Primite Deck #700975 — Yu-Gi-Oh! TCG
Created by: YGO Mod (20517634)
Created On: 05/11/2026
Main Deck (53)
- Artifact Lancea x3
- Bystial Druiswurm x1
- Bystial Magnamhut x1
- Mulcharmy Fuwalos x3
- Nibiru, the Primal Being x3
- Primite Dragon Ether Beryl x3
- Blue-Eyes White Dragon x2
- Ash Blossom & Joyous Spring x3
- Effect Veiler x3
- Maiden of White x3
- Sage with Eyes of Blue x3
- Called by the Grave x1
- Crossout Designator x1
- Mausoleum of White x1
- Primite Drillbeam x1
- Primite Lordly Lode x3
- Roar of the Blue-Eyed Dragons x1
- The Fallen & The Virtuous x3
- Triple Tactics Talent x1
- Ultimate Fusion x1
- Wishes for Eyes of Blue x3
- Dominus Purge x3
- Infinite Impermanence x3
- Majesty of the White Dragons x1
- Primite Scream x1
- True Light x1
Extra Deck (17)
- Albion the Branded Dragon x2
- Blue-Eyes Tyrant Dragon x1
- Neo Blue-Eyes Ultimate Dragon x1
- Hieratic Seal of the Heavenly Spheres x1
- S:P Little Knight x1
- Spirit with Eyes of Blue x2
- Black Rose Moonlight Dragon x1
- Blue-Eyes Spirit Dragon x2
- Blue-Eyes Ultimate Spirit Dragon x1
- Cosmic Blazar Dragon x1
- Crimson Dragon x1
- Lightstorm Dragon x1
- Snake-Eyes Vengeance Dragon x1
- Stardust Sifr Divine Dragon x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 39/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 45 |
| Going First | 50 |
| Going Second | 45 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Toolbox
- Secondary strategies: Control
- Format: tcg
Legality
Main 53 / Extra 17 / Side 0 — status: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Special Summon high-ATK Dragon(s) via Primite Lordly Lode and Blue-Eyes engine; Control the board with abundant hand traps and negations
- Turn 1 (going first): Open with a hand trap (Infinite Impermanence / Ash Blossom) then set up a Primite engine with Lordly Lode and search for key dragons
- Turn 2 (going second): Utilize extra hand traps (Effect Veiler, Nibiru) to disrupt opponent, then assemble a big monster via Fusion/Synchro
- Recovery: Use Mulcharmy Fuwalos draws and Artifact Lancea revivals to refill hand and protect key monsters
- After siding: No side deck present; plan relies on flexible main‑deck choices
Why it scores here
The deck opens reliably with hand traps and a Primite Lordly Lode search, allowing a Dragon‑centric engine to start by turn 2. It converts that engine into pressure using big Blue‑Eyes monsters, but the huge main‑deck size and mixed archetype cards cause frequent variance and brick risk. Interaction depth is solid thanks to many negations, yet the illegal extra‑deck size and lack of a side deck limit recovery and adaptability. Overall the system is functional but inconsistent, yielding a modest power rating.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 65 | Archetype core group (31 copies) has P≥1 in opening hand ≈ 0.99 (Inferred); many unrelated cards dilute consistency (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | Full‑brick proxy 0.0092 for core group, but high off‑archetype spread suggests additional brick risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 30 | No parsed combos; ceiling limited to what text suggests (Inferred) |
| D4 | Combo Floor & Median Output | 20 | Median output inferred from lack of combo data and heavy hand‑trap reliance (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 60 | 15 hand‑trap cards plus multiple negate effects give decent interruption resilience (Observed) |
| D6 | Resource Economy, Recovery & Grind | 55 | Mulcharmy Fuwalos draw engine and Artifact Lancea revives support resource economy (Observed) |
| D7 | End-Board & Interaction Quality | 60 | Interaction density moderate (16 negations, 23 removals) per card list (Observed) |
| D8 | Going-Second & Board-Breaking Power | 45 | Going‑second pressure relies on hand traps rather than dedicated board‑breakers (Inferred) |
| D9 | Offensive Pressure & Closing Power | 50 | Presence of 3000+ ATK monsters (Blue‑Eyes White Dragon, Tyrant, Fusion) provides closing power (Observed) |
| D10 | Main Deck Efficiency & Flexibility | 40 | 53‑card main deck exceeds typical size; only 11% exact‑archetype purity (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 30 | Extra deck 17 > 15 (Illegal) and many slots are filled with unrelated monsters (Inferred) |
| D12 | Side Deck Adaptability | 20 | Side deck count 0, no post‑side plan (Inferred) |
| D13 | Matchup Coverage & Format Fit | 30 | No tournament context; archetype meta‑share unavailable (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Complex multi‑archetype list with many decision points reduces pilotability (Inferred) |
How the score was computed
Strategy profile: Toolbox. Structural ≈ 45, Going First ≈ 50, Going Second ≈ 45, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Illegal extra‑deck size (-5). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ 0.01 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Extensive hand‑trap suite for disruption
- Multiple heavy Dragon finishers
- Search and draw engines (Primite Lordly Lode, Mulcharmy Fuwalos, Artifact Lancea)
Weaknesses
- Illegal extra‑deck size
- Very large, unfocused main deck causing inconsistency
- No side deck for after‑side adaptation
- Lack of recorded combo data
Critical choke points
- Reliance on Primite Lordly Lode to fetch key Primite cards
- Limited extra‑deck slots force tough choice of finishers
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Several off‑archetype extra‑deck monsters (e.g., Cosmic Blazar Dragon, Crimson Dragon) to meet the 15‑card limit | More core Primite and Blue‑Eyes synergy cards (e.g., Spirit with Eyes of Blue) to improve consistency | Reduces illegal status and concentrates engine |
| 2 | Redundant high‑level spells that do not support the main engine | Side‑deck cards for graveyard hate and floodgate control | Improves post‑side adaptability |
Evidence & confidence
- Verified: legality size warnings; card copy limits; hypergeometric probabilities
- Observed: hand‑trap count 15; searcher count 14; removal count 23
- Inferred: engine accessibility from core group probability; brick estimate from proxy; resource economy from draw engines; pilotability from list complexity
- Provisional: matchup format fit
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per‑pilot match record absent no win‑rate telemetry exists in YGOVN (going‑first/second, matchup, game‑level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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