Book Of Deck #709290 — Yu-Gi-Oh! TCG

57 Main, 15 Extra, incl. Medius the Pure x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3.

Created by: YGO Mod (20517634)

Created On: 05/27/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Medium
58± 8/ 100
Power Score
Structural 60
Reliability 54
Going First 65
Going Second 66

Deck — Deck Power Evaluation

Final Contextual Deck Power: 58/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 60
Going First 65
Going Second 66
Meta Power provisional
Tournament Reliability 54
  • Primary strategy: Midrange
  • Secondary strategies: Control, Combo
  • Format: tcg

Legality

Main 57 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Build a board with Artmage Fusion monsters and negation/interaction, grind through disruption, or pivot to going-second board-breakers; Control via Mulcharmy draw engine and hand disruption; alternate win via Pendulum summoning and Power Patron removal loops
  • Turn 1 (going first): Activate Prohibited Power Patron Portal - Terminus or Artmage Academic Arcane Arts Acropolis to search Medius the Pure, establish Artmage Fusions (Diactorus for negation, Non-Finito for protection), set traps (Solemn Accusation, Artmage Impasto), float on disruption via recursion
  • Turn 2 (going second): Mulligan to Mulcharmy Fuwalos/Purulia (draw setup) or hand traps (Ash, Droll & Lock Bird); use Dark Ruler No More + Super Polymerization to break boards and pivot into Fusion summons via discarding mechanics
  • Recovery: Medius the Pure recursion (return monsters to Deck, Special Summon Medius again); Bystial dragons (Druiswurm, Magnamhut, Baldrake) banish LIGHT/DARK for field pressure; leverage Artmage Litera and Graflare to recycle from GY
  • After siding: No side deck present; can only adjust Main Deck configuration for Best-of-3 format, limiting mid-match pivots

Why it scores here

This deck builds midrange boards combining Artmage Fusion negation, Power Patron removal loops, and Mulcharmy draw setup, supported by interaction via Solemn Accusation and adaptive hand traps. Opening consistency is solid (72% P(≥1 Medius/searcher T1) via hypergeometric estimate), but the median output is modest: typical boards land 1–2 negates and a Fusion threat rather than overwhelming layering. Going-second strength comes from Dark Ruler No More + Super Polymerization as board-breaking tools, but the deck lacks a dedicated OTK line and closing power is limited to modest ATK monsters. Recovery through Medius recursion and Bystial banish effects stabilizes moderately, but a single choke point—losing Medius or Artmage field spell access—cripples the turn-1 plan. The 57-card Main Deck (above the 40–60 standard) increases brick risk; absence of a Side Deck prevents best-of-3 adaptation. This is an accessible, coherent engine that pilots reliably but lacks the ceiling or resilience of top-tier decks.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 P(≥1 Medius/searcher in hand 5) ≈ 0.72; 12 three-ofs + 4 two-ofs ensure a T1 engine starter reliably; Prohibited Power Patron Portal and Artmage Academic Arcane Arts Acropolis both tutor Medius or Power Patron monsters (Inferred)
D2 Opening-Hand Quality & Brick Management 62 Main Deck copy histogram skews toward high-copy cards (12 three-ofs, 4 two-ofs, 13 one-ofs); 57-card list inflates brick/conflict risk; multiple Normal Summon engines (Medius, Artmage Power Patron, Artmage Finmel) create redundancy but also hand clots (Inferred)
D3 Combo Conversion & Ceiling 68 Artmage Diactorus (Medius + 1 Artmage) with triple Monster-Type negation is a strong ceiling line; Artmage Non-Finito provides protection and recursion float; however, combos evidence is absent—best line is text-read inference from card synergies (Inferred)
D4 Combo Floor & Median Output 58 Typical turn-1 yield: setup Medius search via Portal, Normal Summon Medius, search Power Patron, Fusion into Diactorus with 1 negate + 1 Fusion threat + hand traps; median floor is modest due to no dedicated combo sequence (Inferred)
D5 Interruption Resilience & Route Redundancy 62 Medius recovery loop (shuffle monster into Deck, Special Summon Medius, search again) supports recursion; Bystial dragons (Druiswurm, Magnamhut, Baldrake) offer alternative going-second disruption and field presence; however, Medius being the sole consistent route weakens independent line diversity (Inferred)
D6 Resource Economy, Recovery & Grind 66 Mulcharmy Fuwalos/Purulia trigger card advantage on opponent summons; Artmage Finmel and Litera provide recursion and float value; no dedicated grind extension like hard draw or loop-generation outside Mulcharmy—net advantage is +1 to +2 per turn in grinds (Inferred)
D7 End-Board & Interaction Quality 64 Artmage Diactorus offers Triple Monster-Type negate (Quick Effect); Solemn Accusation negates Spell/Trap activation; Forbidden Crown negates a monster and locks it; however, board density is typically 2–3 interaction points, not layered defense—interaction quality is moderate (Inferred)
D8 Going-Second & Board-Breaking Power 68 Dark Ruler No More blanks all negates (going-second priority); Super Polymerization forces Fusion using opponent's monsters as material (can't be responded to); Bystial dragons offer field recursion disruption; a real going-second plan exists but lacks OTK consistency (Inferred)
D9 Offensive Pressure & Closing Power 54 Boss monsters (Artmage Diactorus 2800 ATK, Nerva 3300 ATK, Vidolium 5000 ATK as pendulum effect) have modest to high ATK, but no piercing/direct-damage text; deck relies on grind/control, not lethal conversion—closing power is a weakness (Inferred)
D10 Main Deck Efficiency & Flexibility 59 57 cards in Main Deck vs 40-card standard introduces dilution; composition is coherent (Artmage + Power Patron engines, Mulcharmy, Bystial, hand traps) but top-heavy on 3-ofs limits flex slots; efficiency is below optimal (Inferred)
D11 Extra Deck Efficiency & Coverage 61 15 cards in Extra Deck (maximum allowed); 9 Fusions (Artmage Non-Finito ×2, Artmage Diactorus, Nerva, Azamina, Predaplant, Sea Monster, Mudragon, Garura) provide clear roles; 4 Links (Beyond, Exceed, Charmer, S:P Little Knight) and 1 Synchro (Chaos Angel), 1 XYZ (Varudras) are flex slots; Extra usage is efficient (Inferred)
D12 Side Deck Adaptability 0 Zero-card Side Deck (0/15 allowed); cannot adapt post-Match for best-of-3; this is a critical structural weakness in tournament play (Verified)
D13 Matchup Coverage & Format Fit 48 Book Of archetype has no dated metagame sample in tournament data; archetype purity is 4.2% (3 exact Book Of cards), but synergistic engines (Artmage, Power Patron, Mulcharmy, Bystial) are established in the meta; format fit is unknown without dated meta data—score reflects uncertainty (Provisional)
D14 Pilotability & Error Tolerance 52 Combo steps are moderate (3–5 actions per line: tutor, Normal Summon, search, Fusion Summon, set trap); Medius recursion loop has a learning curve; error tolerance is moderate—missequencing an extra effect or over-extending can brick the turn, but built-in recursion and Solemn trap give recovery leeway (Inferred)

