Tenyi Deck #698904 — Yu-Gi-Oh! OCG

49 Main, 18 Extra, incl. Artifact Lancea x3, Swordsoul of Mo Ye x3, Effect Veiler x3. Created May 9, 2026 by YGO Mod.

Deck Tenyi OCG

Created by: YGO Mod (20517634)

Created On: 05/09/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: Low
28± 8/ 100
Power Score
Structural 33
Reliability 24
Going First 36
Going Second 44

Deck — Deck Power Evaluation

Final Contextual Deck Power: 28/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 33
Going First 36
Going Second 44
Meta Power provisional
Tournament Reliability 24
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Control
  • Format: ocg

Legality

Main 49 / Extra 18 / Side 0 — status: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Synchro/Fusion board with multiple negations and removals; Hand-trap disruption into defensive grind
  • Turn 1 (going first): Establish Synchro-Fusion board with interaction; unable to execute due to illegal cards
  • Turn 2 (going second): Break opponent board via hand traps and board-breaker Synchros; rotate Mulcharmy draw engine
  • Recovery: Recursion via banished GY resources (Swordsoul Emergence, Sacred Summit); recursion limited without core Synchro starters
  • After siding: Unknown; no side deck supplied

Why it scores here

This Tenyi-Swordsoul-Branded hybrid is illegal in OCG format: it runs Maxx "C" and Baronne de Fleur (both Forbidden), exceeds the Extra Deck limit by 3 cards, and lacks a side deck. The evaluation reflects structural dysfunction under illegality. The deck opens a Swordsoul core engine (Mo Ye, Emergence, Strategist Longyuan) with modest consistency (~98% P[≥1 core card in 5], but only 52% core recipe adherence), but the illegal cards and missing key Synchro starters (Chixiao, Mula Adhara, Chengying) cripple combo floors and ceiling alike. Hand-trap density (15 copies) and going-second tools show intent, but the broken legality, omitted Extra-Deck payoffs, and zero side deck make this a theoretical build only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 42 P(≥1 core Swordsoul/Tenyi starter in hand 5) ≈ 0.98 via hypergeometric; archetype core 52% present; 25/49 main starters suggests bootstrap inconsistency (Inferred)
D2 Opening-Hand Quality & Brick Management 38 No clear hard-garnet cluster, but 3×Maxx C unplayable and high Tuner density (16 copies) creates redundancy risk; conflicting Normal Summons (Ecclesia, Longyuan) reduce flexibility (Inferred)
D3 Combo Conversion & Ceiling 35 No combo evidence supplied; inferred ceiling from card text: Swordsoul token loops + Fusion Summon via Fallen of Albaz → estimated best board 2–3 negations + 1–2 removals; missing Chixiao/Chengying caps potential (Inferred)
D4 Combo Floor & Median Output 30 No median combo data; inferred typical output: one Synchro + Fallen fusion + ~1 negate; setup-heavy, multi-step with no board-per-starter frequency (Inferred)
D5 Interruption Resilience & Route Redundancy 28 Only 2×Tenyi Spirit - Suruya + 2×Swordsoul of Taia as alternative starters; no recursion payoff (Ecclesia/Dark Dragon missing); single interruption likely kills line (Inferred)
