Created by: YGO Mod (20517634)

Created On: 05/26/2026

Main: 45 Extra: 12

1 cardKing of the Swamp 1 cardKing of the Swamp
King of the Swamp
WATER 3
King of the Swamp
  • ATK:

  • 500

  • DEF:

  • 1100


This card can be used as a substitute for any 1 Fusion Material whose name is specifically listed on the Fusion Monster Card, but the other Fusion Material(s) must be correct. You can discard this card to the Graveyard; add 1 "Polymerization" from your Deck to your hand.


1 cardPerformapal Hip Hippo 1 cardPerformapal Hip Hippo
Performapal Hip Hippo
EARTH 3
Performapal Hip Hippo
  • ATK:

  • 800

  • DEF:

  • 800


After you Normal Summon this card, you can Tribute Summon 1 Level 7 or higher monster in face-up Attack Position during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)


1 cardPerformapal Longphone Bull 1 cardPerformapal Longphone Bull
Performapal Longphone Bull
EARTH 4
Performapal Longphone Bull
  • ATK:

  • 1600

  • DEF:

  • 1200


If this card is Special Summoned: You can add 1 "Performapal" monster from your Deck to your hand, except a Pendulum Monster. You can only use this effect of "Performapal Longphone Bull" once per turn.


1 cardPerformapal Secondonkey 1 cardPerformapal Secondonkey
Performapal Secondonkey
EARTH 4
Performapal Secondonkey
  • ATK:

  • 1000

  • DEF:

  • 2000


When this card is Normal or Special Summoned: You can send 1 "Performapal" monster from your Deck to the Graveyard, except "Performapal Secondonkey". If you have 2 cards in your Pendulum Zones, you can add it to your hand instead.


1 cardPerformapal Sleight Hand Magician 1 cardPerformapal Sleight Hand Magician
Performapal Sleight Hand Magician
LIGHT 7
Performapal Sleight Hand Magician
  • ATK:

  • 2500

  • DEF:

  • 2000


You can Special Summon this card (from your hand) by Tributing 1 "Performapal" monster, except a Pendulum Monster. Once per turn: You can discard 1 card, then target 1 face-up card on the field; destroy it.


1 cardPerformapal Teeter Totter Hopper 1 cardPerformapal Teeter Totter Hopper
Performapal Teeter Totter Hopper
EARTH 4
Performapal Teeter Totter Hopper
  • ATK:

  • 100

  • DEF:

  • 1200


The first time this Special Summoned card would be destroyed by battle each turn, it is not destroyed. Once per turn, during your opponent's End Phase: You can target 1 Level 3 or lower "Performapal" monster in your Graveyard; send this card to the Graveyard, and if you do, add that monster to your hand. If a "Performapal" monster is sent from the hand to your Graveyard (except during the Damage Step), while this card is in your Graveyard: You can Special Summon this card. You can only use this effect of "Performapal Teeter Totter Hopper" once per turn.


1 cardDoSolfachord Coolia 1 cardDoSolfachord Coolia
DoSolfachord Coolia
WIND 81
DoSolfachord Coolia
  • ATK:

  • 2700

  • DEF:

  • 2500


[ Pendulum Effect ] Your opponent cannot activate a Spell/Trap Card, or monster effect, when your "Solfachord" Pendulum Monster(s) is Pendulum Summoned. [ Monster Effect ] You can Special Summon this card (from your hand) by Tributing 2 Pendulum Monsters. You can only use each of the following effects of "DoSolfachord Coolia" once per turn. You can target 1 face-up card your opponent controls, or up to 2 cards if you have an odd Pendulum Scale in your Pendulum Zone; negate its effects until the end of your opponent's turn. When an effect of a monster on the field is activated, with an equal or lower ATK than the highest Pendulum Scale in your Pendulum Zone x 300: You can destroy that monster.


