x3
- Chaos Dragon Levianeer x1
- D.D. Crow x3
- Earthbound Prisoner Stone Sweeper x2
- Fiend Piece Golem x1
- Jizukiru, the Star Destroying Kaiju x2
- Mulcharmy Fuwalos x3
- Power Vice Dragon x3
- Red Lotus King, Flame Crime x1
- Skull Meister x3
- Thunder King, the Lightningstrike Kaiju x1
- Crimson Resonator x1
- Darkness Resonator x1
- Obsessive Uvualoop x1
- Soul Resonator x3
- Synkron Resonator x1
- Vision Resonator x2
- Book of Eclipse x3
- Cosmic Cyclone x2
- Crimson Call x1
- Crimson Gaia x3
- Illusion Gate x3
- Resonator Call x2
- Twin Twisters x3
- King's Resonance x1
- Red Reign x1
- Red Zone x1
Extra Deck (14)
- Bystial Dis Pater x1
- Crimson Blade Dragon x1
- Hot Red Dragon Archfiend Abyss x1
- Kuibelt the Blade Dragon x1
- Red Dragon Archfiend x1
- Red Hypernova Dragon x1
- Red Nova Dragon x1
- Red Rising Dragon x2
- Red Supernova Dragon x1
- Scarred Dragon Archfiend x1
- Storm-Bane Dragon Destorbim x1
- The Crimson King x1
- Zalen the Shackled Dragon x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 45/100 (±5 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 48 |
| Going First | 50 |
| Going Second | 60 |
| Meta Power | provisional |
| Tournament Reliability | 35 |
- Primary strategy: Combo
- Secondary strategies: Midrange
- Format: tcg
Legality
Main 55 / Extra 14 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Overwhelming the opponent with high-ATK DARK Dragon Synchro Monsters and Kaiju disruption.; Attrition via continuous negation and board control spells/traps.
- Turn 1 (going first): Draw core Resonator/Searchers, Normal/Special Summon Tuners, Synchro Summon mid-tier bosses, set backrow or activate Kaiju/Illusion Gate for board state.
- Turn 2 (going second): Use hand traps (Crow, Lancea, Skull Meister), deploy board breakers (Twisters, Cosmic Cyclone, Kaiju), establish Synchro defense.
- Recovery: Banish Synchros via Obsessive Uvualoop or Red Zone, search new materials with Crimson Gaia/Call.
- After siding: Not applicable (0 side cards).
Why it scores here
This Resonator variant operates as a fragmented Combo/Midrange hybrid that prioritizes high-ATK Synchro bosses and Kaiju disruption over cohesive engine play. While the core group maintains a 95% opening probability, the 55-card main deck and severe archetype purity deficit (17.4%) significantly inflate brick risk and dilute consistency. The deck compensates with strong independent board-breaking tools and a resilient end-board featuring multiple negate-capacious finishers, yet its zero-side-deck construction and complex conditional summons restrict pilotability and post-match adaptability. Popularity metrics do not influence this evaluation; the score reflects a system that can reach formidable ceilings but suffers from structural bloat and unverified combo conversion.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 45 | Core group density is 24/55 giving P(≥1 starter) ≈ 0.95, but 55-card bloat and missing standard archetypes dilute actual engine activation (Inferred). |
| D2 | Opening-Hand Quality & Brick Management | 40 | 55-card main deck increases brick probability; conflicting non-engine cards (Book of Eclipse, Mulcharmy, Kaiju) create dead draws (Inferred). |
| D3 | Combo Conversion & Ceiling | 50 | Text-only inference shows potential for multi-Synchro boards with Kaiju/Illusion Gate disruption, but lacks verified conversion paths (Inferred). |
| D4 | Combo Floor & Median Output | 35 | Without parseable combo records, median output likely stalls at a single boss monster or basic Synchro due to fragmented starters (Inferred). |
| D5 | Interruption Resilience & Route Redundancy | 60 | Independent disruption routes via Illusion Gate, Kaiju, and Twin Twisters provide solid fallbacks when the primary engine fails (Inferred). |
| D6 | Resource Economy, Recovery & Grind | 55 | Heavy searcher presence (Crimson Gaia, Crimson Call, Resonators) supports resource generation, though Synchro recursion is limited to niche traps (Inferred). |
| D7 | End-Board & Interaction Quality | 55 | End-board features multiple negate-capable bosses (Abyss, Dis Pater, Nova, Supernova, Zalen) offering layered interaction without face-down protection (Inferred). |
| D8 | Going-Second & Board-Breaking Power | 65 | Dedicated board-breaking suite including Jizukiru, Thunder King, Illusion Gate, and quick-play removal ensures viable going-second plans (Inferred). |
| D9 | Offensive Pressure & Closing Power | 60 | High-ATK Synchro finishers (Hypernova 4500+, Supernova 4000+) provide closing pressure, though piercing effects are absent (Inferred). |
| D10 | Main Deck Efficiency & Flexibility | 30 | 55-card main deck severely penalizes efficiency; excessive one-off tech and low archetype purity hinder compactness (Verified/Inferred). |
| D11 | Extra Deck Efficiency & Coverage | 50 | 14-slot Extra Deck focuses heavily on high-level Synchros with significant rank overlap (multiple 12-star, 8-star monsters), reducing coverage diversity (Inferred). |
| D12 | Side Deck Adaptability | 10 | Zero side deck cards eliminate post-match adaptation options, leaving the list static across Best-of-3 (Verified). |
| D13 | Matchup Coverage & Format Fit | 40 | No dated metagame sample available; current toolset suggests vulnerability to fast combo decks due to inconsistent setup (Provisional). |
| D14 | Pilotability & Error Tolerance | 35 | Complex conditional summons (Vision Resonator, Crimson Resonator, Red Lotus King) and fragmented decision trees lower error tolerance (Inferred). |
How the score was computed
Strategy profile: Combo. Structural ≈ 48, Going First ≈ 50, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: zero_side_deck (-5). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.95 · key two-card combo ≈ — · full-brick estimate ≈ 0.15 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Strong board-breaking suite with Kaiju, Illusion Gate, and quick-play removal.
- High-ATK Synchro finishers capable of overwhelming attacks.
- Redundant disruption routes provide resilience against single-point failures.
Weaknesses
- 55-card main deck bloat inflates brick risk and dilutes consistency.
- Zero side deck eliminates post-match adaptation.
- Missing standard archetype cores reduces engine cohesion.
- Complex conditional summons lower pilotability.
Critical choke points
- Lack of verified combo lines forces reliance on text-only inference.
- Fragile setup against aggressive hand trap deployment.
- No post-match adaptation capability restricts Best-of-3 viability.
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Book of Eclipse | Forbidden Chalice | Replace low-synergy spell with standard archetype searcher to improve consistency. |
| 2 | Mulcharmy Fuwalos | Archfiend's Usurpation | Swap volatile draw engine for reliable Synchro material recursion. |
Evidence & confidence
- Verified: Legality status confirmed; Card text analyzed for roles; Main deck size and copy counts verified
- Inferred: Consistency estimates from hypergeometric draw odds; Combo floor/median derived from text-only analysis; Brick risk calculated from 55-card bloat and purity metrics
- Provisional: Matchup fit without dated metagame sample
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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