Blue-Eyes Deck #698339 — Yu-Gi-Oh! TCG

Created by: YGO Mod (20517634)

Created On: 05/05/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
25± 10/ 100
Power Score
Structural 52
Reliability 45
Going First 55
Going Second 65

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 52
Going First 55
Going Second 65
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Stun
  • Format: tcg

Legality

Main 56 / Extra 15 / Side 0 — status: Illegal. 5 violation(s).

Identity & game plan

  • Win condition: Blue-Eyes White Dragon engine into Blue-Eyes Tyrant Dragon, Neo Blue-Eyes Ultimate Dragon or Blue-Eyes Ultimate Spirit Dragon boards, protected by hand traps; Synchro and Link extension pressure from Blue-Eyes Spirit Dragon, Stardust Sifr Divine Dragon and Lightstorm Dragon
  • Turn 1 (going first): Search and summon Sage with Eyes of Blue or Maiden of White toward a Blue-Eyes White Dragon starter, holding Ash Blossom and Effect Veiler for interaction
  • Turn 2 (going second): Use the 0.90 probability of a hand trap in the six-card hand to negate the opponent's first engine, then rebuild through searchers and Mulcharmy draw effects
  • Recovery: Recover through Mulcharmy Fuwalos and Purulia draw effects, Primite Lordly Lode and Wishes for Eyes of Blue searches, and Dragon's Mind as a backrow answer
  • After siding: Not evaluable: the deck runs no Side Deck (0 cards), so there is no post-side plan

Why it scores here

The deck's structural read is moderate and was not averaged from card scores: the 2-copy Blue-Eyes White Dragon starter gives only about a 17% chance of a starter in a five-card opening hand (Inferred), so the engine is not reliably live on turn one. Its strength is interaction: 17 hand traps and 19 negation-text cards give roughly a 90% chance of at least one hand trap in a six-card going-second hand (Inferred), which lifts interaction and going-second scores. The ceiling is high because the Extra Deck holds several large Blue-Eyes finishers, but no recorded boards exist, so the median output is scored low-to-moderate and the ceiling is not treated as typical. Popularity and archetype usage stats (core present at 57%) confirm the list is a real Blue-Eyes build, but they did not add points. The score is capped because the list is illegal: three Forbidden cards and two copy-limit overruns mean no normal Final Contextual score applies, so this is a theoretical, structural-only read.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 48 P(at least one Blue-Eyes White Dragon in 5-card opening hand) ~0.17 with only 2 copies; core Blue-Eyes presence 57% of stat rows (Inferred)
D2 Opening-Hand Quality & Brick Management 42 17 hand traps and 13 searchers help hand quality, but 58 off-archetype copies (Primite, Mulcharmy, Dominus) add dead-card risk (Inferred)
D3 Combo Conversion & Ceiling 60 Text-only ceiling: Blue-Eyes White Dragon into Tyrant, Neo BEUD or Ultimate Spirit Dragon; no recorded boards (Inferred semantic read)
D4 Combo Floor & Median Output 45 No combos_evidence rows, so median output is unmeasured and scored conservatively (Inferred)
D5 Interruption Resilience & Route Redundancy 58 Three copies each of Ash Blossom and Infinite Impermanence plus Effect Veiler and Maiden give multiple independent answers (Inferred)
D6 Resource Economy, Recovery & Grind 55 13 searcher-text cards and Mulcharmy draw effects offset spend; no resource telemetry (Inferred)
D7 End-Board & Interaction Quality 68 19 negation-text and 18 removal-text cards with Dragon's Mind, Dominus Purge and Ghost Belle layering (Inferred semantic)
D8 Going-Second & Board-Breaking Power 62 Hand-trap probability ~0.90 in a six-card hand plus Effect Veiler and Droll-style answers suit going second (Inferred)
D9 Offensive Pressure & Closing Power 60 Extra Deck finishers reach 3400 to 4500 ATK, though closing lines are text-only (Inferred)
D10 Main Deck Efficiency & Flexibility 40 56 Main Deck cards with 27 distinct names and 58 off-archetype copies lowers coherence (Verified composition, Inferred scoring)
D11 Extra Deck Efficiency & Coverage 58 15 Extra Deck cards across Synchro, Link and Fusion with several Blue-Eyes finishers; summon access not measured (Inferred)
D12 Side Deck Adaptability 15 Side Deck is empty, so there is no post-side adaptation (Verified composition)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; Meta Power is provisional (Provisional)
D14 Pilotability & Error Tolerance 50 Multi-step Blue-Eyes lines plus several chained hand traps are moderately demanding to pilot (Inferred)

How the score was computed

Strategy profile: Midrange primary with Stun secondary, weighted toward Midrange per the rubric's one-secondary rule; D13 dropped for the structural read and then reinstated as provisional at 5. Structural ≈ 52, Going First ≈ 55, Going Second ≈ 65, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-12). Final formula: Pre-cap: 0.80*Structural(52) + 0.20*TournamentReliability(45) + modifiers(-12) = 39; Illegal cap applied: score capped at 25 (theoretical, structural-only). Meta Power provisional.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.17 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap and negation suite (17 hand traps, 19 negation-text cards) with high going-second coverage
  • Multiple Extra Deck finishers, including Blue-Eyes Ultimate Spirit Dragon and Neo Blue-Eyes Ultimate Dragon
  • Strong recorded archetype core (Blue-Eyes White Dragon, Infinite Impermanence, Ash Blossom, Effect Veiler, Maiden of White)

Weaknesses

  • Illegal list: three Forbidden cards and two copy-limit overruns
  • Low starter density: 2 Blue-Eyes White Dragon in the Main Deck
  • High off-archetype spread (58 copies outside the exact archetype), which raises brick risk
  • No Side Deck

Critical choke points

  • Blue-Eyes White Dragon count (2 copies) gates the Blue-Eyes engine and the Extra Deck finishers
  • Dependence on hand traps to protect the first engine on the play
Priority Remove Add Reason
1 Called by the Grave, Triple Tactics Talent, Anti-Spell Fragrance (all Forbidden) Legal replacements that keep the same role (Blue-Eyes or generic engine support) Forbidden cards make the list illegal; no normal Final Contextual score applies until they are gone
2 One copy of Ash Blossom & Joyous Spring and one copy of Droll & Lock Bird Legal-count replacements Brings Semi-Limited and Limited cards within their legal copy counts (Ash 2, Droll 1)
3 One or two off-archetype Mulcharmy or Primite copies Blue-Eyes White Dragon or a Blue-Eyes engine card Raises starter density and lowers the 58 off-archetype copies

Evidence & confidence

  • Verified: Legality: Illegal; 56 Main, 15 Extra, 0 Side; three Forbidden cards and two copy-limit overruns; Blue-Eyes White Dragon count is 2 copies in the Main Deck; Archetype core presence 12 of 21 stat rows (57.1%)
  • Inferred: 17% starter access on the play from hypergeometric estimate; 90% hand-trap access on the draw from hypergeometric estimate; Interaction density (D7) from negation and removal text; Going-second strength from hand-trap probability
  • Provisional: Meta Power and D13 matchup fit: no dated metagame sample or tournament link
  • Data gaps: No combos supplied, so combo floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot record are absent No win-rate telemetry, so brick, starter, matchup and turn-order rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied Deck has no Side Deck, so post-side scoring is not evaluable

More TCG Info

Blue-Eyes

Blue-Eyes Breakdown

 
 

 

 

 

 

 

 
 

 

 
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