Lunalight Deck #704672 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Lunalight Black Sheep x3, Lunalight Gold Leo x3, Mulcharmy Fuwalos x3. Created May 20, 2026 by YGO Mod.

Deck Lunalight TCG

Created by: YGO Mod (20517634)

Created On: 05/20/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: Medium
62± 7/ 100
Power Score
Structural 62
Reliability 58
Going First 64
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 62/100 (±7 · Confidence: Medium)

Overall score Value
Structural Deck Power 62
Going First 64
Going Second 60
Meta Power provisional
Tournament Reliability 58
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Control
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Fusion Summon high-ATK Lunalight bosses (Leo Dancer, Liger Dancer, Sabre Dancer) for overwhelming offense and board control; Grind through resource regeneration via GY recursion and hand disruption via hand traps and negation cards
  • Turn 1 (going first): Open with Lunalight searchers or Polymerization cards to establish a Fusion board with interaction (Liger Dancer or Leo Dancer) plus traps for disruption
  • Turn 2 (going second): Use Forbidden Droplet, Lightning Storm, Dominus Impulse, and hand traps to clear or disrupt opponent's board, then Fusion Summon for lethal or rebuild
  • Recovery: Recycling via Luna Light Perfume, GY recovery effects on monsters (Silver Hound, Emerald Bird, Kaleido Chick), and searchers to rebuild after disruption
  • After siding: No side deck present; post-side performance unknown

Why it scores here

This Lunalight deck reliably opens a Fusion-based engine with good searcher density (71% starter consistency), but struggles with hand quality due to high spell count and redundant Polymerization variants. The ceiling is solid (68) with multi-attack bosses and board interaction, but the median output (58) reflects inconsistent starter diversity and limited independent combo lines. Recovery through GY recursion is moderate (64), and going-second removal coverage (61) is decent but not exceptional. The deck lacks missing high-utility Extra-Deck cards and has no side deck, limiting adaptability (0). Popularity and archetype usage did not factor into the score; this evaluation reflects the system's actual consistency, combo conversion, and resilience as measured against the dimensions.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 71 P(≥1 Lunalight starter in hand 5) ≈ 0.97 from core group; 27 archetype copies + 17 searchers = strong accessibility (Inferred)
D2 Opening-Hand Quality & Brick Management 62 55-card main with 22 spells and redundant Polymerization (3 copies across Heavy/base/Lunalight Fusion) creates medium brick risk; multiple conflicting Normal Summons (Gold Leo, Black Sheep, Emerald Bird) pressure hand consistency (Inferred)
D3 Combo Conversion & Ceiling 68 Fusion bosses (Liger Dancer ATK 3800, Leo Dancer 3500) with double-attack effects and removal interactions on successful summon; multi-stage fusion requirements cap efficiency (Inferred)
D4 Combo Floor & Median Output 58 Combo evidence absent; median extrapolated from 2-3 starter bootstrap typical of Lunalight lines; heavy dependence on Polymerization draw limits average board per turn (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Only 2 independent starter sources (Lunalight monsters + searchers); limited reroute after Ash/disruption; recursion from 5 cards provides moderate fallback (Inferred)
D6 Resource Economy, Recovery & Grind 64 Luna Light Perfume + GY recovery on 4 monsters (Silver Hound, Emerald Bird, Kaleido Chick, Yellow Marten); net advantage moderate due to Fusion material consumption (Inferred)
D7 End-Board & Interaction Quality 66 Liger Dancer unaffected by non-Lunalight effects + double-attack + board wipe, Leo Dancer with double-attack + targeting immunity + removal; 3 negation-text cards (Dominus Impulse, Solemn Judgment, Solemn Warning) provide 4-6 interaction points (Inferred)
D8 Going-Second & Board-Breaking Power 61 Forbidden Droplet + Lightning Storm + Dominus Impulse + 3 Ash Blossom = moderate board-break density; removal coverage decent but no forced-interruption engine (Inferred)
D9 Offensive Pressure & Closing Power 65 Fusion bosses deal 2800–3800 ATK with piercing/double-attack effects on best lines; direct damage finisher absent (Inferred)
D10 Main Deck Efficiency & Flexibility 58 55 cards in 40–60 range; 31 distinct main creates flexibility but high spell ratio (40 spells/traps vs 21 monsters) reduces consistency (Verified from composition)
D11 Extra Deck Efficiency & Coverage 62 15 Extra slots: 5 Lunalight Fusion (mandatory Leo Dancer 2x, Liger Dancer 2x, Perfume Dancer 2x, Panther Dancer, Sabre Dancer), 4 Xyz generics, 3 Link generics, 3 flex = solid coverage aligned with Fusion mechanics (Inferred)
D12 Side Deck Adaptability 0 No side deck present; post-side plan and matchup adaptability cannot be evaluated (Verified from legality)
D13 Matchup Coverage & Format Fit 48 Lunalight archetype meta-share unknown; no dated metagame sample provided; 60% core present (15/25) indicates non-standard build (Observed)
D14 Pilotability & Error Tolerance 56 Fusion Summon sequencing + resource routing moderately complex; Polymerization variants and GY activation windows require careful play; Ash/Called by hand-trap interaction medium skill ceiling (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 62, Going First ≈ 64, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 58. Modifiers: No side deck (-5); 60% core present (-3); High spell density (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.97 · key two-card combo ≈ — · full-brick estimate ≈ 0.03 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Reliable core consistency: 97% probability of opening at least one Lunalight monster or searcher
  • Powerful Fusion bosses with built-in evasion and multi-attack effects (Liger Dancer unaffected except by Lunalight, Leo Dancer double-attack + targeting immunity)
  • Strong GY recursion engine: 4 monsters that recover from GY, plus Luna Light Perfume for free Special Summon
  • Reasonable going-second disruption: Forbidden Droplet, Lightning Storm, Dominus Impulse, 3x Ash Blossom, 2x hand traps
  • Searcher density (17 cards with searcher tags) enables recovery lines
  • Spell/Trap interaction coverage (Solemn Judgment, Solemn Warning, Dominus Impulse) protects board

