Created by: YGO Mod (20517634)

Created On: 05/21/2026

Main: 40 Extra: 20

1 cardDimension Shifter
1 cardDimension Shifter
Dimension Shifter
DARK 6
Dimension Shifter
  • ATK:

  • 1200

  • DEF:

  • 2200


If you have no cards in your GY (Quick Effect): You can send this card from your hand to the GY; until the end of the next turn, any card sent to the GY is banished instead.


1 cardDroll & Lock Bird
1 cardDroll & Lock Bird
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


3 cardGolem that Guards the Millennium Treasures
3 cardGolem that Guards the Millennium Treasures
Golem that Guards the Millennium Treasures
EARTH 6
Golem that Guards the Millennium Treasures
  • ATK:

  • 2000

  • DEF:

  • 2200


The activation of your "Millennium Ankh" cannot be negated. You can only use each of the following effects of "Golem that Guards the Millennium Treasures" once per turn. If this card is in your hand: You can place it in your Spell & Trap Zone as a face-up Continuous Spell. While this card is a Continuous Spell: You can either pay 2000 LP, or reveal 1 "Millennium Ankh" in your hand; Special Summon this card, then you can add 1 "Wedju Temple" from your Deck to your hand.


1 cardHeart of Gaia 1 cardHeart of Gaia
Heart of Gaia
EARTH 6
Heart of Gaia
  • ATK:

  • 2300

  • DEF:

  • 2100


(This card is always treated as a "Millennium" and "Gaia The Fierce Knight" card.) If a Level 5 or higher Monster Card is on the field, you can Normal Summon this card without Tributing. The Level of any monster your opponent Normal or Special Summons in Attack Position, while this card is in your Monster Zone, is increased by 7. When your opponent activates a monster effect (Quick Effect): You can send 1 other face-up Level 5 or higher Monster Card you control to the GY; negate the activation, and if you do, destroy that card. You can only use this effect of "Heart of Gaia" once per turn.


1 cardHecahands Breus 1 cardHecahands Breus
Hecahands Breus
DARK 7
Hecahands Breus
  • ATK:

  • 2800

  • DEF:

  • 1300


If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Hecahands Breus" once per turn. If a card(s) is added to your opponent's hand (except during the Draw Phase or Damage Step): You can Special Summon this card from your hand. During your Main Phase: You can look at 1 random card in your opponent's hand, then if it is a monster, you can Special Summon it to your field.


1 cardHecahands Gaigas 1 cardHecahands Gaigas
Hecahands Gaigas
DARK 7
Hecahands Gaigas
  • ATK:

  • 1200

  • DEF:

  • 2800


If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Hecahands Gaigas" once per turn. If a card(s) is added to your opponent's hand (except during the Draw Phase or Damage Step): You can Special Summon this card from your hand. During your Main Phase: You can excavate the top 3 cards of your opponent's Deck, and if you do, you can Special Summon 1 excavated monster to your field, also shuffle the rest into the Deck.


1 cardHecahands Godos 1 cardHecahands Godos
Hecahands Godos
DARK 7
Hecahands Godos
  • ATK:

  • 2300

  • DEF:

  • 2000


If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Hecahands Godos" once per turn. If a card(s) is added to your opponent's hand (except during the Draw Phase or Damage Step): You can Special Summon this card from your hand. During your opponent's Main Phase (Quick Effect): You can target 1 monster in your opponent's GY; Special Summon it to your field, but banish it when it leaves the field.


3 cardHecahands Ibtel 3 cardHecahands Ibtel
Hecahands Ibtel
LIGHT 6
Hecahands Ibtel
  • ATK:

  • 1600

  • DEF:

  • 2100


If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Hecahands Ibtel" once per turn. You can reveal this card in your hand; shuffle this card into the Deck, then Special Summon 1 "Hecahands" monster from your Deck in Defense Position, except "Hecahands Ibtel". If this card is sent to the GY: You can target 1 "Hecahands" monster in your GY, except "Hecahands Ibtel"; Special Summon it.


