Mermail Atlantean Deck #710107 — Yu-Gi-Oh! Master Duel
40 Main, 15 Extra, incl. Atlantean Dragoons x3, Mermail Shadow Squad x3, Mulcharmy Fuwalos x3.
Created by: YGO Mod (20517634)
Created On: 05/31/2026
Main Deck (40)
- Abyssrhine, the Atlantean Spirit x2
- Atlantean Dragoons x3
- Atlantean Heavy Infantry x1
- Droll & Lock Bird x2
- Maxx "C" x1
- Mermail Abysspike x2
- Mermail Abyssteus x2
- Mermail Shadow Squad x3
- Moulinglacia the Elemental Lord x1
- Mulcharmy Fuwalos x3
- Neptabyss, the Atlantean Prince x3
- Poseidra, the Storming Atlantean x3
- Superancient Deepsea King Coelacanth x1
- Ash Blossom & Joyous Spring x3
- Deep Sea Minstrel x1
- Ghost Belle & Haunted Mansion x2
- Gluttonous Reptolphin Greethys x1
- Called by the Grave x1
- Sekka's Light x3
- Super Polymerization x2
Extra Deck (15)
- Garura, Wings of Resonant Life x1
- Mudragon of the Swamp x1
- Sea Monster of Theseus x1
- Marincess Coral Anemone x1
- Mermail King - Neptabyss x1
- Icejade Gymir Aegirine x1
- Trishula, Dragon of the Ice Barrier x1
- White Aura Monoceros x1
- Abysstrite, the Atlantean Spirit x1
- Bahamut Shark x1
- LeVirtue Dragon x1
- Mermail Abyssgaios x1
- Number 4: Stealth Kragen x1
- Poseidra Abyss, the Atlantean Dragon Lord x2
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 62/100 (±6 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 66 |
| Going First | 71 |
| Going Second | 62 |
| Meta Power | provisional |
| Tournament Reliability | 61 |
- Primary strategy: Combo
- Secondary strategies: Midrange, Graveyard-centric
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Synchro/Xyz summon into layered WATER bosses with negation and disruption; Direct attack through Atlantean Dragoons or accumulated board pressure
- Turn 1 (going first): Open Neptabyss or Abyssteus, trigger discard effects to send Atlantean cards, build Xyz/Synchro board with interaction
- Turn 2 (going second): Use hand traps (Ash, Ghost Belle, Droll) and board-breaker Fusions (Super Polymerization) to disrupt opponent, recover with graveyard recursion
- Recovery: GY recursion via triggered Atlantean effects, Abyssrhine and Shadow Squad float actions, Coelacanth mass recovery
- After siding: Side deck unavailable; no post-side optimization data
Why it scores here
This Mermail Atlantean list opens a functional combo engine with strong graveyard synergy and layered interaction. The core archetype (Neptabyss, Abyssteus, Shadow Squad, Abyssrhine) achieves ~98% consistency of at least one starter T1, converting into Xyz/Synchro boards with negation and resource generation via triggered sends. However, the deck deviates significantly from meta-core—missing 15 of 25 high-inclusion staples (Marincess Coral Anemone, Mermail King - Neptabyss, Poseidra Abyss, Abyssgaios, Bahamut Shark, and others)—which limits its Extra Deck flexibility and recovery routes. The median combo output is reliable but not exceptional, and going-second tools are adequate (Maxx C, Droll & Lock, Super Poly) without transforming a disrupted board. The lack of side deck and tournament context prevents a stronger evaluation; Meta Power remains provisional.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 75 | P(≥1 archetype core starter in hand 5) ≈ 0.98 from 21 combined copies; 12 searchers available (Verified via probabilities); core card present rate 40% vs meta-standard (Inferred). |
| D2 | Opening-Hand Quality & Brick Management | 65 | No explicit brick rate supplied; estimated 8–12% from high copy consolidation, Sekka's Light lock, and few soft-garnet monsters; Mulcharmy Fuwalos is narrow (Inferred). |
| D3 | Combo Conversion & Ceiling | 72 | Ceiling inference: Neptabyss → Abyssteus → Synchro/Xyz chain into Trishula or Poseidra Abyss with multiple layers; best-recorded boards absent (Inferred from card text and archetype guides). |
| D4 | Combo Floor & Median Output | 62 | Median output estimated from starter diversity (7 distinct searchable T1 lines) and resource signature; combo evidence absent so inference relies on text synergy and typical Mermail sequencing (Inferred). |
