Amazoness Deck #709685 — Yu-Gi-Oh! Master Duel
Created by: YGO Mod (20517634)
Created On: 05/27/2026
Main Deck (48)
- Amazoness Chain Master x1
- Barrier Statue of the Drought x1
- Destiny HERO - Denier x1
- Destiny HERO - Plasma x1
- Elemental HERO Stratos x1
- Fossil Dyna Pachycephalo x1
- King Tiger Wanghu x1
- Morgana the Witch of Eyes x3
- Sky Scourge Invicil x1
- Summoner Monk x3
- Vernusylph of the Awakening Forests x1
- Vernusylph of the Flourishing Hills x3
- Vernusylph of the Flowering Fields x1
- Vernusylph of the Misting Seedlings x2
- Counselor Lily x1
- Mannadium Fearless x1
- Fusion Destiny x1
- Guilt-Gripping Morganite x1
- Lightning Vortex x2
- Magical Mid-Breaker Field x3
- Raigeki x1
- Seventh Tachyon x3
- Small World x3
- Succumbing-Song Morganite x3
- Time-Tearing Morganite x1
- Triple Tactics Talent x2
- Triple Tactics Thrust x2
- Evenly Matched x3
Extra Deck (15)
- Destiny End Dragoon x1
- Destiny HERO - Destroyer Phoenix Enforcer x1
- Artifact Dagda x2
- Barricadeborg Blocker x1
- Knightmare Phoenix x1
- Predaplant Verte Anaconda x1
- Xtra HERO Infernal Devicer x1
- Ancient Fairy Dragon x1
- Naturia Beast x1
- Samurai Destroyer x1
- Divine Arsenal AA-ZEUS - Sky Thunder x1
- Gallant Granite x1
- Number 104: Masquerade x1
- Super Starslayer TY-PHON - Sky Crisis x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 49/100 (±5 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 49.55 |
| Going First | 45 |
| Going Second | 55 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Control
- Secondary strategies: Toolbox
- Format: master-duel
Legality
Main 48 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Control denial leading to win with high‑ATK finishers
- Turn 1 (going first): Set hand traps (Evenly Matched), activate Magical Mid‑Breaker Field for protection, run a search (Small World/Triple Tactics Thrust), develop a starter such as Summoner Monk or Vernusylph, then prepare board‑breakers (Raigeki, Lightning Vortex).
- Turn 2 (going second): Use hand traps to equalize board, then fire board‑breakers or summon a powerful Extra Deck monster, followed by finishing with a high‑ATK monster.
- Recovery: Draw/search engines (Triple Tactics Talent/Thrust, Small World), recycle via Vernusylph discard effects, and resurrect key monsters with Destiny HERO / Fossil Dyna effects.
- After siding: None (no side deck).
Why it scores here
The deck reliably opens with a hand‑trap or floodgate, then uses abundant searchers to locate a starter such as Summoner Monk or Vernusylph. Interaction is strong via Evenly Matched, floodgates and the protective field spell, giving the deck resilience after disruption. However the list is unfocused, has high brick potential, lacks a side deck and a clear engine, so median output and consistency stay moderate. Scores reflect solid control tools but low efficiency and pilotability.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(≥1 Summoner Monk in 5) ≈ 0.29; many alternative starters exist (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | 48‑card main includes 28 distinct cards; high variance yields brick risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 40 | No recorded combo boards; highest possible board limited to single‑turn removal (Inferred) |
| D4 | Combo Floor & Median Output | 30 | Typical play produces only hand‑traps and a modest monster, median power low (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Hand‑trap suite (Evenly Matched), floodgates, and Field Spell give multiple recovery paths (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Draw/search cards (Triple Tactics Talent/Thrust, Time‑Tearing Morganite) provide resource flow (Inferred) |
| D7 | End-Board & Interaction Quality | 65 | Interaction density from Evenly Matched, Number 104, floodgates, and many negations (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 65 | Going‑second hand‑trap count 3 → 0.336 chance of a board‑breaker; removal spells boost pressure (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | Finisher monsters (Destiny HERO Fusion, high‑ATK XYZ) available but require setup (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 35 | Copy histogram shows many 1‑offs; archetype purity 1.6 % → low deck compactness (Verified) |
| D11 | Extra Deck Efficiency & Coverage | 50 | 15‑card Extra Deck uses diverse archetypes, but many require specific material (Inferred) |
| D12 | Side Deck Adaptability | 20 | Side deck empty; no adaptability after game 1 (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament context supplied; cannot assess meta fit (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Complex list with many decision points, low pilot tolerance (Inferred) |
How the score was computed
Strategy profile: Control. Structural ≈ 49.55, Going First ≈ 45, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: high brick potential (-5); no side deck (-5). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.29 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Strong hand‑trap suite (Evenly Matched)
- Multiple floodgates and protective field spell
- Abundant searchers and draw power
- Versatile extra‑deck options
Weaknesses
- Very low archetype focus; high brick rate
- No side deck for matchup adaptation
- Complex decision tree hurts pilotability
- Reliance on drawing specific starters
Critical choke points
- Getting a starter such as Summoner Monk or Vernusylph early
- Having Magical Mid‑Breaker Field on time
- Access to a board‑breaker like Raigeki
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Numerous 1‑off generic cards | More Amazoness core monsters (e.g., Amazoness Swords Woman) | Increase archetype cohesion and reduce brick |
| 2 | Side‑deck empty | Add hand‑trap and floodgate tech (e.g., Droll & Lock Birds, Solemn Judgment) | Improve matchup flexibility |
Evidence & confidence
- Verified: copy_histogram; archetype_purity; legality status
- Inferred: hand trap probabilities; engine accessibility; brick risk; interaction density; resource flow
- Provisional: meta fit; tournament reliability
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per‑pilot match record absent no win‑rate telemetry exists in YGOVN (going‑first/second, matchup, game‑level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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