D6 Resource Economy, Recovery & Grind 35 Swordsoul Emergence banish recursion + Sacred Summit float; moderate resource regeneration; no sustained GY advantage engine without Chixiao (Inferred)
D7 End-Board & Interaction Quality 40 Estimated end-board: 2 Synchro + 1 Fusion with Chixiao negate (theoretical), Infinite Impermanence trap negation; 3-layer interaction floor; missing Baronne/Chengying negation (Inferred)
D8 Going-Second & Board-Breaking Power 45 Hand-trap suite (15 copies: Ash×2, Effect Veiler×3, Lancea×3, Impermanence×3, Ghost Belle×2, Droll×1) + Mulcharmy draw; strong going-second disruption density (Observed from composition)
D9 Offensive Pressure & Closing Power 28 Max ATK: Chengying 3000 (unavailable), Chixiao 2800 (unavailable), Mirrorjade 3000 (×2); no built-in piercing or direct damage; beatstick ceiling low (~2500) (Inferred)
D10 Main Deck Efficiency & Flexibility 32 49-card main (legal max 60, efficiency normal); 25 distinct cards with 7–10 copies at 3× (Mo Ye, Ecclesia, Effect Veiler, Emergence, Lancea, Impermanence, Swordsoul of Taia 2×); compactness moderate but Maxx C + unused slots reduce value (Inferred)
D11 Extra Deck Efficiency & Coverage 20 18-card Extra (illegal, limit 15); contains 7 Fusion + 11 Synchro; missing mandatory picks (Chixiao, Mula Adhara, Chengying); overlaps and flex slots suggest poor prioritization; Baronne forbidden, inflates bloat (Verified illegality)
D12 Side Deck Adaptability 0 No side deck supplied (0/15); adaptation impossible; unable to evaluate (Verified gap)
D13 Matchup Coverage & Format Fit 15 Archetype meta-share unavailable; Swordsoul popularity high, but two Forbidden cards (Maxx C, Baronne) signal format misfit; Tenyi component at 4.5% exact-name purity (Provisional/Inferred)
D14 Pilotability & Error Tolerance 25 Combo sequence ~6–8 steps (Emergence search → Normal Summon → Token generation → Synchro); moderate piloting complexity; many decision points around Fallen Fusion vs Synchro priority; error-prone without reps (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 33, Going First ≈ 36, Going Second ≈ 44, Meta = provisional, Tournament Reliability ≈ 24. Modifiers: Illegal card presence (-15); Extra Deck oversized (-5); Missing core Extra-Deck starters (-8); No side deck (-5); Hand-trap density strength (partial offset) (5). Final formula: ILLEGAL DECK: Capped per rubric. 0.60·Structural (illegality modifier −10) + 0.20·TournamentReliability (low stability due to missing side + forbidden cards) + 0.20·GoingSecond (hand-trap strength only viable line)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.98 · key two-card combo ≈ — · full-brick estimate ≈ 0.02 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap suite (15 copies) provides strong going-second disruption
  • Swordsoul core engine (Mo Ye, Emergence, Strategist Longyuan) is coherent and searchable
  • Mulcharmy Fuwalos draw engine (×2) offers resource generation in low-resource states
  • Fallen of Albaz + Branded engine creates secondary Fusion-line payoff
  • Synchro-Tuner saturation (16 copies) enables flexible level-climbing

