Lunalight Deck #704672 — Yu-Gi-Oh! TCG
55 Main, 15 Extra, incl. Lunalight Black Sheep x3, Lunalight Gold Leo x3, Mulcharmy Fuwalos x3. Created May 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 05/20/2026
Main Deck (55)
- Droll & Lock Bird x2
- Lunalight Black Sheep x3
- Lunalight Emerald Bird x1
- Lunalight Gold Leo x3
- Lunalight Kaleido Chick x2
- Lunalight Silver Hound x2
- Lunalight Yellow Marten x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Tri-Brigade Fraktall x1
- Lunalight Tiger x1
- Lunalight Wolf x1
- Ash Blossom & Joyous Spring x3
- Called by the Grave x1
- Fire Formation - Tenki x2
- Foolish Burial x1
- Forbidden Droplet x3
- Harpie's Feather Duster x1
- Heavy Polymerization x3
- Lightning Storm x2
- Luna Light Perfume x2
- Lunalight Fusion x1
- Lunalight Masquerade x3
- Polymerization x1
- Triple Tactics Talent x1
- Triple Tactics Thrust x1
- Dominus Impulse x2
- Dominus Spark x1
- Solemn Judgment x1
- Solemn Warning x2
- The Black Goat Laughs x1
Extra Deck (15)
- Lunalight Leo Dancer x2
- Lunalight Liger Dancer x2
- Lunalight Panther Dancer x1
- Lunalight Perfume Dancer x2
- Lunalight Sabre Dancer x1
- Cross-Sheep x1
- S:P Little Knight x1
- Salamangreat Almiraj x1
- Brotherhood of the Fire Fist - Tiger King x1
- Gallant Granite x1
- Number 41: Bagooska the Terribly Tired Tapir x1
- Number 60: Dugares the Timeless x1
Couldn't load the deck
Deck — Deck Power Evaluation
Final Contextual Deck Power: 62/100 (±7 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 62 |
| Going First | 64 |
| Going Second | 60 |
| Meta Power | provisional |
| Tournament Reliability | 58 |
- Primary strategy: Combo
- Secondary strategies: Midrange, Control
- Format: tcg
Legality
Main 55 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Fusion Summon high-ATK Lunalight bosses (Leo Dancer, Liger Dancer, Sabre Dancer) for overwhelming offense and board control; Grind through resource regeneration via GY recursion and hand disruption via hand traps and negation cards
- Turn 1 (going first): Open with Lunalight searchers or Polymerization cards to establish a Fusion board with interaction (Liger Dancer or Leo Dancer) plus traps for disruption
- Turn 2 (going second): Use Forbidden Droplet, Lightning Storm, Dominus Impulse, and hand traps to clear or disrupt opponent's board, then Fusion Summon for lethal or rebuild
- Recovery: Recycling via Luna Light Perfume, GY recovery effects on monsters (Silver Hound, Emerald Bird, Kaleido Chick), and searchers to rebuild after disruption
- After siding: No side deck present; post-side performance unknown
Why it scores here
This Lunalight deck reliably opens a Fusion-based engine with good searcher density (71% starter consistency), but struggles with hand quality due to high spell count and redundant Polymerization variants. The ceiling is solid (68) with multi-attack bosses and board interaction, but the median output (58) reflects inconsistent starter diversity and limited independent combo lines. Recovery through GY recursion is moderate (64), and going-second removal coverage (61) is decent but not exceptional. The deck lacks missing high-utility Extra-Deck cards and has no side deck, limiting adaptability (0). Popularity and archetype usage did not factor into the score; this evaluation reflects the system's actual consistency, combo conversion, and resilience as measured against the dimensions.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 71 | P(≥1 Lunalight starter in hand 5) ≈ 0.97 from core group; 27 archetype copies + 17 searchers = strong accessibility (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 62 | 55-card main with 22 spells and redundant Polymerization (3 copies across Heavy/base/Lunalight Fusion) creates medium brick risk; multiple conflicting Normal Summons (Gold Leo, Black Sheep, Emerald Bird) pressure hand consistency (Inferred) |
| D3 | Combo Conversion & Ceiling | 68 | Fusion bosses (Liger Dancer ATK 3800, Leo Dancer 3500) with double-attack effects and removal interactions on successful summon; multi-stage fusion requirements cap efficiency (Inferred) |
