Armed Dragon Deck #705295 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Armed Dragon Thunder LV7 x3, Kashtira Unicorn x3, Mulcharmy Fuwalos x3. Created May 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 05/21/2026
Main Deck (55)
- Armed Dragon Thunder LV3 x2
- Armed Dragon Thunder LV5 x2
- Armed Dragon Thunder LV7 x3
- Bystial Magnamhut x1
- Droll & Lock Bird x2
- Heavenly Zephyr - Miradora x1
- Kashtira Fenrir x2
- Kashtira Unicorn x3
- Knight Armed Dragon, the Armored Knight Dragon x1
- Koa'ki Meiru Drago x1
- Mulcharmy Fuwalos x3
- Nibiru, the Primal Being x2
- Pile Armed Dragon x3
- Shiina, Twin Tempests of Celestial Thunder x3
- Tempest, Dragon Ruler of Storms x3
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x3
- Armed Dragon Flash x1
- Harpie's Feather Duster x1
- Kashtira Birth x2
- Pressured Planet Wraitsoth x1
- Raigeki x1
- Triple Tactics Talent x1
- Triple Tactics Thrust x3
- Chthonian Polymer x1
- Dominus Purge x3
- Infinite Impermanence x3
Extra Deck (15)
- Hieratic Seal of the Heavenly Spheres x1
- S:P Little Knight x1
- Spirit with Eyes of Blue x1
- Bystial Dis Pater x1
- Ruddy Rose Dragon x1
- Swordsoul Supreme Sovereign - Chengying x1
- Chasma, Dragon Ruler of Auroras x1
- Divine Arsenal AA-ZEUS - Sky Thunder x1
- Eclipse, Dragon Ruler of Catastrophes x1
- Kashtira Shangri-Ira x1
- Red-Eyes Flare Metal Dragon x1
- Super Starslayer TY-PHON - Sky Crisis x1
- Voloferniges, the Darkest Dragon Doomrider x1
- Odd-Eyes Rebellion Dragon x1
- Odd-Eyes Rebellion Dragon Overlord x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 49 |
| Going First | 52 |
| Going Second | 48 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Tempo
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 5 violation(s).
Identity & game plan
- Win condition: Dragon and Armed Dragon boss monsters from the Extra Deck (Shiina-style board pressure, Dragon Ruler and Armed Dragon Extra Deck threats), with Kashtira payoffs as a splash that is not legal at the listed counts.; Tempest / Armed Dragon Thunder level-up searches converting the hand into a Dragon-heavy board.
- Turn 1 (going first): Open with Armed Dragon Thunder / Pile Armed Dragon / Tempest starters to reach a 7-level or Xyz boss; Kashtira elements are unusable as written in this list.
- Turn 2 (going second): Use Ash Blossom, Ghost Belle, Infinite Impermanence and Nibiru-style hand traps to interrupt the opponent's first board, then extend into an Extra Deck boss.
- Recovery: Tempest and Armed Dragon Thunder LV3/LV5/LV7 recursion and searchers to rebuild the Dragon board after a single disruption.
- After siding: Not assessable: the deck runs no Side Deck (0 cards), so there is no post-side plan.
