Sinful Spoils Deck #701697 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Diabellstar the Black Witch x3, Fiendsmith Engraver x3, Mulcharmy Fuwalos x3. Created May 14, 2026 by YGO Mod.

Deck Sinful Spoils TCG

Created by: YGO Mod (20517634)

Created On: 05/14/2026

 
 


Official AI Deck Power Analysis
ControlConfidence: MediumEvaluated Jul 31, 2026
58± 6/ 100
Power Score
Structural 59
Reliability 55
Going First 60
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 58/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 59.4
Going First 60
Going Second 62
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Control
  • Secondary strategies: Toolbox
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Control / Disruption; High‑ATK Fusion/Link finish
  • Turn 1 (going first): Set up hand traps and search for key Fiendsmith or Azamina pieces, then establish a field presence with a Fiendsmith Fusion or a Bystial monster.
  • Turn 2 (going second): Use the six‑card hand to activate hand traps, negate opponent plays, and summon a powerful Fusion/Link monster (e.g., Red‑Eyes Dark Dragoon) to seize board control.
  • Recovery: Recover lost engines through searcher spells (Primite Lordly Lode, Fiendsmith Engraver) and recursion effects from the GY (e.g., Fiendsmith Engraver, Bystial cards).
  • After siding: No side deck; rely on remaining hand resources and graveyard recursion to continue pressure.

Why it scores here

The deck reliably opens with at least one core piece (~78% chance) and a solid suite of hand traps, giving it consistent early disruption. Its flexible Extra Deck lets it adapt to many situations, while searchers and recursion keep the engine alive after interruptions. However, low archetype purity and a lack of side‑deck options raise brick risk and limit matchup adaptability, keeping the overall power moderate.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 Core group p≥1 in opening hand ≈ 0.785 (Inferred)
D2 Opening-Hand Quality & Brick Management 65 Brick estimate from p_none_core ≈ 0.215 (Inferred)
D3 Combo Conversion & Ceiling 55 No recorded combo boards; ceiling inferred from top‑level Fusion/Link options (Inferred)
D4 Combo Floor & Median Output 45 Median output inferred as minimal board without combo (Inferred)
D5 Interruption Resilience & Route Redundancy 70 Multiple hand traps, searchers and GY recursion provide alternate lines (Inferred)
D6 Resource Economy, Recovery & Grind 68 Draw engines (Mulcharmy Fuwalos, etc.) and reclamation effects give recovery (Inferred)
D7 End-Board & Interaction Quality 70 8 negation tags, 23 removal tags, 6 hand‑trap tags show strong interaction (Inferred)
D8 Going-Second & Board-Breaking Power 65 Hand‑trap presence in going‑second ≈ 52% and many board‑breakers (Evenly Matched, Lightning Storm) (Inferred)
D9 Offensive Pressure & Closing Power 68 High‑ATK extra monsters (Red‑Eyes Dark Dragoon 3000, DM of Destruction 2800) present (Inferred)
D10 Main Deck Efficiency & Flexibility 45 Archetype purity only 8.6%; many 1‑copy cards raise garnet risk (Inferred)
D11 Extra Deck Efficiency & Coverage 65 15‑card Extra Deck filled with versatile links/fusions covering many tools (Inferred)
D12 Side Deck Adaptability 20 Side deck empty → no post‑side adaptation (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament data; meta fit provisional (Provisional)
D14 Pilotability & Error Tolerance 45 High card count and many tech choices increase error tolerance needs (Inferred)

How the score was computed

Strategy profile: Control. Structural ≈ 59.4, Going First ≈ 60, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: none. Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.78 · key two-card combo ≈ — · full-brick estimate ≈ 0.22 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Strong hand‑trap suite and disruption
  • Versatile Extra Deck with high‑ATK finishers
  • Numerous searchers and recursion to sustain engine

Weaknesses

  • Low archetype purity (8.6%) increasing brick risk
  • No side deck limits adaptability to opponent strategies
  • Reliance on several limited cards for key plays

Critical choke points

  • Access to Bystial and Azamina limited cards
  • Need to assemble specific Fusion/Link combos for win‑conditions
Priority Remove Add Reason
1 Add a modest side deck focused on additional board wipes (e.g., Twin Twisters) and anti‑meta tech to improve D12 and D13.

Evidence & confidence

  • Verified: legality status; card text excerpts; probability tables
  • Inferred: engine consistency from core probability; brick estimate from missing core probability; combo ceiling/floor from lack of combo data; interaction quality from role tags; resource economy from draw/search cards; extra deck coverage from card list; pilotability from card count and tech density
  • Provisional: matchup coverage without tournament data
  • Data gaps: no combos supplied — combo floor/median/ceiling is text‑only inference no tournament link — archetype meta‑share and per‑pilot match record absent no win‑rate telemetry exists in YGOVN — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More TCG Info

Sinful Spoils

Sinful Spoils Breakdown

 
 

 

 

 

 

 

 
 

 

 
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