S-Force Deck #705641 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Nibiru, the Primal Being x3, Purrely x3. Created May 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 05/21/2026
Main Deck (55)
- Droll & Lock Bird x2
- Mulcharmy Fuwalos x3
- Nibiru, the Primal Being x3
- Purrely x3
- Purrelyly x3
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x3
- Ghost Mourner & Moonlit Chill x3
- Called by the Grave x1
- Crossout Designator x1
- Dark Ruler No More x3
- Lullaby of Obedience x3
- My Friend Purrely x3
- Purrely Delicious Memory x2
- Purrely Happy Memory x3
- Purrely Pretty Memory x3
- Purrely Sleepy Memory x2
- Raigeki x3
- Stray Purrely Street x3
- Triple Tactics Talent x1
- Infinite Impermanence x3
- Purrelyeap!? x1
Extra Deck (15)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 52/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 54 |
| Going First | 52 |
| Going Second | 67 |
| Meta Power | provisional |
| Tournament Reliability | 48 |
- Primary strategy: Toolbox
- Secondary strategies: Midrange, Control
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Xyz Summon Purrely bosses with layered interaction and disruption; grind through multi-turn resource exchanges; Hand-trap disruption into board-break with Raigeki / Dark Ruler No More and beatdown
- Turn 1 (going first): Establish a Rank 2 Epurrely board (Beauty for negation, Noir for bounce, Plump for removal) backed by 2-3 hand traps; protect with Stray Purrely Street; pass
- Turn 2 (going second): Open hand traps (Ash, Ghost Belle, Nibiru, Droll) to disrupt; use Raigeki / Dark Ruler to clear; pivot into Xyz lines if the board breaks
- Recovery: Purrely searchers (Purrely, Purrelyly) + Memory cards provide recursion and re-summon after disruption; limited once opposition interrupts the turn-1 board
- After siding: Unknown; no side deck provided (0/15)
Why it scores here
This deck is a Purrely-heavy Toolbox hybrid that leans on Xyz Rank 2 bosses for interaction and hand-trap density for disruption. Opening consistency is moderate—P(≥1 Purrely starter) ≈ 0.25, requiring a second searcher or Memory card to bridge into a functional board. The Rank 2 line (Epurrely Beauty/Noir/Plump) offers layered negation and bounce, but the deck depends heavily on resolving that turn-1 sequence; post-disruption recovery is fragile because the core is thin and lacks redundant starters. Going-second is strong via Raigeki and Dark Ruler, but closing power is limited (Rank 2 bosses are 1–2K ATK). The 55-card main deck is clunky, reducing consistency further. No side deck exists, eliminating post-side adaptability. The score reflects a playable mid-tier toolbox with good hand-trap coverage and decent interaction, but thin core reliability and weak recovery paths.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 58 | P(≥1 Purrely core card in opening 5) ≈ 0.25; deck requires excavation or searcher chain; core thin and strained at 55 cards (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 54 | Copy histogram shows 15 triple-run, 3 double-run, 4 singleton; 55-card size inflates brick odds; two Level 1 Purrely starters compete (Inferred) |
| D3 | Combo Conversion & Ceiling | 62 | Text-only inference: Rank 2 board (Beauty + Noir + Plump) with 2–3 materials each yields moderate interaction; ceiling ≈ 3 negation/bounce effects or 1 removal (Inferred) |
| D4 | Combo Floor & Median Output | 50 | No combo data; inferred median 2–3 Epurrely summoned, 1–2 interaction lines; high variance based on hand and draw (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 48 | Searcher density (9 copies) allows modest re-summon; but single interrupted Rank 2 line collapses; Purrelyeap! one-of provides some pivot (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 56 | Purrely Memory cards (×6 including semi-limited) generate card draw and LP gain; resource economy per-turn modest; no dedicated grind engine (Inferred) |
