Armed Dragon Deck #705295 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Armed Dragon Thunder LV7 x3, Kashtira Unicorn x3, Mulcharmy Fuwalos x3. Created May 21, 2026 by YGO Mod.

Deck Armed Dragon OCG

Created by: YGO Mod (20517634)

Created On: 05/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 30, 2026
30± 10/ 100
Power Score
Structural 49
Reliability 45
Going First 52
Going Second 48

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 49
Going First 52
Going Second 48
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Tempo
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 5 violation(s).

Identity & game plan

  • Win condition: Dragon and Armed Dragon boss monsters from the Extra Deck (Shiina-style board pressure, Dragon Ruler and Armed Dragon Extra Deck threats), with Kashtira payoffs as a splash that is not legal at the listed counts.; Tempest / Armed Dragon Thunder level-up searches converting the hand into a Dragon-heavy board.
  • Turn 1 (going first): Open with Armed Dragon Thunder / Pile Armed Dragon / Tempest starters to reach a 7-level or Xyz boss; Kashtira elements are unusable as written in this list.
  • Turn 2 (going second): Use Ash Blossom, Ghost Belle, Infinite Impermanence and Nibiru-style hand traps to interrupt the opponent's first board, then extend into an Extra Deck boss.
  • Recovery: Tempest and Armed Dragon Thunder LV3/LV5/LV7 recursion and searchers to rebuild the Dragon board after a single disruption.
  • After siding: Not assessable: the deck runs no Side Deck (0 cards), so there is no post-side plan.

Why it scores here

The deck reliably opens a Dragon or Armed Dragon starter: the archetype core group has about a 76% chance of at least one copy in a 5-card opening hand (Inferred hypergeometric estimate), and searcher text covers about 87% of the Main Deck. Its interaction is dense, with 13 hand-trap-text cards and 13 negation-text cards, so it can interrupt and continue after one disruption. Its ceiling and median are not measured, because no recorded boards exist, so combo conversion is scored from card text only. The score is held down by legality: five cards exceed their copy limits, two of them Forbidden, which caps the result as a theoretical, structural-only read. Popularity and archetype usage did not earn points, and card scores were not averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(at least one archetype-core copy in a 5-card hand) ≈ 0.76 across 13 core copies; searcher text covers 18 cards (Inferred)
D2 Opening-Hand Quality & Brick Management 50 13 hand traps and 18 searchers reduce dead-hand risk, but Kashtira splash and off-archetype copies (59 of 70 non-generic copies off the exact archetype name) add brick risk (Inferred)
D3 Combo Conversion & Ceiling 40 No parseable recorded boards; ceiling is read from card text only (Inferred)
D4 Combo Floor & Median Output 35 No combo evidence supplied, so the floor and median are unmeasured and scored low by default (Provisional)
D5 Interruption Resilience & Route Redundancy 60 Multiple hand traps plus recursive Armed Dragon Thunder LV3/LV5/LV7 give independent routes after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 50 Tempest and Armed Dragon Thunder recursion and searching regenerate resources; the net advantage is not measured (Inferred)
D7 End-Board & Interaction Quality 62 21 removal-text and 13 negation-text cards give layered end-board interaction; no board data to verify (Inferred)
D8 Going-Second & Board-Breaking Power 60 Going-second hand-trap group ≈ 0.82 of hands contain at least one; board-breaking density read from text (Inferred)
D9 Offensive Pressure & Closing Power 55 Extra Deck bosses reach ATK 2500–3000 with multiple Xyz and Synchro options; no damage data (Inferred)
D10 Main Deck Efficiency & Flexibility 40 55 Main Deck cards with 27 distinct names and only 15.7% exact-archetype purity; the list is loose and includes off-archetype tech (Verified)
D11 Extra Deck Efficiency & Coverage 50 Extra Deck is 15 cards across Xyz, Link and Synchro with several Dragon Ruler bosses; flexibility is adequate (Inferred)
D12 Side Deck Adaptability 10 The deck runs no Side Deck (0 cards), so there is no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 30 No tournament link and no dated metagame; archetype share is unavailable (Provisional)
D14 Pilotability & Error Tolerance 40 Several multi-step Armed Dragon and Dragon Ruler lines with level and ATK conditions raise the error rate (Inferred)

How the score was computed

Strategy profile: Midrange profile only; Toolbox considered for context only. Structural ≈ 49, Going First ≈ 52, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Banlist exposure (-10); Engine conflict and purity (-2). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*49 + 0.20*45 - 12 ≈ 36; capped to 30 because the list is Illegal (theoretical, structural-only read)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.76 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap and negation text (13 hand traps, 13 negation cards) gives repeated interaction
  • Archetype core is accessible: about a 76% chance of a core starter in a 5-card hand (Inferred)
  • Multiple Extra Deck boss options across Xyz, Synchro and Link

Weaknesses

  • Illegal list: five cards exceed their copy limits, including two Forbidden cards
  • No Side Deck, so no post-side adaptability
  • Low exact-archetype purity (15.7%) suggests incoherent engine composition
  • No recorded combos or win-rate data to confirm the ceiling or the median

Critical choke points

  • Forbidden cards (Kashtira Fenrir, Triple Tactics Talent) must be removed before the deck is legal
  • Only one or two Armed Dragon Thunder and Tempest starters per opening hand in most lines
Priority Remove Add Reason
1 Kashtira Fenrir (2), Triple Tactics Talent (1) Legal Armed Dragon or Dragon Ruler replacements Forbidden cards make the list illegal; the deck cannot receive a normal score until they are removed
2 Kashtira Unicorn (2 of 3), Droll & Lock Bird (1 of 2), Ash Blossom & Joyous Spring (1 of 3) Legal single-copy substitutes Restores copy limits so the remaining cards can be counted as legal
3 Off-archetype tech and splash Side Deck of 10–15 cards A Side Deck is required for post-side adaptability (D12)

Evidence & confidence

  • Verified: Legality status Illegal: five copy-limit violations, two Forbidden cards; Main Deck 55 and Extra Deck 15 cards, within OCG size rules; Exact-archetype purity 15.7%; No Side Deck (0 cards)
  • Inferred: Archetype core starter ≈ 0.76 in a 5-card opening hand; 13 hand traps and 13 negation cards give layered interaction; Going-second hand-trap group ≈ 0.82
  • Provisional: Meta power unknown; no dated metagame sample; Matchup and format fit unknown
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot record absent No win-rate telemetry (going-first/second, matchup, brick and starter rates) Meta power is provisional without a dated metagame sample

More OCG Info

Armed Dragon

Armed Dragon Breakdown

 
 

 

 

 

 

 

 
 

 

 
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