Blue-Eyes Deck #701726 — Yu-Gi-Oh! TCG

Created by: YGO Mod (20517634)

Created On: 05/14/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: Medium
54± 8/ 100
Power Score
Structural 58
Reliability 51
Going First 62
Going Second 48

Deck — Deck Power Evaluation

Final Contextual Deck Power: 54/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 58
Going First 62
Going Second 48
Meta Power provisional
Tournament Reliability 51
  • Primary strategy: Combo
  • Secondary strategies: Synchro, Tuner-centric
  • Format: tcg

Legality

Main 46 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Synchro summon into Blue-Eyes Spirit Dragon or Blue-Eyes Ultimate Spirit Dragon to establish a negation board and grind advantage; Fusion-based payoffs via Neo Blue-Eyes Ultimate Dragon or direct damage through Buster Blader synergy lines
  • Turn 1 (going first): Normal Summon a Level-1 Tuner (Sage/Maiden/Buster Whelp), search or extend via Primite/Mulcharmy engine, Synchro into a boss monster with interaction (negation, GY recursion block)
  • Turn 2 (going second): Use hand traps (Ash, Veiler, Impermanence) to slow opponent; generate resources via Mulcharmy Fuwalos if board is clear; attempt Synchro breaklines if materials survive
  • Recovery: Blue-Eyes Spirit Dragon GY negation, Mulcharmy draw trigger on opponent's Extra Deck summons, recursion from Primite and Destruction Sword engine; limited redundancy if core Tuner materials are disrupted
  • After siding: No Side Deck present; no adaptation available

Why it scores here

This Blue-Eyes deck reliably opens a Tuner-into-Synchro engine with 69.6% probability of at least one starter in opening hand (Inferred). It converts consistently into Blue-Eyes Spirit Dragon or Blue-Eyes Ultimate Spirit Dragon boards carrying negation and GY-recursion interaction. However, the deck suffers from conflicting engines: Primite Lordly Lode disables Extra Deck summons post-activation (limiting Synchro payoff), Mulcharmy Fuwalos demands an empty board to activate, and the Destruction Sword splice adds garnets (Buster Blader, Buster Whelp search redundancy) without clear synergy to the core Tuner lines. With only 40% core card presence against archetype standards and no Side Deck, the deck lacks resilience to repeated disruption and post-game adaptation. Popularity or tournament usage did not contribute to this score; the evaluation reflects the system's internal coherence and consistency.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 71 P(≥1 starter in opening 5) ≈ 0.696 from 22 core copies across three distinct engines; archetype-purity 21.3% and missing 10 standard core slots reduce reliability (Inferred)
D2 Opening-Hand Quality & Brick Management 58 Hand quality hampered by conflicting Normal Summon options (Sage, Maiden, Buster Whelp, Primite Ether Beryl all Level 1–4) and Primite Lordly Lode locking Extra Deck; ~3.1% full-brick proxy from core-group P(none) (Inferred)
D3 Combo Conversion & Ceiling 68 Best recorded line inferred from Synchro architecture: Level-1 Tuner + non-Tuner into Level-9 or Level-12 Synchro; Blue-Eyes Ultimate Spirit Dragon ceiling ≈3500 ATK, negation + GY-lock; no actual boards logged (Inferred)
D4 Combo Floor & Median Output 55 Median combo output estimated at Level-9 Synchro (Blue-Eyes Spirit Dragon) with single negate; starter diversity 3 (Sage, Maiden, Buster Whelp) reduces variance but no empirical power distribution available (Inferred)
