FIre Formation Deck #698475 — Yu-Gi-Oh! TCG

Created by: YGO Mod (20517634)

Created On: 05/06/2026

 
 


Official AI Deck Power Analysis
ControlConfidence: Medium
53± 5/ 100
Power Score
Structural 53
Reliability 55
Going First 64
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 53/100 (±5 · Confidence: Medium)

Overall score Value
Structural Deck Power 53
Going First 64
Going Second 55
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Control
  • Secondary strategies: Combo, Midrange
  • Format: tcg

Legality

Main 56 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Lunalight Fusion monsters delivering high ATK damage; Board control via hand traps and removal
  • Turn 1 (going first): Activate hand traps (Ash Blossom, Forbidden Droplet) to disrupt opponent, use Fire Formation Tenki and draw engines (Mulcharmy) to search Beast‑Warrior monsters, then Fusion Summon a Lunalight monster for early pressure
  • Turn 2 (going second): Utilize hand traps to stop opponent's board, draw extra cards with Mulcharmy, then summon a high‑ATK Lunalight Fusion or XYZ/Link monster to break through
  • Recovery: Mulcharmy draw triggers and Forbidden Droplet recycling provide card advantage; Lunalight cards can retrieve materials from GY; extra deck offers alternative summons if Fusion line is blocked
  • After siding: No side deck; relies on extra‑deck flexibility and engine redundancy to adapt after side

Why it scores here

The deck reliably opens with at least one core card about 55% of the time, allowing a hand‑trap or draw engine to start the game. It can convert that starter into a high‑ATK Lunalight Fusion monster for strong closing pressure, while multiple hand traps and draw engines give resilience against disruption. However, the large 56‑card main deck and low archetype purity create a notable brick risk, and the lack of a side deck limits adaptability, keeping the overall structural power moderate.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 Core group (8 copies) opens in ≥1 hand with 55% probability; key starter Lunalight Gold Leo appears 25% (Inferred)
D2 Opening-Hand Quality & Brick Management 40 Probability of no core card is 44%, indicating high brick risk; many tech cards increase hand clutter (Inferred)
D3 Combo Conversion & Ceiling 65 Potential to Fusion Summon Lunalight Leo Dancer or Liger Dancer for >3500 ATK gives high ceiling despite lack of recorded combos (Inferred)
D4 Combo Floor & Median Output 45 Typical opening yields only searchers and hand traps, limiting average board to modest monsters (~45) (Inferred)
D5 Interruption Resilience & Route Redundancy 70 Multiple hand traps (5) and draw engines (Mulcharmy) provide alternate lines if primary Fusion is disrupted (Inferred)
D6 Resource Economy, Recovery & Grind 60 Mulcharmy cards draw on opponent summons; Forbidden Droplet recycles resources, supporting grind (Inferred)
D7 End-Board & Interaction Quality 68 End board can field 3500‑3800 ATK Fusion monsters with protection effects; interaction density moderate via 15 negation texts (Inferred)
D8 Going-Second & Board-Breaking Power 55 Going‑second hand trap presence 44% and board‑breakers like Lightning Storm give some breaking power but not dominant (Inferred)
D9 Offensive Pressure & Closing Power 70 Fusion monsters attack twice and have high ATK, delivering strong closing pressure (Inferred)
D10 Main Deck Efficiency & Flexibility 45 56‑card main deck with only 4% archetype purity and many off‑archetype tech reduces efficiency (Inferred)
D11 Extra Deck Efficiency & Coverage 60 Extra deck fully utilized (15 slots) covering Fusion, XYZ, Link, but many generic choices dilute focus (Inferred)
D12 Side Deck Adaptability 0 No side deck cards; no post‑side adaptation (Verified)
D13 Matchup Coverage & Format Fit 30 No tournament data; meta fit cannot be measured (Provisional)
D14 Pilotability & Error Tolerance 45 Complex multi‑engine sequence and many decision points lower pilotability (Inferred)

How the score was computed

Strategy profile: Control. Structural ≈ 53, Going First ≈ 64, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: High brick risk (-4); No side deck (-2); Strong end‑board (2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.55 · key two-card combo ≈ — · full-brick estimate ≈ 0.45 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • High end‑board damage with Lunalight Fusion monsters
  • Robust hand‑trap suite for board control
  • Multiple draw engines (Mulcharmy) sustain resources
  • Full extra‑deck utilization offers flexible win conditions

Weaknesses

  • High brick probability due to large main deck and low archetype purity
  • No side deck limits adaptability after side
  • Complex multi‑engine play can cause errors
  • Reliance on specific core cards for Fusion line

Critical choke points

  • Missing Lunalight Gold Leo or Fire Formation Tenki prevents Fusion engine
  • If hand traps are absent, opponent can establish board before control
Priority Remove Add Reason
1 Some off‑archetype tech cards (e.g., Artifact Lancea) to reduce clutter Additional Lunalight core monsters (e.g., Lunalight Black Sheep) to improve starter consistency Increase core opening probability and lower brick rate
2 None Side‑deck options such as Cosmic Cyclone and Twin Twisters Provide post‑side board‑break and backrow removal

Evidence & confidence

  • Verified: Legality status Legal; Side deck empty
  • Inferred: Core group opening probability 55%; Brick risk 44%; Hand trap count 5; Draw engine from Mulcharmy; Fusion monster ATK values; Extra deck slot usage; Complexity of engine
  • Provisional: Meta fit cannot be measured
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More TCG Info

FIre Formation

FIre Formation Breakdown

 
 

 

 

 

 

 

 
 

 

 
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