Fiendsmith Deck #704010 — Yu-Gi-Oh! Master Duel
40 Main, 15 Extra, incl. Live☆Twin Ki-sikil x3, Live☆Twin Ki-sikil Frost x3, Ash Blossom & Joyous Spring x3.
Created by: YGO Mod (20517634)
Created On: 05/16/2026
Main Deck (40)
- Droll & Lock Bird x2
- Fabled Lurrie x1
- Fiendsmith Engraver x1
- Lacrima the Crimson Tears x1
- Live☆Twin Ki-sikil x3
- Live☆Twin Ki-sikil Frost x3
- Live☆Twin Lil-la x1
- Live☆Twin Lil-la Sweet x1
- Nibiru, the Primal Being x2
- Unchained Soul of Sharvara x1
- Dipity x1
- Ash Blossom & Joyous Spring x3
- Effect Veiler x3
- Fiendsmith's Tract x1
- Final Bringer of the End Times x2
- Forbidden Droplet x2
- Heavy Storm x1
- Live☆Twin Sunny's Snitch x3
- Primite Roar x2
- Secret Password x2
- Triple Tactics Talent x2
- Abominable Chamber of the Unchained x1
- Fiendsmith in Paradise x1
Extra Deck (15)
- Fiendsmith's Desirae x1
- Fiendsmith's Lacrima x1
- Necroquip Princess x1
- A Bao A Qu, the Lightless Shadow x1
- Evil★Twin Ki-sikil x1
- Evil★Twin Ki-sikil Deal x1
- Evil★Twin Lil-la x1
- Evil★Twin's Trouble Sunny x1
- Fiendsmith's Agnumday x1
- Fiendsmith's Requiem x1
- Fiendsmith's Sequence x1
- Gorgon of Zilofthonia x1
- Unchained Soul Lord of Yama x1
- Unchained Soul of Rage x1
- D/D/D Wave High King Caesar x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 46/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 55 |
| Going First | 61 |
| Going Second | 57 |
| Meta Power | provisional |
| Tournament Reliability | 50 |
- Primary strategy: Control
- Secondary strategies: Toolbox, Midrange
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Boss monsters from the Extra Deck (Evil Twin's Trouble Sunny 3300 ATK, Fiendsmith's Desirae 2800, D/D/D Wave High King Caesar 2800, Necroquip Princess 2000) once the opponent's board has been disrupted; Nibiru, the Primal Being (3000 ATK) through a mass-summon trigger, and Fiendsmith or Evil Twin link recursion from the GY
- Turn 1 (going first): Open with Fiendsmith Engraver, Fiendsmith's Tract, Lacrima the Crimson Tears or Fiendsmith in Paradise to build a disruptive board, then hold Ash Blossom, Effect Veiler and Droll & Lock Bird for the opponent's turn (Inferred from card text and the Vietnamese guide snippet)
- Turn 2 (going second): Use the six-card hand's hand traps (P(at least one) 0.85) to answer the opponent's first summon, then convert through Live Twin Ki-sikil or Lil-la into Evil Twin link summons (Inferred)
- Recovery: Recover through GY effects on Lacrima the Crimson Tears, Live Twin Ki-sikil Frost, Lil-la Sweet and the Fiendsmith and Unchained link monsters, and through search from Secret Password, Sunny's Snitch and Fiendsmith's Tract (Inferred)
- After siding: No side deck is run (Side Deck size 0), so there is no post-side plan; the deck cannot change its interaction suite between games
Why it scores here
The deck reliably opens an interaction-first hand: P(at least one hand trap in a six-card going-second hand) is about 0.85, and 11 removal-text and 9 negation-text cards give it a dense layer of answers. Its engine is the weak point, since the Fiendsmith core is thin (one Engraver, one Lacrima the Crimson Tears, one Tract) and it is mixed with Live Twin, Evil Twin, Unchained, Primite and D/D pieces that compete for the same Extra Deck slots, so consistency is only moderate (P(at least one archetype-core card in opening five) about 0.74 is a proxy that mixes sub-archetypes). Combo conversion and median output could not be measured because no boards were supplied, so the ceiling and floor are text-only inferences and are scored with low weight. Popularity did not earn points: the usage statistics show only 6 of 12 core cards in the list, and purity is 16.4%. No side deck is run, which caps adaptability. The score was built from the seven-part system (consistency, median output, interaction, resilience, going-second hand quality, cost and pilotability) and was not an average of card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(at least one archetype-core card in opening five) 0.74 across mixed sub-archetypes; thin Fiendsmith starter count (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | 10 hand traps and 11 one-of tech cards produce dead cards in some hands; Dipity is a vanilla brick (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | No parseable boards, so ceiling is read from link/fusion boss stats and card text only (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No combos supplied; floor and median cannot be measured and are placed below the ceiling (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Multiple GY recursion routes (Lacrima, Ki-sikil Frost, Lil-la Sweet, Unchained links) plus 10 hand traps give a second line after one interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Search and recursion from Secret Password, Sunny's Snitch, Tract and Engraver; 9 search-text cards support grind (Inferred) |
