Created by: YGO Mod (20517634)

Created On: 05/21/2026

Main: 40 Extra: 15

1 cardDimension Shifter
1 cardDimension Shifter
Dimension Shifter
DARK 6
Dimension Shifter
  • ATK:

  • 1200

  • DEF:

  • 2200


If you have no cards in your GY (Quick Effect): You can send this card from your hand to the GY; until the end of the next turn, any card sent to the GY is banished instead.


1 cardDroll & Lock Bird
1 cardDroll & Lock Bird
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


1 cardKalantosa, Mystical Beast of the Forest 1 cardKalantosa, Mystical Beast of the Forest
Kalantosa, Mystical Beast of the Forest
EARTH 2
Kalantosa, Mystical Beast of the Forest
  • ATK:

  • 200

  • DEF:

  • 1400


If this card is Special Summoned by the effect of a Beast-Type monster: You can target 1 card on the field; destroy that target.


1 cardKing Tiger Wanghu 1 cardKing Tiger Wanghu
King Tiger Wanghu
EARTH 4
King Tiger Wanghu
  • ATK:

  • 1700

  • DEF:

  • 1000


When a monster(s) with 1400 or less ATK is Normal Summoned or Special Summoned: Destroy those monsters with 1400 or less ATK. This card must be face-up on the field to activate and to resolve this effect.


1 cardMaxx "C"
1 cardMaxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


1 cardMelffy Catty 1 cardMelffy Catty
Melffy Catty
EARTH 2
Melffy Catty
  • ATK:

  • 200

  • DEF:

  • 200


If your opponent Normal or Special Summons a monster(s) (except during the Damage Step), or if an opponent's monster targets this card for an attack: You can return this card to the hand, then you can add 1 Beast monster from your Deck to your hand, except "Melffy Catty". During your End Phase: You can Special Summon this card from your hand. You can only use each effect of "Melffy Catty" once per turn.


2 cardMelffy Puppy 2 cardMelffy Puppy
Melffy Puppy
EARTH 2
Melffy Puppy
  • ATK:

  • 300

  • DEF:

  • 100


If your opponent Normal or Special Summons a monster(s) (except during the Damage Step), or if an opponent's monster targets this card for an attack: You can return this card to the hand, then you can Special Summon 1 Level 2 or lower Beast monster from your Deck, except "Melffy Puppy". During your End Phase: You can Special Summon this card from your hand. You can only use each effect of "Melffy Puppy" once per turn.


2 cardMelffy Wally 2 cardMelffy Wally
Melffy Wally
EARTH 2
Melffy Wally
  • ATK:

  • 0

  • DEF:

  • 400


If your opponent Normal or Special Summons a monster(s) (except during the Damage Step), or if an opponent's monster targets this card for an attack: You can return this card to the hand, then you can Special Summon 2 "Melffy" monsters from your Deck with different names from each other, except "Melffy Wally". During your End Phase: You can Special Summon this card from your hand. You can only use each effect of "Melffy Wally" once per turn.


3 cardMulcharmy Fuwalos 3 cardMulcharmy Fuwalos
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


1 cardNibiru, the Primal Being 1 cardNibiru, the Primal Being
Nibiru, the Primal Being
LIGHT 11
Nibiru, the Primal Being
  • ATK:

  • 3000

  • DEF:

  • 600


During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


3 cardRescue Hedgehog 3 cardRescue Hedgehog
Rescue Hedgehog
EARTH 4
Rescue Hedgehog
  • ATK:

  • 300

  • DEF:

  • 100


You can banish this card you control; Special Summon 2 Level 3 or lower monsters from your Deck with the same Type, Attribute, and Level as each other (1 Normal Monster and 1 Effect Monster), but their effects are negated, also destroy them during the End Phase. You can only use this effect of "Rescue Hedgehog" once per turn.


