Ghoti Deck #702409 — Yu-Gi-Oh! OCG
Created by: YGO Mod (20517634)
Created On: 05/15/2026
Main Deck (40)
- Abyss Shark x1
- Aspischool x1
- Beautunaful Princess x3
- First Penguin x3
- Keaf, Murk of the Ghoti x1
- Lifeless Leaffish x2
- Minimalian x3
- Mulcharmy Fuwalos x2
- Psiics, Moonlight of the Ghoti x3
- Snopios, Shade of the Ghoti x3
- PSY-Frame Driver x1
- Ash Blossom & Joyous Spring x2
- Fishborg Harpooner x1
- Hop Ear Squadron x3
- Paces, Light of the Ghoti x1
- PSY-Framegear Gamma x3
- Shif, Fairy of the Ghoti x1
- Zep, Ruby of the Ghoti x3
- Sekka's Light x3
Extra Deck (15)
- Accel Synchro Stardust Dragon x1
- Arionpos, Serpent of the Ghoti x2
- Askaan, the Bicorned Ghoti x1
- Ghoti of the Deep Beyond x2
- Satellite Warrior x1
- Stardust Dragon x1
- Swordsoul Supreme Sovereign - Chengying x1
- Toxic Boxfish x1
- White Aura Monoceros x1
- White Aura Porpoise x1
- White Aura Whale x1
- Cupid Pitch x1
- Number 4: Stealth Kragen x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 56 |
| Going First | 55 |
| Going Second | 58 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Combo
- Secondary strategies: Midrange
- Format: ocg
Legality
Main 40 / Extra 15 / Side 0 — status: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Fish Synchro boards (Ghoti Synchros such as Askaan, Arionpos, Ghoti of the Deep Beyond) followed by attacks from high-ATK Synchro bodies; Stardust and PSY-Frame Driver (2500 ATK) as finishers once a Synchro line is established
- Turn 1 (going first): Open a Level 2 Fish or Ghoti tuner (Zep, Shif, Paces, Keaf) with a Level 4 or 6 Fish starter, Synchro Summon into a Ghoti Synchro, and use the Ghoti removal and recursion effects to clear the opposing board
- Turn 2 (going second): Hold Ash Blossom and PSY-Framegear Gamma to answer the opponent's first starter, then rebuild the Fish Synchro line from the GY using Lifeless Leaffish and Zep recursion
- Recovery: Recycle Fish monsters from the GY (Lifeless Leaffish, Zep, Psiics, Snopios) through their banish and return effects to rebuild the Synchro line
- After siding: Not evaluable: the Side Deck is empty (0 cards), so no post-side plan exists in the list
Why it scores here
This list is Illegal in OCG: it runs 3 copies each of Sekka's Light and PSY-Framegear Gamma against a limit of 1, so it is scored as a structural-only theoretical read and capped at 30. The engine is a Fish/Ghoti Synchro package: P(at least one of the 14 archetype-core cards in a 5-card opening hand) is about 0.90, so the deck usually reaches a live starter, and recursion effects in the GY (Lifeless Leaffish, Zep, Paces, Shif) help it continue after disruption. Interaction is real but thin on the board: 5 hand traps, 6 negation-text cards and 27 removal-text cards, with an estimated 0.58 chance of at least one hand trap in a 6-card going-second hand. Median output and combo ceiling cannot be measured because no recorded boards exist, so both are text-only Inferred reads. Popularity or the archetype's usage stats did not earn points, and the score comes from the system as a whole, not from averaging individual card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 66 | P(>=1 of 14 archetype-core cards in a 5-card hand) ≈ 0.90; starter access is good but mixed with off-archetype copies (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | Exact archetype purity is 30.9% (38 off-archetype copies of 55 total), with a 0.10 proxy for no core card in hand; brick risk is moderate (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | No parseable combo boards; ceiling is a text-only read of Synchro chains through Askaan, Arionpos and Ghoti of the Deep Beyond (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No recorded boards, so the median and floor are unmeasured; the 2-copy Synchro Extra core suggests a typical but unverified output (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Multiple Fish recursion routes from the GY plus 2-copy Ash Blossom give independent lines after one interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | GY recursion via Lifeless Leaffish, Zep and Shif sustains grind; no resource telemetry exists (Inferred) |
| D7 | End-Board & Interaction Quality | 62 | 5 hand traps, 6 negation-text cards and 27 removal-text cards; no board-breaker durability data (Inferred semantic) |
