Abyss Actor Deck #707459 — Yu-Gi-Oh! OCG
55 Main, 20 Extra, incl. Lava Golem x3, Abyss Actor - Curtain Raiser x3, Abyss Actor - Extras x3. Created May 26, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 05/26/2026
Main Deck (55)
- Lava Golem x3
- Maxx "C" x1
- Mulcharmy Fuwalos x2
- Nibiru, the Primal Being x2
- Abyss Actor - Comic Relief x2
- Abyss Actor - Curtain Raiser x3
- Abyss Actor - Extras x3
- Abyss Actor - Funky Comedian x1
- Abyss Actor - Mellow Madonna x2
- Abyss Actor - Sassy Rookie x1
- Abyss Actor - Superstar x1
- Abyss Actor - Twinkle Little Star x1
- Abyss Actor - Wild Hope x2
- Ash Blossom & Joyous Spring x2
- Ghost Mourner & Moonlit Chill x2
- Abyss Actors' Dress Rehearsal x3
- Abyss Playhouse - Fantastic Theater x1
- Abyss Script - Abysstainment x1
- Abyss Script - Dramatic Story x1
- Abyss Script - Fantasy Magic x1
- Abyss Script - Opening Ceremony x1
- Abyss Script - Rise of the Abyss King x2
- Called by the Grave x1
- Crossout Designator x1
- Harpie's Feather Duster x1
- Heavy Storm x1
- Lightning Storm x2
- Super Polymerization x2
- Triple Tactics Talent x1
- Triple Tactics Thrust x1
- Ultimate Slayer x3
- Dominus Impulse x2
- Infinite Impermanence x2
Extra Deck (20)
- Elder Entity N'tss x1
- Fossil Machine Skull Wagon x1
- Fossil Warrior Skull Knight x1
- Garura, Wings of Resonant Life x1
- Mudragon of the Swamp x1
- Starving Venom Fusion Dragon x1
- Supreme King Dragon Starving Venom x1
- World Chalice Guardragon Almarduke x1
- Abyss Actor - Hyper Director x2
- Abyss Actor - Super Producer x2
- Heavymetalfoes Electrumite x1
- Tri-Brigade Arms Mouser x1
- Tri-Brigade Ferrijit the Barren Blossom x1
- PSY-Framelord Omega x1
- Wind Pegasus @Ignister x1
- Golden Cloud Beast - Malong x1
- Mereologic Aggregator x1
- Vallon, the Super Psy Skyblaster x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 28/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 42 |
| Going First | 48 |
| Going Second | 42 |
| Meta Power | provisional |
| Tournament Reliability | 25 |
- Primary strategy: Combo
- Secondary strategies: Midrange, Control
- Format: ocg
Legality
Main 55 / Extra 20 / Side 0 — status under the rules at evaluation time: Illegal. 5 violation(s).
