Maliss Deck #709607 — Yu-Gi-Oh! TCG
55 Main, 15 Extra, incl. Maliss Chessy Cat x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created May 27, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 05/27/2026
Main Deck (55)
- Bystial Baldrake x1
- Bystial Druiswurm x1
- Bystial Magnamhut x1
- Dimension Shifter x1
- Droll & Lock Bird x2
- Maliss <P> Chessy Cat x3
- Maliss <P> Dormouse x1
- Maliss <P> March Hare x2
- Maliss <P> White Rabbit x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x2
- Wizard @Ignister x1
- Ash Blossom & Joyous Spring x3
- Backup @Ignister x3
- Allure of Darkness x3
- Deck Lockdown x1
- Dimensional Fissure x3
- Gold Sarcophagus x1
- Maliss in the Mirror x1
- Maliss in Underground x2
- Raigeki x2
- Terraforming x1
- Dominus Impulse x3
- Dominus Spark x3
- Evenly Matched x2
- Infinite Impermanence x2
- Maliss <C> GWC-06 x1
- Maliss <C> MTP-07 x1
- Maliss <C> TB-11 x1
Extra Deck (15)
- Accesscode Talker x1
- Allied Code Talker @Ignister x1
- Cyberse Wicckid x1
- Decode Talker Heatsoul x1
- Dharc the Dark Charmer, Gloomy x1
- Firewall Dragon x1
- Haggard Lizardose x1
- Linguriboh x2
- Link Spider x1
- Maliss <Q> Hearts Crypter x1
- Maliss <Q> Red Ransom x1
- S:P Little Knight x1
- Salamangreat Almiraj x1
- Transcode Talker x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 62/100 (±6 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 62 |
| Going First | 64 |
| Going Second | 68 |
| Meta Power | provisional |
| Tournament Reliability | 57 |
- Primary strategy: Combo
- Secondary strategies: Control, Midrange
- Format: tcg
Legality
Main 55 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: End-board interaction and recursive resource loop via banish-synergy Maliss Link Monsters; Going-second removal and board-breaker coverage (Raigeki, Evenly Matched, Dominus Impulse)
- Turn 1 (going first): Resolve Maliss/Mulcharmy core into Link Monsters (Hearts Crypter, Red Ransom) to establish negation/removal layering; set up Trap recursion engine
- Turn 2 (going second): Deploy hand traps (Ash, Droll, Infinite Impermanence, Nibiru) into Dominus/Mulcharmy draw engine; convert board advantage via Raigeki or Evenly Matched
- Recovery: Banish recursion via Maliss in Underground and Hearts Crypter; replay Chessy Cat and March Hare from GY/banish zone via Maliss Traps (GWC-06, TB-11, MTP-07)
- After siding: No side deck supplied; structural only
Why it scores here
Maliss is a Link-centric combo deck that consistently opens a functional engine via 27 archetype-core copies (P≈97% at least one starter in hand 5). The deck's strength lies in its banish-recursion loop: Maliss in Underground gates ATK boosts and protection, while Hearts Crypter and Red Ransom provide interactive negation and ATK/DEF manipulation. However, the deck lacks a clear ceiling and median combo output (no boards recorded), and its going-first plan depends heavily on setup—multiple choke points exist if the core Link monsters are interrupted. Going-second power is solid thanks to Mulcharmy draw triggers and hand-trap density, but pilotability is moderate due to complex resource sequencing. The deck's heavy reliance on banish zones and field setup, combined with a 55-card Main Deck (above optimal), introduces brick risk. This score reflects a competent but not exceptional system: it has reliable openings and post-disruption recovery, but limited explosive potential and a narrow board-breaker suite.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 71 | 27 archetype-core copies yield P(≥1 starter in 5) ≈ 0.97; Backup @Ignister + Maliss Chessy Cat are dual starters; core 60% present vs archetype average (Verified: probabilities.archetype core; Inferred: starter role from text) |
| D2 | Opening-Hand Quality & Brick Management | 58 | 9 three-ofs (27 copies total) compress redundancy; 14 one-ofs introduce variance; 55-card Main exceeds the optimal 40-42 by ~5%, raising garnet density (Inferred from composition.copy_histogram and size_rules) |
| D3 | Combo Conversion & Ceiling | 68 | No boards recorded, so ceiling inferred from card text: Hearts Crypter (negation + field removal) + Red Ransom (ATK/DEF switch + searcher) + multiple Trap payoffs suggest a multi-layered board; estimated Power Index ≈68 based on interaction density (Inferred from card text and archetype purity.archetype_spread) |
| D4 | Combo Floor & Median Output | 54 | Median inferred from starter diversity (Maliss P monsters + @Ignister + Mulcharmy) and Trap recursion; lack of observed boards means floor likely 2–3 interactive pieces; estimated median Power Index ≈54 (Inferred; no combo data.scored combos) |