| D8 | Going-Second & Board-Breaking Power | 58 | Going-second hand has ≈0.58 chance of a hand trap and includes Ash Blossom and PSY-Framegear Gamma, but the going-second split is unmeasured (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Several 2100–2700 ATK Synchro finishers (Snopios 2100, Askaan 2700, Stardust 2500, PSY-Frame Driver 2500) (Verified stats, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 40 Main cards across 19 distinct names with 9 cards at 3 copies, and 3 copies of two Limited cards, which is illegal and inefficient (Verified) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 15 Extra cards (14 Synchro, 1 Xyz) with 2-copy Ghoti Synchros; coverage is consistent with the archetype but off-archetype Extra slots are absent (Verified) |
| D12 | Side Deck Adaptability | 10 | Side Deck is empty (0 cards), so there is no post-side adaptability (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament_context and no dated metagame sample, so matchup fit is Provisional |
| D14 | Pilotability & Error Tolerance | 55 | Multi-step Synchro and recursion chains across several Fish monsters are demanding for the pilot (Inferred) |
How the score was computed
Strategy profile: Combo primary, Midrange secondary; no combo evidence, so the profile is chosen from card text and Synchro composition (Inferred). Structural ≈ 56, Going First ≈ 55, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Banlist exposure (-10); Engine conflicts (-2). Final formula: No reliable metagame: 0.80*Structural(56) + 0.20*TournamentReliability(45) = 53.8, then modifiers (-12) = 41.8; capped to 30 because the list is Illegal (theoretical/structural-only, not a normal Final Contextual score)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.9 · key two-card combo ≈ — · full-brick estimate ≈ 0.1 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Large Fish/Ghoti archetype core (14 copies) gives a high chance of a live starter in the opening hand
- Multiple recursion routes from the GY (Lifeless Leaffish, Zep, Shif, Paces) support continuation after disruption
- Five hand traps and several negation or removal effects give real interaction options
Weaknesses
- Illegal list: Sekka's Light and PSY-Framegear Gamma run 3 copies against a limit of 1
- Empty Side Deck means no post-side plan and no adaptability
- Low archetype purity (30.9%) with PSY-Frame and other off-archetype cards diluting the engine
- No recorded boards, so combo ceiling and median cannot be verified
Critical choke points
- The Main Deck is illegal, so the list cannot be played in a sanctioned OCG event as built
- Ghoti Synchro Summons depend on Fish tuners and non-tuners being in hand or the GY at the same time
- Going-second hands without a hand trap or Level 2 tuner lose the early Synchro line
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One copy each of Sekka's Light and PSY-Framegear Gamma, leaving them at legal count (1) | Other legal Main Deck cards that continue the Fish/Ghoti Synchro line (for example, extra Fish tuners or Level 2-4 Fish starters) | Makes the list legal so it can receive a normal Final Contextual score; both violations are the only blocker |
| 2 | Off-archetype slots that do not continue a Fish or Ghoti line | Archetype-core Fish or Ghoti monsters, to raise the 30.9% exact-purity figure | Raises engine consistency (D1/D2) and reduces brick risk |
| 3 | None: the Side Deck is empty | A small Side Deck (up to 15 cards) with extra hand traps and removal for the expected matchups | Enables a post-side plan for best-of-3 play (D12) |
Evidence & confidence
- Verified: Deck is Illegal in OCG: Sekka's Light and PSY-Framegear Gamma each run 3 copies against a legal limit of 1; Main Deck is 40 cards, Extra Deck 15, Side Deck 0; Archetype core group has 14 copies; exact-name purity is 30.9%
- Inferred: Starter access ≈ 0.90 in a 5-card opening hand (hypergeometric proxy); Brick rate ≈ 0.10 for a 5-card hand with no core card; Going-second hand has ≈ 0.58 chance of a hand trap; Engine recovery through GY recursion (Lifeless Leaffish, Zep, Shif, Paces); Synchro finisher strength from printed ATK and text
- Provisional: Meta Power (no dated metagame sample); Matchup fit (no tournament_context)
- Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot match record are absent no win-rate telemetry exists in YGOVN; going-first and going-second splits are Inferred Meta Power is Provisional unless a dated metagame sample is supplied Side Deck is empty, so post-side adaptability cannot be evaluated
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