1 cardDoSolfachord Cutia 1 cardDoSolfachord Cutia
DoSolfachord Cutia
EARTH 18
DoSolfachord Cutia
  • ATK:

  • 100

  • DEF:

  • 400


[ Pendulum Effect ] Pendulum Summons of your "Solfachord" Pendulum Monsters cannot be negated. [ Monster Effect ] While you have an even Pendulum Scale in your Pendulum Zone, "Solfachord" Pendulum Monsters you control gain ATK equal to 100 x their own Pendulum Scale. If this card is Normal or Special Summoned: You can add 1 "Solfachord" Pendulum Monster from your Deck to your hand, except "DoSolfachord Cutia". You can only use this effect of "DoSolfachord Cutia" once per turn.


1 cardLaSolfachord Angelia 1 cardLaSolfachord Angelia
LaSolfachord Angelia
FIRE 63
LaSolfachord Angelia
  • ATK:

  • 2300

  • DEF:

  • 1400


[ Pendulum Effect ] Your opponent cannot activate a Spell/Trap Card, or monster effect, when your "Solfachord" Pendulum Monster(s) is Pendulum Summoned. [ Monster Effect ] While you have an odd Pendulum Scale in your Pendulum Zone, if your "Solfachord" Pendulum Monster attacks, your opponent cannot activate Spell/Trap Cards or effects until the end of the Damage Step. During your Main Phase: You can Tribute 1 "Solfachord" Pendulum Monster (even if face-down), and if you do, Special Summon 1 "Solfachord" Pendulum Monster from your Deck whose Pendulum Scale is 2 higher or 2 lower than that monster, except "LaSolfachord Angelia". You can only use this effect of "LaSolfachord Angelia" once per turn.


1 cardOdd-Eyes Pendulum Dragon 1 cardOdd-Eyes Pendulum Dragon
Odd-Eyes Pendulum Dragon
DARK 74
Odd-Eyes Pendulum Dragon
  • ATK:

  • 2500

  • DEF:

  • 2000


[ Pendulum Effect ] You can reduce the battle damage you take from an attack involving a Pendulum Monster you control to 0. During your End Phase: You can destroy this card, and if you do, add 1 Pendulum Monster with 1500 or less ATK from your Deck to your hand. You can only use each Pendulum Effect of "Odd-Eyes Pendulum Dragon" once per turn. [ Monster Effect ] If this card battles an opponent's monster, any battle damage this card inflicts to your opponent is doubled.


1 cardPerformapal Drummerilla 1 cardPerformapal Drummerilla
Performapal Drummerilla
EARTH 52
Performapal Drummerilla
  • ATK:

  • 1600

  • DEF:

  • 900


[ Pendulum Effect ] Once per turn, when an attack is declared involving a monster you control and an opponent's monster: You can target that monster you control; it gains 600 ATK until the end of the Battle Phase (even if this card leaves the field). [ Monster Effect ] If there are no monsters on the field, you can Normal Summon this card without Tributing. If this card is Normal Summoned without Tributing, its Level becomes 4. Once per turn, when an attack is declared involving a monster you control and an opponent's monster: You can target that monster you control; it gains 600 ATK until the end of the Battle Phase.


1 cardPerformapal Gentrude 1 cardPerformapal Gentrude
Performapal Gentrude
DARK 48
Performapal Gentrude
  • ATK:

  • 1500

  • DEF:

  • 1000


[ Pendulum Effect ] If "Performapal Ladyange" is in your other Pendulum Zone and you control no monsters, or only Pendulum Monsters: You can add 1 "Odd-Eyes" card from your Deck to your hand. You can only use this effect of "Performapal Gentrude" once per turn. [ Monster Effect ] If this card is destroyed: You can place 1 "Performapal" Pendulum Monster from your Deck in your Pendulum Zone, except "Performapal Gentrude". If this card is face-up in your Extra Deck: You can discard 1 Pendulum Monster; add this card to your hand, then you can return 1 "Performapal" or "Odd-Eyes" card from your Pendulum Zone to the hand. You can only use 1 "Performapal Gentrude" effect per turn, and only once that turn.