Weaknesses

  • ILLEGAL: Maxx "C" and Baronne de Fleur are Forbidden in OCG
  • Extra Deck exceeds 15-card limit by 3 slots
  • Missing all primary Synchro starters (Chixiao, Mula Adhara, Chengying) drastically reduces consistency and combo ceiling
  • No side deck; cannot adapt in best-of-3 format
  • Core starters only 52% of archetype-standard recipe; many key cards missing (Ecclesia & Dark Dragon, Albion, Mula Adhara)
  • Only 2 true backup starters (Tenyi Spirit - Suruya, Swordsoul of Taia); single interruption collapses lines
  • Conflict between Token-generation (blocks Extra Deck Synchro) and Fusion payoff slows board setup
  • No reliable recovery after disruption; recursion engines incomplete

Critical choke points

  • Maxx "C" Forbidden: cannot run hand-trap draw tool; going-second consistency heavily reduced
  • Baronne de Fleur Forbidden: cannot negate opponent interruptions on opponent's turn; defense severely weakened
  • Missing Chixiao (2×): main Synchro searcher absent; cannot search Swordsoul/Wyrm resources; combo floor collapses
  • Missing Chengying (1×): end-board anchor and banish synergy lost; grind capability gutted
  • Missing Mula Adhara (1×): no Field Spell search, Tenyi synergy broken
  • Token generation conflicts with Extra Deck Synchro: cannot layer two Synchros + Fusion on single turn reliably
  • Only 9 true starters in 49-card list: actual bootstrap consistency ~70%, not 98%
Priority Remove Add Reason
1 Maxx "C" (Forbidden) Ghost Ogre & Snow Rabbit or Nib, the Prohibitor Maxx C is Forbidden in OCG; substitute legal hand-trap
2 Baronne de Fleur (Forbidden) Swordsoul Supreme Sovereign - Chengying or Tenyi Spirit - Mula Adhara Baronne is Forbidden; rebuild Synchro lineup with mandatory starters
3 Swordsoul Grandmaster - Chixiao (missing, add 2×) Swordsoul Grandmaster - Chixiao ×2 Core Synchro starter and searcher; essential for consistency and resource engine
4 Tenyi Spirit - Mula Adhara (missing, add 1×) Tenyi Spirit - Mula Adhara ×1 Field Spell search and backup Synchro; improves Tenyi synergy and grind
5 3 cards from Extra Deck to reach 15-card limit Prioritize: Chixiao ×2, Chengying ×1, Mula Adhara ×1, Mirrorjade ×1, Albion ×1, Rindbrumm ×1, Despian Luluwalilith ×1; cut flex/duplicate Fusions Current 18-card Extra is illegal; rebuild with mandatory Synchro payoffs first
6 Construct 15-card side deck Suggested: Evenly Matched ×2, Ghost Ogre & Snow Rabbit ×2, Artifact Lancea ×2 (already maining 3), Crossout Designator ×1, System Down ×1, Anti-Spell Fragrance ×2, Red Reboot ×2, Forbidden Droplet ×2 No side deck supplied; meta-adaptation impossible; add common TCG side tools adapted to OCG banlist

Evidence & confidence

  • Verified: Deck is Illegal: runs Forbidden cards (Maxx C, Baronne de Fleur) and oversized Extra Deck (18 > 15 limit); Main Deck size 49 (legal: 40–60 in OCG); All card text excerpts resolve and are present; Archetype core 52% present (12/23 usage-stat core cards in deck); Hand-trap density: 15 copies across 6 distinct cards (Verified from card flags); Synchro/Fusion split: 11 Synchro, 7 Fusion (Verified from type spread)
  • Observed: P(≥1 core archetype card in hand 5) ≈ 0.98 via hypergeometric draw from 25-copy core group; Hand-trap P(≥1 in hand 6 going-second) ≈ 0.90 (Verified from probabilities table); Copy histogram: 7 at 3×, 10 at 2×, 8 at 1× (Verified from composition)
  • Inferred: True starter count ~9 (not 25): Mo Ye, Ecclesia, Emergence, Suruya, Taia, Longyuan, Fydraulis, Mulcharmy, Albaz as only reliable openers; Actual bootstrap consistency ~70–75% (true starters), not 98% (archetype core); brick rate ~8–10% vs 2.2% archetype estimate; Best-line combo output: 2 Synchro + 1 Fusion + ~2 negations (estimated ceiling); missing Chixiao/Chengying lowers to ~1 Synchro + 1 Fusion + 1 negate median; Interruption resilience low: only 2×Tenyi & 2×Taia as alternative starters; Token generation blocks backup lines; Going-first board strength: estimated 3 layers (Impermanence trap, end-board negate, removal); Baronne absence removes 4th layer; Going-second power: hand-trap density strong, but lacking Baronne negation and Maxx C draw engine; estimated 60–65% board-break success; Tournament reliability: no side deck (0/15) → best-of-3 adaptation impossible; reliability capped at ~40%; Pilotability: 6–8 step combo with high decision density (Token vs Synchro trade-off, Fusion priority, GY management); error-prone without practice
  • Provisional: Meta Power cannot be assessed without a dated OCG metagame sample; Swordsoul archetype meta-share unknown; Matchup coverage: Tenyi-Swordsoul-Branded hybrid positioning vs OCG meta unknown (Provisional); Post-side plan: no side deck supplied; cannot evaluate side-deck effectiveness (Provisional)
  • Data gaps: No combo evidence supplied — all combo floor/median/ceiling inferred from card text and no board frequency data No tournament link or match record — archetype meta-share unavailable; format fit unknown No side deck (0/15) — post-game adaptation impossible; best-of-3 reliability unfalsifiable No win-rate telemetry — going-first/second/matchup/game-level win rates absent; brick rates, starter frequency, OTK rates inferred only Deck is Illegal — evaluation is structural/theoretical only; not playable in OCG format as-is

More OCG Info

Tenyi

Tenyi Breakdown

 
 

 

 

 

 

 

 
 

 

 
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