Dragunity Deck #709883 — Yu-Gi-Oh! Master Duel
40 Main, 15 Extra, incl. Dragunity Quirinus x3, Kashtira Fenrir x3, Ash Blossom & Joyous Spring x3. Created May 29, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 05/29/2026
Main Deck (40)
- Bystial Magnamhut x1
- Dragunity Legatus x1
- Dragunity Quirinus x3
- Droll & Lock Bird x2
- Kashtira Fenrir x3
- Kashtira Riseheart x1
- Maxx "C" x1
- Mulcharmy Fuwalos x1
- Ash Blossom & Joyous Spring x3
- Dragunity Couse x1
- Dragunity Falchion x1
- Dragunity Phalanx x1
- Dragunity Remus x3
- Ghost Belle & Haunted Mansion x3
- Called by the Grave x1
- Crossout Designator x1
- Dragon Ravine x3
- Dragunity Divine Lance x1
- Dragunity Divine Wind x1
- Pressured Planet Wraitsoth x1
- Dominus Purge x3
- Dragunity Oubliette x1
- Infinite Impermanence x3
Extra Deck (15)
- Dragunity Knight - Romulus x1
- Dragunity Lord - Georgius x1
- Hieratic Seal of the Heavenly Spheres x1
- S:P Little Knight x1
- Wynn the Wind Charmer, Verdant x1
- Baronne de Fleur x1
- Crystal Wing Synchro Dragon x1
- Dragunity Knight - Areadbhair x1
- Dragunity Knight - Areus x1
- Dragunity Knight - Ascalon x1
- Dragunity Knight - Barcha x1
- Dragunity Knight - Gae Dearg x1
- Dragunity Knight - Luin x1
- Raidraptor - Arsenal Falcon x1
- Super Starslayer TY-PHON - Sky Crisis x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 56/100 (±7 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 61 |
| Going First | 58 |
| Going Second | 65 |
| Meta Power | provisional |
| Tournament Reliability | 55 |
- Primary strategy: Toolbox
- Secondary strategies: Control
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Dragunity engine + board control; Hand‑trap disruption
- Turn 1 (going first): Search Dragon Ravine, summon Dragunity Quirinus, equip Dragunity monsters and protect with hand traps while building a mid‑range board
- Turn 2 (going second): Deploy hand traps and board‑breakers to disrupt opponent, then launch Dragunity Synchro/Link monsters for pressure
- Recovery: Use searchers (Dragon Ravine, Quirinus) and draw engines (Maxx C, Mulcharmy) to rebuild after disruption
- After siding: No side deck; rely on flexible hand‑trap play and alternative extra‑deck summons
Why it scores here
The deck reliably opens with at least one Dragunity core piece (~82% chance) and can quickly search key engine cards, giving decent early consistency. Hand traps and a rich suite of negation/removal provide strong interaction and resilience against disruption. However, missing several core Dragunity cards limits the typical combo floor, and the absence of a side deck reduces adaptability, keeping overall power moderate.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 65 | P(at least one core starter in opening 5) ≈ 0.82, giving solid early engine access (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | Full‑brick chance ≈ 18% and many tech cards increase hand variance (Inferred) |
| D3 | Combo Conversion & Ceiling | 70 | Potential to summon 3300‑ATK Dragunity Ascalon or similar gives a high combo ceiling (Inferred) |
| D4 | Combo Floor & Median Output | 55 | Typical lines produce mid‑range boards around 2000‑2500 ATK (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 70 | Hand traps, several independent extra‑deck summons, and recursion provide good interruption resilience (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 65 | Searchers (Dragon Ravine, Quirinus) and draw engines (Maxx C, Mulcharmy) support recovery (Inferred) |
| D7 | End-Board & Interaction Quality | 75 | 15 negation‑text cards and 20 removal‑text cards give strong end‑board interaction (Observed) |
| D8 | Going-Second & Board-Breaking Power | 70 | 90% chance to have a hand trap in a 6‑card hand and multiple board‑breakers boost second‑player power (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Extra‑deck includes 3300‑ATK Dragunity Ascalon and 2400‑ATK Georgius for closing pressure (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 50 | Only 43.6% exact‑name purity and 23 distinct cards make the deck somewhat unfocused (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 15 extra‑deck slots are fully utilized across links, synchros and xyz (Observed) |
| D12 | Side Deck Adaptability | 30 | No side deck limits adaptability after the first game (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament or meta data available, so matchup fit is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Heavy hand‑trap and tech choices increase complexity, lowering error tolerance (Inferred) |
How the score was computed
Strategy profile: Toolbox. Structural ≈ 61, Going First ≈ 58, Going Second ≈ 65, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: Side deck absence (-2); Low archetype purity (-1); Missing core Dragunity cards (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.82 · key two-card combo ≈ — · full-brick estimate ≈ 0.18 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- High hand‑trap density
- Strong interaction suite with many negation/removal cards
- Flexible extra‑deck options covering links, synchros and xyz
Weaknesses
- Low core Dragunity engine consistency
- No side deck limits post‑side adaptability
- Mixed archetype reduces overall focus
Critical choke points
- Missing core Dragunity cards (Whirlwind, Gae Dearg, etc.)
- Reliance on hand‑trap draw engines for recovery
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Some generic tech cards (e.g., Pressured Planet Wraitsoth, Bystial Magnamhut) | Core Dragunity pieces such as Dragunity Whirlwind, Dragunity Knight – Gae Dearg, and Forbidden Droplet | Improves engine consistency and reduces reliance on side‑deck substitutes |
| 2 | Excess non‑Dragunity monsters | Additional Dragunity tuners (e.g., Dragunity Dux) and searchers | Boosts starter reliability and streamlines the deck |
Evidence & confidence
- Verified: Legality status Legal; Side deck count 0
- Observed: 15 negation‑text cards and 20 removal‑text cards; 15 extra‑deck slots fully utilized
- Inferred: P(at least one core starter ≈ 0.82); Full‑brick chance ≈ 0.18; High‑ATK extra‑deck monsters provide ceiling; Typical mid‑range board output; Redundancy from hand traps and extra‑deck options; Searchers and draw engines support resource economy; 90% hand‑trap presence in 6‑card hand; High‑ATK monsters for closing pressure; Low archetype purity and many distinct cards reduce efficiency; Missing core Dragunity cards lower consistency; Complexity from many hand traps lowers pilotability
- Provisional: No tournament or meta data available
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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