Sinful Spoils Deck #701697 — Yu-Gi-Oh! TCG
55 Main, 15 Extra, incl. Diabellstar the Black Witch x3, Fiendsmith Engraver x3, Mulcharmy Fuwalos x3. Created May 14, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 05/14/2026
Main Deck (55)
- Bystial Baldrake x1
- Bystial Druiswurm x1
- Bystial Magnamhut x1
- Diabellstar the Black Witch x3
- Fabled Lurrie x1
- Fiendsmith Engraver x3
- Lacrima the Crimson Tears x1
- Mulcharmy Fuwalos x3
- Primite Dragon Ether Beryl x3
- Dark Magician x1
- Dipity x1
- Ash Blossom & Joyous Spring x3
- Called by the Grave x1
- Deception of the Sinful Spoils x2
- Fiendsmith's Tract x1
- Forbidden Droplet x3
- Harpie's Feather Duster x1
- Left Arm Offering x3
- Lightning Storm x2
- Metamorphosis x1
- Primite Drillbeam x1
- Primite Lordly Lode x3
- Primite Roar x3
- The Gaze of Timaeus x1
- The Hallowed Azamina x1
- Triple Tactics Thrust x2
- WANTED: Seeker of Sinful Spoils x3
- Different Dimension Ground x1
- Evenly Matched x3
- Sinful Spoils of Slumber - Morrian x1
Extra Deck (15)
- Azamina Ilia Silvia x1
- Azamina Mu Rcielago x1
- Dark Magician of Destruction x1
- Fiendsmith's Desirae x1
- Fiendsmith's Lacrima x1
- Necroquip Princess x1
- Red-Eyes Dark Dragoon x1
- The Last Warrior from Another Planet x1
- A Bao A Qu, the Lightless Shadow x1
- Fiendsmith's Agnumday x1
- Fiendsmith's Requiem x1
- Fiendsmith's Sequence x1
- I:P Masquerena x1
- S:P Little Knight x1
- D/D/D Wave High King Caesar x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 58/100 (±6 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 59.4 |
| Going First | 60 |
| Going Second | 62 |
| Meta Power | provisional |
| Tournament Reliability | 55 |
- Primary strategy: Control
- Secondary strategies: Toolbox
- Format: tcg
Legality
Main 55 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Control / Disruption; High‑ATK Fusion/Link finish
- Turn 1 (going first): Set up hand traps and search for key Fiendsmith or Azamina pieces, then establish a field presence with a Fiendsmith Fusion or a Bystial monster.
- Turn 2 (going second): Use the six‑card hand to activate hand traps, negate opponent plays, and summon a powerful Fusion/Link monster (e.g., Red‑Eyes Dark Dragoon) to seize board control.
- Recovery: Recover lost engines through searcher spells (Primite Lordly Lode, Fiendsmith Engraver) and recursion effects from the GY (e.g., Fiendsmith Engraver, Bystial cards).
- After siding: No side deck; rely on remaining hand resources and graveyard recursion to continue pressure.
Why it scores here
The deck reliably opens with at least one core piece (~78% chance) and a solid suite of hand traps, giving it consistent early disruption. Its flexible Extra Deck lets it adapt to many situations, while searchers and recursion keep the engine alive after interruptions. However, low archetype purity and a lack of side‑deck options raise brick risk and limit matchup adaptability, keeping the overall power moderate.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 70 | Core group p≥1 in opening hand ≈ 0.785 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 65 | Brick estimate from p_none_core ≈ 0.215 (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | No recorded combo boards; ceiling inferred from top‑level Fusion/Link options (Inferred) |
| D4 | Combo Floor & Median Output | 45 | Median output inferred as minimal board without combo (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 70 | Multiple hand traps, searchers and GY recursion provide alternate lines (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 68 | Draw engines (Mulcharmy Fuwalos, etc.) and reclamation effects give recovery (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | 8 negation tags, 23 removal tags, 6 hand‑trap tags show strong interaction (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 65 | Hand‑trap presence in going‑second ≈ 52% and many board‑breakers (Evenly Matched, Lightning Storm) (Inferred) |
| D9 | Offensive Pressure & Closing Power | 68 | High‑ATK extra monsters (Red‑Eyes Dark Dragoon 3000, DM of Destruction 2800) present (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 45 | Archetype purity only 8.6%; many 1‑copy cards raise garnet risk (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 65 | 15‑card Extra Deck filled with versatile links/fusions covering many tools (Inferred) |
| D12 | Side Deck Adaptability | 20 | Side deck empty → no post‑side adaptation (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament data; meta fit provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | High card count and many tech choices increase error tolerance needs (Inferred) |
How the score was computed
Strategy profile: Control. Structural ≈ 59.4, Going First ≈ 60, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: none. Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.78 · key two-card combo ≈ — · full-brick estimate ≈ 0.22 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Strong hand‑trap suite and disruption
- Versatile Extra Deck with high‑ATK finishers
- Numerous searchers and recursion to sustain engine
Weaknesses
- Low archetype purity (8.6%) increasing brick risk
- No side deck limits adaptability to opponent strategies
- Reliance on several limited cards for key plays
Critical choke points
- Access to Bystial and Azamina limited cards
- Need to assemble specific Fusion/Link combos for win‑conditions
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Add a modest side deck focused on additional board wipes (e.g., Twin Twisters) and anti‑meta tech to improve D12 and D13. |
Evidence & confidence
- Verified: legality status; card text excerpts; probability tables
- Inferred: engine consistency from core probability; brick estimate from missing core probability; combo ceiling/floor from lack of combo data; interaction quality from role tags; resource economy from draw/search cards; extra deck coverage from card list; pilotability from card count and tech density
- Provisional: matchup coverage without tournament data
- Data gaps: no combos supplied — combo floor/median/ceiling is text‑only inference no tournament link — archetype meta‑share and per‑pilot match record absent no win‑rate telemetry exists in YGOVN — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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