D/D/D Deck #700693 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. D/D Gryphon x3, D/D Savant Kepler x3, D/D Scale Surveyor x3.

Created by: YGO Mod (20517634)

Created On: 05/11/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 27, 2026
30± 10/ 100
Power Score
Structural 61
Reliability 47
Going First 64
Going Second 63

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 61
Going First 64
Going Second 63
Meta Power provisional
Tournament Reliability 47
  • Primary strategy: Combo
  • Secondary strategies: Stun
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: D/D/D Extra Deck Xyz, Link and Fusion bosses (Dimensional King Arc Crisis 4000 ATK, Deus Machinex 3000 ATK, Zero Doom Queen Machinex 3000 ATK) reached through Pendulum-scale and Dark Contract chains; Dark Contract standby damage and Pendulum-zone recursion grinding the opponent down over several turns
  • Turn 1 (going first): Pendulum-summon D/D monsters from Pendulum Zones to set up a Dark Contract, then use Count/Scale Surveyor and Zero Doom Queen to reach a Link or Xyz boss; hold Ash Blossom, Infinite Impermanence and Droll for the opponent's first responses
  • Turn 2 (going second): Use hand traps (Ash Blossom, Droll & Lock Bird, Maxx C, PSY-Framegear Gamma, Dominus Impulse) to answer the opponent's board and then rebuild through Extra Deck boss summons
  • Recovery: Recover from GY through D/D Necro Slime, D/D Lance Soldier and D/D Defense Soldier, which can be summoned or revived from the Graveyard to restart the Pendulum loop
  • After siding: No side deck is registered (side count 0), so there is no post-side plan; the deck relies entirely on its main deck for matchups

Why it scores here

Scored as a system, not an average of its cards: the 26-copy D/D core gives a near-certain (about 0.997) chance that a hand holds at least one D/D card, and the Pendulum scale and Dark Contract loop give a real route to a Link or Xyz boss. The deck's strongest scoring areas are interaction and resilience: 10 hand traps plus 15 negation-text cards give several independent answers to the opponent's first summon, and Ash Blossom, Droll and Maxx C stay live on going second. Offensive closing power comes from Extra Deck bosses at 3000 to 4000 ATK, and the Extra Deck spread (3 Link, 7 Xyz, 3 Fusion, 2 Synchro) is used well. The score is held down by the lack of combo recordings (text-only inference), a high tech and garnet burden (11 tech cards with narrow use), no side deck, and a Forbidden card in the main deck. Popularity and archetype usage were not counted as power, and the deck is capped because the list is illegal.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one 3-copy starter in 5 cards) about 0.34; archetype core group P(at least one D/D card) 0.997; 2-card bootstrap via Pendulum scale (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Hand traps and Dark Contract searches rescue many hands, but tech cards and single-copy D/D monsters create dead draws; no measured brick rate (Inferred)
D3 Combo Conversion & Ceiling 62 Ceiling from Xyz/Link/Fusion bosses reached through Pendulum chains; no recorded combo boards, so this is a text read only (Inferred)
D4 Combo Floor & Median Output 50 No combo data supplied, so median output is unknown and rated neutral (Provisional)
D5 Interruption Resilience & Route Redundancy 68 Several independent lines: Ash Blossom, Infinite Impermanence, Droll, Maxx C and PSY-Framegear Gamma each answer a different interaction route (Inferred)
D6 Resource Economy, Recovery & Grind 60 Recursion from GY through Necro Slime, Lance Soldier and Defense Soldier offsets Dark Contract self-damage of 1000 per standby (Inferred)
D7 End-Board & Interaction Quality 74 15 negation-text cards and 10 hand traps, with Maxx C, Droll and Dominus Impulse layering interaction across both turns (Inferred semantic read of card text)
D8 Going-Second & Board-Breaking Power 66 Going-second hand traps are strong (P(hand trap in 6 cards) 0.85); Called by the Grave cannot be run, so banish-based board breaking is reduced (Inferred)
D9 Offensive Pressure & Closing Power 70 Boss ATK 3000 to 4000 (Arc Crisis, Deus Machinex, Zero Doom Queen) with direct pressure from Dark Contract standby damage (Verified card text plus Inferred payoff)
D10 Main Deck Efficiency & Flexibility 55 40 main with 23 distinct cards; 11 tech cards and mixed Pendulum scales (1 to 10) limit compactness (Inferred)
D11 Extra Deck Efficiency & Coverage 70 All 15 Extra Deck slots used; 7 Xyz and 3 Link bosses cover multiple summon routes and mandatory boss needs (Verified composition, Inferred use)
D12 Side Deck Adaptability 15 No side deck registered (side count 0), so no post-side adaptability (Verified, no post-side data)
D13 Matchup Coverage & Format Fit 50 No tournament or meta-share context supplied; format fit cannot be verified (Provisional)
D14 Pilotability & Error Tolerance 35 Long Pendulum, Xyz and Link chains with many decision points; error tolerance is low (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 61, Going First ≈ 64, Going Second ≈ 63, Meta = provisional, Tournament Reliability ≈ 47. Modifiers: banlist exposure (-3); hard-garnet and tech burden (-2); Pendulum scale conflicts (-1); illegal list cap (0). Final formula: No reliable metagame: Final = 0.80*Structural(61) + 0.20*TournamentReliability(47) + ContextModifiers(-6) = 52 theoretical; capped to 30 because the list is Illegal (Called by the Grave, Forbidden). Structural read only; not a normal Final score.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.82 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense D/D core (26 copies) makes a D/D card in hand near-certain
  • Layered interaction: 10 hand traps plus 15 negation-text cards
  • Strong Extra Deck bosses at 3000 to 4000 ATK
  • Good going-second hand-trap coverage

Weaknesses

  • Illegal list: Called by the Grave is Forbidden and run at 1 copy
  • No side deck, so no post-side adaptation
  • No recorded combos, so median output is unknown
  • Heavy tech and garnet burden

Critical choke points

  • Pendulum zone setup with two D/D cards is required for most lines
  • Dark Contract self-damage of 1000 per standby adds up over long games
  • Single-copy Extra Deck bosses (Arc Crisis, Kali Yuga, Caesar) have no duplicates
Priority Remove Add Reason
1 Called by the Grave an in-format card from the deck's existing hand-trap or tech pool, or an in-format negate Restores a legal list; the deck cannot receive a normal Final score while it runs a Forbidden card

Evidence & confidence

  • Verified: Legality: Called by the Grave is Forbidden with 0 legal copies and 1 run, making the list Illegal; Main 40, Extra 15, Side 0 meet master-duel size rules; Card texts for hand traps, Dark Contracts and bosses (from resolved card data); Extra Deck breakdown: 3 Link, 7 Xyz, 3 Fusion, 2 Synchro
  • Inferred: D1 consistency from hypergeometric draw odds; D5 resilience from interaction route count; D7 interaction quality from card-text read; D14 pilotability from line complexity
  • Provisional: Meta power (no dated metagame sample); D13 matchup fit (no tournament context)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry for going-first, going-second, matchup or brick rate Meta Power is Provisional without a dated metagame sample No side deck: post-side performance cannot be assessed

More Master Duel Info

D/D/D

D/D/D Breakdown

 
 

 

 

 

 

 

 
 

 

 
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