Blackwings Deck #709652 — Yu-Gi-Oh! TCG

Created by: YGO Mod (20517634)

Created On: 05/27/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: Low
12± 5/ 100
Power Score
Structural 14
Reliability 10
Going First 15
Going Second 12

Blackwings (Illegal) — Deck Power Evaluation

Final Contextual Deck Power: 12/100 (±5 · Confidence: Low)

Overall score Value
Structural Deck Power 14
Going First 15
Going Second 12
Meta Power provisional
Tournament Reliability 10
  • Primary strategy: Toolbox
  • Secondary strategies: Midrange
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status: Illegal. 5 violation(s).

Identity & game plan

  • Win condition: Synchro beatdown via Zombie/Tuner toolbox; Board control with traps and removal
  • Turn 1 (going first): Set negation/traps and establish Zombie-Synchro board
  • Turn 2 (going second): Use removal spells/traps to clear and summon Synchros
  • Recovery: Recur Zombies via Zombie Master, Mezuki, Call of Haunted
  • After siding: No side deck (0 cards)

Why it scores here

This deck is illegal in the TCG format because it contains five Forbidden cards (Heavy Storm, Return from the Different Dimension, Fossil Dyna Pachycephalo, Trap Dustshoot, Ultimate Offering), so it cannot be played as submitted and receives a capped low score. The evaluation is theoretical/structural-only; we did not average individual card scores, and the archetype's popularity or usage stats earned no points. The 55-card main deck mixes Zombie, Blackwing, and generic Synchro toolbox pieces with no coherent core (only 24% of archetype-standard core present), producing high brick risk and weak consistency. Without legal staples and with no recorded combos, the deck's realistic ceiling and floor are undefined, reinforcing the low contextual power.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 15 Hypergeometric P(≥1 archetype-core in 5) ≈ 0.51 but deck illegal and core fragmented (Inferred)
D2 Opening-Hand Quality & Brick Management 20 55-card main with 30 singles and forbidden cards yields high brick estimate ~0.49 (Inferred)
D3 Combo Conversion & Ceiling 10 No parseable boards; theoretical Synchro plays exist but illegal (Speculation)
D4 Combo Floor & Median Output 10 No combo floor data; median output unknown due to illegal list (Inferred)
D5 Interruption Resilience & Route Redundancy 10 Limited redundant lines; reliant on few tuners, disrupted easily (Inferred)
D6 Resource Economy, Recovery & Grind 15 Zombie recursion via Zombie Master/Mezuki but deck illegal (Inferred)
D7 End-Board & Interaction Quality 20 Multiple trap negations (Royal Decree, Solemn Judgment) but forbidden cards present (Verified)
D8 Going-Second & Board-Breaking Power 15 Removal spells/traps exist yet going-second plan undermined by illegality (Inferred)
D9 Offensive Pressure & Closing Power 15 Synchro bosses up to 2800 ATK but unreachable in legal play (Inferred)
D10 Main Deck Efficiency & Flexibility 10 Main deck 55 cards, off-archetype purity 0% exact, inefficient (Verified)
D11 Extra Deck Efficiency & Coverage 20 Extra deck 15 Synchros covering levels 5-9, decent coverage (Verified)
D12 Side Deck Adaptability 0 Side deck empty (0 cards) so adaptability zero (Verified)
D13 Matchup Coverage & Format Fit 10 No dated metagame sample; matchup fit provisional (Provisional)
D14 Pilotability & Error Tolerance 10 Complex mixed engine with no combos recorded, error tolerance low (Inferred)

How the score was computed

Strategy profile: primary only. Structural ≈ 14, Going First ≈ 15, Going Second ≈ 12, Meta = provisional, Tournament Reliability ≈ 10. Modifiers: Illegal deck (forbidden cards) (-18). Final formula: Illegal deck: capped low (0.80*Structural + 0.20*TournamentReliability overridden by legality cap)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.51 · key two-card combo ≈ — · full-brick estimate ≈ 0.49 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Varied Extra Deck Synchro coverage
  • Some trap interaction present if legalized

Weaknesses

  • Illegal: 5 Forbidden cards
  • 55-card main deck with excessive singles
  • Only 24% of archetype core present
  • No side deck

Critical choke points

  • Forbidden cards prevent legal play
  • Lack of consistent Blackwing/Tuner starters
Priority Remove Add Reason
1 Heavy Storm, Return from the Different Dimension, Fossil Dyna Pachycephalo, Trap Dustshoot, Ultimate Offering Legal replacements (e.g., Blackwing - Sirocco the Dawn, Fissure, Giant Trunade) Remove Forbidden cards to make deck legal and add missing core

Evidence & confidence

  • Verified: Legality status Illegal with 5 Forbidden cards; Card text for all listed cards; Extra deck 15 Synchros; Side deck 0 cards; Main deck size 55
  • Inferred: Hypergeometric opening probabilities; Brick rate estimate; Engine coherence from composition; Dimension scores for illegal deck
  • Provisional: Meta Power (no dated metagame); Matchup coverage
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More TCG Info

Blackwings

Blackwings Breakdown

 
 

 

 

 

 

 

 
 

 

 
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