1 cardPerformapal King Bear 1 cardPerformapal King Bear
Performapal King Bear
EARTH 67
Performapal King Bear
  • ATK:

  • 2200

  • DEF:

  • 1000


[ Pendulum Effect ] Once per turn, during the End Phase, if this card was activated this turn: You can destroy this card, and if you do, add 1 Level 7 or higher monster to your hand, that is either in your Graveyard or face-up in your Extra Deck. [ Monster Effect ] Cannot be destroyed by Spell/Trap effects while in face-up Attack Position. This card gains 100 ATK for each "Performapal" card you control, during your Battle Phase only.


1 cardPerformapal Ladyange 1 cardPerformapal Ladyange
Performapal Ladyange
LIGHT 31
Performapal Ladyange
  • ATK:

  • 1000

  • DEF:

  • 1500


[ Pendulum Effect ] Once per turn, when an attack is declared involving your monster and an opponent's monster: You can discard 1 Pendulum Monster; that opponent's monster loses 1000 ATK, until the end of this turn. [ Monster Effect ] You can discard this card and 1 "Performapal" monster, except "Performapal Ladyange"; draw 2 cards. If this card is in your GY and you control an "Odd-Eyes" card or "Performapal Gentrude": You can place this card in your Pendulum Zone. You can only use 1 "Performapal Ladyange" effect per turn, and only once that turn.


1 cardPerformapal Parrotrio 1 cardPerformapal Parrotrio
Performapal Parrotrio
WIND 32
Performapal Parrotrio
  • ATK:

  • 500

  • DEF:

  • 500


[ Pendulum Effect ] Once per turn, if you control a "Performapal", "Magician", or "Odd-Eyes" card in your other Pendulum Zone, except "Performapal Parrotrio": You can make this card's Pendulum Scale become 7 until the end of this turn. [ Monster Effect ] When this card is destroyed by battle: You can Special Summon 1 "Performapal" monster from your Deck, except a Pendulum Monster.


1 cardPerformapal Swincobra 1 cardPerformapal Swincobra
Performapal Swincobra
EARTH 42
Performapal Swincobra
  • ATK:

  • 300

  • DEF:

  • 1800


[ Pendulum Effect ] Once per turn, when a monster you control inflicts battle damage to your opponent: You can send the top card of your opponent's Deck to the Graveyard. [ Monster Effect ] This card can attack your opponent directly. If this card attacks, it is changed to Defense Position at the end of the Battle Phase.


1 cardSolSolfachord Gracia 1 cardSolSolfachord Gracia
SolSolfachord Gracia
WATER 54
SolSolfachord Gracia
  • ATK:

  • 2100

  • DEF:

  • 1400


[ Pendulum Effect ] Your opponent cannot activate a Spell/Trap Card, or monster effect, when your "Solfachord" Pendulum Monster(s) is Pendulum Summoned. [ Monster Effect ] While you have an even Pendulum Scale in your Pendulum Zone, if your "Solfachord" Pendulum Monster attacks, your opponent cannot activate monster effects until the end of the Damage Step. If this card is Normal or Special Summoned: You can add 1 "Solfachord" Spell/Trap from your Deck to your hand. You can only use this effect of "SolSolfachord Gracia" once per turn.


1 cardStargazer Magician 1 cardStargazer Magician
Stargazer Magician
DARK 51
Stargazer Magician
  • ATK:

  • 1200

  • DEF:

  • 2400


[ Pendulum Effect ] If a Pendulum Monster you control battles, your opponent cannot activate Spell Cards until the end of the Damage Step. Unless you have a "Magician" card or "Odd-Eyes" card in your other Pendulum Zone, this card's Pendulum Scale becomes 4. [ Monster Effect ] Once per turn, when exactly 1 other Pendulum Monster you control (and no other cards) is returned to your hand by an opponent's card effect (except during the Damage Step): You can Special Summon 1 monster from your hand with the same name as that returned to the hand.


