FIre Formation Deck #698475 — Yu-Gi-Oh! TCG
Created by: YGO Mod (20517634)
Created On: 05/06/2026
Main Deck (56)
- Artifact Lancea x2
- Lunalight Black Sheep x2
- Lunalight Emerald Bird x1
- Lunalight Gold Leo x3
- Lunalight Kaleido Chick x2
- Lunalight Silver Hound x2
- Lunalight Yellow Marten x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Tri-Brigade Fraktall x3
- Lunalight Tiger x1
- Lunalight Wolf x1
- Ash Blossom & Joyous Spring x3
- Book of Eclipse x3
- Called by the Grave x1
- Fire Formation - Tenki x3
- Foolish Burial x1
- Foolish Burial Goods x3
- Forbidden Droplet x3
- Harpie's Feather Duster x1
- Heavy Polymerization x2
- Lightning Storm x2
- Luna Light Perfume x2
- Lunalight Fusion x1
- Lunalight Masquerade x2
- Polymerization x1
- Dominus Impulse x3
- Lunalight Serenade Dance x1
Extra Deck (15)
- Lunalight Leo Dancer x2
- Lunalight Liger Dancer x2
- Lunalight Panther Dancer x1
- Lunalight Perfume Dancer x2
- Lunalight Sabre Dancer x1
- Gravity Controller x1
- S:P Little Knight x1
- Salamangreat Almiraj x1
- Brotherhood of the Fire Fist - Tiger King x1
- Number 41: Bagooska the Terribly Tired Tapir x1
- Number 60: Dugares the Timeless x1
- Outer Entity Nyarla x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 53/100 (±5 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 53 |
| Going First | 64 |
| Going Second | 55 |
| Meta Power | provisional |
| Tournament Reliability | 55 |
- Primary strategy: Control
- Secondary strategies: Combo, Midrange
- Format: tcg
Legality
Main 56 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Lunalight Fusion monsters delivering high ATK damage; Board control via hand traps and removal
- Turn 1 (going first): Activate hand traps (Ash Blossom, Forbidden Droplet) to disrupt opponent, use Fire Formation Tenki and draw engines (Mulcharmy) to search Beast‑Warrior monsters, then Fusion Summon a Lunalight monster for early pressure
- Turn 2 (going second): Utilize hand traps to stop opponent's board, draw extra cards with Mulcharmy, then summon a high‑ATK Lunalight Fusion or XYZ/Link monster to break through
- Recovery: Mulcharmy draw triggers and Forbidden Droplet recycling provide card advantage; Lunalight cards can retrieve materials from GY; extra deck offers alternative summons if Fusion line is blocked
- After siding: No side deck; relies on extra‑deck flexibility and engine redundancy to adapt after side
Why it scores here
The deck reliably opens with at least one core card about 55% of the time, allowing a hand‑trap or draw engine to start the game. It can convert that starter into a high‑ATK Lunalight Fusion monster for strong closing pressure, while multiple hand traps and draw engines give resilience against disruption. However, the large 56‑card main deck and low archetype purity create a notable brick risk, and the lack of a side deck limits adaptability, keeping the overall structural power moderate.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 58 | Core group (8 copies) opens in ≥1 hand with 55% probability; key starter Lunalight Gold Leo appears 25% (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 40 | Probability of no core card is 44%, indicating high brick risk; many tech cards increase hand clutter (Inferred) |
| D3 | Combo Conversion & Ceiling | 65 | Potential to Fusion Summon Lunalight Leo Dancer or Liger Dancer for >3500 ATK gives high ceiling despite lack of recorded combos (Inferred) |
| D4 | Combo Floor & Median Output | 45 | Typical opening yields only searchers and hand traps, limiting average board to modest monsters (~45) (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 70 | Multiple hand traps (5) and draw engines (Mulcharmy) provide alternate lines if primary Fusion is disrupted (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Mulcharmy cards draw on opponent summons; Forbidden Droplet recycles resources, supporting grind (Inferred) |
| D7 | End-Board & Interaction Quality | 68 | End board can field 3500‑3800 ATK Fusion monsters with protection effects; interaction density moderate via 15 negation texts (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 55 | Going‑second hand trap presence 44% and board‑breakers like Lightning Storm give some breaking power but not dominant (Inferred) |
| D9 | Offensive Pressure & Closing Power | 70 | Fusion monsters attack twice and have high ATK, delivering strong closing pressure (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 56‑card main deck with only 4% archetype purity and many off‑archetype tech reduces efficiency (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 60 | Extra deck fully utilized (15 slots) covering Fusion, XYZ, Link, but many generic choices dilute focus (Inferred) |
| D12 | Side Deck Adaptability | 0 | No side deck cards; no post‑side adaptation (Verified) |
| D13 | Matchup Coverage & Format Fit | 30 | No tournament data; meta fit cannot be measured (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Complex multi‑engine sequence and many decision points lower pilotability (Inferred) |
How the score was computed
Strategy profile: Control. Structural ≈ 53, Going First ≈ 64, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: High brick risk (-4); No side deck (-2); Strong end‑board (2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.55 · key two-card combo ≈ — · full-brick estimate ≈ 0.45 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- High end‑board damage with Lunalight Fusion monsters
- Robust hand‑trap suite for board control
- Multiple draw engines (Mulcharmy) sustain resources
- Full extra‑deck utilization offers flexible win conditions
Weaknesses
- High brick probability due to large main deck and low archetype purity
- No side deck limits adaptability after side
- Complex multi‑engine play can cause errors
- Reliance on specific core cards for Fusion line
Critical choke points
- Missing Lunalight Gold Leo or Fire Formation Tenki prevents Fusion engine
- If hand traps are absent, opponent can establish board before control
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Some off‑archetype tech cards (e.g., Artifact Lancea) to reduce clutter | Additional Lunalight core monsters (e.g., Lunalight Black Sheep) to improve starter consistency | Increase core opening probability and lower brick rate |
| 2 | None | Side‑deck options such as Cosmic Cyclone and Twin Twisters | Provide post‑side board‑break and backrow removal |
Evidence & confidence
- Verified: Legality status Legal; Side deck empty
- Inferred: Core group opening probability 55%; Brick risk 44%; Hand trap count 5; Draw engine from Mulcharmy; Fusion monster ATK values; Extra deck slot usage; Complexity of engine
- Provisional: Meta fit cannot be measured
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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