D5 Interruption Resilience & Route Redundancy 48 Only 1–2 independent Synchro lines per setup; Primite recursion and Destruction Sword backup present but compete for GY resources; one Infinite Impermanence / Effect Veiler / Ash stop collapses most lines (Inferred)
D6 Resource Economy, Recovery & Grind 62 Mulcharmy Fuwalos draws on opponent's Extra Deck summons and regenerates hand if board empty; Primite and Sage float effects provide modest resource renewal; net card advantage estimated +0.5–1.0 per combo (Inferred)
D7 End-Board & Interaction Quality 64 End-board features 2–3 negation layers (Spirit Dragon negate, Ultimate Spirit Dragon negate + GY-lock, optional Forbidden Droplet); no board-lock or stun; interaction density moderate (Inferred)
D8 Going-Second & Board-Breaking Power 52 Going-second removal: Forbidden Droplet (3x), Primite Drillbeam (1x), Destruction Sword removal (2x traps); no explicit board-wipe or piercing enabler; hand trap density (9x) provides some opener disruption (Inferred)
D9 Offensive Pressure & Closing Power 54 Blue-Eyes White Dragon is 3000 ATK beatstick; Neo Blue-Eyes Ultimate Dragon 4500 ATK but requires Fusion setup; Synchro end-board bosses deal 2500–3500 ATK, no direct damage or piercing (Inferred)
D10 Main Deck Efficiency & Flexibility 61 Main Deck 46 cards; 12 at three-copy (high redundancy), 10 at one-copy (tech/flex); archetype purity 21.3%, off-archetype 78.7%; Primite field lock effect creates tension with Synchro strategy (Inferred)
D11 Extra Deck Efficiency & Coverage 68 Extra Deck 15 cards: 7 Synchro, 3 Fusion, 4 Link, 1 Xyz; Synchro dominance (7/15) aligns with strategy; Spirit Dragon and Hieratic Seal 1-Links are generic entry; some slots flex (S:P Little Knight, Lightstorm Dragon) (Verified)
D12 Side Deck Adaptability 0 Zero Side Deck slots; no post-game adaptation available; baseline 0 score (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or meta-share data supplied; Blue-Eyes archetype meta representation and format speed unknown; score reflects structural fit only (Provisional)
D14 Pilotability & Error Tolerance 55 Synchro combo involves 3–5 steps (Normal Summon → search → extend → Synchro summon); decision complexity moderate; one choke-point (Tuner in hand early) on many lines (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 58, Going First ≈ 62, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 51. Modifiers: No Side Deck (-3); Engine conflict penalty (-2); Core card shortfall (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.7 · key two-card combo ≈ — · full-brick estimate ≈ 0.03 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Tuner accessibility: 15 Tuner monsters at 21.3% deck ratio; robust starter redundancy (Sage, Maiden, Buster Whelp, Effect Veiler, Ash Blossom) enables consistent T1 Synchro setup
  • Synchro end-board layering: Blue-Eyes Spirit Dragon and Blue-Eyes Ultimate Spirit Dragon both carry negation + GY-recursion block, providing two-turn interaction durability
  • Hand-trap density: 9 copies (Ash, Veiler, Impermanence) offer 75.2% opening-hand coverage going second, enabling reactive disruption
  • Recursion ecosystem: Primite Dragon Ether Beryl, Primite Lordly Lode, Destruction Sword Memories, and True Light enable light grind value across turns
  • Extra Deck flexibility: 7 Synchro options + 3 Fusion + 4 Link + 1 Xyz provide coverage for varied line outcomes

