Resonator Deck #710294 — Yu-Gi-Oh! TCG

55 Main, 14 Extra, incl. Artifact Lancea x3, Bone Archfiend x3, D.D. Crow x3.

Created by: YGO Mod (20517634)

Created On: 05/31/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated May 31, 2026
45± 5/ 100
Power Score
Structural 48
Reliability 35
Going First 50
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 45/100 (±5 · Confidence: Medium)

Overall score Value
Structural Deck Power 48
Going First 50
Going Second 60
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Combo
  • Secondary strategies: Midrange
  • Format: tcg

Legality

Main 55 / Extra 14 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Overwhelming the opponent with high-ATK DARK Dragon Synchro Monsters and Kaiju disruption.; Attrition via continuous negation and board control spells/traps.
  • Turn 1 (going first): Draw core Resonator/Searchers, Normal/Special Summon Tuners, Synchro Summon mid-tier bosses, set backrow or activate Kaiju/Illusion Gate for board state.
  • Turn 2 (going second): Use hand traps (Crow, Lancea, Skull Meister), deploy board breakers (Twisters, Cosmic Cyclone, Kaiju), establish Synchro defense.
  • Recovery: Banish Synchros via Obsessive Uvualoop or Red Zone, search new materials with Crimson Gaia/Call.
  • After siding: Not applicable (0 side cards).

Why it scores here

This Resonator variant operates as a fragmented Combo/Midrange hybrid that prioritizes high-ATK Synchro bosses and Kaiju disruption over cohesive engine play. While the core group maintains a 95% opening probability, the 55-card main deck and severe archetype purity deficit (17.4%) significantly inflate brick risk and dilute consistency. The deck compensates with strong independent board-breaking tools and a resilient end-board featuring multiple negate-capacious finishers, yet its zero-side-deck construction and complex conditional summons restrict pilotability and post-match adaptability. Popularity metrics do not influence this evaluation; the score reflects a system that can reach formidable ceilings but suffers from structural bloat and unverified combo conversion.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 45 Core group density is 24/55 giving P(≥1 starter) ≈ 0.95, but 55-card bloat and missing standard archetypes dilute actual engine activation (Inferred).
D2 Opening-Hand Quality & Brick Management 40 55-card main deck increases brick probability; conflicting non-engine cards (Book of Eclipse, Mulcharmy, Kaiju) create dead draws (Inferred).
D3 Combo Conversion & Ceiling 50 Text-only inference shows potential for multi-Synchro boards with Kaiju/Illusion Gate disruption, but lacks verified conversion paths (Inferred).
D4 Combo Floor & Median Output 35 Without parseable combo records, median output likely stalls at a single boss monster or basic Synchro due to fragmented starters (Inferred).
D5 Interruption Resilience & Route Redundancy 60 Independent disruption routes via Illusion Gate, Kaiju, and Twin Twisters provide solid fallbacks when the primary engine fails (Inferred).
D6 Resource Economy, Recovery & Grind 55 Heavy searcher presence (Crimson Gaia, Crimson Call, Resonators) supports resource generation, though Synchro recursion is limited to niche traps (Inferred).
D7 End-Board & Interaction Quality 55 End-board features multiple negate-capable bosses (Abyss, Dis Pater, Nova, Supernova, Zalen) offering layered interaction without face-down protection (Inferred).
D8 Going-Second & Board-Breaking Power 65 Dedicated board-breaking suite including Jizukiru, Thunder King, Illusion Gate, and quick-play removal ensures viable going-second plans (Inferred).
D9 Offensive Pressure & Closing Power 60 High-ATK Synchro finishers (Hypernova 4500+, Supernova 4000+) provide closing pressure, though piercing effects are absent (Inferred).
D10 Main Deck Efficiency & Flexibility 30 55-card main deck severely penalizes efficiency; excessive one-off tech and low archetype purity hinder compactness (Verified/Inferred).
D11 Extra Deck Efficiency & Coverage 50 14-slot Extra Deck focuses heavily on high-level Synchros with significant rank overlap (multiple 12-star, 8-star monsters), reducing coverage diversity (Inferred).
D12 Side Deck Adaptability 10 Zero side deck cards eliminate post-match adaptation options, leaving the list static across Best-of-3 (Verified).
D13 Matchup Coverage & Format Fit 40 No dated metagame sample available; current toolset suggests vulnerability to fast combo decks due to inconsistent setup (Provisional).
D14 Pilotability & Error Tolerance 35 Complex conditional summons (Vision Resonator, Crimson Resonator, Red Lotus King) and fragmented decision trees lower error tolerance (Inferred).

How the score was computed

Strategy profile: Combo. Structural ≈ 48, Going First ≈ 50, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: zero_side_deck (-5). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.95 · key two-card combo ≈ — · full-brick estimate ≈ 0.15 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Strong board-breaking suite with Kaiju, Illusion Gate, and quick-play removal.
  • High-ATK Synchro finishers capable of overwhelming attacks.
  • Redundant disruption routes provide resilience against single-point failures.

Weaknesses

  • 55-card main deck bloat inflates brick risk and dilutes consistency.
  • Zero side deck eliminates post-match adaptation.
  • Missing standard archetype cores reduces engine cohesion.
  • Complex conditional summons lower pilotability.

Critical choke points

  • Lack of verified combo lines forces reliance on text-only inference.
  • Fragile setup against aggressive hand trap deployment.
  • No post-match adaptation capability restricts Best-of-3 viability.
Priority Remove Add Reason
1 Book of Eclipse Forbidden Chalice Replace low-synergy spell with standard archetype searcher to improve consistency.
2 Mulcharmy Fuwalos Archfiend's Usurpation Swap volatile draw engine for reliable Synchro material recursion.

Evidence & confidence

  • Verified: Legality status confirmed; Card text analyzed for roles; Main deck size and copy counts verified
  • Inferred: Consistency estimates from hypergeometric draw odds; Combo floor/median derived from text-only analysis; Brick risk calculated from 55-card bloat and purity metrics
  • Provisional: Matchup fit without dated metagame sample
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More TCG Info

Resonator

Resonator Breakdown

 
 

 

 

 

 

 

 
 

 

 
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