Ogdoadic/Abhyss Deck #705357 — Yu-Gi-Oh! OCG
Created by: YGO Mod (20517634)
Created On: 05/21/2026
Main Deck (55)
- Droll & Lock Bird x2
- Keurse, the Ogdoadic Light x1
- Mitsurugi no Mikoto, Aramasa x3
- Mitsurugi no Mikoto, Kusanagi x1
- Mitsurugi no Mikoto, Saji x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Nauya, the Ogdoadic Remnant x3
- Nibiru, the Primal Being x2
- Night Sword Serpent x1
- Retaliating "C" x3
- Ame no Habakiri no Mitsurugi x1
- Ame no Murakumo no Mitsurugi x1
- Futsu no Mitama no Mitsurugi x1
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x2
- Called by the Grave x1
- Forbidden Droplet x3
- Harpie's Feather Duster x1
- Mitsurugi Mirror x1
- Mitsurugi Prayers x3
- Mitsurugi Ritual x2
- Ogdoadic Daybreak x1
- Pre-Preparation of Rites x3
- Snake Rain x3
- Triple Tactics Talent x1
- Evenly Matched x3
- Mitsurugi Great Purification x1
- Planet Pollutant Virus x1
Extra Deck (15)
- Alien Shocktrooper M-Frame x1
- Cosmic Slicer Zer'oll x1
- Dyna Mondo x1
- Haggard Lizardose x1
- I:P Masquerena x1
- Link Spider x1
- Ragnaraika Chain Coils x1
- Reptilianne Echidna x1
- S:P Little Knight x1
- Divine Arsenal AA-ZEUS - Sky Thunder x1
- Number 38: Hope Harbinger Dragon Titanic Galaxy x1
- Number 41: Bagooska the Terribly Tired Tapir x1
- Number 60: Dugares the Timeless x1
- Number 90: Galaxy-Eyes Photon Lord x1
- Super Starslayer TY-PHON - Sky Crisis x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 54/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 56 |
| Going First | 59 |
| Going Second | 58 |
| Meta Power | provisional |
| Tournament Reliability | 50 |
- Primary strategy: Combo
- Secondary strategies: Midrange, Toolbox
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Ritual Summon high-impact Mitsurugi bosses (Ame no Murakumo with board wipe/interaction) or Link/Xyz combos into layered negation; Grind via card draw and resource advantage through Mulcharmy effects and hand-trap engines
- Turn 1 (going first): Open with a Mitsurugi Ritual Summon or Link into defensive bosses; establish interaction layer through negation and removal
- Turn 2 (going second): Deploy hand traps (Ash, Ghost Belle, Nibiru, Droll & Lock); use Evenly Matched and board-breakers to reset; pivot to mid-game resource loop
- Recovery: Recursive Reptile effects (Nauya sends LIGHT to GY, Ogdoadic Daybreak shuffles banished monsters back), plus Mulcharmy draw triggers to rebuild hand
- After siding: No side deck supplied; cannot evaluate post-side shifts
Why it scores here
This Ogdoadic/Abhyss hybrid opens Ritual Summons and Link combos reliably (62% starter access for Mitsurugi core) but suffers from a 55-card main deck that increases brick variance and reduces consistency. The deck's Ritual bosses (especially Ame no Murakumo with board wipe plus interaction) deliver strong ceiling plays and layer meaningful negation through Forbidden Droplet, hand traps, and targeted removal. However, the median combo rarely exceeds four summons without disruption, and recovery depends on narrow GY-to-banish loops that collapse under key interruptions. Going-second tool density (Ash x3, Ghost Belle x2, Evenly Matched x3) is solid, but the absence of core staples (Diabellstar, Azamina line, Infinite Impermanence) and a zero-card side deck severely limit format adaptation. The deck is neither heavily penalized for popularity (archetype meta-share absent from tournament data) nor boosted by it—only the system's internal coherence counts. Scoring reflects the gap between optimistic ceiling plays and realistic, fragile mid-game execution.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | Mitsurugi core 5 cards + Nauya searcher chain; P(≥1 core starter T1) ≈ 39% from hypergeometric; 55-card main dilutes consistency. (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | Brick estimate: 11 level-4 monsters (Aramasa, Saji, Kusanagi, Retaliating C x3, Mulcharmy x2, Nauya x3) can clog turns; no hand trap conflicts but Normal Summon bottleneck. (Inferred) |
| D3 | Combo Conversion & Ceiling | 68 | Ame no Murakumo ceiling: Special Summon + destroy all opponent monsters + discard-or-negate interaction per opponent activation, plus follow-up recursion; best-line power inferred at ~68. (Inferred) |