Why it scores here
The deck reliably opens a Dragon or Armed Dragon starter: the archetype core group has about a 76% chance of at least one copy in a 5-card opening hand (Inferred hypergeometric estimate), and searcher text covers about 87% of the Main Deck. Its interaction is dense, with 13 hand-trap-text cards and 13 negation-text cards, so it can interrupt and continue after one disruption. Its ceiling and median are not measured, because no recorded boards exist, so combo conversion is scored from card text only. The score is held down by legality: five cards exceed their copy limits, two of them Forbidden, which caps the result as a theoretical, structural-only read. Popularity and archetype usage did not earn points, and card scores were not averaged into the deck score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 60 | P(at least one archetype-core copy in a 5-card hand) ≈ 0.76 across 13 core copies; searcher text covers 18 cards (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | 13 hand traps and 18 searchers reduce dead-hand risk, but Kashtira splash and off-archetype copies (59 of 70 non-generic copies off the exact archetype name) add brick risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 40 | No parseable recorded boards; ceiling is read from card text only (Inferred) |
| D4 | Combo Floor & Median Output | 35 | No combo evidence supplied, so the floor and median are unmeasured and scored low by default (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Multiple hand traps plus recursive Armed Dragon Thunder LV3/LV5/LV7 give independent routes after one interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Tempest and Armed Dragon Thunder recursion and searching regenerate resources; the net advantage is not measured (Inferred) |
| D7 | End-Board & Interaction Quality | 62 | 21 removal-text and 13 negation-text cards give layered end-board interaction; no board data to verify (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 60 | Going-second hand-trap group ≈ 0.82 of hands contain at least one; board-breaking density read from text (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | Extra Deck bosses reach ATK 2500–3000 with multiple Xyz and Synchro options; no damage data (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 40 | 55 Main Deck cards with 27 distinct names and only 15.7% exact-archetype purity; the list is loose and includes off-archetype tech (Verified) |
| D11 | Extra Deck Efficiency & Coverage | 50 | Extra Deck is 15 cards across Xyz, Link and Synchro with several Dragon Ruler bosses; flexibility is adequate (Inferred) |
| D12 | Side Deck Adaptability | 10 | The deck runs no Side Deck (0 cards), so there is no post-side adaptability (Verified) |
| D13 | Matchup Coverage & Format Fit | 30 | No tournament link and no dated metagame; archetype share is unavailable (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Several multi-step Armed Dragon and Dragon Ruler lines with level and ATK conditions raise the error rate (Inferred) |
How the score was computed
Strategy profile: Midrange profile only; Toolbox considered for context only. Structural ≈ 49, Going First ≈ 52, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Banlist exposure (-10); Engine conflict and purity (-2). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*49 + 0.20*45 - 12 ≈ 36; capped to 30 because the list is Illegal (theoretical, structural-only read)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.76 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense hand-trap and negation text (13 hand traps, 13 negation cards) gives repeated interaction
- Archetype core is accessible: about a 76% chance of a core starter in a 5-card hand (Inferred)
- Multiple Extra Deck boss options across Xyz, Synchro and Link
Weaknesses
- Illegal list: five cards exceed their copy limits, including two Forbidden cards
- No Side Deck, so no post-side adaptability
- Low exact-archetype purity (15.7%) suggests incoherent engine composition
- No recorded combos or win-rate data to confirm the ceiling or the median
Critical choke points
- Forbidden cards (Kashtira Fenrir, Triple Tactics Talent) must be removed before the deck is legal
- Only one or two Armed Dragon Thunder and Tempest starters per opening hand in most lines
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Kashtira Fenrir (2), Triple Tactics Talent (1) | Legal Armed Dragon or Dragon Ruler replacements | Forbidden cards make the list illegal; the deck cannot receive a normal score until they are removed |
| 2 | Kashtira Unicorn (2 of 3), Droll & Lock Bird (1 of 2), Ash Blossom & Joyous Spring (1 of 3) | Legal single-copy substitutes | Restores copy limits so the remaining cards can be counted as legal |
| 3 | Off-archetype tech and splash | Side Deck of 10–15 cards | A Side Deck is required for post-side adaptability (D12) |
Evidence & confidence
- Verified: Legality status Illegal: five copy-limit violations, two Forbidden cards; Main Deck 55 and Extra Deck 15 cards, within OCG size rules; Exact-archetype purity 15.7%; No Side Deck (0 cards)
- Inferred: Archetype core starter ≈ 0.76 in a 5-card opening hand; 13 hand traps and 13 negation cards give layered interaction; Going-second hand-trap group ≈ 0.82
- Provisional: Meta power unknown; no dated metagame sample; Matchup and format fit unknown
- Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot record absent No win-rate telemetry (going-first/second, matchup, brick and starter rates) Meta power is provisional without a dated metagame sample
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