Traptrix Deck #706709 — Yu-Gi-Oh! Duel Links
22 Main, 9 Extra, incl. Traptrix Pudica x3, Traptrix Holeutea x3, D.D. Crow x2 - Skill: Traptrix Territory.
Created by: YGO Mod (20517634)
Created On: 05/22/2026
Traptrix Territory
Main Deck (22)
- D.D. Crow x2
- Lovely Labrynth of the Silver Castle x1
- Nibiru, the Primal Being x1
- Traptrix Dionaea x2
- Traptrix Myrmeleo x1
- Traptrix Pudica x3
- Forbidden Droplet x2
- Traptrip Garden x2
- Big Welcome Labrynth x1
- Bottomless Trap Hole x1
- Traptrix Holeutea x3
- Traptrix Trap Hole Nightmare x1
- Void Trap Hole x1
- Welcome Labrynth x1
Extra Deck (9)
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Traptrix — Deck Power Evaluation
Final Contextual Deck Power: 62/100 (±6 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 63 |
| Going First | 65 |
| Going Second | 68 |
| Meta Power | provisional |
| Tournament Reliability | 55 |
- Primary strategy: Control
- Secondary strategies: Combo
- Format: duel-links
Legality
Main 22 / Extra 9 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Establish trap-based interruption and beatdown with Traptrix links/xyz; Hand trap disruption and board breaking via generic extra deck
- Turn 1 (going first): Normal Summon Traptrix monster, activate Normal Traps to summon Sera/Cularia and set Hole traps for negation
- Turn 2 (going second): Use Forbidden Droplet, D.D. Crow, Nibiru, and Tornado Dragon to clear board then summon Underworld Goddess
- Recovery: Holeutea banish revive, Dionaea revive, Cularia set holes, Garden special summon
- After siding: None (no side deck)
Why it scores here
This Traptrix list is a compact 22-card Control system that reliably opens with a Traptrix monster or Holeutea (P(core live)≈0.998, Inferred) and converts into trap-negation and link/xyz boards. Its median output is modest because many traps are reactive and the deck lacks recorded combo boards, but redundancy via Dionaea/Holeutea recursion and Sera/Cularia summons gives it resilience against single disruption. Going-second power is fair thanks to Forbidden Droplet, D.D. Crow, Nibiru, and generic extra-deck board breakers, though the absence of a side deck limits post-side adaptation. The score reflects system consistency, interaction layering, and grind on the actual list — not Traptrix's archetype popularity, and not an average of individual card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 82 | Archetype core 14 copies yields P(open≥1)=0.9979 from hypergeometric (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 75 | Small 22-card main with 8 one-ofs but multiple starters keeps brick rate low (Inferred) |
| D3 | Combo Conversion & Ceiling | 68 | Sera+Cularia+Hole traps enable multi-summon boards but no parsed combo ceiling exists (Inferred) |
| D4 | Combo Floor & Median Output | 55 | Median opening likely single Traptrix + set Hole, modest pressure (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 65 | Dionaea/Holeutea revive and Garden special summon provide route redundancy (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Cularia re-sets Hole traps and Holeutea banish recursion support grind (Inferred) |
| D7 | End-Board & Interaction Quality | 68 | Void Trap Hole, Trap Hole Nightmare, Droplet, Atypus negate give layered interaction (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 70 | Forbidden Droplet, D.D. Crow, Nibiru, Tornado Dragon, Underworld Goddess break boards (Inferred) |
| D9 | Offensive Pressure & Closing Power | 50 | Bosses Atypus/Pinguicula/Underworld Goddess supply beatdown but win is slow (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 80 | 22-card main with 45% exact purity and tight trap/monster ratio is efficient (Verified) |
| D11 | Extra Deck Efficiency & Coverage | 75 | 9 extra slots used by 6 Traptrix links/xyz plus generic breakers covers roles (Verified) |
| D12 | Side Deck Adaptability | 10 | Side deck count 0 eliminates post-side adaptability in side formats (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament context; matchup fit provisional without dated meta (Provisional) |
| D14 | Pilotability & Error Tolerance | 60 | Trap timing and link climbing add decision points but lines are repeatable (Inferred) |
How the score was computed
Strategy profile: Control. Structural ≈ 63, Going First ≈ 65, Going Second ≈ 68, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: no Side Deck (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ 0 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Compact 22-card main deck with high core density
- Multiple unaffected-by-trap bosses (Sera, Cularia, Pinguicula, Atypus)
- Broad removal and negation via Hole traps and Forbidden Droplet
Weaknesses
- No side deck (Side Deck size 0) limits post-side adaptation
- Reliance on Normal Trap timing can be slow against aggressive combo
- Extra deck missing some common generic links like I:P Masquerena reduces flexibility
Critical choke points
- Opponent removing Traptrix monsters before trap activation breaks Sera loop
- Hand without Traptrix monster or Holeutea leads to passive turn
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Lovely Labrynth of the Silver Castle | Droll & Lock Bird | Lovely Labrynth is heavy brick without Fiend board presence; better hand trap for going second |
Evidence & confidence
- Verified: Legality status Legal; Card text excerpts; Banlist status Unlimited; Extra deck breakdown
- Inferred: Hypergeometric consistency probabilities; Control primary strategy classification; D1-D14 dimension scores from text
- Provisional: Matchup coverage D13; Meta Power
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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