Chimera Deck #698599 — Yu-Gi-Oh! Duel Links
Created by: YGO Mod (20517634)
Created On: 05/07/2026
Precious Cards of the Dark
Main Deck (30)
- Alich, Malebranche of the Burning Abyss x1
- Big-Winged Berfomet x2
- Cornfield Coatl x3
- D.D. Crow x1
- Farfa, Malebranche of the Burning Abyss x1
- Gazelle the King of Mythical Claws x3
- Lava Golem x3
- Master Tao the Chanter x1
- Mirror Swordknight x3
- Nightmare Apprentice x1
- Nightmare Magician x1
- The End of Anubis x1
- Book of Eclipse x2
- Chimera Fusion x3
- Forbidden Droplet x1
- Infinite Impermanence x3
Extra Deck (9)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 65/100 (±5 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 65.3 |
| Going First | 60 |
| Going Second | 65 |
| Meta Power | provisional |
| Tournament Reliability | 65 |
- Primary strategy: Control
- Secondary strategies: Toolbox
- Format: duel-links
Legality
Main 30 / Extra 9 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Fusion monster board (e.g., Chimera the Illusion Beast or high‑ATK Fusion); Control via hand traps and board disruption
- Turn 1 (going first): Set hand traps (Infinite Impermanence, D.D. Crow), activate Chimera Fusion to summon a Fusion monster, protect with The End of Anubis, then pressure opponent
- Turn 2 (going second): Use hand traps to stop opponent, activate Forbidden Droplet to halve ATK, then Fusion summon a powerful monster
- Recovery: Searchers (Gazelle, Cornfield Coatl, Big‑Winged Berfomet) retrieve missing Fusion pieces; Graveyard recursion via Master Tao
- After siding: No side deck – relies on core engine and hand‑trap suite
Why it scores here
The deck reliably opens with at least one core Chimera starter (≈99% chance) and has a strong hand‑trap suite that secures the early game. Its Fusion engine can produce high‑ATK monsters such as Chimera the Illusion Beast, giving a solid ceiling, while the median output stays moderate due to its control‑oriented playstyle. Redundancy comes from multiple searchers and graveyard effects, but the lack of a side deck and low archetype purity limit flexibility and matchup coverage.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 90 | P(at least one core starter in opening hand) ≈ 0.9944; high engine start probability (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 85 | Probability of a full brick is only 0.0056, indicating excellent opening hand quality (Inferred) |
| D3 | Combo Conversion & Ceiling | 70 | Fusion engine can produce up to 3100 ATK monsters like Chimera the Illusion Beast, giving a strong ceiling (Inferred) |
| D4 | Combo Floor & Median Output | 55 | Typical games rely on control and midrange, yielding moderate median output around 55 (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 70 | Multiple hand traps and searchers provide redundancy against disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 70 | Searchers and graveyard effects allow resource recovery, supporting grind (Inferred) |
| D7 | End-Board & Interaction Quality | 75 | End board includes high‑ATK Fusion monsters and removal links, offering solid interaction (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 70 | Hand‑trap group gives 61% chance of at least one trap in a six‑card hand, aiding board breaking (Inferred) |
| D9 | Offensive Pressure & Closing Power | 65 | Potential to close with 3100‑ATK Fusion or control‑takeover effects gives decent pressure (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 55 | 30‑card main deck with 16 distinct cards and low archetype purity reduces efficiency (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 70 | Full 9‑slot Extra Deck used, covering Fusion, Link, and XYZ options (Verified) |
| D12 | Side Deck Adaptability | 0 | No side deck cards, eliminating post‑side adaptability (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | Guides note Chimera was historically meta but current data missing, so fit is uncertain (Provisional) |
| D14 | Pilotability & Error Tolerance | 55 | Many decision points and tech cards increase pilot skill requirement (Inferred) |
How the score was computed
Strategy profile: Control. Structural ≈ 65.3, Going First ≈ 60, Going Second ≈ 65, Meta = provisional, Tournament Reliability ≈ 65. Modifiers: Side Deck Adaptability (-3); Main Deck Efficiency (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.99 · key two-card combo ≈ — · full-brick estimate ≈ 0.01 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Very high engine start consistency
- Robust hand‑trap suite for control
- Flexible Fusion options covering multiple monster types
Weaknesses
- No side deck limits adaptability
- Low archetype purity and many off‑archetype cards
- Missing core Fusion monsters such as Chimera the King of Phantom Beasts
Critical choke points
- Reliance on specific Fusion materials that may be disrupted
- Absence of side‑deck answers to certain meta decks
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Book of Eclipse | Twin Twisters | Add a spell‑trap removal to compensate for lack of side deck |
| 2 | Forbidden Droplet | Solemn Judgment | More consistent negation with lower cost |
Evidence & confidence
- Verified: Extra Deck slots fully used (9/9); Side deck count is zero
- Inferred: Engine start probability 0.9944; Brick probability 0.0056; Fusion ceiling up to 3100 ATK; Median output moderate; Redundancy via hand traps and searchers; Resource recovery via searchers and graveyard effects; Interaction quality from high‑ATK Fusion and removal links; Hand‑trap probability 0.6123 in six‑card hand; Closing pressure from high‑ATK Fusion and control effects; Main deck efficiency reduced by low purity; Pilotability increased by many decision points
- Provisional: Matchup coverage uncertain due to missing meta data
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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