2 cardMelffy Rabby 2 cardMelffy Rabby
Melffy Rabby
EARTH 2
Melffy Rabby
  • ATK:

  • 0

  • DEF:

  • 2100


''Rabby's up on that favorite stump again, looking all around the forest at all the fluffy friends! Do you like exploring, too? Good! Let's go find more Melffy friends with Rabby!''


2 cardAsh Blossom & Joyous Spring 2 cardAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


3 cardGhost Belle & Haunted Mansion 3 cardGhost Belle & Haunted Mansion
Ghost Belle & Haunted Mansion
EARTH 3
Ghost Belle & Haunted Mansion
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation. ● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck. ● Special Summon a Monster Card(s) from the GY. ● Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.


1 cardHop Ear Squadron 1 cardHop Ear Squadron
Hop Ear Squadron
WIND 2
Hop Ear Squadron
  • ATK:

  • 300

  • DEF:

  • 600


During your opponent's Main Phase (Quick Effect): You can target 1 face-up monster you control; Special Summon this card from your hand, and if you do, immediately after this effect resolves, Synchro Summon 1 Synchro Monster using only this card you control and that target. You can only use this effect of "Hop Ear Squadron" once per turn.


1 cardMelffy Pinny 1 cardMelffy Pinny
Melffy Pinny
WATER 2
Melffy Pinny
  • ATK:

  • 300

  • DEF:

  • 100


If a face-up Beast monster you control was returned to the hand this turn, except "Melffy Pinny" (Quick Effect): You can Special Summon this card from your hand, then immediately after this effect resolves, Synchro Summon 1 Synchro Monster using only this card you control and "Melffy" monsters in your hand. During your End Phase, if this card is in your GY: You can target 1 Beast Xyz Monster you control; attach this card to it as material. You can only use each effect of "Melffy Pinny" once per turn.


3 cardMelffy Rabbys 3 cardMelffy Rabbys
Melffy Rabbys
EARTH 2
Melffy Rabbys
  • ATK:

  • 300

  • DEF:

  • 100


If your opponent Normal or Special Summons a monster(s) (except during the Damage Step): You can Special Summon this card from your hand, then you can Fusion Summon 1 "Melffy" Fusion Monster from your Extra Deck, using monsters from your hand or field. If this card is Normal or Special Summoned: You can add 1 "Melffy" monster from your Deck to your hand, then if you added a Normal Monster, you can Special Summon any number of Beast monsters from your hand. You can only use 1 "Melffy Rabbys" effect per turn, and only once that turn.


3 cardMelffy Footsteps 3 cardMelffy Footsteps
Melffy Footsteps
Spell Normal
Melffy Footsteps

    Add up to 4 "Melffy" monsters with different names from your Deck to your hand, then it becomes the End Phase of this turn. You can banish this card from your GY, then target 2 "Melffy" cards in your GY, except "Melffy Footsteps"; add 1 of them to your hand, and if you do, place the other on the bottom of your Deck. You can only use this effect of "Melffy Footsteps" once per turn. You cannot Special Summon the turn you activate this card, except "Melffy" monsters.


    1 cardMelffy Hide-and-Seek 1 cardMelffy Hide-and-Seek
    Melffy Hide-and-Seek
    Spell Continuous
    Melffy Hide-and-Seek

      The first time each Beast monster you control would be destroyed by card effect each turn, it is not destroyed. You can target 3 Beast monsters in your GY with different names; shuffle them into the Deck, then draw 1 card. You can only use this effect of "Melffy Hide-and-Seek" once per turn.


      3 cardDominus Purge 3 cardDominus Purge
      Dominus Purge
      Trap Normal
      Dominus Purge

        If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that adds a card(s) from the Deck to the hand: Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of DARK, WATER, and FIRE monsters for the rest of this Duel. You can only activate 1 "Dominus Purge" per turn.