How the score was computed

Strategy profile: Midrange 0.65 + Control 0.35. Structural ≈ 60, Going First ≈ 65, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 54. Modifiers: Zero Side Deck penalty (-4); 57-card Main Deck dilution (-3); Modest ceiling without combo evidence (-2). Final formula: 0.80*Structural(60) + 0.20*TournamentReliability(54) + Modifiers = 58 (Meta provisional; no dated metagame sample supplied)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.72 · key two-card combo ≈ — · full-brick estimate ≈ 0.08 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Solid T1 consistency via 12 three-ofs and redundant searchers (72% P(≥1 starter)); Medius recursion loop provides reliable float and recovery
  • Artmage Fusion monsters (Diactorus, Non-Finito) offer negation layering and protection; Diactorus triple-negate is a strong interaction ceiling
  • Balanced going-first/going-second capability: traps + negation for T1, Dark Ruler + Super Polymerization for T2 board-breaking
  • Mulcharmy draw engine (Fuwalos/Purulia) creates advantage on opponent summons; resource economy improves in grind scenarios
  • Bystial dragons (banish LIGHT/DARK for field recursion) offer alternative disruption and recovery outside Medius loop

Weaknesses

  • No dedicated combo sequence or observed boards—ceiling is text-inferred rather than validated; median output is modest (58 vs ceiling 68)
  • 57-card Main Deck (above 40-card standard) dilutes consistency and increases brick rate; top-heavy three-of distribution reduces flexibility
  • Zero Side Deck (0/15): cannot adapt post-Match for best-of-3 or pivot against meta; critical tournament limitation
  • Single choke point: loss of Medius access or Artmage field spell cripples T1 plan; limited independent lines if first route is disrupted
  • Weak closing power: no piercing/direct-damage text; relies on grind/control, not lethal conversion; average end-board ATK is modest (2400–3300 range)
  • Mulcharmy activation (T1 'If you control no cards' clause) is restrictive; requires a specific board state to activate draw engine, reducing utility on T1
  • Solemn Accusation and traps are setup-dependent; negation via Forbidden Crown is binary (no destruction text); interaction lacks layering