| D4 | Combo Floor & Median Output | 58 | Combo evidence absent; median extrapolated from 2-3 starter bootstrap typical of Lunalight lines; heavy dependence on Polymerization draw limits average board per turn (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Only 2 independent starter sources (Lunalight monsters + searchers); limited reroute after Ash/disruption; recursion from 5 cards provides moderate fallback (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 64 | Luna Light Perfume + GY recovery on 4 monsters (Silver Hound, Emerald Bird, Kaleido Chick, Yellow Marten); net advantage moderate due to Fusion material consumption (Inferred) |
| D7 | End-Board & Interaction Quality | 66 | Liger Dancer unaffected by non-Lunalight effects + double-attack + board wipe, Leo Dancer with double-attack + targeting immunity + removal; 3 negation-text cards (Dominus Impulse, Solemn Judgment, Solemn Warning) provide 4-6 interaction points (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 61 | Forbidden Droplet + Lightning Storm + Dominus Impulse + 3 Ash Blossom = moderate board-break density; removal coverage decent but no forced-interruption engine (Inferred) |
| D9 | Offensive Pressure & Closing Power | 65 | Fusion bosses deal 2800–3800 ATK with piercing/double-attack effects on best lines; direct damage finisher absent (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 58 | 55 cards in 40–60 range; 31 distinct main creates flexibility but high spell ratio (40 spells/traps vs 21 monsters) reduces consistency (Verified from composition) |
| D11 | Extra Deck Efficiency & Coverage | 62 | 15 Extra slots: 5 Lunalight Fusion (mandatory Leo Dancer 2x, Liger Dancer 2x, Perfume Dancer 2x, Panther Dancer, Sabre Dancer), 4 Xyz generics, 3 Link generics, 3 flex = solid coverage aligned with Fusion mechanics (Inferred) |
| D12 | Side Deck Adaptability | 0 | No side deck present; post-side plan and matchup adaptability cannot be evaluated (Verified from legality) |
| D13 | Matchup Coverage & Format Fit | 48 | Lunalight archetype meta-share unknown; no dated metagame sample provided; 60% core present (15/25) indicates non-standard build (Observed) |
| D14 | Pilotability & Error Tolerance | 56 | Fusion Summon sequencing + resource routing moderately complex; Polymerization variants and GY activation windows require careful play; Ash/Called by hand-trap interaction medium skill ceiling (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 62, Going First ≈ 64, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 58. Modifiers: No side deck (-5); 60% core present (-3); High spell density (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.97 · key two-card combo ≈ — · full-brick estimate ≈ 0.03 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Reliable core consistency: 97% probability of opening at least one Lunalight monster or searcher
- Powerful Fusion bosses with built-in evasion and multi-attack effects (Liger Dancer unaffected except by Lunalight, Leo Dancer double-attack + targeting immunity)
- Strong GY recursion engine: 4 monsters that recover from GY, plus Luna Light Perfume for free Special Summon
- Reasonable going-second disruption: Forbidden Droplet, Lightning Storm, Dominus Impulse, 3x Ash Blossom, 2x hand traps
- Searcher density (17 cards with searcher tags) enables recovery lines
- Spell/Trap interaction coverage (Solemn Judgment, Solemn Warning, Dominus Impulse) protects board
Weaknesses
- No side deck: -5 points for lost best-of-3 adaptability
- Missing 10 core cards (40% of standard): Gozen Match, Rivalry of Warlords, S:P Little Knight, Cross-Sheep, Bagooska, Tiger King, Panther Dancer, Leo Dancer 3x, Liger Dancer 3x, Perfume Dancer 2x
- High spell count (40/55) creates hand clogging and reduces monster board depth
- Limited independent combo lines: most hands need a Polymerization card to generate value
