D/D/D Deck #700693 — Yu-Gi-Oh! Master Duel
40 Main, 15 Extra, incl. D/D Gryphon x3, D/D Savant Kepler x3, D/D Scale Surveyor x3.
Created by: YGO Mod (20517634)
Created On: 05/11/2026
Main Deck (40)
- D/D Defense Soldier x1
- D/D Necro Slime x1
- Droll & Lock Bird x2
- Maxx "C" x1
- PSY-Frame Driver x1
- D/D Count Surveyor x1
- D/D Gryphon x3
- D/D Savant Copernicus x1
- D/D Savant Kepler x3
- D/D Scale Surveyor x3
- D/D/D Oblivion King Abyss Ragnarok x1
- D/D/D Zero Doom Queen Machinex x3
- D/D Orthros x1
- Ash Blossom & Joyous Spring x3
- D/D Lance Soldier x1
- PSY-Framegear Gamma x1
- Called by the Grave x1
- Dark Contract with the Gate x3
- Dark Contract with the Zero King x1
- One for One x1
- Dark Contract with the Eternal Darkness x1
- Dominus Impulse x3
- Infinite Impermanence x3
Extra Deck (15)
- D/D/D Alfred the Divine Sage King x1
- D/D/D Flame King Genghis x1
- D/D/D Abyss King Gilgamesh x2
- D/D/D Sky King Zeus Ragnarok x1
- D/D/D/D Dimensional King Arc Crisis x1
- D/D/D Cursed King Siegfried x1
- D/D/D First King Clovis x1
- D/D/D Duo-Dawn King Kali Yuga x1
- D/D/D Marksman King Tell x1
- D/D/D Wave High King Caesar x1
- D/D/D Wave King Caesar x1
- D/D/D Wise King Solomon x1
- D/D/D Deviser King Deus Machinex x2
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 61 |
| Going First | 64 |
| Going Second | 63 |
| Meta Power | provisional |
| Tournament Reliability | 47 |
- Primary strategy: Combo
- Secondary strategies: Stun
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: D/D/D Extra Deck Xyz, Link and Fusion bosses (Dimensional King Arc Crisis 4000 ATK, Deus Machinex 3000 ATK, Zero Doom Queen Machinex 3000 ATK) reached through Pendulum-scale and Dark Contract chains; Dark Contract standby damage and Pendulum-zone recursion grinding the opponent down over several turns
- Turn 1 (going first): Pendulum-summon D/D monsters from Pendulum Zones to set up a Dark Contract, then use Count/Scale Surveyor and Zero Doom Queen to reach a Link or Xyz boss; hold Ash Blossom, Infinite Impermanence and Droll for the opponent's first responses
- Turn 2 (going second): Use hand traps (Ash Blossom, Droll & Lock Bird, Maxx C, PSY-Framegear Gamma, Dominus Impulse) to answer the opponent's board and then rebuild through Extra Deck boss summons
- Recovery: Recover from GY through D/D Necro Slime, D/D Lance Soldier and D/D Defense Soldier, which can be summoned or revived from the Graveyard to restart the Pendulum loop
- After siding: No side deck is registered (side count 0), so there is no post-side plan; the deck relies entirely on its main deck for matchups
Why it scores here
Scored as a system, not an average of its cards: the 26-copy D/D core gives a near-certain (about 0.997) chance that a hand holds at least one D/D card, and the Pendulum scale and Dark Contract loop give a real route to a Link or Xyz boss. The deck's strongest scoring areas are interaction and resilience: 10 hand traps plus 15 negation-text cards give several independent answers to the opponent's first summon, and Ash Blossom, Droll and Maxx C stay live on going second. Offensive closing power comes from Extra Deck bosses at 3000 to 4000 ATK, and the Extra Deck spread (3 Link, 7 Xyz, 3 Fusion, 2 Synchro) is used well. The score is held down by the lack of combo recordings (text-only inference), a high tech and garnet burden (11 tech cards with narrow use), no side deck, and a Forbidden card in the main deck. Popularity and archetype usage were not counted as power, and the deck is capped because the list is illegal.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(at least one 3-copy starter in 5 cards) about 0.34; archetype core group P(at least one D/D card) 0.997; 2-card bootstrap via Pendulum scale (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | Hand traps and Dark Contract searches rescue many hands, but tech cards and single-copy D/D monsters create dead draws; no measured brick rate (Inferred) |
| D3 | Combo Conversion & Ceiling | 62 | Ceiling from Xyz/Link/Fusion bosses reached through Pendulum chains; no recorded combo boards, so this is a text read only (Inferred) |
