Primite Deck #698534 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Primite Dragon Ether Beryl x3, Ash Blossom & Joyous Spring x3. Created May 6, 2026 by YGO Mod.

Deck Primite TCG

Created by: YGO Mod (20517634)

Created On: 05/06/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: Low
30± 10/ 100
Power Score
Structural 54
Reliability 40
Going First 45
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 54
Going First 45
Going Second 58
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Toolbox
  • Secondary strategies: Midrange, Stun
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Synchro and Fusion end-boards from the Blue-Eyes package (Blue-Eyes Ultimate Spirit Dragon, Blue-Eyes Tyrant Dragon, Neo Blue-Eyes Ultimate Dragon) backed by 3000-ATK Blue-Eyes bodies; Primite and PSY-Frame bodies plus Ancient Fairy Life Dragon and Crimson Dragon as Synchro value; not verified as a repeatable line
  • Turn 1 (going first): Open a tuner (Sage with Eyes of Blue, Maiden of White, Neo Kaiser Sea Horse, Ghost Belle) and Synchro Summon, holding hand traps for the opponent's first effect
  • Turn 2 (going second): Hand-trap the opponent's first board (Ash Blossom, Infinite Impermanence, Nibiru, Effect Veiler, Ghost Belle, Droll) and then Synchro into Blue-Eyes; the 15 hand traps make this the stronger seat
  • Recovery: Graveyard recursion through Ash Blossom, Ghost Belle and Wishes for Eyes of Blue to reload Tuners; the recorded combo evidence to confirm this is absent
  • After siding: No side deck is registered, so no post-side plan can be assessed

Why it scores here

The deck is scored as a system: 19 Tuners and 10 Synchro monsters give a Synchro engine that is reachable on turn 1 to 2 most of the time, and the 15 hand traps and 19 negation-text cards give it strong interaction at the end of the opponent's first board. Its ceiling is set by the Blue-Eyes Extra Deck bodies (Ultimate Spirit Dragon at 3500 ATK, Neo Blue-Eyes at 4500 ATK), but no recorded boards exist, so the median output is unknown and is scored below the ceiling. Exact archetype purity is only 10% across Blue-Eyes, Primite, PSY-Frame and with Eyes of Blue, which weakens coherence and pulls the efficiency and pilotability scores down. Popularity did not earn points, and the card scores were not averaged. The deck is Illegal (Ash Blossom over by one copy, Droll & Lock Bird over by one copy), so its Final score is capped at 30 as a structural-only read.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 Tuner density (19) and P(at least one starter in 5 cards) about 0.25 per 3-copy card give a moderate Synchro access rate (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Hand traps are dead without a board, and several Blue-Eyes and Primite pieces conflict across sub-archetypes (Inferred)
D3 Combo Conversion & Ceiling 60 Ceiling comes from Blue-Eyes Extra Deck bodies and Synchro chains; no combo boards recorded (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards, so median output is unknown and scored conservatively (Provisional)
D5 Interruption Resilience & Route Redundancy 65 Multiple negation and hand-trap routes, and Ghost Belle and Ash Blossom recursion give several restarts (Inferred)
D6 Resource Economy, Recovery & Grind 50 Graveyard recursion and Searcher text (12 cards) give some regeneration; no resource data (Inferred)
D7 End-Board & Interaction Quality 70 15 hand traps, 19 negation-text cards and 18 removal-text cards give broad, layered interaction (Inferred)
D8 Going-Second & Board-Breaking Power 65 Hand traps are strong on going second, and Blue-Eyes end-boards can challenge a board, but board-breaking is not verified (Inferred)
D9 Offensive Pressure & Closing Power 60 3000+ ATK Blue-Eyes Synchro and Fusion bodies with direct-attack text give closing power if the board is established (Inferred)
D10 Main Deck Efficiency & Flexibility 40 Exact archetype purity is 10% and 63 of 90 main cards are off-archetype, which lowers coherence; the 55-card main is legal in size (Verified structure)
D11 Extra Deck Efficiency & Coverage 60 Extra Deck is 15 cards (10 Synchro, 3 Link, 2 Fusion) with flexible Synchro access and a clear Blue-Eyes core (Verified structure)
D12 Side Deck Adaptability 10 No side deck is registered, so adaptability is effectively absent (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample exists, so format fit cannot be measured (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Synchro and hand-trap timing is demanding, with many conditional effects to track (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 54, Going First ≈ 45, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-8). Final formula: Structural 54 at 0.80 + Tournament Reliability 40 at 0.20 = 51, minus 8 banlist modifier = 43; Illegal copy limits cap the final score at 30 (structural-only read). Meta Power is provisional (null).

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Broad hand-trap and negation density (15 hand traps, 19 negation-text cards)
  • Strong Extra Deck bodies (Blue-Eyes Ultimate Spirit Dragon, Blue-Eyes Tyrant Dragon, Neo Blue-Eyes Ultimate Dragon)
  • High Tuner count gives reliable Synchro access

Weaknesses

  • Illegal copy limits on Ash Blossom & Joyous Spring and Droll & Lock Bird
  • Low archetype purity (10%) across four sub-archetypes
  • No side deck
  • No combo evidence to measure the median or ceiling

Critical choke points

  • The 2-card Tuner plus non-Tuner Synchro requirement
  • Reliance on Blue-Eyes White Dragon being live for the Blue-Eyes Extra Deck
Priority Remove Add Reason
1 1 Ash Blossom & Joyous Spring a legal non-copy-limited card or a second copy of a 2-copy staple Removes the copy-limit violation (3 run, 2 allowed)
2 1 Droll & Lock Bird a legal non-copy-limited card Removes the copy-limit violation (2 run, 1 allowed)
3 Off-archetype tech cards a side deck of 6 to 15 cards Adds post-side adaptability, which is currently absent

Evidence & confidence

  • Verified: Main 55, Extra 15, Side 0 are within size rules; Ash Blossom & Joyous Spring is over its limit (3 vs 2); Droll & Lock Bird is over its limit (2 vs 1); Exact archetype purity is 10%; Extra Deck is 10 Synchro, 3 Link, 2 Fusion
  • Inferred: Synchro starter access is moderate (about 0.25 per 3-copy card in a 5-card hand); Hand-trap density gives strong interaction; Extra Deck bodies give high ceiling
  • Provisional: Meta and format fit (no dated sample); Tournament reliability (no data)
  • Data gaps: No combos supplied, so combo floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot match record are absent No win-rate telemetry (going-first, going-second, matchup, brick and starter rates) No side deck registered Meta Power is provisional unless a dated metagame sample is supplied

More TCG Info

Primite

Primite Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top