| D5 | Interruption Resilience & Route Redundancy | 64 | Multiple independent starters (Chessy Cat, March Hare, White Rabbit, Backup @Ignister) enable rerouting after a negate; Maliss in Underground + Hearts Crypter recursion preserves resources; one choke point if all Link monsters are negated early (Inferred from card text and archetype_spread) |
| D6 | Resource Economy, Recovery & Grind | 65 | Maliss Trap recursion (GWC-06, TB-11, MTP-07) regenerates resources; Chessy Cat draw + Mulcharmy draw on opponent summons provide net advantage; Gold Sarcophagus + Terraforming delay resource access (Inferred from role hints: draw, searcher, recursion; resource profile not quantified in evidence) |
| D7 | End-Board & Interaction Quality | 68 | Hearts Crypter negation (non-negatable while pointing) + Red Ransom ATK/DEF switch + Dominus Impulse (negate + remove) + removal density (29 cards tagged) provide layered interaction; 3–4 interactive pieces typical (Inferred from card text and role counts.negation_text: 9, removal_text: 29) |
| D8 | Going-Second & Board-Breaking Power | 72 | Mulcharmy Fuwalos and Purulia draw on opponent summons; 12 hand-trap copies (Ash, Droll, Infinite Impermanence, Nibiru, Evenly Matched); Raigeki + Dominus Spark enable board-breaking; going-second split assumed favorable given composition (Inferred from usage statistics hand-trap prevalence and card text) |
| D9 | Offensive Pressure & Closing Power | 52 | Boss monsters (Hearts Crypter 2500 ATK, Red Ransom 2300 ATK, Accesscode 2300) are moderate; no OTK lines or piercing damage observed; closing power relies on accumulated pressure over turns rather than explosive burst (Inferred from card ATK values and lack of direct-damage text) |
| D10 | Main Deck Efficiency & Flexibility | 55 | 55 Main vs 40-60 legal range; 30 distinct cards with 9 three-ofs, 7 two-ofs, 14 one-ofs; archetype purity 21.4% exact name (15/70 total), broad splash (Bystial, @Ignister, Code Talker, Mulcharmy) reduces compactness (Verified: legality.main_count, composition.copy_histogram, archetype purity.exact_name_purity_pct) |
| D11 | Extra Deck Efficiency & Coverage | 66 | 15 Extra slots: all Link 1–5; Hearts Crypter, Red Ransom (archetype payoffs); Accesscode, Firewall, Transcode, Cyberse Wicckid (Cyberse utility); Linguriboh (Trap negate); Link Spider, Salamangreat Almiraj (utility); flexible but not redundant (Verified: Extra Deck breakdown, card roles) |
| D12 | Side Deck Adaptability | 0 | No side deck supplied (0 cards); best-of-3 adaptability unknown; cannot evaluate matchup tuning (Verified: legality.Side Deck size: 0) |
| D13 | Matchup Coverage & Format Fit | 50 | Maliss archetype meta-share unknown (tournament data.available: false); no dated metagame sample provided; archetype is niche (Maliss released mid-2025); format fit provisional (Provisional: tournament data, usage statistics.available but no meta data) |
| D14 | Pilotability & Error Tolerance | 48 | Maliss recursion loops and Trap sequencing require 5–7 decision points per combo line; multiple optional effects (March Hare hand search, Dormouse banish, Trap activation timing) add complexity; moderate error tolerance for piloting (Inferred from card text and number of OPT effects: 9 searcher_text hints, 9 negation_text hints) |
How the score was computed
Strategy profile: Combo. Structural ≈ 62, Going First ≈ 64, Going Second ≈ 68, Meta = provisional, Tournament Reliability ≈ 57. Modifiers: No side deck (-3); Over-sized Main Deck (-2); Missing 10 core cards (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.97 · key two-card combo ≈ — · full-brick estimate ≈ 0.03 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- High opening consistency: 97% chance to draw at least one archetype-core starter in opening 5
- Banish-recursion loop enables resource recovery: Maliss in Underground + Hearts Crypter + Maliss Traps regenerate materials across turns
- Strong going-second capability: 12 hand-trap copies + Mulcharmy draw engine + Raigeki / Evenly Matched provide board-breaking routes
- Multiple interactive layers: negation (Hearts Crypter, Dominus Impulse), removal (Dominus Spark, Maliss in the Mirror), ATK/DEF manipulation (Red Ransom)
- Trap-centric payoff system: White Rabbit sets Traps, and recursion Traps (GWC-06, TB-11, MTP-07) enable repeated Special Summons and searches
Weaknesses
- Oversized Main Deck (55 cards) increases garnet density and brick variance vs optimal 40–45 range
- Missing 10 archetype-core cards (only 60% of standard build) compromises end-board quality and consistency
- No recorded combo boards: true ceiling and median output unknown; inferred from text only
