Magistus Deck #701641 — Yu-Gi-Oh! TCG
41 Main, 15 Extra, incl. Fairy Tail - Luna x3, Fairy Tail - Matchgiru x3, Genia of the Ring x3.
Created by: YGO Mod (20517634)
Created On: 05/14/2026
Main Deck (41)
- Crowley, the Gifted Magistus x1
- Droll & Lock Bird x2
- Fairy Tail - Luna x3
- Fairy Tail - Matchgiru x3
- Genia of the Ring x3
- Mulcharmy Fuwalos x3
- Rilliona, the Magistus of Verre x1
- Spenta, the Magistus Sealer x3
- Witchcrafter Genni x1
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x2
- Ghost Ogre & Snow Rabbit x2
- Zoroa, the Magistus of Flame x1
- Called by the Grave x1
- Fairy Tail Ball x2
- Instant Fusion x1
- Once Upon a Fairy Tail x1
- Super Polymerization x3
- Tails of the Fairy Tails x1
- Triple Tactics Talent x1
- Verre Magic - Lacrima of Light x3
Extra Deck (15)
- Invoked Mechaba x1
- Magistus Chorozo x1
- Mudragon of the Swamp x1
- Sea Monster of Theseus x1
- Teller of Fairy Tails x1
- Weaver of Fairy Tails x1
- Zoroa, the Magistus Verethragna x1
- Artemis, the Magistus Moon Maiden x2
- Charmer Quartet in Bloom x1
- Endymion, the Crescent Magistus x1
- Selene, Queen of the Master Magicians x1
- Summon Sorceress x1
- Fairy Tail - Wiccat x1
- Ninaruru, the Magistus Glass Goddess x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 60 |
| Going First | 60 |
| Going Second | 68 |
| Meta Power | provisional |
| Tournament Reliability | 48 |
- Primary strategy: Midrange
- Secondary strategies: Combo
- Format: tcg
Legality
Main 41 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 6 violation(s).
Identity & game plan
- Win condition: Fusion, Link and Xyz Magistus endboard (Zoroa the Magistus Verethragna, Magistus Chorozo, Invoked Mechaba) backed by Magistus equip and negation text; Fairy Tail pressure through Teller of Fairy Tails, Weaver of Fairy Tails and Fairy Tail - Luna, with Fairy Tail Ball direct-attack support
- Turn 1 (going first): Search or summon a Magistus starter (Spenta, Verre Magic - Lacrima of Light, Fairy Tail - Matchgiru) into a Link or Fusion line while Ash and Droll stay up for the opponent's first response (Inferred)
- Turn 2 (going second): Hand trap (Ash, Ghost Belle, Ghost Ogre, Droll) on the opponent's first activation, then rebuild through searchers and Extra Deck summons (Inferred)
- Recovery: Spenta and Rilliona recursion from GY or banishment, Witchcrafter Genni discard-summon, and Super Polymerization for fusion rebuilds (Inferred)
- After siding: None: the side deck is empty, so no post-side plan can be scored (Provisional)
Why it scores here
The deck reliably opens an engine: its searcher text is dense (15 cards, about 0.91 chance of at least one in an opening hand of 5) and the archetype core group reaches roughly 0.98 in the opening hand, so the starter access score is good but still Inferred from hypergeometric estimates. Its interaction is the strongest part of the system: nine hand traps and a negation-text layer on the Fusion, Link and Xyz endboard make going-second disruption and endboard protection credible. Closing power is real but unmeasured, since no recorded boards exist and the Forbidden and over-limit cards make the list impossible to play as built. The score was not earned from Magistus popularity, from usage statistics, or from averaging the individual card scores; the legality failure caps the final score at 30 and the result is structural-only.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 65 | P(>=1 searcher-text card in opening 5) about 0.91; archetype core group about 0.98 in the opening hand; each 3-copy starter about 0.33 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | 14 tech and 9 hand-trap slots, several single-copy pieces and over-limit copies create dead-draw risk; no brick statistic exists (Inferred) |
| D3 | Combo Conversion & Ceiling | 66 | Fusion, Link and Xyz Magistus endboard (Verethragna, Chorozo, Mechaba, Artemis) gives a strong ceiling, but no recorded boards exist; text-only read (Inferred) |
| D4 | Combo Floor & Median Output | 55 | No observed boards, so median output is unmeasured; scored below the ceiling because the engine depends on several sub-archetype lines (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Nine hand traps plus Spenta and Rilliona recursion give independent answers to disruption; Ash and Droll overlap is counted only once (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Searcher text on 15 cards plus Spenta, Rilliona and Genni recursion; net card advantage is unmeasured (Inferred) |
| D7 | End-Board & Interaction Quality | 78 | Ash, Ghost Belle, Ghost Ogre and Droll plus negation text on Verethragna, Chorozo, Mechaba and Weaver; density is high but Ash and Droll are over the limit (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 72 | Hand-trap group reaches about 0.80 in a going-second 6-card hand; Chorozo and Verethragna provide board-breaking negation (Inferred) |
