Created by: YGO Mod (20517634)
Created On: 05/15/2026
Main: 57 Extra: 15



LIGHT
7Clown Crew Biancaviso
ATK:
2500
DEF:
2500
You can Tribute Summon this card face-up by Tributing 1 Ritual, Fusion, Synchro, Xyz, Pendulum, or Link Monster. If this card is Tribute Summoned: You can activate 1 of these effects (but you can only use each effect of "Clown Crew Biancaviso" once per turn); ● Draw cards equal to the number of monsters Tributed. ● Negate the effects of face-up cards your opponent controls, equal to the number of monsters Tributed. Once per turn, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Tribute Summon 1 monster.



LIGHT
6Fiendsmith Engraver
ATK:
1800
DEF:
2400
You can discard this card; add 1 "Fiendsmith" Spell/Trap from your Deck to your hand. You can target 1 "Fiendsmith" Equip Card you control and 1 monster on the field; send them to the GY. If this card is in your GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; Special Summon this card. You can only use each effect of "Fiendsmith Engraver" once per turn.



LIGHT
4Lacrima the Crimson Tears
ATK:
1200
DEF:
1200
(This card is always treated as a "Fiendsmith" card.) If this card is Normal or Special Summoned: You can send 1 "Fiendsmith" card from your Deck to the GY, except "Lacrima the Crimson Tears". During your opponent's turn, if this card is in your GY (Quick Effect): You can target 1 "Fiendsmith" Link Monster in your GY; shuffle this card into the Deck, and if you do, Special Summon that monster. You can only use each effect of "Lacrima the Crimson Tears" once per turn.



WIND
4Mulcharmy Fuwalos
ATK:
100
DEF:
600
If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.



WATER
4Mulcharmy Purulia
ATK:
100
DEF:
600
If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Normal or Special Summons a monster(s) from the hand, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.



LIGHT
11Nibiru, the Primal Being
ATK:
3000
DEF:
600
During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.



LIGHT
1Clown Crew Flair
ATK:
500
DEF:
1000
You can Ritual Summon this card with a "Clown Crew" card. You can reveal this card in your hand; add 1 "Clown Crew" card from your Deck to your hand, except a Ritual Monster, then discard 1 card. You can only use this effect of "Clown Crew Flair" once per turn. If this card is Tributed: You can activate 1 of these effects (but you can only use each of these effects of "Clown Crew Flair" once per turn); ● Shuffle all Ritual Monsters from the field and the GYs into the Deck. ● Change 1 Effect Monster on the field to face-down Defense Position.



EARTH
3Ghost Belle & Haunted Mansion
ATK:
0
DEF:
1800
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation. ● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck. ● Special Summon a Monster Card(s) from the GY. ● Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.



Spell
QuickClown Crew Malabarisme
Special Summon up to 2 "Clown Crew" monsters from your Deck and/or Extra Deck, ignoring their Summoning conditions, also until the end of the next turn after this card resolves, you cannot activate the effects of monsters Special Summoned from the Deck or Extra Deck. During your Main Phase, if this card is in your GY, except the turn it was sent there: You can banish this card and Tribute 1 monster from your hand or field, then target 1 card on the field; return it to the hand. You can only use each effect of "Clown Crew Malabarisme" once per turn.



Spell
ContinuousClown Crew Matinee Operatics
During your Main Phase: You can Special Summon 1 "Clown Crew" monster from your Deck or Extra Deck, ignoring its Summoning conditions, also until the end of the next turn after this effect resolves, you cannot activate the effect of monsters Special Summoned from the Deck or Extra Deck. During the End Phase: You can draw cards equal to the number of different card types of monsters Tributed this turn (Ritual, Fusion, Synchro, Xyz, Pendulum, Link), then you can Set 1 Spell/Trap from your hand. You can only use each effect of "Clown Crew Matinee Operatics" once per turn.



Spell
NormalClown Crew Rehearsal
Tribute 1 monster from your hand or field; add 1 "Clown Crew Biancaviso" and 1 "Clown Crew" Spell/Trap, except "Clown Crew Rehearsal", from your Deck to your hand. You can banish this card from your GY; Ritual Summon 1 "Clown Crew" Ritual Monster from your hand, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. You can only use each effect of "Clown Crew Rehearsal" once per turn.



Spell
QuickCrossout Designator
Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.



Spell
NormalFiendsmith's Tract
Add 1 LIGHT Fiend monster from your Deck to your hand, then discard 1 card. You can banish this card from your GY; Fusion Summon 1 "Fiendsmith" Fusion Monster from your Extra Deck, using monsters from your hand or field. You can only use each effect of "Fiendsmith's Tract" once per turn.



Spell
QuickForbidden Droplet
Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.



Spell
NormalPot of Prosperity
Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.



Spell
NormalTriple Tactics Talent
If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.



Spell
NormalTriple Tactics Thrust
If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.