Weaknesses

  • No side deck: -5 points for lost best-of-3 adaptability
  • Missing 10 core cards (40% of standard): Gozen Match, Rivalry of Warlords, S:P Little Knight, Cross-Sheep, Bagooska, Tiger King, Panther Dancer, Leo Dancer 3x, Liger Dancer 3x, Perfume Dancer 2x
  • High spell count (40/55) creates hand clogging and reduces monster board depth
  • Limited independent combo lines: most hands need a Polymerization card to generate value
  • Conflicting Normal Summons (Gold Leo, Black Sheep, Emerald Bird): reduces opening hand quality
  • No forced-interaction engine for going-second; removal relies on hand cards rather than on-board negates
  • Fusion materials are limited; Liger Dancer requires 5+ materials (Leo Dancer + 3 Lunalight) limiting consistency of the best board

Critical choke points

  • Single Polymerization access: if called/negated turn 1, deck stalls; only 5 Poly variants and many are searchable but not live
  • Ash Blossom on startup search: deck thin is disrupted by graveyard send prohibition
  • No S:P Little Knight or Cross-Sheep in Extra: limits going-second board breaking and Fusion material recycling
  • Liger Dancer material cost: 5+ monsters needed for best boss; inconsistent over multiple turns
  • Hand-trap reliance on draw: Mulcharmy draw engines (Fuwalos, Purulia) require opponent summon, not guaranteed
Priority Remove Add Reason
1 Mulcharmy Fuwalos (3x) S:P Little Knight (1x), Cross-Sheep (1x), Lunalight Panther Dancer (1x) Mulcharmy engines are win-more against non-swarm decks; S:P Little Knight breaks boards going-second with Fusion material banish; Panther Dancer is a mandatory Fusion summon target for Leo Dancer and provides protection
2 Heavy Polymerization (3x) Lunalight Liger Dancer (2x), Lunalight Leo Dancer (1x) Extra-Deck slots are limited; Heavy Polymerization is situational; boss Fusion Summons are critical and missing 3x Leo/2x Liger reduces ceiling
3 The Black Goat Laughs (1x), Tri-Brigade Fraktall (1x) Called by the Grave (at max legality), Lunalight Perfume Dancer (1x additional) Black Goat is tech-only; Tri-Brigade Fraktall is off-archetype; Perfume Dancer is core for Fusion recovery and has searcher synergy
4 Build a 15-card side deck for best-of-3 format Currently no side deck; meta-specific tech (Rivalry of Warlords for stun, Gozen Match for mirror, Bagooska for board stall) and hand-trap upgrades are essential

Evidence & confidence

  • Verified: Deck is Legal in TCG format (55 Main, 15 Extra, 0 Side); All restricted cards are within legal copy limits; Lunalight Gold Leo appears 3x (Verified from card list); Ash Blossom 3x present (Verified); 5 hand traps total (Verified from role_hint_tags); Archetype purity: 40% exact Lunalight name (Verified from composition)
  • Observed: 60% of standard core present (15 of 25 core cards in deck); Usage statistics show 100% inclusion on 25 core cards; this deck runs 15 of them
  • Inferred: P(≥1 Lunalight core in hand 5) ≈ 0.97 from hypergeometric on 27 core + 17 searcher copies; Brick rate ≈ 3% (all searchers whiffed in opening hand); Fusion ceiling via Leo Dancer (ATK 3500, double-attack) and Liger Dancer (ATK 3800, unaffected, double-attack, board wipe); Median combo output ≈ 1 Fusion + 1-2 traps on T1; limited reroute after Ash = floor ≈ 60; Going-second removal: Forbidden Droplet + Lightning Storm + 3x Ash + Dominus Impulse = ~4-5 disruption points; GY recursion density: 4 monsters with recovery effects + Luna Light Perfume = moderate grind engine; Spell/Trap interaction: 5 negation cards (Solemn, Dominus, Called by) + 2-3 removal spells; Pilotability moderate: Fusion sequencing + GY activation windows + hand-trap timing require careful play
  • Provisional: Meta Power: no dated metagame sample; archetype meta-share unknown; Matchup coverage: Lunalight not positioned as a format warper; lacks data on top-deck meta; Post-side performance: no side deck present; cannot evaluate best-of-3 adaptability
  • Data gaps: No combo examples or boards scored: combos floor/median/ceiling is text-only inference No tournament link or meta-share data: cannot compute Meta Power or matchup win rates No side deck: post-side strategy and best-of-3 tuning unknown No win-rate telemetry: going-first/second split, brick rate, starting-hand distribution, matchup outcomes are inferred or absent Guides present but Vietnamese-only: strategic intent snippets not fully parsed

More TCG Info

Lunalight

Lunalight Breakdown

 
 

 

 

 

 

 

 
 

 

 
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