- Narrow ceiling: multi-layer board requires all pieces to resolve; single negate of a core Link monster can collapse the turn-1 plan
- Moderate pilotability: complex Trap sequencing, OPT constraints, and resource timing create high error surface
- Low offensive closing power: boss monsters (2300–2500 ATK) are moderate; no direct damage or piercing mechanics
- No side deck: cannot adjust for post-game adaptability in best-of-3 formats
Critical choke points
- Hearts Crypter or Red Ransom is negated or destroyed before establishing the Interactive board: deck loses its primary negation/disruption outlet
- Maliss in Underground is removed before activating: ATK boost and protection effects are lost, reducing board durability
- Hand is flooded with Mulcharmy or Bystial non-searchers in opening without a starter to resolve them: effective hand size collapses
- Opponent establishes board-lock before going-second turn: lack of pre-board removal (no Harpie's Feather Duster, no Link Disciple tutor) limits board-breaking options
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 copy Maliss March Hare |
1 copy Harpie's Feather Duster (or equivalent going-second removal) | Core 100% inclusion; fills critical gap for board-breaker reliability |
| 2 | 2 copies Backup @Ignister (reduce to 1–2) | 1 copy Maliss Red Ransom + 1 copy MalissHearts Crypter (restore to standard 2) |
Red Ransom and Hearts Crypter are archetype payoffs (100% core); boost end-board quality |
| 3 | Trim Main Deck to 40–45 cards (cut flex Bystial or generic tech) | Restore core cards (Accesscode Talker, Link Disciple, Cyberse Wicckid, S:P Little Knight) | Reduce brick risk and align with archetype standard |
| 4 | 0 (no side deck present) | Build side deck for best-of-3 (e.g., Dimensional Fissure, Dimension Shifter, Deck Lockdown as pre-board floodgates; board-wipes vs combo decks) | Post-side adaptability is currently 0; essential for tournament reliability |
Evidence & confidence
- Verified: Legality: Legal status confirmed (legality.status: Legal, no violations); Main/Extra/Side counts: 55 / 15 / 0 (legality fields); Restricted cards: 8 Limited/Semi-Limited cards correctly registered; Card text excerpts: all 44 distinct cards resolved; Archetype core membership: Maliss, Mulcharmy, Bystial, @Ignister, Code Talker assignments; Role tags: hand trap, tech, floodgate, searcher flags applied; Banlist status: all cards match current TCG ban list (as of evidence date)
- Observed: Usage statistics: 45 Maliss decks sampled; core-card presence 60% (15 of 25 core cards in this deck); Archetype meta-share: unavailable in tournament data (tournament data.available: false)
- Inferred: Opening consistency: P(≥1 starter in hand 5) ≈ 0.97 via hypergeometric from 27 core copies / 55 main; Brick rate: residual P(no starter) ≈ 0.03 from hypergeometric; Hand-trap draw rate going-second: P(≥1 of 12) ≈ 0.79 in hand 6; Combo ceiling: inferred from Hearts Crypter + Red Ransom + Dominus Impulse text; estimated Power Index ≈68 (no recorded boards); Combo median: inferred from starter diversity (6 full, 3 conditional) and Trap recursion; estimated ≈54; Interruption resilience: multiple independent starters enable rerouting; one choke point if all Link Monsters negated; Going-second power: inferred from 12 hand-trap copies + Mulcharmy draw engine + Raigeki / Evenly Matched text; estimated ≈68; Pilotability complexity: moderate (9 OPT effects, 5–7 decision points per line); Resource economy: inferred from banish-recursion loop text and Maliss Trap payoffs; estimated net advantage over 2–3 turns
- Provisional: Meta Power: null (no dated metagame sample supplied; archetype meta-share and per-pilot match record absent); Tournament Reliability: inferred from opening consistency (D1/D2) and post-disruption recovery (D5) only; no best-of-3 side deck data; Matchup coverage: Format fit cannot be scored without tournament context (D13 set to 50)
- Data gaps: No recorded combo boards: best-line, median-power-index, board-per-starter, and going-first/second split are text-only inferences (combo data.total combos: 0) No tournament link: archetype meta-share and per-pilot match record unavailable (tournament data.available: false) No win-rate telemetry: YGOVN does not supply game-level or match-level win rates by matchup or turn-order No guide evidence: no human strategy guides attached (guide data.total guides: 0) No side deck: 0 cards; post-side plans cannot be evaluated for best-of-3 No dated metagame sample: Meta Power score remains provisional; format fit (D13) is a placeholder
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