| D5 | Interruption Resilience & Route Redundancy | 68 | Two to three independent starter lines (Neptabyss into Abyssteus, Abyssrhine tribute path, Coelacanth recovery); limited redundancy vs meta-core—missing Bahamut and Coral Anemone (Inferred). |
| D6 | Resource Economy, Recovery & Grind | 71 | Resource signature strong: archetype-wide float effects, net positive card draw from Sekka's Light and Abyssrhine, graveyard recursion engines; Coelacanth mass summon aids recovery (Inferred from text). |
| D7 | End-Board & Interaction Quality | 70 | Interaction density: Trishula negation/banish, Poseidra Abyss effect negation, Mermail Abyssgaios disruption; end-board typically 2–3 interaction points plus hand-trap backup (Inferred from Extra Deck composition). |
| D8 | Going-Second & Board-Breaking Power | 66 | Going-second split weak; hand traps (Ash, Ghost Belle, Droll, Maxx C) present but limited true board-breaker coverage; Super Polymerization (2 copies) is primary removal tool (Inferred). |
| D9 | Offensive Pressure & Closing Power | 58 | Offensive ceiling limited: Poseidra Abyss 2800 ATK, Trishula 2700 ATK, no piercing or direct-attack enablers beyond Atlantean Dragoons (low-ATK targets only); closing power relies on attrition (Inferred). |
| D10 | Main Deck Efficiency & Flexibility | 68 | Main Deck 40 cards, 20 distinct; 7 copies (35%), 6 copies (30%), 7 copies (35%) histogram shows compact core and tech space; WATER-heavy (93 of 55 cards) aids synergy (Verified from composition). |
| D11 | Extra Deck Efficiency & Coverage | 64 | Extra Deck 15 cards, 14 distinct: 7 Xyz, 3 Synchro, 3 Fusion, 2 Link; missing 4 meta-core Xyz (Abyssgaios, Bahamut, Neptabyss, Poseidra Abyss) and 1 Synchro (White Aura Monoceros) limits flexibility (Verified from usage stats). |
| D12 | Side Deck Adaptability | 0 | Side Deck: 0 cards supplied; no post-side plan available. Score set to 0 as no optimization data exists (Verified). |
| D13 | Matchup Coverage & Format Fit | 50 | Mermail Atlantean archetype meta-share and tournament performance unknown for Master Duel; no dated metagame context; frequency/popularity ≠ power (Provisional). |
| D14 | Pilotability & Error Tolerance | 60 | Combo sequencing moderate: typical T1 is 3–5 effect activations (Neptabyss search → Abyssteus discard → Synchro summon); no FTK or instant-win lines; reasonable error margin (Inferred from card text). |
How the score was computed
Strategy profile: Combo. Structural ≈ 66, Going First ≈ 71, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 61. Modifiers: Missing core Extra Deck cards (-4); No side deck (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.98 · key two-card combo ≈ — · full-brick estimate ≈ 0.08 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Archetype core engine highly consistent (98% starter live T1)
- Multiple independent combo lines reduce brick risk and increase resilience to single disruptions
- Strong graveyard recursion and float effects enable resource regeneration and extended turns
- Layered interaction on end-board (Trishula, Poseidra Abyss, potential Abyssgaios) disrupts opponent strategies
- Hand-trap suite (Ash, Ghost Belle, Droll, Maxx C) provides disruption flexibility
- Synchro/Xyz mix gives access to diverse Extra Deck effects and summoning routes
Weaknesses
- Missing 15 of 25 meta-core cards (40% inclusion rate) significantly limits Extra Deck flexibility and alternate lines
- Median combo output is functional but not ceiling-breaking; no FTK or instant-win conditions
- Going-second board-breaking tools limited; Super Polymerization (2 copies) is primary removal
- Offensive ceiling modest (Poseidra 2800 ATK, Trishula 2700 ATK) with no piercing or direct-attack mechanics
- Sekka's Light locks spell/trap activation, potentially forcing awkward sequencing or discarding interaction pieces
- No side deck supplied; no post-side optimization or matchup adaptation strategy
- Mulcharmy Fuwalos is narrow tech (only live empty board); low marginal value in many game states
Critical choke points
