Exosister Deck #706803 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Exosister Elis x3, Exosister Martha x3, Mulcharmy Fuwalos x3. Created May 22, 2026 by YGO Mod.

Deck Exosister TCG

Created by: YGO Mod (20517634)

Created On: 05/22/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Medium
37± 6/ 100
Power Score
Structural 37
Reliability 35
Going First 40
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 37/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 37
Going First 40
Going Second 50
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Midrange
  • Secondary strategies: Control
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Attrition via hand traps and board control; Basic Xyz beatdown
  • Turn 1 (going first): Set backrow and hand traps, establish minimal board
  • Turn 2 (going second): Use Evenly Matched, Dominus Purge, and Solemn to clear opponent, then extend with Exosister starters
  • Recovery: Rely on hand traps and set spells/traps for advantage
  • After siding: Not applicable due to zero side deck

Why it scores here

This Exosister list operates as a midrange/control hybrid heavily reliant on hand traps and backrow interaction rather than engine synergy. With only 41% archetype purity and a 55-card main deck, the system suffers from high brick risk and diluted consistency. While it possesses a solid suite of going-second tools like Evenly Matched and Dominus Purge, the absence of core boss monsters (Magnifica, Karmael, etc.) and key searchers severely caps both its median output and offensive ceiling. The zero side deck further limits adaptability, resulting in a structurally weak but interactive build.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 35 P(≥1 core starter) ≈ 0.94 but lacks key searchers (Irene, Bagooska); 55-card main reduces actual consistency (Inferred)
D2 Opening-Hand Quality & Brick Management 40 55-card list with 41% archetype purity creates brick risk; hand traps mitigate dead draws but don't enable plays (Inferred)
D3 Combo Conversion & Ceiling 25 Missing core boss monsters (Magnifica, Karmael, etc.) caps ceiling at basic Xyz summons (Inferred)
D4 Combo Floor & Median Output 30 Median output relies on basic Level 4 summons and limited extender lines without parseable combo data (Inferred)
D5 Interruption Resilience & Route Redundancy 45 Multiple hand traps and backrow provide interruption resilience, but engine choke points remain fragile (Inferred)
D6 Resource Economy, Recovery & Grind 35 Lacks recursion and consistent searchers for resource recovery; relies on hand traps for advantage (Inferred)
D7 End-Board & Interaction Quality 55 Strong interaction suite (Dim Fissure, Solemn, Imp, Dom Purge) offsets weak monster board presence (Inferred)
D8 Going-Second & Board-Breaking Power 50 Solid going-second tools (Evenly Matched, Iron Thunder, Called by the Grave) allow board clearing despite missing engines (Inferred)
D9 Offensive Pressure & Closing Power 30 Offensive pressure is low due to missing high-ATK bosses and double-attack options (Inferred)
D10 Main Deck Efficiency & Flexibility 30 55-card main deck with heavy splash tech dilutes efficiency and slot economy (Inferred)
D11 Extra Deck Efficiency & Coverage 40 15-slot Extra Deck contains Exosisters and Rank 12s but omits critical staples like Masquerade and Veidos (Inferred)
D12 Side Deck Adaptability 10 Zero side deck cards eliminates post-side adaptability entirely (Verified)
D13 Matchup Coverage & Format Fit 35 No metagame data available; construction suggests suboptimal format alignment (Provisional)
D14 Pilotability & Error Tolerance 50 Simple starter lines improve pilotability, but high hand trap density increases misplay risk (Inferred)

How the score was computed

Strategy profile: Balanced. Structural ≈ 37, Going First ≈ 40, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: Zero side deck (-5); Missing core engines (-8); High brick risk (-4). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.94 · key two-card combo ≈ — · full-brick estimate ≈ 0.15 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Strong hand trap density (14 copies)
  • Solid going-second interaction suite (Evenly Matched, Solemn, Dom Purge)
  • Dimensional Fissure provides consistent graveyard disruption

Weaknesses

  • Severely missing core Exosister bosses and searchers
  • 55-card main deck with low archetype purity causes high brick risk
  • Zero side deck eliminates post-side adaptability
  • Weak offensive pressure and closing power

Critical choke points

  • Lack of key searchers (Irene, Bagooska) prevents reliable engine activation
  • Absence of Magnifica/Karmael leaves end boards vulnerable and low-impact
  • No side deck forces static playstyle throughout the match
Priority Remove Add Reason
1 Generic splash cards (Ichiki, Mulcharmy, Retaliating C) Core Exosister searchers (Irene, Bagooska, Effect Veiler) Restores engine consistency and removes redundant techs
2 Excess hand traps Side deck cards (Fiendish Chain, Anti-Spell Fragrance, Skill Drain) Provides necessary post-side adaptability and format coverage

Evidence & confidence

  • Verified: Legality status and card counts; Banlist restrictions applied
  • Inferred: All dimension scores and strategy classification; Consistency and brick rate estimates; Combo floor/ceiling projections
  • Provisional: Matchup format fit
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More TCG Info

Exosister

Exosister Breakdown

 
 

 

 

 

 

 

 
 

 

 
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