| D9 | Offensive Pressure & Closing Power | 62 | Verethragna 2900 ATK, Mechaba 2500 ATK and Mudragon 1900 ATK provide closing power; Charmer Quartet in Bloom is Forbidden and cannot be run (Verified) |
| D10 | Main Deck Efficiency & Flexibility | 55 | 41 main cards over 21 distinct names with a 9/4/8 copy histogram and 14 tech slots; efficiency reduced by 6 illegal copies (Verified) |
| D11 | Extra Deck Efficiency & Coverage | 62 | 15 Extra cards split 6 Link, 7 Fusion and 2 Xyz with broad material coverage; Charmer Quartet is Forbidden and Summon Sorceress is Limited (Verified) |
| D12 | Side Deck Adaptability | 20 | Side deck is empty, so no post-side plan can be assessed (Provisional) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link and no dated metagame sample; archetype share unavailable (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Multi-step Fusion, Link and Xyz lines with many decision points and hand-trap timing make the deck demanding to pilot (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 60, Going First ≈ 60, Going Second ≈ 68, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: banlist exposure (-8); no side deck (-4). Final formula: Illegal cap: min(0.80*Structural + 0.20*TournamentReliability + ContextModifiers, 30); Meta Power provisional (null). Raw value 0.80*60 + 0.20*48 - 12 = 45.6, capped to 30.
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.98 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Nine hand traps and a negation-text layer give strong going-second interaction (Inferred)
- Three Extra Deck routes (Fusion, Link, Xyz) reach Magistus endboards with broad material coverage (Verified)
- Searcher density of 15 cards gives high opening-hand access to engine pieces (Inferred)
Weaknesses
- Illegal as built: three Forbidden cards and six copies over the copy limit (Verified)
- No side deck, so there is no best-of-3 plan (Verified)
- No recorded boards, so combo floor and median are unmeasured (Provisional)
- Hybrid archetype spread (Magistus 14, Fairy Tail 10, Mulcharmy 3) weakens engine coherence (Observed)
Critical choke points
- Spenta and Verre Magic (3 copies each) carry the Magistus starter role; losing them to a single interruption strands the Extra Deck route (Inferred)
- Ash Blossom and Droll are both needed for going-second interaction, but both are over the limit and cannot be run as built (Verified)
- Charmer Quartet in Bloom is Forbidden, so any plan that leans on its Extra Deck summon is unavailable (Verified)
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Called by the Grave, Triple Tactics Talent, Charmer Quartet in Bloom (Forbidden); 1 Ash Blossom & Joyous Spring, 1 Super Polymerization, 1 Droll & Lock Bird (over limit) | At least 5 legal Main Deck cards to restore 40 Main cards, e.g. 1 Ghost Belle & Haunted Mansion (2 to 3 legal copies), plus legal Magistus or Fairy Tail staples | Removing six cards from 41 drops the Main Deck to 35, below the 40-card minimum, so replacements are required. This makes the list legal; the substitutes are not scored here |
| 2 | None | A 10 to 15 card side deck | The side deck is empty, so post-side adaptability (D12) is 20 and best-of-3 play has no plan |
| 3 | One 1-copy Extra or Main tech slot (optional) | One Extra Deck card to fill the 15-card Extra slot after Charmer Quartet is removed | Extra Deck drops to 14 cards once Charmer Quartet is removed; filling it restores full Extra access |
Evidence & confidence
- Verified: Legality: Ash Blossom x3, Super Polymerization x3, Droll x2 over limit; Called by the Grave, Triple Tactics Talent and Charmer Quartet in Bloom are Forbidden; Main 41 (legal range 40-60), Extra 15 (legal max 15), Side 0; Card text for Verethragna, Mechaba, Chorozo and the negation or hand-trap cards as supplied in the evidence
- Observed: Archetype spread across Magistus, Fairy Tail and Mulcharmy from the card list
- Inferred: Starter access from hypergeometric estimates (0.91 searcher group, 0.98 core group, 0.33 per 3-copy starter); Going-second interaction from hand-trap group probability (about 0.80); Dimension scores D1 through D11 and D14 from card text and composition
- Provisional: Meta Power (null, no dated meta sample); Matchup fit (D13) and tournament reliability; Post-side plan (D12), since the side deck is empty
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry for going-first, going-second, matchup, brick or starter rates Meta Power is provisional without a dated metagame sample Side deck empty: no post-side evaluation possible
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