        3 cardInfinite Impermanence 3 cardInfinite Impermanence
        Infinite Impermanence
        Trap Normal
        Infinite Impermanence

          Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


          1 cardRivalry of Warlords
          1 cardRivalry of Warlords
          Rivalry of Warlords
          Trap Continuous
          Rivalry of Warlords

            Each player can only control 1 Type of monster. Send all other face-up monsters they control to the GY.


            2 cardMelffys' Joyful Surprise 2 cardMelffys' Joyful Surprise
            Melffys' Joyful Surprise
            EARTH 4
            Melffys' Joyful Surprise
            • ATK:

            • 0

            • DEF:

            • 2500


            1 "Melffy" monster + 1 Beast monster If this card is Fusion Summoned: You can target an equal number of "Melffy" cards you control and cards your opponent controls; return them to the hand. If your opponent Normal or Special Summons a monster(s) (except during the Damage Step), or if an opponent's monster targets this card for an attack: You can target 1 Beast monster in your GY; reduce this card's Level by exactly 2, and if you do, Special Summon that target. You can only use each effect of "Melffys' Joyful Surprise" once per turn.


            1 cardS:P Little Knight 1 cardS:P Little Knight
            S:P Little Knight
            DARK
            S:P Little Knight
            • ATK:

            • 1600

            • LINK-2

            Link Arrow:

            Left

            Right


            2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


            1 cardTri-Brigade Shuraig the Ominous Omen 1 cardTri-Brigade Shuraig the Ominous Omen
            Tri-Brigade Shuraig the Ominous Omen
            DARK
            Tri-Brigade Shuraig the Ominous Omen
            • ATK:

            • 3000

            • LINK-4

            Link Arrow:

            Left

            Right

            Bottom-Left

            Bottom-Right


            2+ Beast, Beast-Warrior, and/or Winged Beast monsters If this card is Special Summoned, or if another Beast, Beast-Warrior, or Winged Beast monster(s) is Special Summoned to your field: You can banish 1 card on the field. If this card is sent to the GY: You can add 1 Beast, Beast-Warrior, or Winged Beast monster from your Deck to your hand, whose Level is less than or equal to the number of your banished Beast, Beast-Warrior, and Winged Beast monsters. You can only use each effect of "Tri-Brigade Shuraig the Ominous Omen" once per turn.


            1 cardHerald of the Arc Light
            1 cardHerald of the Arc Light
            Herald of the Arc Light
            LIGHT 4
            Herald of the Arc Light
            • ATK:

            • 600

            • DEF:

            • 1000


            1 Tuner + 1+ non-Tuner monsters Any monster sent from the hand or Main Deck to the GY is banished instead. When a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card. If this card is sent to the GY: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.


            1 cardMerry Melffys 1 cardMerry Melffys
            Merry Melffys
            EARTH 4
            Merry Melffys
            • ATK:

            • 1500

            • DEF:

            • 1000


            1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can target 1 face-up monster on the field; return it to the hand. If your opponent Normal or Special Summons a monster(s) (except during the Damage Step), or if an opponent's monster targets this card for an attack: You can return this card to the Extra Deck, then, you can Special Summon 1 "Melffy" Xyz Monster from your Extra Deck. You can only use each effect of "Merry Melffys" once per turn.


            1 cardSilvera, Wolf Tamer of the White Forest 1 cardSilvera, Wolf Tamer of the White Forest
            Silvera, Wolf Tamer of the White Forest
            LIGHT 6
            Silvera, Wolf Tamer of the White Forest
            • ATK:

            • 1900

            • DEF:

            • 2400


            1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can change all face-up monsters your opponent controls to face-down Defense Position. Illusion and Spellcaster Synchro Monsters you control gain 500 ATK, also if they attack a Defense Position monster, inflict double piercing battle damage to your opponent.