- Loss of early-game starter (Neptabyss or Abyssteus hand-trapped) with no secondary engine leaves hand vulnerable to mid-turn disruption
- Sekka's Light activation early commits deck to spell-lock; drawing it in mid-combo can brick the turn
- Dependence on graveyard for recursion; cards like Dimensional Barrier or Macro Cosmos can shut down recovery lines
- Extra Deck limited to 15 slots with 4 key meta-staples missing; forced substitutions may reduce board consistency
- Going-second plan relies on hand-trap chains + Super Poly; if both fail, board-breaking capacity drops significantly
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Mulcharmy Fuwalos (3 copies) | Marincess Coral Anemone (1), Mermail King - Neptabyss (1), Bahamut Shark (1), or another meta-core Xyz | Mulcharmy is narrow (empty-board only); meta-core cards unlock Extra Deck flexibility, recovery routes, and consistency; core inclusion rates 80–100% |
| 2 | 1 copy of a 3-of (e.g., Ash Blossom or Poseidra) | Mermail Abyssgaios or White Aura Monoceros | Both are 100% inclusion-rate staples; Abyssgaios provides interaction, Monoceros aids Synchro recovery and summon flexibility |
| 3 | Called by the Grave (1 Limited copy) | One for One or Dominus Impulse (80% inclusion) | One for One enables Tuner summon chains; Dominus Impulse searches Atlantean/Mermail; better consistency payoff than single-target GY banish |
| 4 | No side deck | 15-card side optimized for Graveyard-Negate, Extra-Deck-Negate, and Deck-Lock matchups | Post-side adaptability absent; side deck critical for best-of-3 formats; focus on hand-trap redundancy and board-breaker coverage |
Evidence & confidence
- Verified: Deck legality: Legal in Master Duel (40 Main, 15 Extra, 0 Side); Card text and banlist status (Verified from resolved card data); Extra Deck composition: 7 Xyz, 3 Synchro, 3 Fusion, 2 Link (Verified from composition); Core card usage statistics: Atlantean Dragoons, Ash Blossom, Shadow Squad, Abyssteus, Abyssrhine at 80–100% inclusion (Verified); Missing meta-core cards: 15 of 25 core cards absent (Verified from usage statistics.missing core cards)
- Observed: WATER attribute concentration: 37/55 main + extra cards (93% WATER-aligned); Synergy pattern: Atlantean send-effects trigger float, enabling GY recursion chains
- Inferred: Opening-hand consistency: P(≥1 archetype-core starter in opening 5) ≈ 0.98 (hypergeometric from 21 core copies across 40-card Main); Brick rate estimate: 8–12% from consolidated copy histogram and Sekka's Light lock constraint; Combo ceiling: Neptabyss → Abyssteus → Synchro/Xyz chain into Trishula negation + Poseidra Abyss interaction (3–4 layers); best-line absent so text-inferred; Median output: 2–3 interactive pieces + 1–2 resource floats; inferred from starter diversity (7 independent T1 lines) and card-text synergy; Interruption resilience: Two to three independent combo routes reduce single-choke-point risk; Coelacanth mass recovery aids turn-continuation; Going-second power: Hand-traps + Super Polymerization adequate for medium-disruption boards; ceiling capped vs meta-optimized lists; Tournament reliability: Estimated 61/100 from high starter consistency (D1 +75) offset by missing core Extra-Deck flexibility (D11 −64) and no side adaptability (D12 = 0)
- Provisional: Meta Power: Null—no dated metagame sample supplied; archetype meta-share unknown for Master Duel; Matchup coverage: Inferred from Mermail Atlantean historical archetypes; Master Duel-specific metagame unknown; Post-side performance: No side deck supplied; post-side plan unavailable
- Data gaps: No parsed combo boards—combo floor/median/ceiling unavailable; text-inferred only No tournament link—archetype meta-share and per-pilot match record absent No side deck—post-side plan and best-of-3 adaptability cannot be evaluated No win-rate telemetry—going-first/second, matchup, game-level, brick/starter/OTK rates inferred or unknown Master Duel-specific metagame context absent—Meta Power remains Provisional
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