Train Deck #701129 — Yu-Gi-Oh! TCG

56 Main, 15 Extra, incl. Contact 'C' x3, K9-04 Noroi x3, K9-17 Izuna x3. Created May 12, 2026 by YGO Mod.

Deck Train TCG

Created by: YGO Mod (20517634)

Created On: 05/12/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
28± 12/ 100
Power Score
Structural 28
Reliability 18
Going First 22
Going Second 42

Deck — Deck Power Evaluation

Final Contextual Deck Power: 28/100 (±12 · Confidence: Low)

Overall score Value
Structural Deck Power 28
Going First 22
Going Second 42
Meta Power provisional
Tournament Reliability 18
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Blind-Second
  • Format: tcg

Legality

Main 56 / Extra 15 / Side 0 — status: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: None functional — deck is illegal; If legalized: Xyz board assembly with negation/removal (Train rank-10 Xyz) and going-second disruption via hand traps + Forbidden Droplet
  • Turn 1 (going first): Cannot execute — K9-04 Noroi is a key Level 5 trigger (Normal Summon without Tribute when opponent has 2+ cards). Removal of this card breaks core combo access.
  • Turn 2 (going second): Theoretical: use Mulcharmy draw effects + hand traps (Ash, Nibiru, Droll) to disrupt opponent, then board-break with Forbidden Droplet + removal suite
  • Recovery: Night Train Blue Traveler recursion from GY; Exceptional Schedule searching; limited but present
  • After siding: No side deck (0 cards); cannot adapt post-game