Identity & game plan
- Win condition: Assemble a board of Abyss Actor Pendulum monsters with Abyss Script Spells to control the opponent's field and generate card advantage; Use Super Polymerization and Fusion monsters to remove opponent threats; generate late-game pressure via Pendulum Summoning and extenders
- Turn 1 (going first): Establish Pendulum Zones with Curtain Raiser and Extras, search Abyss Scripts, set up Pendulum Summon access and field control—goal is a board with 2-3 monsters and searchable removal
- Turn 2 (going second): Use hand traps (Ash Blossom, Nibiru, Infinite Impermanence) to disrupt opponent setup, then break their board with Ultimate Slayer, Super Polymerization, or Lava Golem
- Recovery: Abyss Scripts (especially Rise of the Abyss King and Abysstainment) allow recursion and field rebuilding after disruption; Superstar tributes Actors to recover Abyss Scripts from GY
- After siding: No side deck present; structural weakness in best-of-3 format
Why it scores here
This Abyss Actor deck is illegal in OCG due to four Forbidden cards (Heavy Storm, Maxx C, Heavymetalfoes Electrumite, Supreme King Dragon Starving Venom) and an oversized Extra Deck (20 vs 15 limit), making it unplayable in tournament formats. Structurally, the deck suffers from a 55-card main and inconsistent opening hands—archetype-core consistency P(≥1 starter hand5) is ~98% but brick risk remains high due to tech density and conflicting Normal Summons. The median combo output is modest (~2.5 board effects), ceiling is mid-range (~3–4 effects with extenders), and the 20-card Extra is bloated with flex Fusions that clog slots. Going-second game is hampered by limited board-breaking tools and low offensive ceiling (35/100). The deck lacks a side deck entirely, eliminating post-side adaptability. Without fixing the legality issues and right-sizing the deck to 40 main / 15 extra, no competitive evaluation is possible.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 42 | P(≥1 Abyss Actor core starter hand5) ≈ 98.5%; core 30-card group, but 55-card main dilutes density. (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 38 | High copy count of spells (23 total), multiple conflicting searchers (Dress Rehearsal, Mellow Madonna, Superstar), and 3x Lava Golem as dead cards in many hands. Brick estimate ~12–15%. (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | Best observed line: Curtain Raiser + Dress Rehearsal into Pendulum field + 2–3 Abyss Scripts; ceiling ~3–4 board effects. (Inferred) |
| D4 | Combo Floor & Median Output | 48 | Starter diversity low (3 primary: Curtain Raiser, Dress Rehearsal, Mellow Madonna); typical output ~2–2.5 effects without lucky extenders. (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 45 | Abyss Script recursion (Abysstainment, Dramatic Story) and Superstar recovery provide one alternate line; but single-choke Pendulum Scale setup means Impermanence/Ash under pressure breaks most lines. (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Dress Rehearsal and Abyss Scripts float to GY, Superstar recycles spells; net card economy is neutral to slightly positive (+0.5–1 card by turn 2). (Inferred) |
| D7 | End-Board & Interaction Quality | 52 | End-board: 2–3 Pendulum Actors + 1–2 Abyss Scripts offer soft negation via Playhouse and Twinkle Little Star; interaction density moderate (2–3 distinct effects). (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 48 | Ultimate Slayer, Super Polymerization, and Lava Golem are the main going-second tools; limited coverage for diverse board types and low removal density. (Inferred) |
| D9 | Offensive Pressure & Closing Power | 35 | Abyss Actors are low-ATK (Curtain Raiser 1100, Extras 100); no piercing, no multi-attack except Twinkle (at scale 9, hard to access). Direct-attack ceiling ~3000–4000. (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 32 | 55-card main is 37.5% oversized; 23 spells, 16 Pendulums, 8 effects, 4 traps—imbalanced distribution. Should be 40. (Verified) |
| D11 | Extra Deck Efficiency & Coverage | 38 | 20-card Extra is 25% oversized (limit 15); 8 Fusions (many flex: Garura, Fossil, Guardragon) + 7 Links (only 2–3 core Abyss links) + 2 Xyz + 3 Synchro. Bloated and inefficient. (Verified) |
| D12 | Side Deck Adaptability | 0 | Zero side deck present; best-of-3 format completely unaccounted for. (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | Abyss Actor is a niche/old archetype (last support ~2023); archetype meta-share unknown, no tournament link. Format fit provisional. (Provisional) |
| D14 | Pilotability & Error Tolerance | 42 | Combo lines are straightforward (3–5 steps from Curtain Raiser); limited decision density but high vulnerability to a single interruption. (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 42, Going First ≈ 48, Going Second ≈ 42, Meta = provisional, Tournament Reliability ≈ 25. Modifiers: Four Forbidden cards + oversized Extra + zero side deck (-35); Oversized main deck (55 vs 40) (-8); No side deck in best-of-3 format (-5). Final formula: ILLEGAL DECK: Structural capped at 42 due to legality violations and critical design flaws; Final = 0.60·Structural + 0.40·TournamentReliability (accounting for zero side deck, oversized Extra, forbidden cards) = 28. Meta provisional, withheld.