| D7 | End-Board & Interaction Quality | 60 | Interaction density: 17 negation-text cards, 14 hand-trap copies, 9 removal-text; Epurrely Beauty negates, Noir bounces, Plump recycles; layered but vulnerable once board breaks (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 65 | Raigeki + Dark Ruler No More + 3 Infinite Impermanence = strong generic going-second; hand-trap line (6 copies Ash/Belle/Ghost Mourner) open at 0.84 P(≥1 in 6) (Verified + Inferred) |
| D9 | Offensive Pressure & Closing Power | 42 | Rank 2 Epurrely max ATK 2K; no OTK line; endgame relies on board grind and hand-trap denial; closing is passive (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 52 | 55 cards vs 40-minimum creates garnet bloat; 12 searcher-tagged cards and 14 hand-traps justify density; tech slots (Raigeki, Dark Ruler, Called by the Grave) compress space (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 58 | Extra Deck 15/15 full; 14 Xyz + 1 Link; Rank 2 (×6), Rank 7 (×2), Rank 12 (×1), generics (F0 Future/Zexal, ZEUS) → 95% utilization; no flex slots (Verified) |
| D12 | Side Deck Adaptability | 0 | Side deck absent (0/15); cannot adapt post-match; critical gap (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | Archetype meta-share unknown (tournament_context unavailable); deck does NOT run standard S-Force core (only 1/7 core cards present per usage stats); positioned as Purrely splash, not true S-Force (Verified + Provisional) |
| D14 | Pilotability & Error Tolerance | 55 | Turn-1 sequence: excavate with Purrely, search Memory, summon Rank 2s, attach, pass; 4–6 decision points; hand-trap lines straightforward but interrupt-dependent (Inferred) |
How the score was computed
Strategy profile: 70% Toolbox / 30% Midrange. Structural ≈ 54, Going First ≈ 52, Going Second ≈ 67, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: 55-card bloat penalty (-3); Missing core cards (-2); No side deck (-3). Final formula: 0.80*Structural (54) + 0.20*TournamentReliability (48) = 52.8 → 52 (Meta provisional, no dated sample)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ 0.35 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense hand-trap package (14 copies) with strong going-second disruption; P(≥1 in 6) ≈ 0.845
- Layered Rank 2 interaction: Epurrely Beauty (negation), Noir (bounce), Plump (spell/trap recycle) offer flexible answers
- Searcher redundancy within Purrely core (Purrely + Purrelyly + My Friend Purrely) allows modest recovery from disruption
- Generic going-second board-breakers (Raigeki, Dark Ruler No More, Infinite Impermanence) strong vs established boards
- Stray Purrely Street provides protection from targeting and recovery if a Rank 2 leaves the field
Weaknesses
- 55-card main deck severely inflates consistency and garnet frequency; reduces opening reliability
- Core starter (Purrely / Purrelyly) only 25% draw rate in opening hand; heavily dependent on secondary searchers or Lullaby of Obedience
- Rank 2 bosses (max 2000 ATK) do not threaten lethal; closing power is passive and grindy
- Single interrupted Rank 2 line leaves no independent continuation; limited resilience to one well-placed negate
- No side deck (0/15) eliminates post-match adaptation entirely; deck plays the same plan all three games
- Archetype mismatch: runs only Infinite Impermanence from S-Force core; Purrely-heavy Toolbox, not true S-Force strategy
Critical choke points
- Turn-1 Purrely excavation is the primary T1 starter—if this brick or resolve into an unusable split, the Rank 2 line fails to assemble
- Raigeki / Dark Ruler No More are singletons or limited; reliance on these for going-second pivot creates high variance
- Extra Deck full (15/15); no flex slots to pivot into alternate Extra-Deck strategies mid-tournament
- Purrely Memory cards (×6) are semi-limited or unlimited but compete in hand space with hand-traps; drawing 2+ Memory + 2+ hand-trap = dead hand
- Going-first board resolves to 2–3 Rank 2 Xyz; losing one to a single negate often collapses the entire turn's effort
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 3 copies total from main deck to reach 40–50 minimum | Reduce to 45–48 cards; cut redundant Purrely Memory or tech choices | 55-card bloat is the single largest consistency drain; 55 vs 40 inflates brick rate by ~15–20% relative |