Why it scores here

This deck is **Illegal** due to three copies of K9-04 Noroi (Forbidden). The evaluation below is structural and theoretical only. The list attempts a Train/K9 Midrange hybrid with hand-trap disruption and Xyz board assembly, but critical issues prevent functional play: the forbidden card is central to K9 engine triggering; the archetype core is only 44% complete (11 of 25 core cards present); no side deck limits adaptation; and no combo data exists to verify even the theoretical lines. Even if Noroi were legalized, the deck would likely score in the 40–50 range due to inconsistent opening access (archetype-core P ≈ 0.93 but missing key starters), shallow combo output (hand-trap + removal focused, not combo ceiling), and heavy reliance on opponent interaction density to enable K9 effects.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 35 Archetype core P(≥1 in hand 5) ≈ 0.93, but K9-04 Noroi is Forbidden and blocks core summon chain; removing it collapses K9 line viability. P(≥1 non-K9 starter) ≈ 0.65–0.70 (Inferred)
D2 Opening-Hand Quality & Brick Management 32 High 3-copy density (12 cards) + multiple Level 5/10 conflicting Normals (K9-04, K9-17 Izuna, K9-66a/b, Night Train Blue Traveler, Spell Canceller) create redundancy risk; Contact C is a forced summon to opponent's field, a liability. Estimated full-brick rate ≈ 0.06–0.08 (Inferred)
D3 Combo Conversion & Ceiling 25 No combo evidence supplied; text-only inference from Extra Deck (12 Rank-5/10/11 Xyz) and effects. Best plausible line: K9 Xyz + negation + recursion, PowerIndex estimate 50–65 ceiling (Inferred)
D4 Combo Floor & Median Output 24 Median output: hand-trap pass (if going second) or modest Xyz + 1–2 interactions. Most lines do not exceed 2–3 summons or negations without opponent triggering K9 conditions. PowerIndex median ≈ 40–48 (Inferred)
D5 Interruption Resilience & Route Redundancy 28 Few independent starter chains; Mulcharmy + K9 lines depend on opponent monster activity or specific opening draws. After one board wipe, recursion is limited to Night Train GY effect (once per turn) and Exceptional Schedule (banish cost). Resilience ≈ weak to moderate (Inferred)
D6 Resource Economy, Recovery & Grind 30 Exceptional Schedule and K9-X Forced Release enable extra Normal Summons; Mulcharmy draw effects provide card advantage if empty field. Net resource efficiency is modest; no large grind package present (Inferred)
D7 End-Board & Interaction Quality 38 Negation density: 3× Forbidden Droplet, 3× Forbidden Crown, 3× Ash Blossom (hand trap), 2× Nibiru (hand trap), multiple Xyz with negate text (K9-17 Ripper, K9-66X Jacks, Varudras). End-board interaction ≈ 3–4 layered effects on average but fragile without recurring materials (Inferred)
D8 Going-Second & Board-Breaking Power 42 Forbidden Droplet + hand traps (Ash, Nibiru, Droll) + board-breaker removal (Harpie's Feather Duster, Lightning Storm, Called by the Grave) form a real going-second plan. Estimated going-second power ≈ 40–45 (Inferred)
D9 Offensive Pressure & Closing Power 20 No dedicated beatdown or burn package. Xyz boards end with defensive/negation focus (Gustav Max 3000 ATK, Gustav Rocket 5000 ATK with material cost), not OTK pressure. Closing power ≈ low unless opponent is already disrupted (Inferred)
D10 Main Deck Efficiency & Flexibility 25 Main Deck 56 cards (oversized: legal range 40–60 but creates consistency dilution); 30 distinct cards with 12 appearing 3×. Copy histogram shows 16 singleton flex slots (13 of 30 are single copy), reducing redundancy. Efficiency ≈ low-to-moderate (Inferred)
D11 Extra Deck Efficiency & Coverage 35 Extra Deck 15 cards, all present and used (12 Xyz, 3 Link). Xyz coverage spans Ranks 5/9/10/11; Links are minimal (Double Headed Anger Knuckle, Qliphort Genius are niche). Dependency on Rank-10 Xyz (for main lines) is high but justified; some flex slots (Chronomaly Vimana, Vallon). Efficiency ≈ moderate (Inferred)
D12 Side Deck Adaptability 0 Side Deck is 0 cards — no post-game adaptation possible in best-of-3. Complete structural liability. Score ≈ 0 (Verified)
D13 Matchup Coverage & Format Fit 15 Train archetype is real but niche in TCG meta; K9 is newer and support quality is mixed. Missing 14 core cards (56% absent) signals this list is incomplete or experimental. No tournament link; no dated metagame sample. Provisional match fit ≈ poor (Provisional)
D14 Pilotability & Error Tolerance 22 K9-04 Noroi triggers and searchers are core decision points; Mulcharmy discard effects require hand management; Xyz material attachment/detachment for removal/negation adds complexity. However, many hands are 'pass or hand-trap' with limited choice depth. Error tolerance ≈ low (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 28, Going First ≈ 22, Going Second ≈ 42, Meta = provisional, Tournament Reliability ≈ 18. Modifiers: Forbidden card (K9-04 Noroi, 3 copies) (-35); Missing core archetype cards (56%) (-8); Zero side deck (-5); No combo telemetry (-3). Final formula: Illegal deck — theoretical structural score 0.80*Structural (28) + 0.20*TournamentReliability (18) = 25.6 ≈ 28, capped low due to illegality and zero side deck. Meta Provisional (null).

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.93 · key two-card combo ≈ — · full-brick estimate ≈ 0.07 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Going-second hand traps + Forbidden Droplet form a real disruption plan; Ash Blossom, Nibiru, Droll, and Called by the Grave are well-positioned
  • Xyz Extra Deck coverage is broad (Ranks 5/9/10/11) with negation/removal density; Gustav Rocket (5000 ATK) and Varudras (negate + destroy) provide late-game pressure if assembled
  • Mulcharmy Fuwalos/Purulia draw effects create tempo swing if field is empty; synergy with hand traps and Forbidden Droplet is conceptually sound
  • Night Train Blue Traveler recursion + Exceptional Schedule searching provide modest grind potential post-disruption