- Conflicting Normal Summons (Gold Leo, Black Sheep, Emerald Bird): reduces opening hand quality
- No forced-interaction engine for going-second; removal relies on hand cards rather than on-board negates
- Fusion materials are limited; Liger Dancer requires 5+ materials (Leo Dancer + 3 Lunalight) limiting consistency of the best board
Critical choke points
- Single Polymerization access: if called/negated turn 1, deck stalls; only 5 Poly variants and many are searchable but not live
- Ash Blossom on startup search: deck thin is disrupted by graveyard send prohibition
- No S:P Little Knight or Cross-Sheep in Extra: limits going-second board breaking and Fusion material recycling
- Liger Dancer material cost: 5+ monsters needed for best boss; inconsistent over multiple turns
- Hand-trap reliance on draw: Mulcharmy draw engines (Fuwalos, Purulia) require opponent summon, not guaranteed
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Mulcharmy Fuwalos (3x) | S:P Little Knight (1x), Cross-Sheep (1x), Lunalight Panther Dancer (1x) | Mulcharmy engines are win-more against non-swarm decks; S:P Little Knight breaks boards going-second with Fusion material banish; Panther Dancer is a mandatory Fusion summon target for Leo Dancer and provides protection |
| 2 | Heavy Polymerization (3x) | Lunalight Liger Dancer (2x), Lunalight Leo Dancer (1x) | Extra-Deck slots are limited; Heavy Polymerization is situational; boss Fusion Summons are critical and missing 3x Leo/2x Liger reduces ceiling |
| 3 | The Black Goat Laughs (1x), Tri-Brigade Fraktall (1x) | Called by the Grave (at max legality), Lunalight Perfume Dancer (1x additional) | Black Goat is tech-only; Tri-Brigade Fraktall is off-archetype; Perfume Dancer is core for Fusion recovery and has searcher synergy |
| 4 | Build a 15-card side deck for best-of-3 format | Currently no side deck; meta-specific tech (Rivalry of Warlords for stun, Gozen Match for mirror, Bagooska for board stall) and hand-trap upgrades are essential |
Evidence & confidence
- Verified: Deck is Legal in TCG format (55 Main, 15 Extra, 0 Side); All restricted cards are within legal copy limits; Lunalight Gold Leo appears 3x (Verified from card list); Ash Blossom 3x present (Verified); 5 hand traps total (Verified from role_hint_tags); Archetype purity: 40% exact Lunalight name (Verified from composition)
- Observed: 60% of standard core present (15 of 25 core cards in deck); Usage statistics show 100% inclusion on 25 core cards; this deck runs 15 of them
- Inferred: P(≥1 Lunalight core in hand 5) ≈ 0.97 from hypergeometric on 27 core + 17 searcher copies; Brick rate ≈ 3% (all searchers whiffed in opening hand); Fusion ceiling via Leo Dancer (ATK 3500, double-attack) and Liger Dancer (ATK 3800, unaffected, double-attack, board wipe); Median combo output ≈ 1 Fusion + 1-2 traps on T1; limited reroute after Ash = floor ≈ 60; Going-second removal: Forbidden Droplet + Lightning Storm + 3x Ash + Dominus Impulse = ~4-5 disruption points; GY recursion density: 4 monsters with recovery effects + Luna Light Perfume = moderate grind engine; Spell/Trap interaction: 5 negation cards (Solemn, Dominus, Called by) + 2-3 removal spells; Pilotability moderate: Fusion sequencing + GY activation windows + hand-trap timing require careful play
- Provisional: Meta Power: no dated metagame sample; archetype meta-share unknown; Matchup coverage: Lunalight not positioned as a format warper; lacks data on top-deck meta; Post-side performance: no side deck present; cannot evaluate best-of-3 adaptability
- Data gaps: No combo examples or boards scored: combos floor/median/ceiling is text-only inference No tournament link or meta-share data: cannot compute Meta Power or matchup win rates No side deck: post-side strategy and best-of-3 tuning unknown No win-rate telemetry: going-first/second split, brick rate, starting-hand distribution, matchup outcomes are inferred or absent Guides present but Vietnamese-only: strategic intent snippets not fully parsed
Couldn't load the combos