1 cardTimegazer Magician 1 cardTimegazer Magician
Timegazer Magician
DARK 38
Timegazer Magician
  • ATK:

  • 1200

  • DEF:

  • 600


[ Pendulum Effect ] You must control no monsters to activate this card. If a Pendulum Monster you control battles, your opponent cannot activate Trap Cards until the end of the Damage Step. Unless you have a "Magician" card or "Odd-Eyes" card in your other Pendulum Zone, this card's Pendulum Scale becomes 4. [ Monster Effect ] Each turn, the first card(s) in your Pendulum Zone that would be destroyed by an opponent's card effect, is not destroyed.


1 cardPerformapal Momoncarpet 1 cardPerformapal Momoncarpet
Performapal Momoncarpet
EARTH 37
Performapal Momoncarpet
  • ATK:

  • 1000

  • DEF:

  • 100


[ Pendulum Effect ] Unless you have a card in your other Pendulum Zone, destroy this card. While this card is in the Pendulum Zone, any battle damage you take becomes halved. [ Monster Effect ] FLIP: You can target 1 Set card on the field; destroy it. If this card is Special Summoned: You can change it to face-down Defense Position.


1 cardGigathunder Giclops 1 cardGigathunder Giclops
Gigathunder Giclops
WIND 45
Gigathunder Giclops
  • ATK:

  • 1400

  • DEF:

  • 1700


[ Pendulum Effect ] Once per turn: You can target 1 Pendulum Monster you control and 1 monster your opponent controls; change their battle positions. [ Monster Effect ] If this card, Special Summoned from the Extra Deck, is used as Synchro Material, banish it. If this card is Normal Summoned: You can change its battle position. You can only use each of the following effects of "Gigathunder Giclops" once per turn. If the battle position of this card is changed: You can target 1 face-up Spell/Trap on the field; destroy it. If this card is destroyed in the Pendulum Zone: You can return 1 card from your Pendulum Zone to the hand.


1 cardLuster Pendulum, the Dracoslayer 1 cardLuster Pendulum, the Dracoslayer
Luster Pendulum, the Dracoslayer
LIGHT 45
Luster Pendulum, the Dracoslayer
  • ATK:

  • 1850

  • DEF:

  • 0


[ Pendulum Effect ] Once per turn, if you have a card in your other Pendulum Zone: You can destroy that card, and if you do, add 1 card from your Deck to your hand, with the same name as that card. [ Monster Effect ] Cannot Special Summon Fusion, Synchro, or Xyz Monsters using this card as material, except "Dracoslayer" monsters.


1 cardPerformapal Miss Director 1 cardPerformapal Miss Director
Performapal Miss Director
DARK 6
Performapal Miss Director
  • ATK:

  • 0

  • DEF:

  • 2000


While you control an "Odd-Eyes" monster, your opponent's monsters cannot target this card for attacks. While this card is in Defense Position, your "Odd-Eyes" monsters cannot be destroyed by battle, also you take no battle damage from that battle. You can target 1 Level 1 monster in your GY; Special Summon it, but negate its effects (if any), and if you do, immediately after this effect resolves, Synchro Summon 1 Synchro Monster using only that monster and this card. You can only use this effect of "Performapal Miss Director" once per turn.


1 cardBurden of the Mighty 1 cardBurden of the Mighty
Burden of the Mighty
Spell Continuous
Burden of the Mighty

    Each face-up monster your opponent controls loses 100 ATK x its own Level.


    1 cardDuelist Alliance 1 cardDuelist Alliance
    Duelist Alliance
    Spell Normal
    Duelist Alliance

      If there is a card in the Pendulum Zone: Add 1 "Pendulum" Pendulum Monster or "Pendulum" Spell/Trap from your Deck to your hand. You can only activate 1 "Duelist Alliance" per turn.