| D4 | Combo Floor & Median Output | 50 | No combo data supplied, so median output is unknown and rated neutral (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 68 | Several independent lines: Ash Blossom, Infinite Impermanence, Droll, Maxx C and PSY-Framegear Gamma each answer a different interaction route (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Recursion from GY through Necro Slime, Lance Soldier and Defense Soldier offsets Dark Contract self-damage of 1000 per standby (Inferred) |
| D7 | End-Board & Interaction Quality | 74 | 15 negation-text cards and 10 hand traps, with Maxx C, Droll and Dominus Impulse layering interaction across both turns (Inferred semantic read of card text) |
| D8 | Going-Second & Board-Breaking Power | 66 | Going-second hand traps are strong (P(hand trap in 6 cards) 0.85); Called by the Grave cannot be run, so banish-based board breaking is reduced (Inferred) |
| D9 | Offensive Pressure & Closing Power | 70 | Boss ATK 3000 to 4000 (Arc Crisis, Deus Machinex, Zero Doom Queen) with direct pressure from Dark Contract standby damage (Verified card text plus Inferred payoff) |
| D10 | Main Deck Efficiency & Flexibility | 55 | 40 main with 23 distinct cards; 11 tech cards and mixed Pendulum scales (1 to 10) limit compactness (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 70 | All 15 Extra Deck slots used; 7 Xyz and 3 Link bosses cover multiple summon routes and mandatory boss needs (Verified composition, Inferred use) |
| D12 | Side Deck Adaptability | 15 | No side deck registered (side count 0), so no post-side adaptability (Verified, no post-side data) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament or meta-share context supplied; format fit cannot be verified (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Long Pendulum, Xyz and Link chains with many decision points; error tolerance is low (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 61, Going First ≈ 64, Going Second ≈ 63, Meta = provisional, Tournament Reliability ≈ 47. Modifiers: banlist exposure (-3); hard-garnet and tech burden (-2); Pendulum scale conflicts (-1); illegal list cap (0). Final formula: No reliable metagame: Final = 0.80*Structural(61) + 0.20*TournamentReliability(47) + ContextModifiers(-6) = 52 theoretical; capped to 30 because the list is Illegal (Called by the Grave, Forbidden). Structural read only; not a normal Final score.
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.82 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense D/D core (26 copies) makes a D/D card in hand near-certain
- Layered interaction: 10 hand traps plus 15 negation-text cards
- Strong Extra Deck bosses at 3000 to 4000 ATK
- Good going-second hand-trap coverage
Weaknesses
- Illegal list: Called by the Grave is Forbidden and run at 1 copy
- No side deck, so no post-side adaptation
- No recorded combos, so median output is unknown
- Heavy tech and garnet burden
Critical choke points
- Pendulum zone setup with two D/D cards is required for most lines
- Dark Contract self-damage of 1000 per standby adds up over long games
- Single-copy Extra Deck bosses (Arc Crisis, Kali Yuga, Caesar) have no duplicates
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Called by the Grave | an in-format card from the deck's existing hand-trap or tech pool, or an in-format negate | Restores a legal list; the deck cannot receive a normal Final score while it runs a Forbidden card |
Evidence & confidence
- Verified: Legality: Called by the Grave is Forbidden with 0 legal copies and 1 run, making the list Illegal; Main 40, Extra 15, Side 0 meet master-duel size rules; Card texts for hand traps, Dark Contracts and bosses (from resolved card data); Extra Deck breakdown: 3 Link, 7 Xyz, 3 Fusion, 2 Synchro
- Inferred: D1 consistency from hypergeometric draw odds; D5 resilience from interaction route count; D7 interaction quality from card-text read; D14 pilotability from line complexity
- Provisional: Meta power (no dated metagame sample); D13 matchup fit (no tournament context)
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry for going-first, going-second, matchup or brick rate Meta Power is Provisional without a dated metagame sample No side deck: post-side performance cannot be assessed
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