2 cardHecahands Mankibuel 2 cardHecahands Mankibuel
Hecahands Mankibuel
LIGHT 6
Hecahands Mankibuel
  • ATK:

  • 1850

  • DEF:

  • 1850


If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Hecahands Mankibuel" once per turn. You can reveal this card in your hand; Fusion Summon 1 "Hecahands" Fusion Monster from your Extra Deck, using monsters from your hand or field, including this card in your hand. If an Illusion Fusion Monster(s) is sent to your GY, while this card is in your GY (except during the Damage Step): You can add this card to your hand.


1 cardHecahands Yadel 1 cardHecahands Yadel
Hecahands Yadel
LIGHT 6
Hecahands Yadel
  • ATK:

  • 2100

  • DEF:

  • 1600


If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Hecahands Yadel" once per turn. You can reveal this card in your hand; shuffle this card into the Deck, then add 1 "Hecahands" Spell/Trap from your Deck to your hand. If this card is sent to the GY: You can target 1 "Hecahands" Spell/Trap in your GY; Set it.


3 cardLava Golem 3 cardLava Golem
Lava Golem
FIRE 8
Lava Golem
  • ATK:

  • 3000

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.


1 cardMaxx "C"
1 cardMaxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


3 cardMulcharmy Fuwalos 3 cardMulcharmy Fuwalos
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


3 cardSengenjin Wakes from a Millennium 3 cardSengenjin Wakes from a Millennium
Sengenjin Wakes from a Millennium
EARTH 8
Sengenjin Wakes from a Millennium
  • ATK:

  • 2750

  • DEF:

  • 2500


Cannot be destroyed by monster effects. You can only use each of the following effects of "Sengenjin Wakes from a Millennium" once per turn. If this card is in your hand: You can place it in your Spell & Trap Zone as a face-up Continuous Spell. While this card is a Continuous Spell: You can either pay 2000 LP, or reveal 1 "Millennium Ankh" in your hand; Special Summon this card, then you can add 1 "Millennium" monster from your Deck to your hand.


2 cardAsh Blossom & Joyous Spring 2 cardAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


1 cardCalled by the Grave
1 cardCalled by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




    Tag(s):

    1 cardChange of Heart
    1 cardChange of Heart
    Change of Heart
    Spell Normal
    Change of Heart

      Target 1 monster your opponent controls; take control of it until the End Phase.


      1 cardHecahands Tartaros 1 cardHecahands Tartaros
      Hecahands Tartaros
      Spell Quick
      Hecahands Tartaros

        Activate 1 of these effects (but you can only use each effect of "Hecahands Tartaros" once per turn); ● If you control a "Hecahands" monster: You can target 1 Spell/Trap your opponent controls; return it to the hand. ● Fusion Summon 1 "Hecahands" Fusion Monster from your Extra Deck, by banishing its materials from your field and/or GY. If you use a face-up monster you control that is owned by your opponent as material, you can treat it as a "Hecahands" monster.


        3 cardThe Hidden Hecahands 3 cardThe Hidden Hecahands
        The Hidden Hecahands
        Spell Normal
        The Hidden Hecahands

          (When you activate this card, you can also send 1 other card you control to the GY.) Add 1 "Hecahands" monster from your Deck to your hand, then if you sent a card to the GY at activation, you can Set 1 "Hecahands" Spell/Trap from your Deck, except "Hecahands". You can banish this card from your GY; your opponent draws 1 card, then they discard 1 card. You can only use each effect of "Hecahands" once per turn.


          2 cardTriple Tactics Talent
          2 cardTriple Tactics Talent
          Triple Tactics Talent
          Spell Normal
          Triple Tactics Talent

            If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




            Tag(s):

            1 cardWedju Temple 1 cardWedju Temple
            Wedju Temple
            Spell Field
            Wedju Temple

              During your Main Phase: You can place 1 monster from your hand in your Spell & Trap Zone as a face-up Continuous Spell, then place 1 "Millennium" monster from your Deck in your Spell & Trap Zone as a face-up Continuous Spell. You can only use this effect of "Wedju Temple" once per turn. If a face-up "Millennium" monster(s) you control is destroyed by battle or card effect, you can place it in your Spell & Trap Zone as a face-up Continuous Spell, instead of sending it to the GY.