            1 cardDivine Arsenal AA-ZEUS - Sky Thunder 1 cardDivine Arsenal AA-ZEUS - Sky Thunder
            Divine Arsenal AA-ZEUS - Sky Thunder
            LIGHT
            Divine Arsenal AA-ZEUS - Sky Thunder
            • ATK:

            • 3000

            • DEF:

            • 3000


            2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




            Tag(s):

            1 cardJoyous Melffys 1 cardJoyous Melffys
            Joyous Melffys
            EARTH
            Joyous Melffys
            • ATK:

            • 2000

            • DEF:

            • 500


            2+ Level 2 Beast monsters You can detach 1 material from this card; your "Melffy" monsters can attack directly this turn. During your opponent's turn (Quick Effect): You can target 1 Beast Xyz Monster you control; return that monster to the Extra Deck, then you can Special Summon Level 2 or lower Beast monsters from your GY, up to the number of materials that monster had. You can only use this effect of "Joyous Melffys" once per turn.


            1 cardMelffy Godmommy 1 cardMelffy Godmommy
            Melffy Godmommy
            EARTH
            Melffy Godmommy
            • ATK:

            • 0

            • DEF:

            • 2000


            3+ Level 2 Beast monsters Once per turn, you can also Xyz Summon "Melffy Godmommy" by using "Melffy Mommy" you control (transfer its materials). If this card is Special Summoned: You can add 1 "Melffy" Spell/Trap from your Deck or GY to your hand. Gains ATK equal to the combined ATK and DEF of "Melffy" monsters attached to it. You can detach 5 materials from this card; return all cards your opponent controls to the hand.


            1 cardMelffy Mommy 1 cardMelffy Mommy
            Melffy Mommy
            EARTH
            Melffy Mommy
            • ATK:

            • 1000

            • DEF:

            • 1000


            2+ Level 2 Beast monsters Once per turn (Quick Effect): You can attach 1 Beast monster from your hand or face-up field to this card as material. This card gains effects based on the number of materials attached to it. ● 3+: Cannot be destroyed by battle. ● 4+: You take no damage from battles involving this card. ● 5+: When an attack is declared involving this card and an Attack Position monster: You can inflict damage to your opponent equal to that Attack Position monster's ATK.


            2 cardMelffy of the Forest 2 cardMelffy of the Forest
            Melffy of the Forest
            EARTH
            Melffy of the Forest
            • ATK:

            • 500

            • DEF:

            • 2000


            2 Level 2 monsters You can detach 1 material from this card; add 1 "Melffy" card from your Deck to your hand. If another face-up "Melffy" monster you control returns to your hand (except during the Damage Step): You can target 1 face-up monster your opponent controls; it cannot attack, also its effects are negated while it is face-up on the field. You can only use each effect of "Melffy of the Forest" once per turn.


            1 cardNumber 2: Ninja Shadow Mosquito 1 cardNumber 2: Ninja Shadow Mosquito
            Number 2: Ninja Shadow Mosquito
            WIND
            Number 2: Ninja Shadow Mosquito
            • ATK:

            • 0

            • DEF:

            • 0


            2+ Level 2 monsters Cannot be destroyed by battle, also you take no damage from battles involving this card. All monsters your opponent controls must attack, if able. When an attack is declared: You can activate 1 of these effects; ● Detach 1 material from this card, and if you do, place 1 Hallucination Counter on 1 face-up monster your opponent controls. (The effects, if any, of monsters with Hallucination Counters are negated.) ● Inflict damage to your opponent equal to the ATK of 1 monster with a Hallucination Counter.


            1 cardSky Cavalry Centaurea 1 cardSky Cavalry Centaurea
            Sky Cavalry Centaurea
            LIGHT
            Sky Cavalry Centaurea
            • ATK:

            • 2000

            • DEF:

            • 0


            2 Level 2 monsters This card cannot be destroyed by battle while it has Xyz Material. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 Xyz Material from this card; return the opponent's monster from the field to the hand.




            More OCG Info

            Melffy Breakdown

             

             

             

             

             

             

             

             

             

             

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