      1 cardHippo Carnival
      1 cardHippo Carnival
      Hippo Carnival
      Spell Quick
      Hippo Carnival

        Special Summon 3 "Hippo Tokens" (Beast-Type/EARTH/Level 1/ATK 0/DEF 0), but they cannot be Tributed. You cannot Special Summon monsters from the Extra Deck while a "Hippo Token" is in a Monster Zone. For the rest of this turn after this card resolves, monsters your opponent controls cannot target monsters for attacks, except "Hippo Tokens".


        1 cardIgknight Reload 1 cardIgknight Reload
        Igknight Reload
        Spell Quick
        Igknight Reload

          Reveal any number of Pendulum Monsters from your hand and shuffle them into the Deck, then draw cards equal to the number of cards you shuffled into the Deck +1. For the rest of this turn after this card resolves, you cannot draw cards by card effects. You can only activate 1 "Igknight Reload" per turn.


          1 cardLucky Iron Axe 1 cardLucky Iron Axe
          Lucky Iron Axe
          Spell Equip
          Lucky Iron Axe

            The equipped monster gains 500 ATK. If this face-up card you control is destroyed by your opponent's card effect and sent to your Graveyard: Draw 1 card.


            1 cardMagic Planter 1 cardMagic Planter
            Magic Planter
            Spell Normal
            Magic Planter

              Send 1 face-up Continuous Trap you control to the GY; draw 2 cards.


              1 cardPendulum Fusion 1 cardPendulum Fusion
              Pendulum Fusion
              Spell Normal
              Pendulum Fusion

                Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Materials. If you have 2 cards in your Pendulum Zones, you can also use cards in your Pendulum Zones as Fusion Material(s). You can only activate 1 "Pendulum Fusion" per turn.


                1 cardPendulum Xyz 1 cardPendulum Xyz
                Pendulum Xyz
                Spell Normal
                Pendulum Xyz

                  Target 2 cards in your Pendulum Zones; Special Summon both targets, but negate their effects, then, immediately after this effect resolves, Xyz Summon 1 Xyz Monster using only those 2 monsters. When you do, you can treat the Level of 1 of the monsters the same as the other monster's. You can only activate 1 "Pendulum Xyz" per turn.


                  1 cardPerformapal Dramatic Theater 1 cardPerformapal Dramatic Theater
                  Performapal Dramatic Theater
                  Spell Field
                  Performapal Dramatic Theater

                    Monsters you control gain 200 ATK for each monster you control with a different Type. Once per turn, if you control 4 "Performapal" monsters with different Types: You can Special Summon 1 "Odd-Eyes" monster from your hand, Deck, or Graveyard.


                    1 cardPolymerization 1 cardPolymerization
                    Polymerization
                    Spell Normal
                    Polymerization

                      Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.


                      1 cardPot of Riches 1 cardPot of Riches
                      Pot of Riches
                      Spell Normal
                      Pot of Riches

                        Shuffle 3 Pendulum Monsters into the Deck, from your GY and/or face-up from your Extra Deck, then draw 2 cards. You can only activate 1 "Pot of Riches" per turn. You cannot Special Summon the turn you activate this card, except by Pendulum Summon.


                        1 cardSmile World 1 cardSmile World
                        Smile World
                        Spell Normal
                        Smile World

                          All face-up monsters currently on the field gain 100 ATK for each monster currently on the field, until the end of this turn.


                          1 cardSoul Pendulum 1 cardSoul Pendulum
                          Soul Pendulum
                          Spell Continuous
                          Soul Pendulum

                            You can target 2 cards in your Pendulum Zones; change each target's Pendulum Scale by 1 (min. 1). You can only use this effect of "Soul Pendulum" once per turn. Each time your Pendulum Monster(s) is Pendulum Summoned, place 1 counter on this card. Pendulum Monsters on the field gain 300 ATK for each counter on this card. You can remove 3 counters from this card; during your Main Phase this turn, you can conduct 1 Pendulum Summon of a monster(s) in addition to your Pendulum Summon. (You can only gain this effect once per turn.)