Weaknesses

  • **CRITICAL: K9-04 Noroi is Forbidden** — deck is Illegal; cannot be played in any TCG event
  • Even if legalized, archetype core is only 44% present (11 of 25 core cards). Missing multiple key Xyz (Gustav Max ×3, Flying Launcher, Rocket, Juggernaut Liebe, Qliphort Genius, Infinitrack River Stormer) and starter enablers (Clockwork Knight, Ancient Gear Box, Infinitrack Goliath)
  • Zero side deck (0/15) — no best-of-3 adaptation; this is a built-in structural failure
  • K9 engine requires opponent to have activated monster effects in hand/GY to unlock searchers and stat bonuses; deck is reactive and loses tempo if opponent plays passive or control
  • Multiple conflicting Level 5/10 Normals (Noroi, Izuna, K9-66a/b, Night Train, Spell Canceller) create brick risk and opening-hand redundancy
  • Contact C forces summon to opponent's field, potentially giving opponent Extra Deck access or using up their summon zone
  • Going-first plan is weak: no dedicated board-setup starters outside K9-04 (Forbidden). Most lines collapse into pass with hand traps.
  • No reliable combo ceiling or combo floor data — empty combos_evidence section makes D3/D4 pure inference

Critical choke points

  • K9-04 Noroi (Forbidden) — this card is the trigger for K9 Normal Summon without Tribute and searcher access. Removal invalidates the entire K9 line and collapses T1/T2 consistency.
  • Going-first board: no dedicated payoff. Xyz summon requires two matching-Rank materials, which K9 lines can produce, but without T1 Xyz combo finisher, turn 1 is a pass or a weak interactive board.
  • Side deck missing entirely — if this were legalized, best-of-3 performance would be severely hampered by lack of post-side adaptation (anti-meta cards, tech removal, etc.).
  • Archetype core missing 14 cards (56%) — Gustav Max is absent despite 100% inclusion in competent Train lists; its absence limits rank-10 Xyz spam and resource loop.
  • Mulcharmy recursion is one-way (GY effect on empty field) — if grind goes long and hand/GY are depleted, recovery stalls.
Priority Remove Add Reason
1 K9-04 Noroi (3 copies) Legal K9 starters (e.g., K9-17 Izuna is already at 3 copies; consider K9-ØØ Lupis at higher copies if combo line is viable; or swap for a different Level-5 engine if Train pivot is intended) K9-04 Noroi is Forbidden in TCG. This card is non-negotiable — its removal makes the deck legal and playable, though the T1 plan will require reconstruction.
2 Overflow singleton flexes (Convex Knight, Therion King Regulus, Spell Canceller, K9-ØØ Lupis, Flying Pegasus Railroad Stampede, K9-X Forced Release, Barrage Blast) — 7 cards Missing core Xyz: Superdreadnought Rail Cannon Gustav Max (×3), Superdreadnought Rail Cannon Flying Launcher (×1), Superdreadnought Rail Cannon Gustav Rocket (×1), Qliphort Genius (×1), Infinitrack River Stormer (×1). Missing starter support: Clockwork Knight (×1 or ×2). Remaining flex: tech or side-deck slots. Archetype core is 56% absent. Gustav Max is mandatory for Train Xyz loops (rank-10, 100% inclusion); its absence limits resource generation and material cycling. Adding core cards will improve consistency and ceiling.
3 Main Deck bloat (currently 56 cards; legal range 40–60, but 56 dilutes probability) Cut to 40 cards or 50 cards by removing the lowest-synergy flexes and redundant hand traps (consider cutting one Nibiru or one Ash if slot pressure is high). Re-evaluate copy counts: if K9 engine is the core, run 3× of each core K9 searcher and 2× of each support. Oversized main deck reduces consistency on key starters. Hypergeometric P improves as deck size shrinks (ceteris paribus).
4 Empty side deck (0 cards) Build a 15-card side deck with anti-meta cards (e.g., Dimensional Barrier, Rivalry of Warlords, Imperial Order anti-Spell hate, extra hand traps, tech removal). Tailor to predicted metagame. Best-of-3 format requires post-side adaptation. A zero-card side deck is an automatic loss in any competitive event.
5 Contact C (3 copies) — it forces summon to opponent's field, potentially giving opponent Extra Deck access Additional Machine starters or hand traps (e.g., Shaddoll Winda for mid-game, Fairy Tail Snow, or more Droll & Lock Bird if hand-trap strategy is priority) Contact C is a liability in a deck that aims to control the board. The forced summon to opponent's field is a tempo loss, especially going first.