Trap
ContinuousClown Crew New Face
During the Standby Phase: You can shuffle 3 "Clown Crew" cards from your GY and/or banishment into the Deck, then draw 1 card. If you Tribute Summon a monster: You can target other Spells/Traps on the field up to the number of monsters Tributed for its Tribute Summon; destroy them. If this card is sent to the GY, except from the field: You can place it face-up on your field. You can only use each effect of "Clown Crew New Face" once per turn.



Trap
NormalClown Crew Soiree Operations
Activate 1 of these effects (but you can only use each of these effects of "Clown Crew Soiree Operations" once per turn, also until the end of the next turn after this card resolves, you cannot activate the effects of monsters Special Summoned from the Deck or Extra Deck); ● Special Summon up to 2 "Clown Crew" monsters from your Deck and/or Extra Deck, ignoring their Summoning conditions. ● Add 1 "Clown Crew" monster from your Deck to your hand. During the Main Phase: You can banish this card from your GY; immediately after this effect resolves, Tribute Summon 1 "Clown Crew" monster face-up.



Trap
NormalDominus Purge
If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that adds a card(s) from the Deck to the hand: Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of DARK, WATER, and FIRE monsters for the rest of this Duel. You can only activate 1 "Dominus Purge" per turn.



LIGHT
5Clown Crew Diabolo
ATK:
200
DEF:
1800
2 monsters with the same Attribute but different Types If your Tribute Summoned monster attacks a Defense Position monster, inflict double piercing battle damage to your opponent. If this card is Tributed: You can activate 1 of these effects (but you can only use each effect of "Clown Crew Diabolo" once per turn); ● Return all Fusion Monsters from the field and the GYs to the Extra Deck. ● Set 1 "Clown Crew" Trap from your Deck.



LIGHT
9Fiendsmith's Desirae
ATK:
2800
DEF:
2400
"Fiendsmith Engraver" + 2 LIGHT Fiend monsters (Quick Effect): You can negate the effects of a number of face-up cards on the field, up to the total Link Rating of Link Monsters equipped to this card, until the end of this turn. If this card is sent to the GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck, then target 1 card on the field; send it to the GY. You can only use each effect of "Fiendsmith's Desirae" once per turn.



DARK
6Garura, Wings of Resonant Life
ATK:
1500
DEF:
2400
2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.



WATER
4Mudragon of the Swamp
ATK:
1900
DEF:
1600
2 monsters with the same Attribute but different Types Your opponent cannot target this card, or monsters on the field with the same Attribute as this card, with card effects. Once per turn (Quick Effect): You can declare 1 Attribute; this card becomes that Attribute until the end of this turn.



LIGHTFiendsmith's Agnumday
ATK:
1800
LINK-3
Link Arrow:
Top
Bottom-Left
Bottom-Right
2+ monsters, including a LIGHT Fiend monster Once per turn (Quick Effect): You can target 1 LIGHT non-Link Fiend monster in your GY; Special Summon it, and if you do, equip this card you control to that monster as an Equip Spell with the following effects. ● The equipped monster gains ATK equal to the total Link Rating of Link Monsters equipped to it x 600. ● If the equipped monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.



LIGHTFiendsmith's Requiem
ATK:
600
LINK-1
Link Arrow:
Bottom
1 LIGHT Fiend monster You can only Special Summon "Fiendsmith's Requiem(s)" once per turn. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Fiendsmith" monster from your hand or Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell that gives it 600 ATK. You can only use this effect of "Fiendsmith's Requiem" once per turn.



LIGHTFiendsmith's Sequence
ATK:
1200
LINK-2
Link Arrow:
Bottom-Left
Bottom-Right
2 monsters, including a LIGHT Fiend monster During your Main Phase: You can Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, by shuffling its materials from your GY into the Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell with the following effect. ● Your opponent cannot target the equipped monster with card effects. You can only use each effect of "Fiendsmith's Sequence" once per turn.



LIGHT
6Clown Crew Meteor
ATK:
600
DEF:
1300
1 Tuner + 1+ non-Tuners Your opponent cannot activate cards or effects when you Tribute Summon a monster. If this card is Tributed: You can activate 1 of these effects (but you can only use each effect of "Clown Crew Meteor" once per turn); ● Return all Synchro Monsters from the field and the GYs to the Extra Deck. ● You can target 1 "Clown Crew" card in your GY, except "Clown Crew Meteor"; add it to your hand.



LIGHT
Clown Crew Fiends
ATK:
0
DEF:
2000
2 Level 3 monsters Tribute Summoned monsters you control gain 1000 ATK. If this card is Tributed: You can activate 1 of these effects (but you can only use each effect of "Clown Crew Fiends" once per turn); ● Return all Xyz Monsters from the field and the GYs to the Extra Deck. ● Set 1 "Clown Crew" Spell from your Deck.


















