                            1 cardCall of the Haunted
                            1 cardCall of the Haunted
                            Call of the Haunted
                            Trap Continuous
                            Call of the Haunted

                              Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.


                              1 cardDraining Shield 1 cardDraining Shield
                              Draining Shield
                              Trap Normal
                              Draining Shield

                                When an opponent's monster declares an attack: Target the attacking monster; negate that attack, and if you do, gain LP equal to that target's ATK.


                                1 cardPendulum Dimension 1 cardPendulum Dimension
                                Pendulum Dimension
                                Trap Continuous
                                Pendulum Dimension

                                  If you Special Summon any of these monsters using a Pendulum Monster(s) as material, while this card is already face-up in your Spell & Trap Zone: You can activate the appropriate effect. You cannot apply that same effect of "Pendulum Dimension" for the rest of this turn (even if this card leaves the field). ● Fusion: Special Summon 1 monster from your Deck with the same original Level as that Fusion Monster, in Defense Position, but negate its effects. ● Synchro: Add 1 "Polymerization" from your Deck to your hand. ● Xyz: Take 1 Tuner from your Deck with an equal or lower Level than that Xyz Monster's Rank, and add it to your hand or Special Summon it.


                                  1 cardPendulum Reborn 1 cardPendulum Reborn
                                  Pendulum Reborn
                                  Trap Normal
                                  Pendulum Reborn

                                    Special Summon 1 face-up Pendulum Monster from your Extra Deck, or 1 Pendulum Monster from your GY.


                                    1 cardPerformapal Pinch Helper
                                    1 cardPerformapal Pinch Helper
                                    Performapal Pinch Helper
                                    Trap Continuous
                                    Performapal Pinch Helper

                                      Once per turn, when an opponent's monster declares a direct attack: You can negate the attack, and if you do, Special Summon 1 "Performapal" monster from your Deck, but its effects are negated. When an attack is declared involving a monster you control and an opponent's monster: You can send this card to the Graveyard; you take no battle damage from that battle.


                                      1 cardPerformapal Show Down
                                      1 cardPerformapal Show Down
                                      Performapal Show Down
                                      Trap Normal
                                      Performapal Show Down

                                        Target any number of face-up monsters your opponent controls, up to the number of face-up Spell Cards you control; change those monsters to face-down Defense Position.


                                        1 cardSmile Potion 1 cardSmile Potion
                                        Smile Potion
                                        Trap Normal
                                        Smile Potion

                                          If your opponent controls a monster whose current ATK is higher than its original ATK, while you control no monsters: Draw 2 cards. You can only activate 1 "Smile Potion" per turn.


                                          1 cardThreatening Roar 1 cardThreatening Roar
                                          Threatening Roar
                                          Trap Normal
                                          Threatening Roar

                                            Your opponent cannot declare an attack this turn.


                                            1 cardWall of Disruption 1 cardWall of Disruption
                                            Wall of Disruption
                                            Trap Normal
                                            Wall of Disruption

                                              When an opponent's monster declares an attack: All Attack Position monsters your opponent controls lose 800 ATK for each monster they control.


                                              1 cardDinoster Power, the Mighty Dracoslayer 1 cardDinoster Power, the Mighty Dracoslayer
                                              Dinoster Power, the Mighty Dracoslayer
                                              WATER 8
                                              Dinoster Power, the Mighty Dracoslayer
                                              • ATK:

                                              • 2000

                                              • DEF:

                                              • 2950


                                              1 "Dracoslayer" Pendulum Monster + 1 Pendulum Monster Must first be Special Summoned (from your Extra Deck) by Tributing the above cards. (You do not use "Polymerization".) Pendulum Monster Cards in your Monster Zones and Pendulum Zones cannot be destroyed by battle or your opponent's card effects. Once per turn: You can Special Summon 1 "Dracoslayer" Pendulum Monster from your hand or Graveyard, but it cannot be used as a Fusion Material.