Evidence & confidence

  • Verified: Legality status: Illegal (K9-04 Noroi ×3, Forbidden); Deck composition: 56 main, 15 extra, 0 side (Verified from legality.json); K9-04 Noroi banlist status: Forbidden in TCG; Card text excerpts: all cards resolved and text available in evidence.json; Usage stats available for Train/K9 archetype (38 stat rows supplied)
  • Observed: Archetype core present: 11 of 25 high-inclusion cards (44% coverage); Missing core Xyz: Gustav Max ×3, Flying Launcher, Rocket, Juggernaut Liebe, Qliphort Genius, Infinitrack River Stormer present in usage stats but absent from deck; Hand trap density: 8 copies (Ash ×3, Nibiru ×3, Droll ×2) — strong disruption suite
  • Inferred: P(≥1 archetype-core starter in hand 5) ≈ 0.93, but K9-04 Noroi removal reduces effective core from 22 to 16 copies, pushing P(≥1 legal viable starter) to ~0.65 (hypergeometric estimate from probabilities.json); Full-brick estimate ≈ 0.07 (7%) — acceptable but elevated due to conflicting Normals and archetype-core dependency; Combo ceiling (text-only inference): K9 Xyz + Mulcharmy draw + Forbidden Droplet stack → best plausible board PowerIndex ≈ 50–65 (no combo evidence supplied); Combo median (text-only inference): hand-trap pass or weak Xyz + 1–2 interactions → PowerIndex median ≈ 40–48; Going-first power ≈ 22: K9-04 Noroi is the core T1 starter; its removal collapses the plan. Without it, T1 is a pass or a single-Xyz setup with Mulcharmy draw.; Going-second power ≈ 42: Forbidden Droplet + hand traps + removal (Lightning Storm, Harpie, Called by Grave) form a real T2 disruption plan; Tournament reliability ≈ 18: opening-hand stability is modest (post-Noroi removal, ~65% P of a viable play); post-one-interruption recovery is weak (limited recursion); side deck is empty; error tolerance is low due to complex K9 triggers
  • Provisional: Meta Power: null — no dated metagame sample supplied. Train/K9 archetype usage is real but niche in current TCG meta; no tournament link in deck export.; Matchup performance: unknown — no tournament link or per-pilot match record available
  • Data gaps: **Legality blocker:** K9-04 Noroi (Forbidden) makes this deck Illegal in TCG format. Structural evaluation below legalization is theoretical. **No combos supplied:** combos_evidence is empty (0 scored boards). Cannot verify combo floor/median/ceiling empirically; all D3/D4 inferred from card text. **No tournament link:** no per-pilot match record, no archetype meta-share in active tournament results, no dated metagame sample. Meta Power is Provisional/null. **No win-rate telemetry:** YGOVN does not supply going-first/second win rates, matchup outcomes, brick rates, or starter rates. All consistency/performance claims are Inferred. **Incomplete archetype core:** 56% of high-inclusion Train/K9 cards absent (14 of 25 core cards missing). Signals list is experimental or incomplete; cannot assume it represents a tuned Train build. **Zero side deck:** no best-of-3 post-side plan possible. D12 is automatically 0. **No guide evidence:** guides_evidence is empty. No strategic intent from the deck author available.

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