Amazoness Deck #709685 — Yu-Gi-Oh! Master Duel

Created by: YGO Mod (20517634)

Created On: 05/27/2026

 
 


Official AI Deck Power Analysis
ControlConfidence: Medium
49± 5/ 100
Power Score
Structural 50
Reliability 45
Going First 45
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 49/100 (±5 · Confidence: Medium)

Overall score Value
Structural Deck Power 49.55
Going First 45
Going Second 55
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Control
  • Secondary strategies: Toolbox
  • Format: master-duel

Legality

Main 48 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Control denial leading to win with high‑ATK finishers
  • Turn 1 (going first): Set hand traps (Evenly Matched), activate Magical Mid‑Breaker Field for protection, run a search (Small World/Triple Tactics Thrust), develop a starter such as Summoner Monk or Vernusylph, then prepare board‑breakers (Raigeki, Lightning Vortex).
  • Turn 2 (going second): Use hand traps to equalize board, then fire board‑breakers or summon a powerful Extra Deck monster, followed by finishing with a high‑ATK monster.
  • Recovery: Draw/search engines (Triple Tactics Talent/Thrust, Small World), recycle via Vernusylph discard effects, and resurrect key monsters with Destiny HERO / Fossil Dyna effects.
  • After siding: None (no side deck).

Why it scores here

The deck reliably opens with a hand‑trap or floodgate, then uses abundant searchers to locate a starter such as Summoner Monk or Vernusylph. Interaction is strong via Evenly Matched, floodgates and the protective field spell, giving the deck resilience after disruption. However the list is unfocused, has high brick potential, lacks a side deck and a clear engine, so median output and consistency stay moderate. Scores reflect solid control tools but low efficiency and pilotability.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(≥1 Summoner Monk in 5) ≈ 0.29; many alternative starters exist (Inferred)
D2 Opening-Hand Quality & Brick Management 45 48‑card main includes 28 distinct cards; high variance yields brick risk (Inferred)
D3 Combo Conversion & Ceiling 40 No recorded combo boards; highest possible board limited to single‑turn removal (Inferred)
D4 Combo Floor & Median Output 30 Typical play produces only hand‑traps and a modest monster, median power low (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Hand‑trap suite (Evenly Matched), floodgates, and Field Spell give multiple recovery paths (Inferred)
D6 Resource Economy, Recovery & Grind 55 Draw/search cards (Triple Tactics Talent/Thrust, Time‑Tearing Morganite) provide resource flow (Inferred)
D7 End-Board & Interaction Quality 65 Interaction density from Evenly Matched, Number 104, floodgates, and many negations (Inferred)
D8 Going-Second & Board-Breaking Power 65 Going‑second hand‑trap count 3 → 0.336 chance of a board‑breaker; removal spells boost pressure (Inferred)
D9 Offensive Pressure & Closing Power 55 Finisher monsters (Destiny HERO Fusion, high‑ATK XYZ) available but require setup (Inferred)
D10 Main Deck Efficiency & Flexibility 35 Copy histogram shows many 1‑offs; archetype purity 1.6 % → low deck compactness (Verified)
D11 Extra Deck Efficiency & Coverage 50 15‑card Extra Deck uses diverse archetypes, but many require specific material (Inferred)
D12 Side Deck Adaptability 20 Side deck empty; no adaptability after game 1 (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament context supplied; cannot assess meta fit (Provisional)
D14 Pilotability & Error Tolerance 35 Complex list with many decision points, low pilot tolerance (Inferred)

How the score was computed

Strategy profile: Control. Structural ≈ 49.55, Going First ≈ 45, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: high brick potential (-5); no side deck (-5). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.29 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Strong hand‑trap suite (Evenly Matched)
  • Multiple floodgates and protective field spell
  • Abundant searchers and draw power
  • Versatile extra‑deck options

Weaknesses

  • Very low archetype focus; high brick rate
  • No side deck for matchup adaptation
  • Complex decision tree hurts pilotability
  • Reliance on drawing specific starters

Critical choke points

  • Getting a starter such as Summoner Monk or Vernusylph early
  • Having Magical Mid‑Breaker Field on time
  • Access to a board‑breaker like Raigeki
Priority Remove Add Reason
1 Numerous 1‑off generic cards More Amazoness core monsters (e.g., Amazoness Swords Woman) Increase archetype cohesion and reduce brick
2 Side‑deck empty Add hand‑trap and floodgate tech (e.g., Droll & Lock Birds, Solemn Judgment) Improve matchup flexibility

Evidence & confidence

  • Verified: copy_histogram; archetype_purity; legality status
  • Inferred: hand trap probabilities; engine accessibility; brick risk; interaction density; resource flow
  • Provisional: meta fit; tournament reliability
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per‑pilot match record absent no win‑rate telemetry exists in YGOVN (going‑first/second, matchup, game‑level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More Master Duel Info

Amazoness

Amazoness Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
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