D/D/D Deck #708792 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. D/D Gryphon x3, D/D Savant Kepler x3, D/D/D Zero Doom Queen Machinex x3. Created May 27, 2026 by YGO Mod.

Deck D/D/D Master Duel

Created by: YGO Mod (20517634)

Created On: 05/27/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated May 28, 2026
52± 5/ 100
Power Score
Structural 61
Reliability 55
Going First 65
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 52/100 (±5 · Confidence: Medium)

Overall score Value
Structural Deck Power 61
Going First 65
Going Second 60
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Combo
  • Secondary strategies: Midrange
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Pendulum Summoning high-level D/D bosses with negation effects; Grinding down opponent with attrition and removal
  • Turn 1 (going first): Set up Pendulum scales, summon D/D monsters, activate Dark Contracts for resources, establish layered negation board
  • Turn 2 (going second): Use hand traps and Dominus Impulse to disrupt, then extend into a counter-board or OTK line
  • Recovery: Utilize Dark Contract with the Zero King and First King Clovis to recover banished/destroyed D/D monsters
  • After siding: None (Side count is 0)

Why it scores here

This D/D/D deck operates as a Combo/Midrange hybrid that leverages Pendulum mechanics and a diverse Extra Deck to generate layered negation and high-ATK bosses. Its strength lies in exceptional opening-hand quality and interaction density, anchored by three copies each of Ash Blossom, Dominus Impulse, and Forbidden Droplet, alongside robust Dark Contract resource loops. However, the system suffers from significant structural gaps: it omits several format-standard core staples (such as Deus Machinex, Maxx C, and Eternal Darkness) and completely lacks a side deck, severely limiting its adaptability and long-term reliability. Consequently, while it can mount formidable turn-one boards and disruptive second turns, its overall performance is capped by these consistency drains and zero post-side flexibility, resulting in a mid-tier provisional score. Popularity and archetype share did not inflate this evaluation; the score reflects the mechanical reality of the compiled list.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 65 P(≥1 core starter in opening 5) ≈ 0.97; strong searcher density supports engine activation (Inferred)
D2 Opening-Hand Quality & Brick Management 75 7 hand traps + Dominus Impulse + Droplet minimize brick risk; low redundancy in main deck (Inferred)
D3 Combo Conversion & Ceiling 60 Text analysis shows high ceiling with multi-type Extra Deck access and boss negates, though missing key staples caps it (Inferred)
D4 Combo Floor & Median Output 55 Median output relies on consistent Pendulum summons and Dark Contract searches for moderate value (Inferred)
D5 Interruption Resilience & Route Redundancy 50 Multiple independent starters (Kepler, Gryphon, Surveyors) provide routes, but absence of Maxx C/Eternal Darkness weakens grind resilience (Inferred)
D6 Resource Economy, Recovery & Grind 65 Dark Contract with the Gate and Zero King provide steady resource flow and recovery loops (Inferred)
D7 End-Board & Interaction Quality 75 High interaction density with Dominus Impulse, Zeus Ragnarok, Siegfried, and Bright Armageddon creates layered negation (Inferred)
D8 Going-Second & Board-Breaking Power 60 Dominus Impulse from hand and Droplet offer solid disruption, but lacks dedicated non-engine board breakers (Inferred)
D9 Offensive Pressure & Closing Power 70 Boss monsters reach 3000–4000 ATK with piercing/negate effects, ensuring strong closing pressure when assembled (Inferred)
D10 Main Deck Efficiency & Flexibility 65 Compact 40-card list balances archetype cores with utility techs like Lava Golem and Illusion Gate (Inferred)
D11 Extra Deck Efficiency & Coverage 70 15-slot Extra Deck covers Link, XYZ, Fusion, and Synchro broadly, maximizing summoning options (Inferred)
D12 Side Deck Adaptability 10 Side deck contains 0 cards, eliminating any post-match adaptation capability (Verified)
D13 Matchup Coverage & Format Fit 50 No dated metagame sample available; assumes average fit against current Master Duel speed (Provisional)
D14 Pilotability & Error Tolerance 45 Complex Pendulum + multi-ED summoning lines increase pilot error risk, compounded by missing standard core pieces (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 61, Going First ≈ 65, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: Zero Side Deck (-5); Missing Core Staples (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (-8)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.97 · key two-card combo ≈ — · full-brick estimate ≈ 0.03 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • High interaction density with layered negation
  • Excellent opening-hand quality and hand trap suite
  • Versatile Extra Deck coverage across all summon types

Weaknesses

  • Completely lacks a side deck
  • Missing critical core staples (Deus Machinex, Maxx C, Eternal Darkness)
  • Complex Pendulum/ED lines increase pilot error risk

Critical choke points

  • Dependence on drawing Dark Contract spells for optimal resource generation
  • Vulnerability to hand traps due to missing Maxx C and limited recursion
  • Zero adaptability after game 1
Priority Remove Add Reason
1 Illusion Gate D/D/D Deviser King Deus Machinex Improves Extra Deck consistency and Pendulum setup without sacrificing utility
2 Lava Golem Maxx C Bolsters going-second resilience against aggressive/hand-trap decks
3 One for One Dark Contract with the Eternal Darkness Restores essential archetype engine for resource recycling and stability

Evidence & confidence

  • Verified: Legality status is Legal with 40/15/0 split; Side deck contains 0 cards; Card names and copy counts verified against composition data; Restricted cards (One for One, Droll & Lock Bird) are within legal limits
  • Observed: Guides mention combo/negate strategy and OTK potential going second; Core presence at 40% of standard archetype list
  • Inferred: All 14 dimension scores derived from text analysis and probability data; Consistency estimates based on hypergeometric draw odds; Combo floor/median/ceiling inferred from card roles and ED spread; Resource economy and interaction density calculated from role hints; Pilotability and choke points assessed from complexity and missing staples
  • Provisional: Matchup format fit (D13) lacks dated metagame sample; Meta Power remains null/provisional
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN Meta Power is Provisional unless a dated metagame sample is supplied Side deck is empty, preventing post-side analysis

More Master Duel Info

D/D/D

D/D/D Breakdown

 
 

 

 

 

 

 

 
 

 

 
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