Six Samurai Deck #70286 — Yu-Gi-Oh! Master Duel

44 Main, 15 Extra, incl. Legendary Six Samurai - Kageki x3, Legendary Six Samurai - Kizan x3, Shien's Smoke Signal x3.

Created by: YGO Mod (20517634)

Created On: 05/17/2023

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Jul 30, 2026
46± 5/ 100
Power Score
Structural 54
Reliability 52
Going First 58
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 46/100 (±5 · Confidence: Low)

Overall score Value
Structural Deck Power 54.35
Going First 58
Going Second 60
Meta Power provisional
Tournament Reliability 52
  • Primary strategy: Combo
  • Secondary strategies: Midrange
  • Format: master-duel

Legality

Main 44 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Swarm Six Samurai monsters to overwhelm opponent; Control opponent board with Evenly Matched and Six Strike effects
  • Turn 1 (going first): Use Shien's Smoke Signal and Six Samurai United to draw and place Bushido counters, then special summon multiple Six Samurai monsters via Shien's Dojo or Gateway of the Six.
  • Turn 2 (going second): Deploy hand traps (Maxx "C", Evenly Matched) and extra‑deck links to break opponent board, then continue the Six Samurai swarm.
  • Recovery: Revive fallen Six Samurai from the GY using Shien's Dojo, Gateway of the Six, or Backs to the Wall.
  • After siding: No side deck present; the deck lacks a defined post‑side strategy.

Why it scores here

The deck can reliably start a Six Samurai swarm thanks to a 90% chance of drawing a core starter, but illegal card copies and missing key engine pieces cripple consistency. It has decent board‑breaking tools (Evenly Matched, hand traps) and many searchers, yet the extra deck is filled with unrelated or forbidden cards, limiting conversion and recovery. Overall the system is functional in theory but heavily penalized by legality violations and low core purity, resulting in a modest power rating.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 Archetype core group p_open_at_least_one_hand5 ≈ 0.91 (Inferred)
D2 Opening-Hand Quality & Brick Management 65 Hand‑trap group p_at_least_one_hand6 ≈ 0.54 and brick proxy 0.09 (Inferred)
D3 Combo Conversion & Ceiling 60 No recorded combos; inferred ceiling based on swarm potential (Inferred)
D4 Combo Floor & Median Output 45 Inferred median output limited by missing core cards (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Multiple independent special‑summon effects (Secret Six Samurai, Great Shogun Shien) provide redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 50 Searchers (Shien's Smoke Signal, Reinforcement of the Army) offset resource cost but extra‑deck waste reduces economy (Inferred)
D7 End-Board & Interaction Quality 55 Evenly Matched and Six Strike – Triple Impact give interaction density ≈ 3 (Inferred)
D8 Going-Second & Board-Breaking Power 60 Hand‑trap presence and board‑breakers improve going‑second power (Inferred)
D9 Offensive Pressure & Closing Power 50 Swarm can generate pressure but lacks a true boss monster (Inferred)
D10 Main Deck Efficiency & Flexibility 45 Archetype purity 50.8% and 44‑card main deck lower efficiency (Inferred)
D11 Extra Deck Efficiency & Coverage 40 Extra deck contains many off‑archetype and forbidden cards, reducing coverage (Inferred)
D12 Side Deck Adaptability 30 No side deck cards; no adaptability (Inferred)
D13 Matchup Coverage & Format Fit 30 No tournament context; meta fit provisional (Provisional)
D14 Pilotability & Error Tolerance 40 Complex combo chain and illegal copies increase error tolerance risk (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 54.35, Going First ≈ 58, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: Illegal status penalty (-8). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.91 · key two-card combo ≈ — · full-brick estimate ≈ 0.09 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Very high chance to draw a Six Samurai starter
  • Plenty of draw and search effects (Six Samurai United, Shien's Smoke Signal)
  • Multiple board‑breakers and hand traps for going‑second play

Weaknesses

  • Illegal deck: over‑copy limits and two forbidden extra‑deck cards
  • Missing core Six Samurai engine cards (Tactical Trainer, Grandmaster, etc.)
  • Extra deck filled with unrelated or unusable monsters, lowering efficiency

Critical choke points

  • Reliance on forbidden cards (Apollousa, Abyss Dweller) which cannot be used
  • Over‑limit Maxx "C" reduces consistency of draw engine
Priority Remove Add Reason
1 Apollousa, Bow of the Goddess Tactical Trainer of the Six Samurai (3 copies) Replace illegal forbidden card with core engine starter
2 Abyss Dweller Grandmaster of the Six Samurai (1 copy) Add essential core monster and stay within copy limits
3 One copy of Maxx "C" One additional Shien's Smoke Signal or Legendary Six Samurai - Kageki Stay within limited copy limit and improve starter consistency

Evidence & confidence

  • Verified: legality status and copy limits; card text excerpts for each card; composition type/spread data
  • Inferred: starter probability from archetype core; brick estimate from composition; engine accessibility from special‑summon effects; resource economy from searcher counts; interaction quality from Evenly Matched and Six Strike
  • Provisional: matchup format fit (no tournament data)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text‑only inference no tournament link — archetype meta‑share and per‑pilot match record absent no win‑rate telemetry exists in YGOVN (going‑first/second, matchup, game‑level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More Master Duel Info

Six Samurai

Six Samurai Breakdown

 
 

 

 

 

 

 

 
 

 

 
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