Koa'ki Meiru Deck #70464 — Yu-Gi-Oh! TCG

40 Main, 15 Extra, incl. Alpha The Electromagnet Warrior x3, Berserkion the Electromagna Warrior x3, Beta The Electromagnet Warrior x3. Created May 18, 2023 by YGO Mod.

Deck Koa'ki Meiru TCG

Created by: YGO Mod (20517634)

Created On: 05/18/2023

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
30± 8/ 100
Power Score
Structural 55
Reliability 45
Going First 58
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 55
Going First 58
Going Second 52
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Combo
  • Format: tcg

Legality

Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Magnet Warrior and Adamancipator chains that reach Berserkion the Electromagna Warrior, Adamancipator Risen - Dragite, Utopic Draco Future or Drill Driver Vespenato for a board-dominating attack; Gorgonic and Gagagaga Xyz boards that negate and attack through the opponent's monsters
  • Turn 1 (going first): Normal Summon Adamancipator Seeker or Researcher, excavate for a Rock monster, and use Magnet Warrior searches and Special Summons to reach a 3000 ATK boss by the second turn
  • Turn 2 (going second): Use Ash Blossom & Joyous Spring and the Koa'ki Meiru negation monsters to stop the first summon, then rebuild the Magnet Warrior chain from the Graveyard
  • Recovery: Recover through the Adamancipator excavate and Magnet Warrior Graveyard revival effects, plus Gallant Granite's search or Special Summon
  • After siding: No side deck is present, so no post-side plan can be evaluated

Why it scores here

The score is set by how the deck works as a system, not by averaging card scores. The Magnet Warrior and Adamancipator starters, most at three copies, give a reasonably reliable opening into a live engine by turn two (Inferred). Its Graveyard revival and excavate effects keep the engine going after a single interruption, and Ash Blossom plus the Koa'ki Meiru negation monsters provide meaningful interaction. Offensive closing power is credible because several 3000 ATK bosses are in the Extra Deck, but the median output is held down by heavy copy counts that drive brick risk. The deck is capped at 30 because four Forbidden cards in the Extra Deck make the list illegal, so this is a theoretical, structural-only read. Popularity and archetype usage are not counted toward the score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 P(at least one starter in a 5-card opening) is high across the Magnet Warrior and Adamancipator starters, with 3-copy starters; 2-card bootstrap (Inferred)
D2 Opening-Hand Quality & Brick Management 60 Many 3-copy hand-dependent starters and a few dead-in-hand cards such as Magnetic Field and Adamancipator Signs raise brick risk (Inferred)
D3 Combo Conversion & Ceiling 60 Text-only ceiling: Magnet chain to a 3000 ATK boss, and Adamancipator excavate into Risen - Dragite (Inferred; no combos recorded)
D4 Combo Floor & Median Output 45 No recorded boards; median output is estimated lower than the ceiling because of starter-dependent lines (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Redundant starters and Graveyard revival give some route redundancy after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 55 Excavate, Researcher and Seeker card flow plus Gallant Granite search provide moderate resource recovery (Inferred)
D7 End-Board & Interaction Quality 60 Ash Blossom x2, Koa'ki Meiru Overload and Guardian, and Gorgonic Guardian negation effects; the illegal Forbidden negators are excluded from the score (Inferred)
D8 Going-Second & Board-Breaking Power 55 Going-second relies on Ash Blossom and negation monsters to stop the first summon; no recorded going-second data (Inferred)
D9 Offensive Pressure & Closing Power 65 Several 3000 ATK boss monsters (Berserkion, Risen - Dragite, Utopic Draco Future) give a credible closing board (Inferred from card text)
D10 Main Deck Efficiency & Flexibility 60 16 distinct Main Deck cards across 40 cards with 3-copy density; Adamancipator and Magnet sub-archetypes overlap coherently (Verified copy histogram)
D11 Extra Deck Efficiency & Coverage 40 Extra Deck has 15 cards with four Forbidden, so four slots are illegal and flexibility is reduced (Verified)
D12 Side Deck Adaptability 15 No Side Deck is present; post-side adaptability cannot be scored (Verified)
D13 Matchup Coverage & Format Fit 40 No dated metagame sample or tournament link exists, so matchup fit is Provisional
D14 Pilotability & Error Tolerance 50 Multi-step Magnet and Adamancipator lines with several decision points give moderate pilot difficulty (Inferred)

How the score was computed

Strategy profile: Midrange profile; Combo secondary noted but not blended numerically. Structural ≈ 55, Going First ≈ 58, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-10); no side deck (-2). Final formula: No reliable metagame: 0.80*Structural(55) + 0.20*TournamentReliability(45) = 53; modifiers total -12 gives 41; capped at 30 because the list is Illegal (theoretical/structural only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.8 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense 3-copy starter package gives reliable T1 access (Inferred)
  • Multiple 3000 ATK bosses in the Extra Deck give closing power (Inferred)
  • Negation and hand-trap coverage from Ash Blossom and Koa'ki Meiru monsters (Inferred)

Weaknesses

  • Four Forbidden cards make the list illegal
  • No side deck for post-side adaptation
  • Extra Deck slots spent on Forbidden and low-flexibility cards
  • Heavy 3-copy starters raise brick risk (Inferred)

Critical choke points

  • Forbidden Extra Deck cards removing a fixed slot of the Extra Deck
  • Reliance on Alpha, Beta and Gamma to start the Magnet chain
  • Koa'ki Meiru Overload and Guardian must be sent or revealed to survive each End Phase
Priority Remove Add Reason
1 Apollousa, Bow of the Goddess; Abyss Dweller; Naturia Beast; Crystal Wing Synchro Dragon Legal Extra Deck replacements (Link, Xyz or Synchro monsters with Legal status) Restores legality so the list can receive a normal Final Contextual score
2 One Magnetic Field or Adamancipator Signs copy A Side Deck of 15 cards A Side Deck is missing entirely, so post-side adaptability is 0

Evidence & confidence

  • Verified: Deck is Illegal: four Forbidden cards in Extra Deck (legality block); Main Deck is 40 cards and Extra Deck is 15 cards, which fits the TCG size rules; Ash Blossom & Joyous Spring runs 2 copies (Semi-Limited limit 2)
  • Inferred: Starter access about 0.80 in a 5-card opening; Midrange primary with Combo secondary; Brick risk moderate from 3-copy hand-dependent starters
  • Provisional: Meta power and matchup fit (no dated metagame sample)
  • Data gaps: no combos supplied - combo floor, median and ceiling are text-only inference no tournament link - archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN - going-first/second and matchup signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied no Side Deck in the list

More TCG Info

Koa'ki Meiru

Koa'ki Meiru Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top