| D4 | Combo Floor & Median Output | 54 | Median boards: Ritual Summon into one negation outlet plus float; two independent summon lines rare (starter_diversity ~2); median inferred 54. (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 52 | Two-card Ritual Summon lines; GY recursion (Nauya, Ogdoadic Daybreak shuffle) present but narrow; one choke point (Ritual Spell access) limits reroutes. (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 58 | Mulcharmy Fuwalos/Purulia draw on opponent summons; Nauya GY-to-send loop; net card advantage modest over 3+ turns; grind resilience mid-range. (Inferred) |
| D7 | End-Board & Interaction Quality | 63 | Ame no Murakumo negation, Forbidden Droplet x3, hand traps x12, removal (Harpie's Feather Duster, Called by the Grave); three interaction layers at ceiling but median board one negate plus floodgate. (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 61 | Evenly Matched x3, Ghost Belle removal from GY, Ash Blossom denial; no dedicated board-breaker (Harpie x1 only); going-second split inferred 61. (Inferred) |
| D9 | Offensive Pressure & Closing Power | 48 | Ritual bosses: Ame no Murakumo 3200 ATK, Ame no Habakiri 2400 ATK, Futsu no Mitama 2000 DEF-focused; closing power dependent on disruption clear; no direct damage. (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 52 | 55 main (over 40-60 range min); 29 distinct, copy spread 1x14 / 2x4 / 3x11; high tri-count clogs; low slot efficiency. (Verified) |
| D11 | Extra Deck Efficiency & Coverage | 59 | 15 Extra: 9 Link, 6 Xyz; I:P Masquerena x1, S:P Little Knight x1, multiple Reptile-specific Links; no redundancy bloat; setup-to-access ratio fair. (Verified) |
| D12 | Side Deck Adaptability | 0 | Zero side deck supplied; cannot evaluate post-side adaptation. (Verified) |
| D13 | Matchup Coverage & Format Fit | 45 | Archetype meta-share unavailable; core coverage (12% of top-50 cards present, missing Diabellstar, Azamina line, Infinite Impermanence) signals off-meta build; provisional fit. (Provisional) |
| D14 | Pilotability & Error Tolerance | 50 | Ritual Summon sequence: reveal Ame no Murakumo, search starter, Tribute ritual monster—three steps; hand-trap sequencing straightforward; pilotability mid-range. (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 56, Going First ≈ 59, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: 55-card main deck inefficiency (-2); Missing core staples vs meta standard (-3); Zero side deck (-2); Strong Ritual ceiling with layered negation (2); Solid hand-trap density going-second (1). Final formula: 0.80*Structural(56) + 0.20*TournamentReliability(50) + Modifiers = 54 (Meta provisional, no dated sample)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.39 · key two-card combo ≈ — · full-brick estimate ≈ 0.25 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Ritual Summon architecture with strong payoff monsters (Ame no Murakumo wipes board and negates)
- 12 hand-trap copies + Evenly Matched for going-second recovery
- Layered removal and negation (Forbidden Droplet x3, Ghost Belle, Called by the Grave, Mitsurugi Great Purification)
- GY-to-banish recursion loop (Nauya, Ogdoadic Daybreak) for mid-game grind
- Mulcharmy card-draw engine on opponent summons
- Extra Deck diversity (9 Links, 6 Xyz) with toolbox coverage for different routes
Weaknesses
- 55-card main deck bloats consistency and increases brick likelihood vs 40-card baseline
- Ritual Summon dependency creates single choke point (need Ritual Spell + tributes)
- Only 2 independent summon lines in median play; interruption often collapses turn
- Missing core staples (Diabellstar, Azamina, Infinite Impermanence) vs metagame standard
- Closing power modest (no direct damage, reliant on grind); beatstick bosses 2000–3200 ATK unspectacular
- Zero side deck; no post-side adaptation or best-of-3 resilience
- Mulcharmy effects (Fuwalos, Purulia) require control state to trigger; fragile if opponent established first
Critical choke points
- Ritual Summon access: deck needs both Mitsurugi Ritual or Mitsurugi Mirror AND a Ritual Monster in hand/GY; loss of either card halts main line
