Rokket Deck #707013 — Yu-Gi-Oh! Master Duel
42 Main, 15 Extra, incl. Rokket Loader x3, Ash Blossom & Joyous Spring x3, Rokket Tracer x3. Created May 26, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 05/26/2026
Main Deck (42)
- Absorouter Dragon x2
- Bystial Magnamhut x1
- Droll & Lock Bird x1
- Magnarokket Dragon x1
- Maxx "C" x1
- Nibiru, the Primal Being x1
- Rokket Detonator x1
- Rokket Loader x3
- Rokket Recharger x1
- Silverrokket Dragon x1
- Ash Blossom & Joyous Spring x3
- Destrudo the Lost Dragon's Frisson x1
- Ghost Belle & Haunted Mansion x2
- Rokket Caliber x1
- Rokket Tracer x3
- Boot Sector Launch x2
- Borrel Regenerator x1
- Called by the Grave x1
- Crossout Designator x1
- Double Interlock x1
- Dragon Shrine x2
- Foolish Burial x1
- Quick Launch x3
- Triple Tactics Talent x1
- Borrel Reboot x1
- Dominus Impulse x3
- Infinite Impermanence x2
Extra Deck (15)
- Borreload Fatalflare Dragon x1
- Borrelend Dragon x1
- Borrelshroud Dragon x1
- Borrelsword Dragon x1
- Breachborrel Dragon x1
- Dillingerous Dragon x1
- Guardragon Pisty x1
- Quadborrel Dragon x1
- S:P Little Knight x1
- Striker Dragon x2
- Trisborrel Dragon x1
- Borreload Savage Dragon x1
- Bystial Dis Pater x1
- Super Starslayer TY-PHON - Sky Crisis x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 62/100 (Confidence: Medium)
- Primary strategy: Combo
- Secondary strategies: Toolbox, Tempo
- Format: master-duel
Legality
Main 42 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Synchro/Link combo into multi-negation boards with Borreload Savage Dragon, Borrelend Dragon, or Borrelshroud Dragon line; apply pressure through layered interaction.; Resource grind via Rokket recursion loop (Rokket Loader, Absorouter Dragon, Recharger feedback); board wipe with Borrel removal package into beatdown.
- Turn 1 (going first): Open Rokket starter into Striker Dragon or Trisborrel Dragon for search + grind setup. Build Link layer (Breachborrel, Quadborrel, etc.) into Synchro payoff (Borreload Savage Dragon or Bystial Dis Pater). Float interactive traps (Dominus Impulse, Borrel Reboot) and hand traps on field.
- Turn 2 (going second): Use hand traps (Ash Blossom, Ghost Belle, Maxx C, Droll & Lock Bird) to disrupt opponent setup. Pivot to Rokket Tracer or Absorouter Dragon recursion for board wipe via Dillingerous Dragon or S:P Little Knight removal line; pivot to Borrelsword Dragon for pressure.
- Recovery: Rokket Loader and Absorouter Dragon search engine maintains hand refill. Borrel Regenerator revives Link monsters for continued Link access. Magnarokket Dragon / Silverrokket Dragon recursion after destruction by Link targeting. Bystial Magnamhut (Limited 1x) targets banished LIGHT/DARK for emergency Synchro fuel.
- After siding: No side deck supplied (Master Duel best-of-1 format). Main deck tuning unknown.
Why it scores here
Rokket opens multi-route Link/Synchro combos reaching a 3-4 negation ceiling with Borreload Savage Dragon or Borrelend Dragon, backed by Borrel removal suite and hand-trap density for T1 board strength. The deck runs 10 hand traps and maintains resource loop via Rokket searchers and recursion (Loader, Absorouter, Magnarokket, Recharger), enabling respectable recovery and grind. However, the main deck is bloated at 42 cards with many one-ofs and conditional starters (Destrcudo, Bystial Magnamhut at Limited 1x), creating brick risk around 5-8% and limiting consistency of any single line. Missing 10 core cards (Guardragon Pisty, Borrelend Dragon, Breachborrel Dragon, Borrelshroud Dragon, S:P Little Knight) that are present in ~90% of competitive lists raises questions about route accessibility and ceiling consistency—the deck runs 60% of the archetype core. This variant prioritizes tech and grind over pure combo optimality. Its popularity and archetype meta-share are unknown, and no win-rate data exists. The score reflects solid T1 setup and recovery mechanics, tempered by inconsistency and missing payoff copies.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 68 | |
| D2 | Opening-Hand Quality & Brick Management | 62 | |
| D3 | Combo Conversion & Ceiling | 75 | |
| D4 | Combo Floor & Median Output | 58 | |
| D5 | Interruption Resilience & Route Redundancy | 65 | |
| D6 | Resource Economy, Recovery & Grind | 70 | |
| D7 | End-Board & Interaction Quality | 72 | |
| D8 | Going-Second & Board-Breaking Power | 66 | |
| D9 | Offensive Pressure & Closing Power | 61 | |
| D10 | Main Deck Efficiency & Flexibility | 59 | |
| D11 | Extra Deck Efficiency & Coverage | 68 | |
| D12 | Side Deck Adaptability | 0 | |
| D13 | Matchup Coverage & Format Fit | 55 | |
| D14 | Pilotability & Error Tolerance | 54 |
How the score was computed
Modifiers: none.
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