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.99 · key two-card combo ≈ 0.72 · full-brick estimate ≈ 0.12 (all Inferred)
- Combo output: best PowerIndex 68, median 52, board-per-starter 2.4
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Strong archetype-core consistency (P ≥ 1 starter in hand5 ≈ 98.5%)
- Abyss Script recursion (Abysstainment, Superstar) provides float and mid-turn recovery
- Abyss Playhouse field spell offers soft negation once Pendulum Summoned
- Decent going-first hand trap suite (Ash Blossom, Nibiru, Infinite Impermanence) for defensive setup
- Super Polymerization for cross-field removal and disruption
Weaknesses
- FOUR FORBIDDEN CARDS in main deck and Extra (Heavy Storm, Maxx C, Heavymetalfoes Electrumite, Supreme King Dragon Starving Venom) — deck is unplayable as-is
- Extra Deck 20 > 15 limit violation; bloated with 3–4 flex Fusions that do not synergize with core strategy
- 55-card main (37.5% oversized) dilutes consistency and brick rate
- Low ceiling offensive power: Abyss Actors are vanilla 1100–1800 ATK beatsticks; no piercing, no multi-attack except hard-to-access Twinkle scale 9
- Single-choke Pendulum Scale setup: loss of Pendulum Zones or a disruption on scale-setter (Curtain Raiser) collapses most lines
- Median combo output modest (~2.5 board effects); no high-impact starters like Halquifibrax or extra-deck toolbox access
- No side deck entirely (0/15) — zero post-game-1 adaptability in best-of-3 format
- Limited going-second board-breaking: Ultimate Slayer, Super Polymerization, Lava Golem are narrow answers
Critical choke points
- Forbidden card quadruple-violation (Heavy Storm, Maxx C, Electrumite, Supreme King Starving Venom) — must be removed immediately
- Oversized Extra Deck (20 > 15) — must cull 5 cards; recommend dropping Garura, Fossil fusions, Guardragon, and Mudragon, keeping only core Abyss Link-2s and one Synchro
- Curtain Raiser + Dress Rehearsal are the only true multi-card starters; loss of either via hand trap or disruption leaves the deck searching one card at a time and bricking
- Lava Golem is a hard garnet in many hands (aggressive tech that assumes opponent has 2+ monsters); brick risk compounded by 55-card main
- No side deck: cannot tech for meta in games 2 and 3 of best-of-3
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Heavy Storm (Forbidden) | Harpie's Feather Duster is already at 1 legal copy; use that instead for backrow removal | Heavy Storm is Forbidden in OCG and cannot be run legally. Feather Duster covers the same role. |
| 2 | Maxx "C" (Forbidden) | Mulcharmy Fuwalos or another draw/hand effect if needed; otherwise leave empty to reduce main to 40 | Maxx C is Forbidden in OCG. Its draw effect is marginal anyway; better to cut the slot and reduce brick rate. |
| 3 | Heavymetalfoes Electrumite (Forbidden) from Extra Deck | Consider Abyss Actor - Hyper Director (100% core inclusion, not currently in deck) if Extra slots become available | Electrumite is Forbidden. Hyper Director is a 100%-usage core card missing from this list and should be included. |
| 4 | Supreme King Dragon Starving Venom (Forbidden) from Extra Deck | Keep one Starving Venom Fusion Dragon (legal) for DARK Fusion coverage | Supreme King version is Forbidden. The base Starving Venom Fusion Dragon is legal and fills the same slot. |
| 5 | 5 cards from Extra Deck to reach 15-card limit: suggest Garura, Fossil Machine Skull Wagon, Fossil Warrior Skull Knight, World Chalice Guardragon Almarduke, Mudragon of the Swamp | Core Abyss Actor - Hyper Director if missing (should be 2 copies); keep Abyss Actor - Super Producer (100% core, but currently missing); trim redundant flex Fusions | Extra Deck is illegally oversized. These 5 Fusions are flex picks that do not synergize with core Pendulum strategy. Prioritize Abyss archetype Links and one proven Synchro/Xyz. |
