Primite Deck #700975 — Yu-Gi-Oh! TCG

Created by: YGO Mod (20517634)

Created On: 05/11/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: Medium
39± 8/ 100
Power Score
Structural 45
Reliability 40
Going First 50
Going Second 45

Deck — Deck Power Evaluation

Final Contextual Deck Power: 39/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 45
Going First 50
Going Second 45
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Toolbox
  • Secondary strategies: Control
  • Format: tcg

Legality

Main 53 / Extra 17 / Side 0 — status: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Special Summon high-ATK Dragon(s) via Primite Lordly Lode and Blue-Eyes engine; Control the board with abundant hand traps and negations
  • Turn 1 (going first): Open with a hand trap (Infinite Impermanence / Ash Blossom) then set up a Primite engine with Lordly Lode and search for key dragons
  • Turn 2 (going second): Utilize extra hand traps (Effect Veiler, Nibiru) to disrupt opponent, then assemble a big monster via Fusion/Synchro
  • Recovery: Use Mulcharmy Fuwalos draws and Artifact Lancea revivals to refill hand and protect key monsters
  • After siding: No side deck present; plan relies on flexible main‑deck choices

Why it scores here

The deck opens reliably with hand traps and a Primite Lordly Lode search, allowing a Dragon‑centric engine to start by turn 2. It converts that engine into pressure using big Blue‑Eyes monsters, but the huge main‑deck size and mixed archetype cards cause frequent variance and brick risk. Interaction depth is solid thanks to many negations, yet the illegal extra‑deck size and lack of a side deck limit recovery and adaptability. Overall the system is functional but inconsistent, yielding a modest power rating.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 65 Archetype core group (31 copies) has P≥1 in opening hand ≈ 0.99 (Inferred); many unrelated cards dilute consistency (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Full‑brick proxy 0.0092 for core group, but high off‑archetype spread suggests additional brick risk (Inferred)
D3 Combo Conversion & Ceiling 30 No parsed combos; ceiling limited to what text suggests (Inferred)
D4 Combo Floor & Median Output 20 Median output inferred from lack of combo data and heavy hand‑trap reliance (Inferred)
D5 Interruption Resilience & Route Redundancy 60 15 hand‑trap cards plus multiple negate effects give decent interruption resilience (Observed)
D6 Resource Economy, Recovery & Grind 55 Mulcharmy Fuwalos draw engine and Artifact Lancea revives support resource economy (Observed)
D7 End-Board & Interaction Quality 60 Interaction density moderate (16 negations, 23 removals) per card list (Observed)
D8 Going-Second & Board-Breaking Power 45 Going‑second pressure relies on hand traps rather than dedicated board‑breakers (Inferred)
D9 Offensive Pressure & Closing Power 50 Presence of 3000+ ATK monsters (Blue‑Eyes White Dragon, Tyrant, Fusion) provides closing power (Observed)
D10 Main Deck Efficiency & Flexibility 40 53‑card main deck exceeds typical size; only 11% exact‑archetype purity (Inferred)
D11 Extra Deck Efficiency & Coverage 30 Extra deck 17 > 15 (Illegal) and many slots are filled with unrelated monsters (Inferred)
D12 Side Deck Adaptability 20 Side deck count 0, no post‑side plan (Inferred)
D13 Matchup Coverage & Format Fit 30 No tournament context; archetype meta‑share unavailable (Provisional)
D14 Pilotability & Error Tolerance 35 Complex multi‑archetype list with many decision points reduces pilotability (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 45, Going First ≈ 50, Going Second ≈ 45, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Illegal extra‑deck size (-5). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ 0.01 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Extensive hand‑trap suite for disruption
  • Multiple heavy Dragon finishers
  • Search and draw engines (Primite Lordly Lode, Mulcharmy Fuwalos, Artifact Lancea)

Weaknesses

  • Illegal extra‑deck size
  • Very large, unfocused main deck causing inconsistency
  • No side deck for after‑side adaptation
  • Lack of recorded combo data

Critical choke points

  • Reliance on Primite Lordly Lode to fetch key Primite cards
  • Limited extra‑deck slots force tough choice of finishers
Priority Remove Add Reason
1 Several off‑archetype extra‑deck monsters (e.g., Cosmic Blazar Dragon, Crimson Dragon) to meet the 15‑card limit More core Primite and Blue‑Eyes synergy cards (e.g., Spirit with Eyes of Blue) to improve consistency Reduces illegal status and concentrates engine
2 Redundant high‑level spells that do not support the main engine Side‑deck cards for graveyard hate and floodgate control Improves post‑side adaptability

Evidence & confidence

  • Verified: legality size warnings; card copy limits; hypergeometric probabilities
  • Observed: hand‑trap count 15; searcher count 14; removal count 23
  • Inferred: engine accessibility from core group probability; brick estimate from proxy; resource economy from draw engines; pilotability from list complexity
  • Provisional: matchup format fit
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per‑pilot match record absent no win‑rate telemetry exists in YGOVN (going‑first/second, matchup, game‑level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More TCG Info

Primite

Primite Breakdown

 
 

 

 

 

 

 

 
 

 

 
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