Fairy Tail Deck #704652 — Yu-Gi-Oh! TCG

57 Main, 15 Extra, incl. Fairy Tail - Luna x3, Fairy Tail - Matchgiru x3, Mulcharmy Fuwalos x3. Created May 20, 2026 by YGO Mod.

Deck Fairy Tail TCG

Created by: YGO Mod (20517634)

Created On: 05/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 31, 2026
28± 6/ 100
Power Score
Structural 55
Reliability 45
Going First 56
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 28/100 (±6 · Confidence: Low)

Overall score Value
Structural Deck Power 55
Going First 56
Going Second 62
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: tcg

Legality

Main 57 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 8 violation(s).

Identity & game plan

  • Win condition: Extra Deck boss monsters (Zoroa the Magistus Verethragna, Magistus Chorozo, Invoked Mechaba) built through Fusion, Link and Xyz summons, with Fairy Tail and Magistus support cards.; Fairy Tail monsters attacking directly and Fairy Tail - Luna / Teller / Weaver extending the board.
  • Turn 1 (going first): Open with Fairy Tail - Luna, Mulcharmy Fuwalos and Verre Magic - Lacrima of Light to reach an Extra Deck summon, backed by Ash Blossom and Ghost hand traps for the first opposing response.
  • Turn 2 (going second): Use the hand traps (Ash Blossom, Ghost Ogre & Snow Rabbit, Ghost Belle & Haunted Mansion, Droll & Lock Bird, Ghost Mourner) to break the opponent's first summon, then rebuild through Magistus searchers.
  • Recovery: Fairy Tail Ball and Tails of the Fairy Tails recover the board from the GY; Ninaruru and Artemis add Magistus monsters back to hand from the Extra Deck.
  • After siding: No Side Deck is registered, so no post-side plan can be evaluated.

Why it scores here

The list is Illegal: eight copy-limit or Forbidden-card violations, including five Forbidden cards at 1 copy each, so under the rubric it does not receive a normal Final Contextual score and is capped at 28 as a theoretical, structural-only read. The deck reliably opens a live Fairy Tail or Magistus starter (about 0.97 chance of at least one archetype-core card in a 5-card opening hand, Inferred), and its 12 hand-trap and negate cards give it strong interaction for a Midrange shell. Conversion is uncertain because no recorded boards exist, so the ceiling and median are text-only inference. The score comes from consistency, interaction and Extra Deck coverage on the system, not from the archetype's popularity and not from averaging card scores. It has no Side Deck, so post-side adaptability is effectively absent.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one archetype-core card in opening 5) ≈ 0.97; core group copies = 27 (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Hand-trap-heavy hands with 3.4% proxy brick rate; 19 singletons add some redundancy (Inferred)
D3 Combo Conversion & Ceiling 60 No parseable boards; Extra Deck boss routes read from card text only (Inferred)
D4 Combo Floor & Median Output 50 No recorded boards, so median output is unknown; scored at the midpoint (Inferred)
D5 Interruption Resilience & Route Redundancy 60 12 hand traps and several negates give multiple independent responses (Inferred)
D6 Resource Economy, Recovery & Grind 50 Recovery depends on Fairy Tail Ball, Tails of the Fairy Tails and GY-based Magistus effects, with no measured resource data (Inferred)
D7 End-Board & Interaction Quality 70 23 negation-text cards and 12 hand traps, with Solemn and Ash layering (Inferred semantic)
D8 Going-Second & Board-Breaking Power 60 Going-second hand-trap coverage ≈ 0.78 for at least one hand trap in a 6-card hand (Inferred)
D9 Offensive Pressure & Closing Power 58 Zoroa the Magistus Verethragna at 2900 ATK and Chorozo at 1000 ATK / 2800 DEF give a boss threat (Verified card text)
D10 Main Deck Efficiency & Flexibility 45 57 Main Deck cards with 23 tech cards and 3 copies of several support cards; compactness is modest (Inferred)
D11 Extra Deck Efficiency & Coverage 62 15 Extra Deck cards across Fusion, Link and Xyz with several Magistus and Fairy Tail bosses (Verified composition)
D12 Side Deck Adaptability 10 No Side Deck in the list, so best-of-3 adaptability cannot be assessed (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament or dated meta data; only archetype usage is available (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Extra Deck chains and frequent hand-trap timing decisions raise the pilot load (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 55, Going First ≈ 56, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-8); weak post-side plan (-4). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*55 + 0.20*45 - 12 = 41, then capped to 28 because the list is Illegal (theoretical, structural-only read)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.97 · key two-card combo ≈ — · full-brick estimate ≈ 0.03 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap and negate suite (12 hand traps, 23 negation-text cards) gives a strong interaction shell
  • Several Extra Deck bosses (Zoroa Verethragna, Chorozo, Mechaba) give real closing power
  • Starter coverage for the Fairy Tail / Magistus core is high (~0.97 in hand 5)

Weaknesses

  • Illegal list: eight copy-limit or Forbidden violations
  • No Side Deck, so best-of-3 adaptation is impossible
  • Heavy reliance on Forbidden and Semi-Limited staples means the deck cannot be played as built
  • Low exact-name archetype purity (16.7%), so engine coherence depends on sub-archetype overlap

Critical choke points

  • Extra Deck summon enablers (Fusion, Link and Xyz) all compete for the same Extra Deck slots
  • Hand-trap responses depend on the opponent's first summon timing
Priority Remove Add Reason
1 Called by the Grave, Triple Tactics Talent, Crossout Designator, Secret Village of the Spellcasters and Charmer Quartet in Bloom (all Forbidden), plus one copy each of Ash Blossom & Joyous Spring, Super Polymerization and Droll & Lock Bird Legal, non-Forbidden substitutes with the same role (an extra hand trap, a Fusion or Link enabler, a negate); the specific card names are not evidence-verified Restores legality; the list cannot be scored as played until the deck is legal. Removing Charmer Quartet also drops the Extra Deck to 14, which is still legal.
2 None A Side Deck of 10 to 15 cards (anti-Spell/Trap, anti-hand-trap, or an extra Extra Deck answer) Without a Side Deck the post-side dimension (D12) and matchup reads cannot improve

Evidence & confidence

  • Verified: Legality status Illegal with eight copy-limit or Forbidden violations; Main 57 / Extra 15 / Side 0 counts; Card text and stats for all listed cards; Composition: 12 hand traps, 23 negation-text cards, 15 Extra Deck cards
  • Observed: Archetype usage stats show Fairy Tail - Luna, Ash Blossom and Mulcharmy Fuwalos are core cards (usage stat)
  • Inferred: Opening-hand starter probabilities (hypergeometric); Brick and interaction estimates from text; Going-first and going-second estimates
  • Provisional: Meta power (no dated metagame sample); Matchup and format fit (D13)
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot record are absent No win-rate telemetry exists in YGOVN Meta Power is Provisional unless a dated metagame sample is supplied No Side Deck, so D12 is scored at the floor

More TCG Info

Fairy Tail

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