| 6 | Cut main deck from 55 to 40 (remove 15 cards) | Identify and remove redundant tech that conflicts (e.g., reduce Lava Golem from 3 to 1; cut one of the lesser-used Abyss Scripts; trim duplicate hand traps if at higher counts than necessary) | 55-card main is 37.5% oversized and severely tanks consistency. Standard OCG is 40–60, but 40 is optimal for Abyss Actor engine density and going-first/second stability. |
| 7 | Create a 15-card side deck from the current build | Common OCG tech: additional hand traps (Droll & Lock Bird), meta-specific floodgates (Fossil Dyna Anthros, Lanphorhynchus), side-board removal (Red Reboot), post-side Fusion targets (Starving Venom, Mudragon), anti-combo hate (Rivalry of Warlords if format allows) | Currently 0/15 side deck; this is a massive vulnerability in best-of-3 tournaments. Best-of-3 side deck construction is essential for modern OCG viability. |
| 8 | Add Abyss Actor - Hyper Director (x2) to Extra Deck if not already present | Hyper Director is 100% inclusion in core statistics but missing from this deck. It is a critical combo enabler for Pendulum field setup and should be included at 2 copies. |
Evidence & confidence
- Verified: Legality status: ILLEGAL (4 Forbidden cards: Heavy Storm, Maxx C, Electrumite, Supreme King Starving Venom); Main deck 55 > 40 (legal range 40–60 but 55 is non-standard and inefficient); Extra deck 20 > 15 (illegally oversized); Side deck 0/15 (absent entirely); Card text confirmed for all 51 distinct cards resolved; Archetype core: 29 exact-name Abyss Actor cards + 8 Abyss Script cards = 37 archetype core; Usage statistics available; core inclusion 19/25 present, 76% core presence
- Observed: Archetype purity 38.7% exact-name (Abyss Actor) + 26 off-archetype generic cards; Role tag counts: 7 hand traps, 15 tech cards, 15 searcher text, 11 negation text, 15 removal text
- Inferred: P(≥1 Abyss Actor core starter in opening 5) ≈ 98.5% via hypergeometric from 30-card core group; Brick estimate ~12–15% due to 55-card main and conflicting searchers (Dress Rehearsal, Mellow Madonna, Superstar all Normal-summon-lock effects); Best combo line: Curtain Raiser + Dress Rehearsal → Pendulum setup + 2 Abyss Scripts + 1 boss monster ≈ 3–4 effects (PowerIndex ~68); Median combo output: ~2–2.5 board effects (PowerIndex ~52) due to low starter diversity and limited extenders; Ceiling offensive power: ~3000–4000 damage via low-ATK Actors and lack of piercing/multi-attack; Going-first resilience: moderate (2–3 independent lines via Dress Rehearsal, Mellow Madonna, Superstar, but all collapsed if Pendulum Zone disrupted); Going-second power: ~42/100 (limited removal coverage, no universal board-breaker)
- Provisional: Meta Power: null (no dated metagame sample supplied; archetype usage stats present but no tournament link); Archetype meta-share: unknown (Abyss Actor is niche/old; no tournament context available); Format-specific matchup spread: speculative without OCG meta snapshot
- Data gaps: No combos supplied in combo data (total combos: 0, scored combos: 0) — combo floor/median/ceiling derived entirely from card text and archetype patterns, labeled Inferred No tournament link — archetype meta-share and per-pilot match record absent; format fit is Provisional No win-rate telemetry in YGOVN (going-first/second split, brick rate, matchup outcomes, game-level stats) — all consistency/performance inferences are Inferred or Unknown Guides evidence: 0 guides attached; no archetype strategy writeups available Meta Power uncomputable without dated OCG metagame sample — remains null/Provisional Four illegal cards and oversized Extra/Main make this deck unplayable in practice; Structural score must be capped and evaluation marked theoretical-only
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