Trickstar Deck #707285 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Nibiru, the Primal Being x3, Trickstar Candina x3, Ghost Belle & Haunted Mansion x3. Created May 26, 2026 by YGO Mod.

Deck Trickstar OCG

Created by: YGO Mod (20517634)

Created On: 05/26/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
35± 10/ 100
Power Score
Structural 48
Reliability 35
Going First 46
Going Second 47

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 48
Going First 46
Going Second 47
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Control
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 5 violation(s).

Identity & game plan

  • Win condition: Sky Striker Ace link-summon chain ending in Ace Link Monsters and direct damage (Inferred from card text; no combo boards recorded); Trickstar and Blue Tears follow-up, plus negation and removal to clear the opponent's board
  • Turn 1 (going first): Open with Trickstar Light Stage or Sky Striker Mobilize - Engage! to search an engine piece, then link into Sky Striker Ace monsters (Inferred)
  • Turn 2 (going second): Use Forbidden Droplet, Forbidden Crown, Lightning Storm and hand traps to answer the opponent's board, then rebuild through Sky Striker Ace - Raye and Roze (Inferred)
  • Recovery: Recover through Trickstar Reincarnation and Sky Striker Mecha - Widow Anchor, plus Sky Striker Special Maneuver - Lemnisgate! from the GY (Inferred)
  • After siding: Not evaluable: the deck has 0 Side Deck cards and no post-side data exists

Why it scores here

The deck is Illegal in OCG: five copy-limit or Forbidden violations, so it receives a capped structural-only score rather than a normal contextual score. Its Sky Striker and Trickstar engines have a 0.81 hypergeometric chance of at least one searcher in the opening 5 cards, which supports a moderate consistency read (Inferred). Interaction is dense, with 8 hand traps, 15 negation-text cards and 14 removal-text cards, which lifts the endboard interaction score. Floor and median output cannot be measured because no combos were supplied, and 20 tech cards and a 12.9% exact-archetype purity lower the brick and efficiency reads. The score comes from consistency, interaction and Extra Deck coverage on the system, not from averaging card scores or from Trickstar's popularity, and there is no side deck and no meta data.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(>=1 searcher in opening 5) ~0.81 and core-archetype P(>=1 in hand 5) ~0.72; Sky Striker and Trickstar engines are split across sub-archetypes (Inferred)
D2 Opening-Hand Quality & Brick Management 45 20 tech cards and 40 Spells in 55 Main cards imply frequent dead hands; 8 hand traps help partially (Inferred)
D3 Combo Conversion & Ceiling 55 No recorded boards; ceiling is a text-only read of the Sky Striker Ace link chain (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards, so floor and median cannot be measured; scored as a prior-level estimate (Provisional)
D5 Interruption Resilience & Route Redundancy 45 Several independent lines exist (Sky Striker, Trickstar, Blue Tears), but most depend on the Sky Striker GY count (Inferred)
D6 Resource Economy, Recovery & Grind 45 Recursion exists through Lemnisgate, Widow Anchor and Reincarnation, but Spell-count gating limits it (Inferred)
D7 End-Board & Interaction Quality 65 8 hand traps, 15 negation-text and 14 removal-text cards; layering is good but durability is unproven (Inferred from card text)
D8 Going-Second & Board-Breaking Power 50 Going-second answers are present (Droplet, Crown, Lightning Storm, Duster) but no going-second data exists (Inferred)
D9 Offensive Pressure & Closing Power 50 Link Aces and Trickstar Noble Angel give closing pressure, but there are no end-board or ATK observations (Inferred)
D10 Main Deck Efficiency & Flexibility 40 55 Main cards with 40 Spells, 20 tech cards and 12.9% exact-archetype purity lower compactness (Observed composition)
D11 Extra Deck Efficiency & Coverage 60 15 Extra slots at the limit: 12 Link and 3 Fusion, with good Link coverage for the Sky Striker and Trickstar lines (Observed composition)
D12 Side Deck Adaptability 10 Side Deck is empty (0 cards), so there is no post-side adaptability (Observed)
D13 Matchup Coverage & Format Fit 40 No dated meta sample and no tournament link; archetype share is unavailable (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-engine Link sequencing with many Spell-count conditions is demanding for the pilot (Inferred)

How the score was computed

Strategy profile: Balanced. Structural ≈ 48, Going First ≈ 46, Going Second ≈ 47, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist_exposure_illegal (-10). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); Illegal cap applied, so the final is theoretical/structural-only: 0.80*48 + 0.20*35 = 45.4, less 10 banlist/illegality modifier = 35

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.81 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction package: 8 hand traps, 15 negation-text cards and 14 removal-text cards
  • Strong searcher density (15 cards; ~0.81 chance of at least one in opening 5)
  • Extra Deck is full and split between Link and Fusion, giving Link coverage for both engines

Weaknesses

  • Illegal list: three copy-limit overages and two Forbidden cards
  • Large off-archetype spread (61 of 70 archetype-coded copies are off-name), so engines conflict
  • 20 tech cards and 40 Spells make the deck clunky and brick-prone
  • No side deck, so no post-side plan

Critical choke points

  • Sky Striker Ace link chain depends on Spell count in the GY, so early Spell use slows the engine
  • Forbidden cards cannot be played in a legal event, so the deck's plan collapses without them
Priority Remove Add Reason
1 Called by the Grave and Triple Tactics Talent Legal, non-Forbidden substitutes Both are Forbidden in OCG and the list cannot be played legally while they remain
2 1 copy each of Super Polymerization, Sky Striker Mobilize - Engage! and Droll & Lock Bird Legal substitutes of your choice Brings copy counts to their legal limits (2, 2 and 1)
3 A few tech cards (e.g., Terraforming, Illusion Gate) Side Deck cards (up to 15) The deck has no side deck; adding one enables post-side adaptation

Evidence & confidence

  • Verified: Legality: Illegal; five violations listed (3 copy-limit, 2 Forbidden); Main 55, Extra 15, Side 0 against OCG size rules; Card text for Sky Striker, Trickstar, Blue Tears, and Forbidden engine pieces
  • Observed: Composition: 12 Link + 3 Fusion Extra Deck; 40 Spells; 20 tech cards; Usage: Trickstar Candina, Light Stage and Droll & Lock Bird are core cards (inclusion 75-100%)
  • Inferred: Opening-hand consistency: ~0.81 searcher in opening 5; ~0.72 core-archetype access; Interaction density read from card text; Going-first and going-second plans from card text
  • Provisional: Meta power (no dated sample); Matchup fit and format share (no tournament link)
  • Data gaps: no combos supplied; floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot record absent no win-rate telemetry (going-first/second, matchup, brick/starter/OTK rates) Meta Power is Provisional unless a dated metagame sample is supplied Side Deck is empty, so post-side is unevaluable

More OCG Info

Trickstar

Trickstar Breakdown

 
 

 

 

 

 

 

 
 

 

 
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