Hieratic Deck #702829 — Yu-Gi-Oh! OCG

56 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Mulcharmy Purulia x3, Nibiru, the Primal Being x3. Created May 15, 2026 by YGO Mod.

Deck Hieratic OCG

Created by: YGO Mod (20517634)

Created On: 05/15/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated May 15, 2026
52± 5/ 100
Power Score
Structural 64
Reliability 55
Going First 70
Going Second 68

Hieratic / Blue-Eyes / Bystial Splice — Deck Power Evaluation

Final Contextual Deck Power: 52/100 (±5 · Confidence: Medium)

Overall score Value
Structural Deck Power 64
Going First 70
Going Second 68
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Combo
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 56 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Summon high-ATK Dragon boss monsters (Blue-Eyes Spirit Dragon, Ultimate Spirit Dragon, Neo Blue-Eyes Ultimate Dragon) and disrupt opponent with hand traps/negates; Board wipe via Lightning Storm / Harpie's Feather Duster going second
  • Turn 1 (going first): Use Sage/Maiden/Wishes to Synchro into Blue-Eyes Spirit Dragon + set hand traps
  • Turn 2 (going second): Deploy board breakers (Lightning Storm, Feather Duster) and hand traps to clear and punish
  • Recovery: Branded Regained, True Light, Bystial recursion to rebuild
  • After siding: None (empty side deck)

Why it scores here

This deck is a 56-card Blue-Eyes/Bystial/Hieratic splice that opens via multiple redundant starters (Sage, Maiden, Lubellion, Wishes) with hypergeometric live-rate around 0.78 for searchers (Inferred), but its oversized main and singleton techs dilute consistency. The ceiling includes layered Dragon synchros/fusions with negation (Spirit Dragon, Ultimate Spirit Dragon) yet median output is modest due to missing combo telemetry and brick risk. Interaction is strong via 12 hand-trap copies and trap negation, but the complete absence of a side deck cripples best-of-3 adaptation. The score reflects system cohesion, not the popularity of Blue-Eyes, and we did not average individual card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 68 Searcher-text group 14 copies yields P(≥1 in 5)=0.7773 from 56-card main (Inferred)
D2 Opening-Hand Quality & Brick Management 62 56-card main with 2 Normal Blue-Eyes possible garnet raises brick risk (Inferred)
D3 Combo Conversion & Ceiling 75 Best line via Synchro/Fusion bosses with negate text (Spirit Dragon, Ultimate Spirit) (Inferred)
D4 Combo Floor & Median Output 55 No combo records; median expected modest board with one boss + hand traps (Inferred)
D5 Interruption Resilience & Route Redundancy 65 Redundant starters (Sage/Maiden/Lubellion) and Bystial GY recursion provide routes (Inferred)
D6 Resource Economy, Recovery & Grind 60 Mulcharmy draw and Branded Regained recycle but 56-card size limits grind (Inferred)
D7 End-Board & Interaction Quality 78 12 hand-trap copies + Dominus Spark/Impermanence + boss negates yield high interaction (Inferred)
D8 Going-Second & Board-Breaking Power 70 Lightning Storm x3, Feather Duster, Crossout, hand-trap P=0.78 going second (Inferred)
D9 Offensive Pressure & Closing Power 65 Boss ATK up to 4500 (Neo Blue-Eyes Ultimate) and Tyrant multi-attack (Inferred)
D10 Main Deck Efficiency & Flexibility 60 Main deck 56 cards with singletons reduces compactness vs 40-45 ideal (Inferred)
D11 Extra Deck Efficiency & Coverage 75 Extra 15 slots cover Synchro/Fusion/Link/Xyz with role-specific bosses (Verified)
D12 Side Deck Adaptability 0 Side deck count 0 eliminates post-side adaptation (Verified)
D13 Matchup Coverage & Format Fit 45 No dated metagame sample; format fit provisional (Provisional)
D14 Pilotability & Error Tolerance 55 Multi-engine combos with many steps raise pilot error chance (Inferred)

How the score was computed

Strategy profile: 0.7. Structural ≈ 64, Going First ≈ 70, Going Second ≈ 68, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: no_side_deck (-5); mixed_engine_cohesion (-3); compactness_penalty (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.78 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Redundant Dragon starters (Sage, Maiden, Lubellion, Wishes)
  • High interaction density (hand traps + negates)
  • Broad Extra Deck coverage (Synchro/Fusion/Link/Xyz)

Weaknesses

  • 56-card main reduces consistency
  • No side deck for post-side adaptation
  • Mixed archetype may cause dead draws

Critical choke points

  • Blue-Eyes White Dragon as possible garnet without support
  • Reliance on Tuner + non-Tuner for Synchro summons
Priority Remove Add Reason
1 Blue-Eyes White Dragon (reduce to 1) Additional consistent Tuner Reduce brick risk from Normal monster
2 Some singleton techs Side deck cards Enable best-of-3 adaptation

Evidence & confidence

  • Verified: Legality status Legal; Side count 0; Restricted cards within OCG limits
  • Observed: No parseable combo boards in evidence
  • Inferred: P(searcher) 0.7773 from hypergeometric; Dimension scores derived from card text and probabilities; Going-second hand-trap probability 0.7826
  • Provisional: Matchup format fit without dated metagame
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Hieratic

Hieratic Breakdown

 
 

 

 

 

 

 

 
 

 

 
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