                                              1 cardPitknight Earlie 1 cardPitknight Earlie
                                              Pitknight Earlie
                                              FIRE
                                              Pitknight Earlie
                                              • ATK:

                                              • 1500

                                              • LINK-2

                                              Link Arrow:

                                              Top-Right

                                              Right


                                              2 Effect Monsters When a monster this card points to activates its effect (except during the Damage Step) (Quick Effect): You can target 1 Effect Monster your opponent controls; until the end of this turn, change its ATK to 0, also negate its effects. During the End Phase, if this card is in the GY because it was destroyed by battle or card effect and sent there this turn: You can Special Summon this card. You can only use each effect of "Pitknight Earlie" once per turn.


                                              1 cardSteel Star Regulator
                                              1 cardSteel Star Regulator
                                              Steel Star Regulator
                                              LIGHT
                                              Steel Star Regulator
                                              • ATK:

                                              • 1000

                                              • LINK-3

                                              Link Arrow:

                                              Top-Left

                                              Bottom-Left

                                              Bottom-Right


                                              3 non-Link Monsters Gains ATK equal to the combined original Levels/Ranks of monsters used for its Link Summon x 100. You can target 1 non-Link Monster your opponent controls with ATK less than or equal to this card; destroy it, then if this card was Link Summoned using an Xyz Monster as material, inflict damage to your opponent equal to half the destroyed monster's original ATK. You can only use this effect of "Steel Star Regulator" once per turn.


                                              1 cardV-LAN Hydra 1 cardV-LAN Hydra
                                              V-LAN Hydra
                                              LIGHT
                                              V-LAN Hydra
                                              • ATK:

                                              • 1900

                                              • LINK-3

                                              Link Arrow:

                                              Top

                                              Left

                                              Bottom


                                              2+ monsters, except Tokens Gains 300 ATK for each monster co-linked to this card. You can target 1 Link-3 or lower monster co-linked to this card; Tribute it, and if you do, Special Summon "V-LAN Tokens" (Cyberse/LIGHT/Level 1/ATK 0/DEF 0) equal to the Tributed monster's Link Rating, also you cannot Special Summon monsters with the same Link Rating as that targeted monster for the rest of this turn. You can only use this effect of "V-LAN Hydra" once per turn.


                                              1 cardPatissciel Couverture 1 cardPatissciel Couverture
                                              Patissciel Couverture
                                              DARK 51
                                              Patissciel Couverture
                                              • ATK:

                                              • 1700

                                              • DEF:

                                              • 700


                                              [ Pendulum Effect ] If you have no card in your other Pendulum Zone: You can place 1 face-up Pendulum Monster from your Extra Deck in your Pendulum Zone. You can only use this effect of "Patissciel Couverture" once per turn. [ Monster Effect ] 2 Pendulum Monsters If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.


                                              1 cardStarving Venemy Dragon 1 cardStarving Venemy Dragon
                                              Starving Venemy Dragon
                                              DARK 71
                                              Starving Venemy Dragon
                                              • ATK:

                                              • 2500

                                              • DEF:

                                              • 2000


                                              [ Pendulum Effect ] Each time a card(s) is sent from the field to the GY, place 1 Venemy Counter on this card for each sent card. All monsters on the field, except DARK Dragon monsters, lose 200 ATK for each Venemy Counter on the field. Once per turn, you can reduce the battle damage you take to 0. [ Monster Effect ] 1 DARK monster + 1 Pendulum Monster You can target 1 face-up monster your opponent controls; until the End Phase, this card's name becomes that monster's original name and replace this effect with that monster's original effects, then, that monster loses 500 ATK/DEF, its effects are negated, also inflict 500 damage to your opponent. You can only use this effect of "Starving Venemy Dragon" once per turn. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.