              1 cardHecahands Bait 1 cardHecahands Bait
              Hecahands Bait
              Trap Continuous
              Hecahands Bait

                You can Tribute 1 "Hecahands" monster, or 1 monster you control that is owned by your opponent; take control of 1 monster your opponent controls. You can only use this effect of "Hecahands Bait" once per turn. Once per turn, during your End Phase: Send 1 card you control to the GY.


                1 cardIb'al-Hecahands 1 cardIb'al-Hecahands
                Ib'al-Hecahands
                Trap Counter
                Ib'al-Hecahands

                  When your opponent activates a monster effect, while you control a "Hecahands" monster: Negate the activation, and if you do, destroy that monster, then you can Special Summon the destroyed monster to your field. You can only activate 1 "Ib'al-Hecahands" per turn.


                  1 cardSilhouhatte Trick 1 cardSilhouhatte Trick
                  Silhouhatte Trick
                  Trap Continuous
                  Silhouhatte Trick

                    Special Summon this card as an Effect Monster (Illusion/DARK/Level 4/ATK 1500/DEF 600) with the following effects (this card is also still a Trap). ● If this card is Special Summoned: You can target face-up cards your opponent controls, up to the number of Illusion monsters you control; negate their effects until the end of this turn. ● If this card battles a monster, neither can be destroyed by that battle. You can only activate 1 "Silhouhatte Trick" per turn.


                    1 cardYad'al-Hecahands 1 cardYad'al-Hecahands
                    Yad'al-Hecahands
                    Trap Counter
                    Yad'al-Hecahands

                      When your opponent activates a Spell/Trap Card, while you control a "Hecahands" monster: Negate the activation, and if you do, destroy that card, then you can Set the destroyed Spell/Trap to your field. You can only activate 1 "Yad'al-Hecahands" per turn.


                      2 cardHecahands Dandalos 2 cardHecahands Dandalos
                      Hecahands Dandalos
                      DARK 7
                      Hecahands Dandalos
                      • ATK:

                      • 2900

                      • DEF:

                      • 3000


                      2 "Hecahands" monsters You can target 1 monster your opponent controls; take control of it. You can only use this effect of "Hecahands Dandalos" once per turn. If this card battles a monster, neither can be destroyed by that battle. Your "Hecahands" Fusion Monsters, and monsters you control that are owned by your opponent, can attack directly.


                      2 cardHecahands Jauzah 2 cardHecahands Jauzah
                      Hecahands Jauzah
                      LIGHT 8
                      Hecahands Jauzah
                      • ATK:

                      • 2400

                      • DEF:

                      • 2500


                      1 "Hecahands" monster + 1 Illusion monster Must first be either Fusion Summoned, or Special Summoned (from your Extra Deck) by Tributing 2 monsters you control (1 face-up monster owned by your opponent and 1 Illusion monster). If this card battles a monster, neither can be destroyed by that battle. During your Main Phase: You can add 1 "Hecahands" card from your Deck or GY to your hand. You can only use this effect of "Hecahands Jauzah" once per turn.


                      1 cardHecahands Xeno 1 cardHecahands Xeno
                      Hecahands Xeno
                      DARK 9
                      Hecahands Xeno
                      • ATK:

                      • 3400

                      • DEF:

                      • 3500


                      3 "Hecahands" monsters If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Hecahands Xeno" once per turn. During the Main Phase (Quick Effect): You can look at 2 random face-down cards in your opponent's Extra Deck, then you can Special Summon 1 of them to your field. If this Fusion Summoned card you own and control is destroyed by your opponent's card effect: You can take control of any number of monsters your opponent controls.


                      1 cardSnake-Eyes Doomed Dragon 1 cardSnake-Eyes Doomed Dragon
                      Snake-Eyes Doomed Dragon
                      FIRE 8
                      Snake-Eyes Doomed Dragon
                      • ATK:

                      • 3000

                      • DEF:

                      • 2500


                      1 "Snake-Eye" monster + 1 Illusion monster Must be either Fusion Summoned, or Special Summoned by sending 2 face-up Monster Cards from your Spell & Trap Zone to the GY. If this card is Special Summoned: You can target 1 face-up monster on the field; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell. You can only use this effect of "Snake-Eyes Doomed Dragon" once per turn.


