Six Samurai Deck #70286 — Yu-Gi-Oh! Master Duel
44 Main, 15 Extra, incl. Legendary Six Samurai - Kageki x3, Legendary Six Samurai - Kizan x3, Shien's Smoke Signal x3.
Created by: YGO Mod (20517634)
Created On: 05/17/2023
Main Deck (44)
- Fire Flint Lady x1
- Great Shogun Shien x2
- Legendary Secret of the Six Samurai x2
- Legendary Six Samurai - Kageki x3
- Legendary Six Samurai - Kizan x3
- Legendary Six Samurai - Mizuho x2
- Legendary Six Samurai - Shinai x2
- Maxx "C" x2
- Secret Six Samurai - Hatsume x1
- Secret Six Samurai - Kizaru x2
- Secret Six Samurai - Fuma x2
- "Infernoble Arms - Durendal" x1
- Called by the Grave x2
- Gateway of the Six x1
- Living Fossil x1
- One Day of Peace x1
- Reinforcement of the Army x1
- Shien's Dojo x2
- Shien's Smoke Signal x3
- Six Samurai United x3
- Six Strike - Triple Impact x1
- Temple of the Six x1
- Triple Tactics Talent x1
- Backs to the Wall x1
- Evenly Matched x3
Extra Deck (15)
- Apollousa, Bow of the Goddess x1
- Aussa the Earth Charmer, Immovable x1
- Battle Shogun of the Six Samurai x2
- Black Luster Soldier - Soldier of Chaos x1
- I:P Masquerena x1
- Mekk-Knight Crusadia Avramax x1
- Ra'ten, the Heavenly General x1
- Saryuja Skull Dread x1
- Legendary Six Samurai - Shi En x1
- Abyss Dweller x1
- Number 60: Dugares the Timeless x1
- Number F0: Utopic Draco Future x1
- Number F0: Utopic Future x1
- Shadow of the Six Samurai - Shien x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 46/100 (±5 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 54.35 |
| Going First | 58 |
| Going Second | 60 |
| Meta Power | provisional |
| Tournament Reliability | 52 |
- Primary strategy: Combo
- Secondary strategies: Midrange
- Format: master-duel
Legality
Main 44 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).
Identity & game plan
- Win condition: Swarm Six Samurai monsters to overwhelm opponent; Control opponent board with Evenly Matched and Six Strike effects
- Turn 1 (going first): Use Shien's Smoke Signal and Six Samurai United to draw and place Bushido counters, then special summon multiple Six Samurai monsters via Shien's Dojo or Gateway of the Six.
- Turn 2 (going second): Deploy hand traps (Maxx "C", Evenly Matched) and extra‑deck links to break opponent board, then continue the Six Samurai swarm.
- Recovery: Revive fallen Six Samurai from the GY using Shien's Dojo, Gateway of the Six, or Backs to the Wall.
- After siding: No side deck present; the deck lacks a defined post‑side strategy.
Why it scores here
The deck can reliably start a Six Samurai swarm thanks to a 90% chance of drawing a core starter, but illegal card copies and missing key engine pieces cripple consistency. It has decent board‑breaking tools (Evenly Matched, hand traps) and many searchers, yet the extra deck is filled with unrelated or forbidden cards, limiting conversion and recovery. Overall the system is functional in theory but heavily penalized by legality violations and low core purity, resulting in a modest power rating.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 70 | Archetype core group p_open_at_least_one_hand5 ≈ 0.91 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 65 | Hand‑trap group p_at_least_one_hand6 ≈ 0.54 and brick proxy 0.09 (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | No recorded combos; inferred ceiling based on swarm potential (Inferred) |
| D4 | Combo Floor & Median Output | 45 | Inferred median output limited by missing core cards (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Multiple independent special‑summon effects (Secret Six Samurai, Great Shogun Shien) provide redundancy (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Searchers (Shien's Smoke Signal, Reinforcement of the Army) offset resource cost but extra‑deck waste reduces economy (Inferred) |
| D7 | End-Board & Interaction Quality | 55 | Evenly Matched and Six Strike – Triple Impact give interaction density ≈ 3 (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 60 | Hand‑trap presence and board‑breakers improve going‑second power (Inferred) |
| D9 | Offensive Pressure & Closing Power | 50 | Swarm can generate pressure but lacks a true boss monster (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 45 | Archetype purity 50.8% and 44‑card main deck lower efficiency (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 40 | Extra deck contains many off‑archetype and forbidden cards, reducing coverage (Inferred) |
| D12 | Side Deck Adaptability | 30 | No side deck cards; no adaptability (Inferred) |
| D13 | Matchup Coverage & Format Fit | 30 | No tournament context; meta fit provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Complex combo chain and illegal copies increase error tolerance risk (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 54.35, Going First ≈ 58, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: Illegal status penalty (-8). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.91 · key two-card combo ≈ — · full-brick estimate ≈ 0.09 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Very high chance to draw a Six Samurai starter
- Plenty of draw and search effects (Six Samurai United, Shien's Smoke Signal)
- Multiple board‑breakers and hand traps for going‑second play
Weaknesses
- Illegal deck: over‑copy limits and two forbidden extra‑deck cards
- Missing core Six Samurai engine cards (Tactical Trainer, Grandmaster, etc.)
- Extra deck filled with unrelated or unusable monsters, lowering efficiency
Critical choke points
- Reliance on forbidden cards (Apollousa, Abyss Dweller) which cannot be used
- Over‑limit Maxx "C" reduces consistency of draw engine
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Apollousa, Bow of the Goddess | Tactical Trainer of the Six Samurai (3 copies) | Replace illegal forbidden card with core engine starter |
| 2 | Abyss Dweller | Grandmaster of the Six Samurai (1 copy) | Add essential core monster and stay within copy limits |
| 3 | One copy of Maxx "C" | One additional Shien's Smoke Signal or Legendary Six Samurai - Kageki | Stay within limited copy limit and improve starter consistency |
Evidence & confidence
- Verified: legality status and copy limits; card text excerpts for each card; composition type/spread data
- Inferred: starter probability from archetype core; brick estimate from composition; engine accessibility from special‑summon effects; resource economy from searcher counts; interaction quality from Evenly Matched and Six Strike
- Provisional: matchup format fit (no tournament data)
- Data gaps: no combos supplied — combo floor/median/ceiling is text‑only inference no tournament link — archetype meta‑share and per‑pilot match record absent no win‑rate telemetry exists in YGOVN (going‑first/second, matchup, game‑level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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