                                              1 cardIgnister Prominence, the Blasting Dracoslayer 1 cardIgnister Prominence, the Blasting Dracoslayer
                                              Ignister Prominence, the Blasting Dracoslayer
                                              FIRE 8
                                              Ignister Prominence, the Blasting Dracoslayer
                                              • ATK:

                                              • 2850

                                              • DEF:

                                              • 0


                                              1 Tuner + 1 or more non-Tuner Pendulum Monsters Once per turn: You can target 1 Pendulum Monster on the field or 1 card in the Pendulum Zone; destroy it, and if you do, shuffle 1 card on the field into the Deck. Once per turn: You can Special Summon 1 "Dracoslayer" monster from your Deck in Defense Position, but it cannot be used as a Synchro Material for a Summon.


                                              1 cardNavy Dragon Mech 1 cardNavy Dragon Mech
                                              Navy Dragon Mech
                                              WATER 9
                                              Navy Dragon Mech
                                              • ATK:

                                              • 2700

                                              • DEF:

                                              • 1800


                                              1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can target face-up cards your opponent controls, up to the number of Tuners in your GY; negate their effects until the end of this turn. If this Synchro Summoned card is destroyed by card effect and sent to the GY: You can target 1 Tuner in your GY; add it to your hand.


                                              1 cardSuperheavy Samurai Brave Masurawo 1 cardSuperheavy Samurai Brave Masurawo
                                              Superheavy Samurai Brave Masurawo
                                              EARTH 12
                                              Superheavy Samurai Brave Masurawo
                                              • ATK:

                                              • 2100

                                              • DEF:

                                              • 4000


                                              1 Tuner + 1+ non-Tuner monsters This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. If a "Superheavy Samurai" monster(s) you control would be destroyed by battle or card effect, you can destroy 1 "Superheavy Samurai" card you control instead. Once per turn, if your opponent activates a Spell/Trap Card or effect (except during the Damage Step): You can draw until you have 3 cards in your hand.


                                              1 cardCastel, the Skyblaster Musketeer 1 cardCastel, the Skyblaster Musketeer
                                              Castel, the Skyblaster Musketeer
                                              WIND
                                              Castel, the Skyblaster Musketeer
                                              • ATK:

                                              • 2000

                                              • DEF:

                                              • 1500


                                              2 Level 4 monsters You can detach 1 material from this card, then target 1 face-up monster on the field; change it to face-down Defense Position. You can detach 2 materials from this card, then target 1 other face-up card on the field; shuffle it into the Deck. You can only use 1 "Castel, the Skyblaster Musketeer" effect per turn, and only once that turn.


                                              1 cardNumber 106: Giant Hand 1 cardNumber 106: Giant Hand
                                              Number 106: Giant Hand
                                              EARTH
                                              Number 106: Giant Hand
                                              • ATK:

                                              • 2000

                                              • DEF:

                                              • 2000


                                              2 Level 4 monsters During either player's turn, when a monster effect is activated on your opponent's field (except during the Damage Step): You can detach 2 Xyz Materials from this card, then target 1 Effect Monster your opponent controls; while this card is face-up on the field, that Effect Monster's effects are negated, also it cannot change its battle position.


                                              1 cardTranscendosaurus Drillygnathus 1 cardTranscendosaurus Drillygnathus
                                              Transcendosaurus Drillygnathus
                                              WIND
                                              Transcendosaurus Drillygnathus
                                              • ATK:

                                              • 3000

                                              • DEF:

                                              • 2300


                                              2 Level 6 monsters While this card has no materials, if it battles a monster, any battle damage it inflicts to your opponent is doubled. You can only use each of the following effects of "Transcendosaurus Drillygnathus" once per turn. You can detach 1 material from this card, then target 1 of your banished Dinosaur monsters; Special Summon it. If this card is destroyed: You can shuffle 1 Normal Monster from your GY into the Deck, then you can Special Summon this card.




                                              More OCG Info

                                              Odd-Eyes Breakdown

                                               

                                               

                                               

                                               

                                               

                                               

                                               

                                               

                                               

                                               

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