Weaknesses

  • Engine conflict and brick risk: Primite Lordly Lode locks Extra Deck post-activation (incompatible with core Synchro strategy); Mulcharmy Fuwalos requires board-empty activation; these collide with the primary Tuner-into-Synchro axis
  • Core card shortfall: Only 40% of archetype standard core present; missing Ultimate Fusion (draw engine), Indigo-Eyes Silver Dragon (Fusion payoff), Ultimate Spirit Dragon (interaction ceiling), Crossout Designator, Called by the Grave, and Blue-Eyes Jet Dragon reduce consistency and resilience
  • Single choke-point fragility: Disruption of one Tuner or searcher often blocks the entire line; limited independent routes to rebuild after disruption
  • Going-second weakness: No board wipe or consistent OTK; removal suite (Forbidden Droplet, Primite Drillbeam) is reactive; going-second winning rate likely <40%
  • No Side Deck: Zero slots for post-game adaptation; locked into a single strategy across all three games in best-of-3 format
  • Median combo floor uncertainty: No logged boards; inferred median output (Level-9 Synchro, single negate) may not reflect real game frequency

Critical choke points

  • Primite Lordly Lode activation cripples Extra Deck summons for the turn, contradicting the Synchro engine's core resource spending
  • If the opening hand contains Mulcharmy Fuwalos without a way to clear the board (no Normal Summon or Spell removal), the draw effect cannot trigger
  • Destruction Sword splice (Buster Whelp, Buster Blader, Destruction Sword traps) adds garnets; Buster Blader tributes without clear synergy to Synchro lines and competes for GY slots
  • Loss of all three Tuner starters (Sage, Maiden, Buster Whelp) to disruption or discard leaves only Effect Veiler and Ash Blossom, both hand traps; no recovery path
  • Blue-Eyes White Dragon is a Normal Monster payoff with no on-summon effect; searchable via multiple cards but not inherently a combo extender
Priority Remove Add Reason
1 Primite Lordly Lode (1x copy) Called by the Grave or another hand-trap disruptor (Crossout Designator) Primite Lordly Lode's Extra Deck lock is antithetical to Synchro strategy; replacement should shore up going-second interaction or consistency. Called by the Grave (100% archetype inclusion) negates hand traps and enables smoother combo execution.
2 Mulcharmy Fuwalos (3x copies) Ultimate Fusion (1x) + Blue-Eyes Jet Dragon or Indigo-Eyes Silver Dragon (2x slots) Mulcharmy demands an empty board (rare in opening turns); Ultimate Fusion is a universal archetype core (100% inclusion, draw engine). Jet Dragon / Indigo-Eyes provide Fusion payoff and consistency. Frees 2 slots for tech.
3 Destruction Sword engine (Buster Whelp, Destruction Sword traps, Buster Blader: 6 total) Ultimate Fusion (1x), Indigo-Eyes Silver Dragon (1x), Blue-Eyes Ultimate Spirit Dragon (1x), Crossout Designator (1x), core hand-trap or searcher slots (2x) Destruction Sword suite adds garnets (Buster Blader, Buster Whelp search overlap) and GY competition without clear win condition. Replacement slots prioritize archetype standards and going-first board ceiling.
4 Zero Side Deck slots 15-card Side Deck with main deck tech swaps (e.g., Ash → Lancea, Impermanence → Droll & Lock Bird, etc.) Complete lack of post-side adaptation is a critical liability. Build a Side Deck targeting common matchups (Handtraps for Combo, board wipes for Stun, GY-lock for Graveyard engines).

Evidence & confidence

  • Verified: Legality status: Legal (TCG format, 46 main / 15 extra / 0 side, no violations); Restricted cards: Solemn Judgment (Limited, 1 copy legal), Triple Tactics Talent (Limited, 1 copy legal); Extra Deck composition: 7 Synchro, 3 Fusion, 4 Link, 1 Xyz (15 total); Main Deck composition: 46 cards; 12 at 3-copy, 10 at 1-copy; Card text role hints: Sage with Eyes of Blue (searcher + special summon), Forbidden Droplet (negation), Infinite Impermanence (hand trap), Effect Veiler (hand trap)
  • Observed: Archetype usage statistics: 40% core presence (10 of 25 standard core cards present); missing Ultimate Fusion, Indigo-Eyes Silver Dragon, Called by the Grave, Crossout Designator (all 100% inclusion); Hand-trap opening coverage going-second: 75.2% (9 copies, hypergeometric, hand 6)
  • Inferred: Engine accessibility: P(≥1 starter in hand 5) ≈ 0.696 from core-group hypergeometric; core-group density 22/46 = 47.8%; Opening-hand brick estimate: ~3.1% (derived from core-group P(none in hand 5)); Going-first board ceiling: Level-12 Synchro (Blue-Eyes Ultimate Spirit Dragon) with negation + GY-lock + optional Forbidden Droplet; estimated power index ≈ 75 (Inferred); Going-first board median: Level-9 Synchro (Blue-Eyes Spirit Dragon) with single negate; estimated power index ≈ 55 (Inferred); Going-second resilience: Limited to hand-trap disruption (75.2% opening) + reactive removal (Forbidden Droplet, Primite Drillbeam); no consistent OTK or board wipe; estimated going-second win rate < 40% (Inferred); Combo step complexity: Normal Summon Tuner → search (Sage/Buster Whelp) → extend (Primite/Mulcharmy if conditions met) → Synchro summon into boss; 4–6 decision points (Inferred); Primite Lordly Lode interaction tension: Field spell locks Extra Deck summons post-activation, preventing same-turn Synchro output; creates line collision (Inferred); Mulcharmy Fuwalos activation condition: Requires board-empty state; in opening combo rarely met; conditional utility on opponent's turn (Inferred); Destruction Sword redundancy: Buster Whelp and Buster Blader both search / summon within same sub-engine; garnets risk without clear payoff to primary Synchro axis (Inferred)
  • Provisional: Meta Power: No dated metagame sample or archetype meta-share provided; Blue-Eyes archetype position in current TCG format unknown; score set to null (Provisional); Tournament reliability: No per-pilot match record or tournament link; long-form consistency under best-of-3 stress estimated from main-deck brick rate only (Provisional)
  • Data gaps: No combos supplied: combo floor, median, and ceiling derived from card text and role hints only; no empirical power-index distribution (critical gap) No tournament link: archetype meta-share and per-pilot match records absent; Meta Power cannot be calibrated No win-rate telemetry: YGOVN lacks going-first/second win rates, brick / starter / OTK frequency, or matchup breakdowns; all consistency / performance signals are Inferred No Side Deck: zero slots present; post-side adaptation cannot be evaluated Guide evidence absent: no human strategy snippets to cross-check engine intent or priority sequencing No dated metagame sample: cannot assess format fit or common-interaction resilience relative to live meta

More TCG Info

Blue-Eyes

Blue-Eyes Breakdown

 
 

 

 

 

 

 

 
 

 

 
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