                      1 cardBlack Luster Soldier - Soldier of Chaos 1 cardBlack Luster Soldier - Soldier of Chaos
                      Black Luster Soldier - Soldier of Chaos
                      EARTH
                      Black Luster Soldier - Soldier of Chaos
                      • ATK:

                      • 3000

                      • LINK-3

                      Link Arrow:

                      Top

                      Bottom-Left

                      Bottom-Right


                      3 monsters with different names If this card was Link Summoned using a Level 7 or higher monster(s) as material, your opponent cannot target it with card effects, also it cannot be destroyed by your opponent's card effects. When this card destroys an opponent's monster by battle: You can activate 1 of these effects; ● This card gains 1500 ATK. ● This card can make a second attack during the Battle Phase of your next turn. ● Banish 1 card on the field.


                      1 cardI:P Masquerena 1 cardI:P Masquerena
                      I:P Masquerena
                      DARK
                      I:P Masquerena
                      • ATK:

                      • 800

                      • LINK-2

                      Link Arrow:

                      Bottom-Left

                      Bottom-Right


                      2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                      1 cardKnightmare Phoenix 1 cardKnightmare Phoenix
                      Knightmare Phoenix
                      FIRE
                      Knightmare Phoenix
                      • ATK:

                      • 1900

                      • LINK-2

                      Link Arrow:

                      Top

                      Right


                      2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                      1 cardS:P Little Knight 1 cardS:P Little Knight
                      S:P Little Knight
                      DARK
                      S:P Little Knight
                      • ATK:

                      • 1600

                      • LINK-2

                      Link Arrow:

                      Left

                      Right


                      2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                      1 cardSilhouhatte Rabbit 1 cardSilhouhatte Rabbit
                      Silhouhatte Rabbit
                      LIGHT
                      Silhouhatte Rabbit
                      • ATK:

                      • 1500

                      • LINK-2

                      Link Arrow:

                      Bottom-Left

                      Bottom-Right


                      2 Effect Monsters If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Silhouhatte Rabbit" once per turn. If this card is Link Summoned: You can Set 1 Continuous Trap from your Deck with an effect that Special Summons itself as a monster, also this card cannot be used as Link Material this turn. If a card in the Spell & Trap Zone is Special Summoned to the Monster Zone (except during the Damage Step): You can target 1 Spell/Trap your opponent controls; destroy it.


                      1 cardBaronne de Fleur
                      1 cardBaronne de Fleur
                      Baronne de Fleur
                      WIND 10
                      Baronne de Fleur
                      • ATK:

                      • 3000

                      • DEF:

                      • 2400


                      1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.


                      1 cardDhampir Vampire Sheridan 1 cardDhampir Vampire Sheridan
                      Dhampir Vampire Sheridan
                      DARK
                      Dhampir Vampire Sheridan
                      • ATK:

                      • 2600

                      • DEF:

                      • 1000


                      2+ Level 6 monsters If you use a monster(s), with a Level, that is owned by your opponent for the Xyz Summon of this card, treat it as Level 6. Once per turn: You can detach 1 material from this card, then target 1 card your opponent controls; send it to the GY. Once per turn, if a Monster Card(s) is sent from the field to your opponent's GY by card effect, or a monster is destroyed by battle and sent to your opponent's GY: You can detach 1 material from this card; Special Summon 1 of those monsters to your field in Defense Position.


                      1 cardDivine Arsenal AA-ZEUS - Sky Thunder 1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                      Divine Arsenal AA-ZEUS - Sky Thunder
                      LIGHT
                      Divine Arsenal AA-ZEUS - Sky Thunder
                      • ATK:

                      • 3000

                      • DEF:

                      • 3000


                      2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                      Tag(s):

                      1 cardGaia Dragon, the Thunder Charger 1 cardGaia Dragon, the Thunder Charger
                      Gaia Dragon, the Thunder Charger
                      WIND
                      Gaia Dragon, the Thunder Charger
                      • ATK:

                      • 2600

                      • DEF:

                      • 2100


                      2 Level 7 monsters You can also Xyz Summon this card by using a Rank 5 or 6 Xyz Monster you control as material. (Transfer its materials to this card.) If this card attacks a Defense Position monster, inflict piercing battle damage.


