Blue-Eyes Deck #701221 — Yu-Gi-Oh! TCG

57 Main, 15 Extra, incl. Nibiru, the Primal Being x3, The Bystial Lubellion x3, Blue-Eyes White Dragon x3. Created May 12, 2026 by YGO Mod.

Deck Blue-Eyes TCG

Created by: YGO Mod (20517634)

Created On: 05/12/2026

 
 


Official AI Deck Power Analysis
ControlConfidence: MediumEvaluated Jul 30, 2026
66± 5/ 100
Power Score
Structural 66
Reliability 65
Going First 70
Going Second 68

Deck — Deck Power Evaluation

Final Contextual Deck Power: 66/100 (±5 · Confidence: Medium)

Overall score Value
Structural Deck Power 66
Going First 70
Going Second 68
Meta Power provisional
Tournament Reliability 65
  • Primary strategy: Control
  • Secondary strategies: Toolbox
  • Format: tcg

Legality

Main 57 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Beatdown with high‑ATK Blue‑Eyes monsters (e.g., Blue‑Eyes White Dragon, Jet Dragon, Ultimate Fusion).; Control and lock‑down using hand traps and floodgates, then finish with a Blue‑Eyes boss.
  • Turn 1 (going first): Open with Sage with Eyes of Blue or Maiden of White to fetch a tuner and set key hand traps (Infinite Impermanence, Ash Blossom, etc.), then summon a Blue‑Eyes monster.
  • Turn 2 (going second): Use the dense hand‑trap suite to disrupt opponent, then bring out Roar of the Blue‑Eyed Dragons or a Fusion/Link boss for board dominance.
  • Recovery: Utilize Branded Regained, Mausoleum of White, and searchers (Wishes for Eyes of Blue, The White Stone of Ancients) to refill resources and recycle banished cards.
  • After siding: Rely on extra‑deck options such as Blue‑Eyes Ultimate Spirit Dragon or Cosmic Blazar Dragon to clear the board and finish the game.

Why it scores here

The deck reliably opens a functional line thanks to a 93 % chance of drawing at least one core starter such as Sage with Eyes of Blue or a Bystial engine, and its heavy hand‑trap suite ensures consistent disruption. Interaction density is high with multiple negates and floodgates, allowing the deck to survive board wipes and maintain pressure with Blue‑Eyes beatsticks. However, the 57‑card main deck is only 23 % archetype‑pure and lacks a side deck, lowering efficiency and adaptability while raising brick risk. Consequently the structural score sits in the mid‑60s, leading to a final contextual power of about 66 ± 5.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 88 Core starter group (23 copies) appears in opening hand with 93 % probability, giving strong T1–T2 access (Inferred).
D2 Opening-Hand Quality & Brick Management 70 Full‑brick chance is ~6.6 % (no core card) and many cards overlap, yielding moderate hand quality (Inferred).
D3 Combo Conversion & Ceiling 65 Potential high‑impact combos exist (e.g., Ultimate Fusion, Blue‑Eyes Ultimate Spirit) but no recorded boards, so ceiling is estimated moderate (Inferred).
D4 Combo Floor & Median Output 55 Typical play reaches a Blue‑Eyes beatstick or board control; median output estimated mid‑range (Inferred).
D5 Interruption Resilience & Route Redundancy 78 Nineteen hand traps plus multiple negates (Infinite Impermanence, Effect Veiler) give good redundancy against disruption (Inferred).
D6 Resource Economy, Recovery & Grind 70 Searchers (Sage, Wishes, Mausoleum) and Branded Regained provide recovery, though resource swing can be uneven (Inferred).
D7 End-Board & Interaction Quality 80 Interaction density is high from hand traps and extra‑deck negates, supporting layered board control (Inferred).
D8 Going-Second & Board-Breaking Power 68 Hand‑trap density for going‑second is 92 % and board‑breakers like Lightning Storm are present, giving solid GS breaking power (Inferred).
D9 Offensive Pressure & Closing Power 72 Beatsticks such as Blue‑Eyes White Dragon (3000 ATK) and Jet Dragon provide strong closing pressure (Inferred).
D10 Main Deck Efficiency & Flexibility 40 57‑card main deck with only 23 % archetype purity creates filler and lowers compactness (Inferred).
D11 Extra Deck Efficiency & Coverage 55 15‑card extra deck packs many options but many are peripheral, limiting focused efficiency (Inferred).
D12 Side Deck Adaptability 30 No side deck limits post‑side adaptability (Inferred).
D13 Matchup Coverage & Format Fit 45 No tournament data; format fit is uncertain (Provisional).
D14 Pilotability & Error Tolerance 50 Heavy hand‑trap and decision load reduces pilotability for casual players (Inferred).

How the score was computed

Strategy profile: Control. Structural ≈ 66, Going First ≈ 70, Going Second ≈ 68, Meta = provisional, Tournament Reliability ≈ 65. Modifiers: Main deck size (57) (-2); No side deck (-3); High hand‑trap density (2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.93 · key two-card combo ≈ — · full-brick estimate ≈ 0.07 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Very high hand‑trap and negation suite
  • Strong beatsticks and multiple win conditions
  • High probability of drawing a core starter

Weaknesses

  • Large main deck with low archetype purity
  • No side deck limits adaptability
  • Combo potential unverified, floor may be low

Critical choke points

  • Reliance on Sage with Eyes of Blue to fetch tuners and Blue‑Eyes monsters
  • Need to summon Blue‑Eyes White Dragon for many engine effects
Priority Remove Add Reason
1 Twin Twisters Adds flexible backrow removal while keeping floodgate synergy

Evidence & confidence

  • Verified: Legality status Legal; Card copy limits respected (e.g., Limited cards have correct copies); Role hint tags and card text excerpts from evidence
  • Inferred: Core starter group appears in opening hand with 93 % probability; Full‑brick chance ~6.6 %; Hand‑trap density for going‑second 92 %; Interaction density high from multiple negates; Resource recovery via Branded Regained and Mausoleum of White
  • Provisional: Matchup format fit unknown due to lack of tournament data
  • Data gaps: no combos supplied — combo floor/median/ceiling is text‑only inference no tournament link — archetype meta‑share and per‑pilot match record absent no win‑rate telemetry exists in YGOVN (going‑first/second, matchup, game‑level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More TCG Info

Blue-Eyes

Blue-Eyes Breakdown

 
 

 

 

 

 

 

 
 

 

 
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