| D7 | End-Board & Interaction Quality | 74 | 11 removal-text and 9 negation-text cards, with Heavy Storm, Final Bringer and Droplet covering the end board (Inferred semantic read from card text) |
| D8 | Going-Second & Board-Breaking Power | 68 | Hand traps on going second (P 0.85) and Nibiru 3000 ATK for mass-summon punishment; no measured split (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Boss ATK of 2800 to 3300 across five Extra Deck monsters, but no piercing or direct damage text and no closing data (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 40 | 23 distinct main-deck cards, 16.4% exact-archetype purity, 46 off-archetype copies and several fringe one-ofs lower compactness (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 45 | Full 15/15 Extra Deck spread across Fiendsmith, Evil Twin, Unchained, Gorgon and D/D, with several off-engine links (Verified composition) |
| D12 | Side Deck Adaptability | 15 | Zero side-deck cards on a format that allows up to 15 (Verified legality) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link, meta share or dated sample, so format fit is a neutral placeholder (Provisional) |
| D14 | Pilotability & Error Tolerance | 55 | Multiple hand-trap timings, Fiendsmith and Live Twin routes and link-summon sequencing require decision-heavy play (Inferred) |
How the score was computed
Strategy profile: Control. Structural ≈ 55, Going First ≈ 61, Going Second ≈ 57, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: Engine conflicts (-3); Weak post-side plan (-3); Engine compactness (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.74 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense interaction: 10 hand traps, 11 removal-text and 9 negation-text cards
- Strong going-second hand-trap coverage (P 0.85 of at least one in six cards)
- Multiple Extra Deck boss options at 2800 to 3300 ATK
Weaknesses
- Fiendsmith core is thin and shares the Extra Deck with other sub-archetypes
- No side deck, so no post-side plan
- Dipity and other one-of tech cards add brick risk without an engine role
Critical choke points
- Live Twin Ki-sikil and Lil-la are needed to reach Evil Twin links; losing them to hand traps stalls the Evil Twin line
- Fiendsmith Engraver and Lacrima the Crimson Tears are the only Fiendsmith starters in the main deck
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | None (side deck slots are empty) | Up to 15 side-deck cards for a second-game plan (e.g. extra hand traps or a targeted floodgate-style answer) | Adds post-side adaptability (D12 is the lowest score at 15) |
| 2 | Dipity | Second Fiendsmith Engraver (typical usage in the archetype is 2) | Replaces a vanilla brick with a starter that matches the archetype core |
Evidence & confidence
- Verified: Legal under BanMasterDuel: Heavy Storm 1/1 Limited, Droll and Lock Bird 2/2 Semi-Limited; Composition: 40 main, 15 extra, 0 side; 11 link, 3 fusion, 1 XYZ in Extra Deck; Archetype purity 16.4%, 46 off-archetype copies; Card texts for hand traps, removal and negation confirmed from excerpts
- Observed: Vietnamese guide describes Fiendsmith Control with turn-1 disruption and turn-2 hand traps
- Inferred: Control as primary strategy and Toolbox as secondary; P(at least one archetype-core card in opening five) 0.74 and hand-trap P 0.85 (hypergeometric); Going-first and going-second plans from card text and guide snippet; Interaction quality score from semantic read of text; Floor, median and ceiling from text only
- Provisional: Meta power and format fit (no dated metagame sample); Tournament reliability inputs (no tournament link)
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference Data inconsistency: usage statistics marks Fiendsmith's Lacrima, Fiendsmith's Sequence and Fiendsmith's Requiem as not in deck, but cards[] lists all three in the Extra Deck; the card list was used and the usage read was not No tournament link: meta share and per-pilot match record absent No win-rate telemetry: going-first, going-second, matchup and brick rates are Inferred Meta Power is provisional without a dated metagame sample Guide coverage is one Vietnamese snippet with no sections
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