Critical choke points

  • Medius the Pure is the core recursion engine and T1 searcher linchpin; if negated or removed early, the deck struggles to set up interaction or float value
  • Artmage Academic Arcane Arts Acropolis (Field Zone) is required for Medius extra Normal Summon and follow-up tutoring; loss of field control reduces turn efficiency
  • No alternative going-second lethal path if board-breaker attempts (Dark Ruler + Super Polymerization) are disrupted; deck pivots to grind, which is slow and vulnerable to skill-based disruption
  • Bystial dragons require a specific GY state (LIGHT/DARK in GY) to activate; if graveyard is empty or opponent uses banish effects, alternative disruption is unavailable
Priority Remove Add Reason
1 Reduce Main Deck to 40 cards Cut 17 cards (prioritize low-impact one-ofs: Jupredo, Artmage Finmel, Litera, Shade the Obscure, Chaos Angel, Azamina Ilia Silvia, Mudragon, Garura, Sea Monster of Theseus) to optimize consistency 57-card list significantly dilutes opening hand quality and brick rate; a 40-card core (keep 3-ofs and core 2-ofs) improves P(functional hand) and tournament reliability by ~5–7 points
2 Add 0 main-deck cards Build a 15-card Side Deck with anti-meta cards: Maxx C (if legal), Dimension Shifter, Shadow-Imprisoning Mirror, Shared Ride, Barrier Statue of the Abyss, etc. Zero side deck is a tournament showstopper; post-Match adaptability is essential in best-of-3; Side construction lifts tournament reliability from 54 to ~68
3 Droll & Lock Bird (2 copies, Semi-Limited, marginal hand-trap redundancy with Ash Blossom) Ghost Belle & Haunted Mansion or Dimension Shifter (broader disruption coverage; Dimension Shifter hoses GY-centric decks) Ash Blossom (3 copies) already covers most hand-trap triggers; Droll & Lock is situational (requires opponent's search activation); Ghost Belle covers more activated effects, and Dimension Shifter is format-staple going-second tech
4 Evaluate Forbidden Crown and Shade the Obscure for lower impact Consider Bystial Baldrake (already at 1; could warrant 2–3 if space allows) or Artifact Lancea (going-second banish denial) Forbidden Crown is a one-card negate with no synergy to recursion; Shade the Obscure has a conditional trigger (≤1000 ATK Special Summon); Bystial Baldrake redundancy and Lancea filling going-second gaps are higher-impact adjustments

Evidence & confidence

  • Verified: Legality: Legal status confirmed; Main 57, Extra 15, no violations, all copy limits respected; Banlist status: Bystial Druiswurm Limited (1), Bystial Magnamhut Limited (1), Called by the Grave Limited (1), Triple Tactics Talent Limited (1), Droll & Lock Bird Semi-Limited (2), all within limits; Card text: All 43 distinct cards have resolved text; archetype tags, role hints, and effects verified; Format: TCG gameplay type confirmed; 40–60 Main, 0–15 Extra, 0–15 Side deck size rules applied; Copy histogram: 13 one-ofs, 4 two-ofs, 12 three-ofs; total Main 57, Extra 15
  • Observed: No combos evidence supplied; combo data total combos = 0
  • Inferred: P(≥1 starter in T1 hand 5) ≈ 0.72 via hypergeometric from Medius + searcher spell distribution (20+ total tutor/starter copies); P(full brick) ≈ 0.08 estimated from 57-card dilution and multiple conflicting Normal Summon options (Medius, Artmage Power Patron, Artmage Finmel); Going-first board ceiling: Medius search → Normal Summon Medius → search Power Patron → Fusion into Artmage Diactorus (2800 ATK, triple negate) + set Solemn/trap; median output ~1–2 negates + 1 Fusion threat (no combo evidence to calibrate); Going-second capability: Dark Ruler No More blanks board + Super Polymerization into Fusion (can force Nerva or Non-Finito for protection/grind); Interruption resilience: Medius recursion + Bystial banish loops support recovery, but single-choke-point dependency on Medius and field spell limits redundancy (~62 resilience score); Pilotability: Combo steps are moderate (3–5 actions per turn); Medius loop has a learning curve but built-in recursion provides error recovery; estimated ~52 error tolerance; Matchup fit: Book Of is not a documented meta archetype in YGOVN; Artmage + Power Patron are established but sub-tier-1 engines; no tournament data to calibrate meta alignment (provisional)
  • Provisional: Meta Power = null; no dated metagame sample supplied; archetype meta-share in tournament data is absent; Final Contextual Deck Power uses 0.80*Structural + 0.20*TournamentReliability formula (meta-neutral) pending dated meta data
  • Data gaps: No combos evidence: 0 scored boards; ceiling/median/floor output is text-read inference only, not validated from real game data; confidence in D3/D4 is lowered No archetype usage statistics: cannot calibrate core/meta-standard comparison or validate engine coherence benchmarks No tournament link: archetype meta-share, per-pilot match records, and Top-16 indicators absent; Meta Power remains provisional No win-rate telemetry: going-first/second win %, matchup records, brick/starter/OTK rates are not available in YGOVN; all consistency/reliability claims are Inferred No Side Deck: 0/15 filled; cannot assess post-Match adaptability; best-of-3 tournament reliability is severely constrained No guide data: 0 strategy guides attached; no human strategic intent or meta-positioning context available

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