                      1 cardNumber 38: Hope Harbinger Dragon Titanic Galaxy 1 cardNumber 38: Hope Harbinger Dragon Titanic Galaxy
                      Number 38: Hope Harbinger Dragon Titanic Galaxy
                      LIGHT
                      Number 38: Hope Harbinger Dragon Titanic Galaxy
                      • ATK:

                      • 3000

                      • DEF:

                      • 2500


                      2 Level 8 monsters Once per turn, when a Spell Card or effect is activated on the field (Quick Effect): You can negate that effect, and if you do, attach that card to this card as material. When an opponent's monster declares an attack: You can detach 1 material from this card; change the attack target to this card and perform damage calculation. If a face-up Xyz Monster(s) you control is destroyed by battle or card effect: You can target 1 face-up Xyz Monster you control; it gains ATK equal to 1 of those destroyed monster's original ATK.


                      1 cardNumber 90: Galaxy-Eyes Photon Lord 1 cardNumber 90: Galaxy-Eyes Photon Lord
                      Number 90: Galaxy-Eyes Photon Lord
                      LIGHT
                      Number 90: Galaxy-Eyes Photon Lord
                      • ATK:

                      • 2500

                      • DEF:

                      • 3000


                      2 Level 8 monsters If this card has a "Photon" card as material, it cannot be destroyed by card effects. You can only use each of the following effects of "Number 90: Galaxy-Eyes Photon Lord" once per turn. ● When an opponent's monster activates its effect (Quick Effect): You can detach 1 material from this card; negate that monster's effect, and if the detached material was a "Galaxy" card, destroy that card. ● During your opponent's turn (Quick Effect): You can take 1 "Photon" or "Galaxy" card from your Deck, and either add it to your hand or attach it to this card as material.


                      1 cardSuper Starslayer TY-PHON - Sky Crisis 1 cardSuper Starslayer TY-PHON - Sky Crisis
                      Super Starslayer TY-PHON - Sky Crisis
                      DARK
                      Super Starslayer TY-PHON - Sky Crisis
                      • ATK:

                      • 2900

                      • DEF:

                      • 2900


                      2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.


                      1 cardThe Zombie Vampire 1 cardThe Zombie Vampire
                      The Zombie Vampire
                      DARK
                      The Zombie Vampire
                      • ATK:

                      • 3000

                      • DEF:

                      • 2800


                      2+ Level 8 monsters If you use a monster(s) with a Level that is owned by your opponent for the Xyz Summon of this card, treat it as Level 8. Neither player can target this card with effects of Special Summoned monsters, except those Special Summoned from the GY. You can detach 1 material from this card; each player sends the top 4 cards from their Deck to the GY, then if any monsters were sent to either GY by this effect, you can Special Summon 1 of those monsters to your field. You can only use this effect of "The Zombie Vampire" once per turn.


                      1 cardWollow, Founder of the Drudge Dragons 1 cardWollow, Founder of the Drudge Dragons
                      Wollow, Founder of the Drudge Dragons
                      DARK
                      Wollow, Founder of the Drudge Dragons
                      • ATK:

                      • 2400

                      • DEF:

                      • 1300


                      2+ Level 6 monsters Monsters you control gain 100 ATK/DEF for each card in your opponent's GY. (Quick Effect): You can target 1 card in your opponent's GY and detach 1 or 2 materials from this card, then activate the appropriate effect; ● 1: Return it to the Deck. ● 2: If the target is a monster, Special Summon it face-up, or in face-down Defense Position, to your field. If it is not, Set it on your field. You can only use this effect of "Wollow, Founder of the Drudge Dragons" once per turn.




                      More OCG Info

                      Hecahands Breakdown

                       

                       

                       

                       

                       

                       

                       

                       

                       

                       

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