Book Of Deck #700915 — Yu-Gi-Oh! TCG

41 Main, 10 Extra, incl. Acorno x3, Consecrated Light x3, Guiding Light x3. Created May 11, 2026 by YGO Mod.

Deck Book Of TCG

Created by: YGO Mod (20517634)

Created On: 05/11/2026

 
 


Official AI Deck Power Analysis
StunConfidence: Medium
54± 5/ 100
Power Score
Structural 54
Reliability 58
Going First 60
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 54/100 (±5 · Confidence: Medium)

Overall score Value
Structural Deck Power 54
Going First 60
Going Second 58
Meta Power provisional
Tournament Reliability 58
  • Primary strategy: Stun
  • Secondary strategies: Control
  • Format: tcg

Legality

Main 41 / Extra 10 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Lockdown floodgates + XYZ board control; Card advantage through draw engines
  • Turn 1 (going first): Activate Consecrated Light or Waboku, flip opponent monsters with Book of Eclipse, summon three Level‑1 monsters and XYZ summon a lock‑down monster (e.g., Number 54 or Slacker Magician).
  • Turn 2 (going second): Use Book of Eclipse to flip opponent board, then XYZ summon; alternatively use Present Card to discard opponent hand and follow with draw engine.
  • Recovery: Treeborn Frog self‑revives, Pinecono revives from graveyard, Good Goblin Housekeeping and Cup of Ace replenish hand.
  • After siding: No side deck; relies on in‑game resource loops for recovery.

Why it scores here

The deck reliably opens with multiple Level‑1 monsters, letting it lock down the opponent with cards like Consecrated Light, Waboku, and Book of Eclipse, then summon an XYZ monster for board control. Its draw engines and self‑recursion give decent resource recovery, while a suite of negators provides interaction depth. However, the deck suffers from low archetype purity, a lack of side‑deck tools, and modest offensive firepower, which limits its overall power despite solid consistency and resilience.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 75 Each 3‑copy Level‑1 card has P≥1 in opening hand ≈0.33; with many such cards the chance of three Level‑1 monsters by turn 2 is ~70 % (Inferred)
D2 Opening-Hand Quality & Brick Management 65 31 Level‑1 monsters versus 10 spells/traps yields generally functional hands but a estimated ~15 % dead‑hand rate due to filler (Inferred)
D3 Combo Conversion & Ceiling 55 Theoretical best line – three Level‑1 monsters → XYZ (Number 54) plus lock‑down cards – estimated PowerIndex ≈55 (Inferred, no recorded combos)
D4 Combo Floor & Median Output 50 Typical game opens with a floodgate and one XYZ, giving median PowerIndex around 50 (Inferred)
D5 Interruption Resilience & Route Redundancy 70 Multiple independent lines (different XYZs, Treeborn Frog recursion, draw engines) let the deck survive a single disruption, supporting a 70 score (Inferred)
D6 Resource Economy, Recovery & Grind 65 Good Goblin Housekeeping, Cup of Ace, Where Arf Thou?, Crystal Seer and self‑reviving monsters provide net card advantage (Inferred)
D7 End-Board & Interaction Quality 70 Board hosts several negators (Axe of Fools, Motivating Captain, Slacker Magician, Number 39) and floodgates, giving strong interaction density (Inferred)
D8 Going-Second & Board-Breaking Power 60 Book of Eclipse and Present Card give going‑second board‑break tools, though no dedicated removers, yielding a 60 score (Inferred)
D9 Offensive Pressure & Closing Power 45 End‑board monsters have low ATK (≈100‑200) and rely on effect damage, limiting closing power to ~45 (Inferred)
D10 Main Deck Efficiency & Flexibility 40 41‑card deck contains many filler spells/traps and only 5.9 % exact‑archetype cards, reducing efficiency (Inferred)
D11 Extra Deck Efficiency & Coverage 55 Extra deck holds 3 copies each of Number 54, Slacker Magician, Number 39 and 1 of Number 83; all share Level‑1 material requirement (Verified)
D12 Side Deck Adaptability 20 No side deck is present, giving virtually no post‑side adaptability (Verified)
D13 Matchup Coverage & Format Fit 30 No tournament or meta data are available; matchup fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 45 Many decision points (choice of lock‑down, XYZ, timing) make the deck error‑prone for novices (Inferred)

How the score was computed

Strategy profile: Stun. Structural ≈ 54, Going First ≈ 60, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 58. Modifiers: No side deck (-2); Low archetype purity (-3); No recorded combos (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Multiple floodgate and negation cards give strong lock‑down capability
  • Robust draw engines and self‑recursion provide good resource economy
  • Several interchangeable Level‑1 XYZ monsters give flexible board options

Weaknesses

  • Very low archetype purity; many filler spells and traps
  • No side deck, limiting adaptability to opponent strategies
  • End‑board monsters have low ATK, reducing direct offensive pressure
  • Reliance on having three Level‑1 monsters; disruption can cripple engine

Critical choke points

  • Need three Level‑1 monsters to XYZ summon the primary lock‑down monster
  • If opponent negates or blocks special summons, the engine stalls
Priority Remove Add Reason
1 Some generic Spell/Trap cards (e.g., Cup of Ace, Where Arf Thou?) Hand traps such as Ash Blossom or Twin Twisters Increase disruption and side‑deck flexibility while reducing filler
2 Reduce copies of duplicate XYZ monsters Add a higher‑ATK boss monster (e.g., Number 39: Utopia) for closing power Improve offensive pressure and diversify extra‑deck options

Evidence & confidence

  • Verified: legality status and copy limits; extra deck breakdown shows four XYZ monsters; side deck count is zero
  • Inferred: engine consistency from hypergeometric starter probabilities; brick risk from hand composition; theoretical combo ceiling and floor; interruption resilience via multiple lines; resource economy from draw engines and recursion; interaction quality from negation text hints; going‑second board‑break potential from Book of Eclipse and Present Card; offensive closing power limited by low ATK monsters; main deck efficiency lowered by low archetype purity; pilotability error tolerance due to many decision points
  • Provisional: matchup coverage lacking tournament data
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

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