- GY setup: many effects (Nauya, Retaliating C, Keurse) depend on live GY; Called by the Grave recursion block cripples recovery
- One negate per turn baseline: median board rarely extends beyond one negation source; second interruption often undefended
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Main deck to 40 cards minimum | Cut lowest-impact one-ofs (Planet Pollutant Virus, Ame no Habakiri if not critical, single copies of tech traps) | 55-card main reduces starter draw odds by ~5%; compression to 40 improves consistency from 39% to ~50% on core openers |
| 2 | Diabellstar absence, Azamina line absence | Test Diabellstar (Ritual tutor + searcher), Azamina Ilia Silvia (Level 4 starter, hand extension), Azamina Mu Rcielago (Level 8 tribute fuel) | Core staples in 100% of metagame lists; these cards unlock consistency and resource generation this deck currently lacks |
| 3 | Zero side deck | Build 15-card side: anti-meta floodgates (Dimensional Shifter, Shadow-Imprisoning Mirror), extra removal (Lightning Storm, Book of Eclipse), format-specific answers | No post-side data penalizes tournament reliability and meta fit; even generic sides would unlock +5–8 points in best-of-3 context |
| 4 | Single copies of fringe tech (Planet Pollutant Virus, Retaliating C at count 3 if testing) | Test Infinite Impermanence (negate + setup grind tool) and copy balance of Nibiru (currently 2; bump to 3 if Nibiru targets are common) | Consistency gain from redundancy on proven interaction tools outweighs niche one-card answers in current metagame |
Evidence & confidence
- Verified: Legality status: Legal (OCG format, all copy limits within range, no banned cards); Main/Extra/Side deck counts: 55 / 15 / 0 (verified against size_rules); Limited cards in use: 1x Ame no Habakiri no Mitsurugi, 1x Called by the Grave, 1x Harpie's Feather Duster, 1x Triple Tactics Talent, 2x Droll & Lock Bird (all within legal copies); Card text excerpts for Mitsurugi Ritual, Ame no Murakumo, Forbidden Droplet, hand traps resolved
- Observed: Archetype usage stats: only 3/25 top-core cards present (12%) — Mulcharmy Fuwalos x3, Mitsurugi Great Purification x1, Planet Pollutant Virus x1
- Inferred: D1 Consistency: P(≥1 Mitsurugi core in opening 5) = 39% hypergeometric from 5-card core pool in 55-card main; D2 Brick rate: ~25% estimated from 11 conflicting level-4 monsters and Normal Summon bottleneck; D3 Combo ceiling: Ame no Murakumo board wipe + negation per opponent activation inferred as strong (68); D4 Median output: ~54 based on typical two-summon lines with single negation outlet; D5 Resilience: Two independent Ritual lines + GY recursion; one choke point limits reroutes (~52); D6 Resource loop: Mulcharmy draw + Nauya GY engine provide modest mid-game regeneration (~58); D7 Interaction: Three negation layers at ceiling (Ritual negate, Forbidden Droplet, hand traps); median one negate (~63); D8 Going-second: Evenly Matched x3 + Ghost Belle + Ash; no dedicated board-breaker; inferred at 61; D9 Closing: Ritual bosses 2000–3200 ATK with grind dependence, no direct damage (~48); D10 Main efficiency: 55-card load, 29 distinct, high tri-count; slot ratio poor (~52); D11 Extra efficiency: 9 Links, 6 Xyz; Reptile-centric with I:P/S:P flex; fair setup-to-access (~59); D14 Pilotability: Ritual Summon sequence three steps; hand-trap play straightforward (~50)
- Provisional: D13 Matchup/Format fit: Archetype meta-share unavailable; core staple absence signals off-meta but without dated metagame sample, fit is provisional; Meta Power: No tournament link or dated metagame sample supplied; cannot compute going-first/second win rates or meta-adjusted power
- Data gaps: No combos supplied — combo floor, median, and ceiling are text-only inferences No tournament link — archetype meta-share and per-pilot match record absent No win-rate telemetry — going-first/second, matchup, game-level, brick/starter rates are Inferred or Unknown No side deck — post-side adaptability cannot be evaluated; D12 defaults to 0 No dated metagame sample — Meta Power remains Provisional; format fit (D13) cannot be verified
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