| 2 | Build a 15-card side deck (e.g., anti-grind cards, tech negations, spell-speed 2 disruption) | Current 0/15 side deck prevents any post-match adaptation; this is a hard gap | |
| 3 | Lullaby of Obedience (3 copies) or Mulcharmy Fuwalos (3 copies) | Consider Reinforcement of the Army, S:P Little Knight, or Underworld Goddess (missing S-Force core) | If S-Force is the intended strategy, running 6/7 core cards would improve archetype coherence; if Purrely-Toolbox, cut Lullaby (2000 LP cost inconsistent vs grind plan) |
| 4 | 1 copy of Nibiru, the Primal Being or Ghost Mourner & Moonlit Chill | 1 copy of Called by the Grave or additional searcher | Hand-trap density is strong but inflates opening hand clogging; cut 1 to free space for more consistency |
Evidence & confidence
- Verified: Legality: Legal; all restricted cards within copy limits (Verified via legality.status); Archetype: Deck is titled 'S-Force' but runs Purrely (34 cards) and only 1/7 S-Force core cards (Verified via composition.archetype_purity and usage_statistics.core_present_pct = 14.3%); Main Deck size: 55 cards (over the 40-minimum, under the 60-maximum) (Verified via legality.main_count); Extra Deck: 15/15 full; 14 Xyz, 1 Link (Verified via composition.extra_deck_breakdown); Side Deck: 0/15; no adaptation cards (Verified via legality.side_count); Hand-trap density: 14 copies (Ash ×3, Belle ×3, Ghost Mourner ×3, Nibiru ×3, Droll ×2) (Verified via role_tag_counts.hand_trap); Searcher density: 9 copies with 'searcher_text' hint (Purrely ×3, Purrelyly ×3, My Friend Purrely ×3) (Verified via role_tag_counts.searcher_text); Negation effects: 17 cards with 'negation_text' hint (Verified via role_tag_counts.negation_text)
- Observed: No tournament link or match record; archetype meta-share unavailable (observed via tournament_context.available = false)
- Inferred: Opening consistency: P(≥1 Purrely core) ≈ 0.25 (only Purrely and Purrelyly are true Level 1 starters; Math: 6 starters in 55 cards, hypergeometric ≈ 0.25 for 5-card hand); Brick rate: estimated ~35% (Inferred: 55-card size + 14 hand-traps + 6 Memory cards that require discard = high redundancy/conflict); Combo ceiling: Rank 2 board with 3 Epurrely (Beauty, Noir, Plump) + 2–3 materials each; 3 interaction lines (negation, bounce, recycle); Combo floor: 1–2 Rank 2 summoned after disruption; median ≈ 2–2.5 Rank 2 monsters with 1–2 materials average; Going-second P(≥1 hand-trap in 6): ≈ 0.845 (Inferred: 14 hand-trap copies, hypergeometric); Going-first board resilience: single choke point at Rank 2 line assembly; loss of one line leaves minimal continuation; Resource economy: Purrely Memory cards generate +1 LP, +1 monster per activation; net ~+0 cards per turn after effects resolve; Pilotability: Turn-1 excavate-search-summon sequence has 4–6 decision points; hand-trap lines straightforward; moderate complexity
- Provisional: Meta Power: Null; no dated metagame sample supplied (format-share, top-deck coverage, speed tier unknown); Matchup fit: Archetype S-Force meta-share unknown; inferred mid-tier toolbox based on hand-trap density and Xyz resilience; Post-side plan: Zero side deck; no post-match adaptation possible; plan quality unknown (Provisional)
- Data gaps: No combos supplied; combo floor, median, and ceiling are text-only inferences No tournament link; archetype meta-share and per-pilot match record absent (tournament_context.available = false) No win-rate telemetry (going-first/second split, matchup records, game-level rates, brick/starter rates) — all treated as Inferred or Provisional No guide data; strategic intent and archetype positioning unconfirmed (guides_evidence.total_guides = 0) Zero side deck provided (0/15); post-match plan entirely unknown Archetype identity unclear: deck titled 'S-Force' but runs 0% S-Force exact-name cards and only 14.3% S-Force core; unclear if intentional or misconfigured
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